Such is the camera movement of the poor Camera Bobbing user.
That is it. Nothing more. So drab. So repetitive.
Hey! I have an idea! How's abouts we add MORE camera movements
for Camera Bobbing mode! *youdon'tsay!?* Yes, I do say!
I have conjured a list of scenarios in which the camera will dynamically move
beyond the players control.
________________
If a player is Hit- player is knocked back just like normal
If a player is Critically Hit- the player stumbles backward and looks down, unsteadily, after which he
regains his strength and returns back to the mouse's viewpoint.
If an explosion happens near the player- the camera rumbles violently
If an explosion happens very near the player- the camera falls to the ground and then rises
back up weakly, and returns to the mouse's view- as long as the player is alive. If they die
the camera will not rise.
If a player sleeps in a bed, the camera will now dynamically move towards the bed and lie down,
rather than just "warp" there
If a player deals a Hit- the camera briefly swerves. However, the "aim" of the player is not actually
moved, so that it's only cosmetic- it won't actually effect combat.
If the player deals a Critical Hit- the camera will look up and then down quickly, expressing that
the player used all their body's strength to land the blow.
If a player falls too far, the camera will jolt down and then weakly stumble back upward.
The intensity depends on the fall damage.
If the player sneaks, the camera will have a much more "hunched over" feel.
You can still see where you're targeteing with the mouse, but your face relative to your hand/tool
and the blocks around it is more condensed and close up.
discussion is encouraged, as well as ideas for changes/additions/removals.
To turn this function off, the user simply unchecks "Dynamic Camera" on the menu. Totally optional.
Such is the camera movement of the poor Camera Bobbing user.
That is it. Nothing more. So drab. So repetitive.
Hey! I have an idea! How's abouts we add MORE camera movements
for Camera Bobbing mode! *youdon'tsay!?* Yes, I do say!
I have conjured a list of scenarios in which the camera will dynamically move
beyond the players control.
________________
If a player is Hit- player is knocked back just like normal
If a player is Critically Hit- the player stumbles backward and looks down, unsteadily, after which he
regains his strength and returns back to the mouse's viewpoint.
If an explosion happens near the player- the camera rumbles violently
If an explosion happens very near the player- the camera falls to the ground and then rises
back up weakly, and returns to the mouse's view- as long as the player is alive. If they die
the camera will not rise.
If a player sleeps in a bed, the camera will now dynamically move towards the bed and lie down,
rather than just "warp" there
If a player deals a Hit- the camera briefly swerves. However, the "aim" of the player is not actually
moved, so that it's only cosmetic- it won't actually effect combat.
If the player deals a Critical Hit- the camera will look up and then down quickly, expressing that
the player used all their body's strength to land the blow.
If a player falls too far, the camera will jolt down and then weakly stumble back upward.
The intensity depends on the fall damage.
If the player sneaks, the camera will have a much more "hunched over" feel.
You can still see where you're targeteing with the mouse, but your face relative to your hand/tool
and the blocks around it is more condensed and close up.
discussion is encouraged, as well as ideas for changes/additions/removals.
To turn this function off, the user simply unchecks "Dynamic Camera" on the menu.
Totally optional.
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Especially like the dealing a critical, it makes me feel like a ninja.
Thank you!
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