Pretty much, but a system in which, if you reach level 10 or something, you could exchange them for an ability that minimally increases your odds in a fight
Great idea!
I think this could be a nice way of balancing this, reach level 10 exchange it for a fire aspect II sword or something?
I think this could be a nice way of balancing this, reach level 10 exchange it for a fire aspect II sword or something?
Gee, if only there were already a way to use XP to get enchanted items...
It could be like, a table with a book on it that gives better enchantments when you have bookshelves around it.
All of it. This is a horrible idea in every way. People are making the mistake of being sarcastic when they tell you this, but you don't understand sarcasm.
All of it. This is a horrible idea in every way. People are making the mistake of being sarcastic when they tell you this, but you don't understand sarcasm.
What do you think of the idea of exchanging xp levels through a gui for more armour/weapons/potios during combat as you get points?
In this thread i will be detailing how i believe PVP could be improved through the use of killstreaks. Upon killing a player in SMP you would earn one "killstreak point". These are redeemable at any time by pressing a button on your keyboard, which will bring up a GUI allowing you to use them.
(Haven't decided what button yet)
1 Kill- Invulnerability for 3 seconds
2 Kills- Invulnerability for 8 seconds
3 Kills- Any armour you are wearing and any weapon you are holding is enchanted to the maximum possible level for 1 minute
4 Kills- Invulnerability for 12 seconds
5 Kills- Minimap showing all enemy player coords for 10 minutes
6 Kills- Regen II + Fire Resist Potion II + Strength Potion + Speed Poition for 10 minutes
7 Kills- Invulnerability for 20 seconds, invisibility for 1 minute
8 Kills- Minimap for one hour
9 Kills- Minimap for an hour + the 6 kill streak
10 Kills- Lightning strike dealing 10 full hearts of damage to any player/mob
11 Kills- Streaks 9+7
12 Kills- Invulnerability for 50 seconds, Invisibility for 5 minutes, Night vision toggalable for 30 minutes + Streak 10 + Minimap for 1 hour
15 Kills- Invulnerability for 2 minutes, Invisiblity for 10 minutes + streak 9
20 Kills- 5x Streak 10
25 Kills- 10x Streak 10
30 Kills- Summon charged creeper horde to any coord on the map (horde=30 of them)(they will NOT despawn)
40 Kills- Streak 30 +Streak 25 + Streak 15
50 Kills- 50x lightning strike on any player + minimap for 12 hours +invulnerability for 15 minutes + Invisibility for 2 hours + Streak 6 + Streak 30
Any thoughts on how this could be implemented/improved? Let me know in the thread.
Thanks guys.
This doesn't make PVP better, it just unbalances it even worse. There was a huge suggestion regarding improvements to PVP around a couple months ago, I'll see if I can dig it up...
Gee, if only there were already a way to use XP to get enchanted items...
It could be like, a table with a book on it that gives better enchantments when you have bookshelves around it.
Or it could be an item made from 4 obsidian, a book and two diamonds! Maybe it could also be a command on a server called /enchant?! WHO KNOWS?!?!?!?!
Rollback Post to RevisionRollBack
<コ:彡
Minor dupstep... Doomsday. DUBWUBWUBWUB, WUBDUBDUBDUB, DUMDUMUMDUM, WUBWUBWUBWUB!
And this kids, is a prime example of how hostile the inhabitants of the minecraft forum can be. So remember, don't go sticking your hands in the suggestion forums, or you might get your hand bitten off!
This doesn't make PVP better, it just unbalances it even worse. There was a huge suggestion regarding improvements to PVP around a couple months ago, I'll see if I can dig it up...
Which part is unbalanced? We had a discussion earlier in the thread about giving xp or items instead of things like lightning strikes, do you prefer that idea?
Great idea!
I think this could be a nice way of balancing this, reach level 10 exchange it for a fire aspect II sword or something?
Gee, if only there were already a way to use XP to get enchanted items...
It could be like, a table with a book on it that gives better enchantments when you have bookshelves around it.
O.P.
Which part is overpowered? Could you please be more specific when posting on this thread, Thanks!
This is for CoD, not a sandbox game.
All of it. This is a horrible idea in every way. People are making the mistake of being sarcastic when they tell you this, but you don't understand sarcasm.
What do you think of the idea of exchanging xp levels through a gui for more armour/weapons/potios during combat as you get points?
Thats still using the OP killstreaks.
I think it's balanced. Invulnerability and instantly killing people for killing people makes an overpowered loop.
P.S. You don't use XP for potions...
Why is potions not good? lol
Overpowered
This doesn't make PVP better, it just unbalances it even worse. There was a huge suggestion regarding improvements to PVP around a couple months ago, I'll see if I can dig it up...
Wait...
Which part is unbalanced? We had a discussion earlier in the thread about giving xp or items instead of things like lightning strikes, do you prefer that idea?