Thanks to everyone for all the support! Now at 50 supporters, and Mojang listened to us saying that slimes were too rare, and made slimes able to spawn in Swamps!
For those of you who don't know, this idea was at first mainly about the removal of slime chunks to increase of amount of slimeballs players were able to get. The point was that slimeballs were far too hard to get for the average player who didn't know about slime chunks, and those that did could farm them indiscriminately It was an unfair, highly skewed system. Now, hopefully partly because of the recognition this idea got, slimeballs are much more accessible to the average player because they can spawn in swamps! I'm so glad I can say that I had a small influence on the game, and thank you all for the support!
1. Make magma creams able to be converted back to slimes by combining them with either a bucket of water or a water vial (both the bucket and the vial will be kept in this process). This will not only give another use to the right now still fairly empty nether, because magma cubes drop magma cream, but will give another option for getting slimeballs. Additionally, this will not make slimeballs too common because the small and big magma cubes are the only ones that can drop magma creams, and even they only have a 25% chance of doing so.
OR=
The blaze powder will be lost in this process, mostly because there has to be some penalty for converting back (and because there is no way to have two things come out of the crafting table at once ) .
TL;DR
Make magma creams convertible to slimeballs to make slimeballs more common!
Please don't forget to leave additional ideas, constructive criticism, and support!
I'm adding a supporter's list just because it seems like a good idea to have a visual representation of how many supporters the idea has. You'll be added if you , or I happen to see a positive comment.
Current Supporters: 51
AramilTheElf
BookQuill
Jim_Puff
BioShock_Rules
Syeonyx
FailingAtFailing
Lord_Dust_Bunny
thehottestunderthesun
deathzaplin
Tedster
Voyager_John
blackfire853
StubbyEE
marsbar2O
linkey11
RobinHood999
iBurger
SharkMonster
Withnothing
jpmrocks
Krakenrider
SDIAN
TheodoreG
Phantom_Zelon
HunterEris
Jassycats
GrimReaver
hotpop2
LegoMyLego27
screaming_soup_bowl
WildCreeper
kokonussi
grnmachine
poryy
Badprenup
souljabri557
HadouKirby
123doggyluvuh
nearbeer
GerbilCrab475
ShinySyduck
SpinoOne
pinballboy7
Vojife
fredoscar88
Mecha*Rage
TheMinecraftianGamer
Mulan15262
Mammoth84
Lasko2020
GamesJoel152
This idea complements many other ideas expanding the uses of slimeballs, which are a fairly underutilized item in survival. Ideas like this one have great additions to what slimeballs can do and complement this idea a lot!
By the way, if anyone wants to support this idea with their signature here's a banner. Please use it if you want the idea added!
One minute slimes are too common like on superflat, the next they're too rare?
Allow me to clear this up for you people: The thing about slimes is that they give off illusions of numbers.
Slimes only spawn in slime chunks which, although confusing to understand, are not actually rare per se. Roughly 10% of chunks in a world are slime chunks. Slime finding tools are available, or a better idea is to suggest it be added to the debug (F3) menu, or a more time-consuming technique that does so legitimately is to strip-mine below layer 40 (a mine stretching seven chunks, which is 16, or the length of one chunk, times 7 is 112 blocks long. Big, but not impossible or a gigantic waste of time, will have a 50% chance of having one of those chunks being a slime chunk).
Slimes also only spawn at low layers, layers 40 and below, but in any light level provided there's enough space.
So here's what's happening:
Slimes are spawning only in certain chunks below sea level. So that basically means they spawn in caves (thus, when caves are removed completely in superflat and everything is at layer 3, it gives the illusion that slimes are way too common; there are no hills or mountains to block slimes from spawning). This gives off an illusion that slimes only spawn so much more rarely than average mobs (they are more rare, but it's less). Once you find a slime chunk, constructing a large room for farming them is easy. I mean this literally, it's a large square room lit with torches. Wait a while for the slimes to actually spawn, and farm away.
Overall, slimeballs are fine as they are now. They are hard enough to get that, like stick pistons and redstone themselves, are an end-game luxury. However they aren't rare enough that once you do find one, you can't really run out.
Slime balls are a bit rare, but they aren't so bad as long as you look for them. If you simply rely on getting enough slimeballs by wandering caves, then you're not going to get much. Instead, all you need to do is find a single slime, and hollow out an area for more to spawn, and then you'll have plenty. Also, slime ball drops are not so rare if you find a large one. They will split into a bunch of little slimes.
So, I see your point, but honestly, slimes are fine as they are. They aren't so rare that slime balls are unobtainable.
One minute slimes are too common like on superflat, the next they're too rare?
When did I even mention superflat? I think this could probably be nixed on superflat, in fact, I'll add that to the OP.
Allow me to clear this up for you people: The thing about slimes is that they give off illusions of numbers.
Slimes only spawn in slime chunks which, although confusing to understand, are not actually rare per se. Roughly 10% of chunks in a world are slime chunks. Slime finding tools are available, or a better idea is to suggest it be added to the debug (F3) menu, or a more time-consuming technique that does so legitimately is to strip-mine below layer 40 (a mine stretching seven chunks, which is 16, or the length of one chunk, times 7 is 112 blocks long. Big, but not impossible or a gigantic waste of time, will have a 50% chance of having one of those chunks being a slime chunk).
Did you even read my suggestion? I specifically mentioned that slimes can only spawn in 10% of chunks. Furthermore, I also said that sticky pistons are not OP, so the casual player should not have to create a large strip mine just to get slimeballs. And all that for only a 50% shot at getting a slime-spawning chunk seems like a ton of work just to create a slime farm. Especially since currently it is not in the debug menu.
Slimes also only spawn at low layers, layers 40 and below, but in any light level provided there's enough space.
I also specifically mentioned both of those things. I don't see why you are repeating them.
So here's what's happening:
Slimes are spawning only in certain chunks below sea level. So that basically means they spawn in caves (thus, when caves are removed completely in superflat and everything is at layer 3, it gives the illusion that slimes are way too common; there are no hills or mountains to block slimes from spawning). This gives off an illusion that slimes only spawn so much more rarely than average mobs (they are more rare, but it's less). Once you find a slime chunk, constructing a large room for farming them is easy. I mean this literally, it's a large square room lit with torches. Wait a while for the slimes to actually spawn, and farm away.
But a novice player who hasn't looked all this stuff up online, or one who doesn't want to take all the time to find a slime-ready chunk, won't get many slimes from your average mine or cave. Many players don't even know what chunks are. It shouldn't take a knowledge of how minecraft is coded to be able to get sticky pistons in survival. In addition, you've contradicted yourself here by saying both it gives the illusion of slimes being rare and common. Slimes do spawn a lot less often then normal mobs, and the core of this idea is removing that burden.
Overall, slimeballs are fine as they are now. They are hard enough to get that, like stick pistons and redstone themselves, are an end-game luxury. However they aren't rare enough that once you do find one, you can't really run out.
They are an endgame luxury. But only for people who know about spawning conditions. One who doesn't know they only spawn in one in ten chunks (such as me, a while ago) would create large room after large room and get no slimes whatsoever. This idea is about giving slimes to people who don't have such an advanced knowledge of minecraft. But they are still an endgame luxury for people who know what they are doing. Why should they be? Sticky pistons aren't at all OP, and would be useful early game as well. Why should we be forced to only be able to create sticky pistons after having everything set up, and even then having to take all that work to find a slime-ready chunk? Why should it take a knowledge of the way minecraft is set up to even know that slimes only spawn in 1 in 10 chunks? A player that doesn't go online to learn stuff about minecraft would never know, and probably never even get more than 2 or 3 slimeballs even in the endgame. I know before I learned about slime spawning patterns I built a huge room because all I knew was that they only spawned underground. That room gave me no slimes, and all that work was wasted. Why should players have to look all this stuff online just to have a decent chance of getting sticky pistons in survival?
If you want an example, the first post is perfect. 2 months of playing (clearly at an endgame point) and because he probably didn't know about slime spawn patterns he's only found 2 slimeballs his entire game.
Thanks for the constructive criticism, especially the bit at the beginning. Next time though, please actually read the idea in its entirety before posting criticism. I don't appreciate having to reiterate things, especially when you saying the things I have already said only takes up time and space.
What, you don't want a challenge when you play Minecraft?
Oh, what a horrible world this is...
I really don't like meaningless criticisms like this. One could just as easily reply as a rebuttal to a person who didn't like an idea about reducing creeper drops to a quarter of what they are now. Just because something is hard doesn't mean those who want it easier don't want a challenge. I have a game where I was playing for about three months and got 5 slimeballs, and because I didn't know slimes only spawn in 1 in 10 chunks the aforementioned room I built to get more did nothing. If you think making it easier would harm the game, say why. If you think it would be OP to make slimes more common, say why. Just because it makes minecraft slightly easier (as would most suggestions on this forums) doesn't mean it is a bad idea. Making slimes easier to find does not even help with survival, as one still needs redstone, iron, and a bunch of other materials just to get sticky pistons, and even then they don't really help the player survive that much.
When did I even mention superflat? I think this could probably be nixed on superflat, in fact, I'll add that to the OP. You didn't, but many others complain that slimes are too common in superflat due to the same illusion in reverse, so I'm putting that out there too.
Did you even read my suggestion? I specifically mentioned that slimes can only spawn in 10% of chunks. Yes, I'm responding to a variety of people, not just you. It's information, setting up the argument.
Furthermore, I also said that sticky pistons are not OP, so the casual player should not have to create a large strip mine just to get slimeballs. No, they aren't OP. They are, however, End-game material. This doesn't mean you have to literally reach the End before making them, end-game materials include things like potions, enchantments, redstone, and yes, pistons.
And all that for only a 50% shot at getting a slime-spawning chunk seems like a ton of work just to create a slime farm. Especially since currently it is not in the debug menu. I also said a simpler and better solution would be adding it to the debug. It would be very useful in creative mode, and it's not as if slime chunks are meant to be hidden from the player like Strongholds.
But a novice player who hasn't looked all this stuff up online, or one who doesn't want to take all the time to find a slime-ready chunk, won't get many slimes from your average mine or cave. Really? Before I even looked at the slimes page on the Wiki I had found two slimes. I didn't know specifically what they were, but I found them. It's basic luck, and many people have it. A large majority will have found slimes on accident, that's how it works. It shouldn't take a knowledge of how minecraft is coded to be able to get sticky pistons in survival. You don't. All you have to know is that slimes are rare, you have to look for them. Once you've found them, you're good to go.
In addition, you've contradicted yourself here by saying both it gives the illusion of slimes being rare and common. In superflat, they give the illusion of being common. Please read.
Slimes do spawn a lot less often then normal mobs, and the core of this idea is removing that burden. And most points are that it's not a burden, it's a feature.
They are an endgame luxury. But only for people who know about spawning conditions. No, again, luck and exploration. The only reason you need to know spawning conditions is if you require slimeballs. For that you need knowledge of redstone and logic suggests that you should at least know a basic concept of how they spawn.
Sticky pistons aren't at all OP, and would be useful early game as well. Useful does not dictate when they should be obtainable. Diamonds are more useful than iron, however they are not commonly found and require an iron pickaxe to mine.
Why should we be forced to only be able to create sticky pistons after having everything set up, and even then having to take all that work to find a slime-ready chunk? Because it's end-game. Think of it going from simple to basic: You punch trees, you mine stone, you mine iron, ect. ect. on and on through various features many of which at the same time until you reach end-game. These are fun little knick-nacks that you don't need to survive, but are interesting to have. They include Enchantments, potions, jukeboxes, noteblocks, redstone and all that goes with it, the beacon block, and emeralds.
A player that doesn't go online to learn stuff about minecraft would never know, and probably never even get more than 2 or 3 slimeballs even in the endgame. Even players who don't know squat about the technicalities should figure out that "this place spawns slimes, I'll make it wider." Most luck-found slimes will spawn, and I'm speaking from personal experience, in a player-dug mine. Logic suggests that if I so wanted to farm slimes, I would make the location where a slime spawned larger, correct or not?
Why should players have to look all this stuff online just to have a decent chance of getting sticky pistons in survival? Again, they don't.
2 months of playing (clearly at an endgame point) Hardly end-game. You can be a year in and not be end-game. It's not time based, it's feature based. If he's found a blaze for potions, spawned the Wither, fought the Enderdragon, and crafted a fully-powered-up enchanting table, then you can worry.
Point is, slimes are good for an end-game content. Sticky pistons are useful for doors and redstone contraptions, things that are not necessary in survival nor useful, just relatively fun to use and more show-offy. I wouldn't even use sticky pistons in survival in the first place. Not because it's a hassle to get slimeballs, but because it's a hassle to wire it up to redstone in the first place.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
I completely agree. I need a lot of Sticky Pistons for some things I'm making, but it's nearly impossible to do with Slimes being so rare.
Diamonds to you!
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"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
No, they aren't OP. They are, however, End-game material. This doesn't mean you have to literally reach the End before making them, end-game materials include things like potions, enchantments, redstone, and yes, pistons.
You keep saying they are endgame material. Why should they be? As Syeonyx brought up, sticky pistons are useful for a whole host of things. Potions shouldn't really even be mentioned here, because they are not any more endgame than the nether is. It is far easier to get magma creams through magma cubes than getting slimes and the other materials.
I also said a simpler and better solution would be adding it to the debug. It would be very useful in creative mode, and it's not as if slime chunks are meant to be hidden from the player like Strongholds.
But as I've said, most players don't even know what chunks are. They would have no idea what they were looking at, and an entire explanation would have to be added to debug mode to make this useful to such players, wasting space and cluttering up an already fairly cluttered space.
Because it's end-game. Think of it going from simple to basic: You punch trees, you mine stone, you mine iron, ect. ect. on and on through various features many of which at the same time until you reach end-game. These are fun little knick-nacks that you don't need to survive, but are interesting to have. They include Enchantments, potions, jukeboxes, noteblocks, redstone and all that goes with it, the beacon block, and emeralds.
My point here would be that sticky pistons should go hand it hand with pistons. Right now, sticky pistons incredibly harder to get than regular pistons. Why should they be so much farther into the game? I usually get enough materials for quite a few pistons as soon as I reach redstone layer, because all it requires that is rare is one iron and one redstone. Sticky pistons, on the other hand, require so much more effort obtain. Why? You keep saying they are endgame, but why should they be so much more endgame than regular pistons?
Even players who don't know squat about the technicalities should figure out that "this place spawns slimes, I'll make it wider." Most luck-found slimes will spawn, and I'm speaking from personal experience, in a player-dug mine. Logic suggests that if I so wanted to farm slimes, I would make the location where a slime spawned larger, correct or not?
Not. Every single other mob spawns wherever it wants to. Without looking it up, there is no reason to assume slimes are different. I, for instance, found a few slimes and just assumed they were very rare. I knew they spawned deep, so I built a huge room belowground. I got zip, because I didn't even know what chunks were, and had no reason to make the assumption that slimes only spawn in certain places (beyond just belowground).
Hardly end-game. You can be a year in and not be end-game. It's not time based, it's feature based. If he's found a blaze for potions, spawned the Wither, fought the Enderdragon, and crafted a fully-powered-up enchanting table, then you can worry.
Except for the fact you've mentioned above that you don't have to fight the Enderdragon to consider it endgame. As I've already said, sticky pistons have no reason to be any more endgame than regular pistons.
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Just mine as often as you can. Eventually you'll see one slime then you know that you are near a slime chunk. Light up the area to prevent other monsters spawning then excavate the area into one enormous room/cavern.
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Why do people have youtube Minecraft videos that claim to be current version but were uploaded months ago?
Just mine as often as you can. Eventually you'll see one slime then you know that you are near a slime chunk. Light up the area to prevent other monsters spawning then excavate the area into one enormous room/cavern.
But as I've said, most players don't even know what chunks are, let alone that slimes only spawn in certain places.
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I agree with this, i myself don't have a problem with slimeballs because i made a slime farm, but i do think that slimes should spawn more.
I said i made a slime farm, but the thing was it took me a long time because first i had to learn about slime chunks, then i had to find one, then clear a large area, and finally light it up. The thing is slimes are too rare, i mean slime chunks aren't exactly rare, but slimes actually spawn less than other mobs. I looked it up on the wiki.
What i dont get is why slime balls are and end-game item, it makes no sense. Slimes are weak and slimeballs aren't op the only op thing they offer are magma cream and even then you have to kill a blaze before you can make it.
You keep saying they are endgame material. Why should they be? As Syeonyx brought up, sticky pistons are useful for a whole host of things. Potions shouldn't really even be mentioned here, because they are not any more endgame than the nether is. It is far easier to get magma creams through magma cubes than getting slimes and the other materials.
That's not really much of a valid point. You could say the same thing for any endgame material and make it sound like a convincing argument. For example, enchantments (mass enderpearls, mass potions, (semi) automatic farming machines/facilities) are useful for a whole host of things. Why should they be end game?
But as I've said, most players don't even know what chunks are. They would have no idea what they were looking at, and an entire explanation would have to be added to debug mode to make this useful to such players, wasting space and cluttering up an already fairly cluttered space.
So what; most players don't know how to read all of the information on the debug screen either. Do we have an explanation for it? No. If they really want to know, they figure it out, or research how to do it.
My point here would be that sticky pistons should go hand it hand with pistons. Right now, sticky pistons incredibly harder to get than regular pistons. Why should they be so much farther into the game? I usually get enough materials for quite a few pistons as soon as I reach redstone layer, because all it requires that is rare is one iron and one redstone. Sticky pistons, on the other hand, require so much more effort obtain. Why? You keep saying they are endgame, but why should they be so much more endgame than regular pistons?
Do they not already? When you are around the redstone layer, you are generally around where slimes spawn. Either get lucky and get one to spawn where your digging, or use a slime finding tool. From there, expand the area to your needs.
Not. Every single other mob spawns wherever it wants to. Without looking it up, there is no reason to assume slimes are different. I, for instance, found a few slimes and just assumed they were very rare. I knew they spawned deep, so I built a huge room belowground. I got zip, because I didn't even know what chunks were, and had no reason to make the assumption that slimes only spawn in certain places (beyond just belowground).
Your post here contradicts itself. You claim that there is no reason to assume that slimes have a different spawning algorithm than any other mob; yet you say that you assumed that they were different. What made you assume this?
A probable reason why you didn't get many slimes would be that, in a 128 block radius of each outside block of the spawning area, was too dark. High yield slime farms have the area lit up to indirectly increase spawn rates. Its also helps to build the spawning area around where the slimes spawned.
Except for the fact you've mentioned above that you don't have to fight the Enderdragon to consider it endgame. As I've already said, sticky pistons have no reason to be any more endgame than regular pistons.
Grammatically, your first sentence in this makes no sense what-so-ever.
Sticky pistons are not really endgame, but midgame. The only reason they would be considered endgame is because a lot of endgame material requires them (or helps speed things up). If you want masses of them, you build an efficient farm for it to satisfy your needs. If you don't want them, you ignore them.
On my (fairly new) server, me and my friend have used over 857 slime balls (give or take a few) in total. Right after we found iron, we made a slime farm to start gathering them up early. Shortly after we moved, most of our projects incidentally overlap with more slime chunks, increasing our yield even further.
The point is, slime's spawning rates are fine; if you want them, put some effort in to achieve it.
If your going to ***** about not being able to get something, play on creative.
Tl;dr:
If you want something, you have to work for it; you can't just complain without putting any effort in.
That's actually a great idea! The spawn depth used to be in the bottom 16 layers, that was before Beta 1.9 Pre-release 5. Because this would increase spawning, I see no reason not to return it to near the old layer. Let's compromise between old and new. I'll add this to the OP with the maximum spawn depth hesitantly at 20. Thanks for the suggestion!
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I support this. I have an idea for this. There should be a 1% chance that a giant group of slimes will spawn in areas, making invasions that could give a lot of slimeballs. But since it can give too many slimeballs, you have a challenge, and a low chance of this happening.
Slimes are good as they are.
The semi-rarity makes the player actually work hard to acquire a reasonable supply of slimeballs.
Just find the closest slime chunk in slimefinder, hollow out the 16x16 area (and if you want, multiple levels) and light up the caves around it.
There you go, stacks and stacks of slimeballs.
For those of you who don't know, this idea was at first mainly about the removal of slime chunks to increase of amount of slimeballs players were able to get. The point was that slimeballs were far too hard to get for the average player who didn't know about slime chunks, and those that did could farm them indiscriminately It was an unfair, highly skewed system. Now, hopefully partly because of the recognition this idea got, slimeballs are much more accessible to the average player because they can spawn in swamps! I'm so glad I can say that I had a small influence on the game, and thank you all for the support!
1. Make magma creams able to be converted back to slimes by combining them with either a bucket of water or a water vial (both the bucket and the vial will be kept in this process). This will not only give another use to the right now still fairly empty nether, because magma cubes drop magma cream, but will give another option for getting slimeballs. Additionally, this will not make slimeballs too common because the small and big magma cubes are the only ones that can drop magma creams, and even they only have a 25% chance of doing so.
OR=
The blaze powder will be lost in this process, mostly because there has to be some penalty for converting back (and because there is no way to have two things come out of the crafting table at once ) .
Please don't forget to leave additional ideas, constructive criticism, and support!
I'm adding a supporter's list just because it seems like a good idea to have a visual representation of how many supporters the idea has. You'll be added if you , or I happen to see a positive comment.
Current Supporters: 51
This idea complements many other ideas expanding the uses of slimeballs, which are a fairly underutilized item in survival. Ideas like this one have great additions to what slimeballs can do and complement this idea a lot!
By the way, if anyone wants to support this idea with their signature here's a banner. Please use it if you want the idea added!
If you want to see a great idea for Minecraft, click the banner! Over 400 supporters and counting!
Allow me to clear this up for you people: The thing about slimes is that they give off illusions of numbers.
Slimes only spawn in slime chunks which, although confusing to understand, are not actually rare per se. Roughly 10% of chunks in a world are slime chunks. Slime finding tools are available, or a better idea is to suggest it be added to the debug (F3) menu, or a more time-consuming technique that does so legitimately is to strip-mine below layer 40 (a mine stretching seven chunks, which is 16, or the length of one chunk, times 7 is 112 blocks long. Big, but not impossible or a gigantic waste of time, will have a 50% chance of having one of those chunks being a slime chunk).
Slimes also only spawn at low layers, layers 40 and below, but in any light level provided there's enough space.
So here's what's happening:
Slimes are spawning only in certain chunks below sea level. So that basically means they spawn in caves (thus, when caves are removed completely in superflat and everything is at layer 3, it gives the illusion that slimes are way too common; there are no hills or mountains to block slimes from spawning). This gives off an illusion that slimes only spawn so much more rarely than average mobs (they are more rare, but it's less). Once you find a slime chunk, constructing a large room for farming them is easy. I mean this literally, it's a large square room lit with torches. Wait a while for the slimes to actually spawn, and farm away.
Overall, slimeballs are fine as they are now. They are hard enough to get that, like stick pistons and redstone themselves, are an end-game luxury. However they aren't rare enough that once you do find one, you can't really run out.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
So, I see your point, but honestly, slimes are fine as they are. They aren't so rare that slime balls are unobtainable.
Oh, what a horrible world this is...
When did I even mention superflat? I think this could probably be nixed on superflat, in fact, I'll add that to the OP.
Did you even read my suggestion? I specifically mentioned that slimes can only spawn in 10% of chunks. Furthermore, I also said that sticky pistons are not OP, so the casual player should not have to create a large strip mine just to get slimeballs. And all that for only a 50% shot at getting a slime-spawning chunk seems like a ton of work just to create a slime farm. Especially since currently it is not in the debug menu.
I also specifically mentioned both of those things. I don't see why you are repeating them.
But a novice player who hasn't looked all this stuff up online, or one who doesn't want to take all the time to find a slime-ready chunk, won't get many slimes from your average mine or cave. Many players don't even know what chunks are. It shouldn't take a knowledge of how minecraft is coded to be able to get sticky pistons in survival. In addition, you've contradicted yourself here by saying both it gives the illusion of slimes being rare and common. Slimes do spawn a lot less often then normal mobs, and the core of this idea is removing that burden.
They are an endgame luxury. But only for people who know about spawning conditions. One who doesn't know they only spawn in one in ten chunks (such as me, a while ago) would create large room after large room and get no slimes whatsoever. This idea is about giving slimes to people who don't have such an advanced knowledge of minecraft. But they are still an endgame luxury for people who know what they are doing. Why should they be? Sticky pistons aren't at all OP, and would be useful early game as well. Why should we be forced to only be able to create sticky pistons after having everything set up, and even then having to take all that work to find a slime-ready chunk? Why should it take a knowledge of the way minecraft is set up to even know that slimes only spawn in 1 in 10 chunks? A player that doesn't go online to learn stuff about minecraft would never know, and probably never even get more than 2 or 3 slimeballs even in the endgame. I know before I learned about slime spawning patterns I built a huge room because all I knew was that they only spawned underground. That room gave me no slimes, and all that work was wasted. Why should players have to look all this stuff online just to have a decent chance of getting sticky pistons in survival?
If you want an example, the first post is perfect. 2 months of playing (clearly at an endgame point) and because he probably didn't know about slime spawn patterns he's only found 2 slimeballs his entire game.
Thanks for the constructive criticism, especially the bit at the beginning. Next time though, please actually read the idea in its entirety before posting criticism. I don't appreciate having to reiterate things, especially when you saying the things I have already said only takes up time and space.
I really don't like meaningless criticisms like this. One could just as easily reply as a rebuttal to a person who didn't like an idea about reducing creeper drops to a quarter of what they are now. Just because something is hard doesn't mean those who want it easier don't want a challenge. I have a game where I was playing for about three months and got 5 slimeballs, and because I didn't know slimes only spawn in 1 in 10 chunks the aforementioned room I built to get more did nothing. If you think making it easier would harm the game, say why. If you think it would be OP to make slimes more common, say why. Just because it makes minecraft slightly easier (as would most suggestions on this forums) doesn't mean it is a bad idea. Making slimes easier to find does not even help with survival, as one still needs redstone, iron, and a bunch of other materials just to get sticky pistons, and even then they don't really help the player survive that much.
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Point is, slimes are good for an end-game content. Sticky pistons are useful for doors and redstone contraptions, things that are not necessary in survival nor useful, just relatively fun to use and more show-offy. I wouldn't even use sticky pistons in survival in the first place. Not because it's a hassle to get slimeballs, but because it's a hassle to wire it up to redstone in the first place.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Diamonds to you!
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
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But as I've said, most players don't even know what chunks are, let alone that slimes only spawn in certain places.
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I said i made a slime farm, but the thing was it took me a long time because first i had to learn about slime chunks, then i had to find one, then clear a large area, and finally light it up. The thing is slimes are too rare, i mean slime chunks aren't exactly rare, but slimes actually spawn less than other mobs. I looked it up on the wiki.
What i dont get is why slime balls are and end-game item, it makes no sense. Slimes are weak and slimeballs aren't op the only op thing they offer are magma cream and even then you have to kill a blaze before you can make it.
That's not really much of a valid point. You could say the same thing for any endgame material and make it sound like a convincing argument. For example, enchantments (mass enderpearls, mass potions, (semi) automatic farming machines/facilities) are useful for a whole host of things. Why should they be end game?
So what; most players don't know how to read all of the information on the debug screen either. Do we have an explanation for it? No. If they really want to know, they figure it out, or research how to do it.
Do they not already? When you are around the redstone layer, you are generally around where slimes spawn. Either get lucky and get one to spawn where your digging, or use a slime finding tool. From there, expand the area to your needs.
Your post here contradicts itself. You claim that there is no reason to assume that slimes have a different spawning algorithm than any other mob; yet you say that you assumed that they were different. What made you assume this?
A probable reason why you didn't get many slimes would be that, in a 128 block radius of each outside block of the spawning area, was too dark. High yield slime farms have the area lit up to indirectly increase spawn rates. Its also helps to build the spawning area around where the slimes spawned.
Grammatically, your first sentence in this makes no sense what-so-ever.
Sticky pistons are not really endgame, but midgame. The only reason they would be considered endgame is because a lot of endgame material requires them (or helps speed things up). If you want masses of them, you build an efficient farm for it to satisfy your needs. If you don't want them, you ignore them.
On my (fairly new) server, me and my friend have used over 857 slime balls (give or take a few) in total. Right after we found iron, we made a slime farm to start gathering them up early. Shortly after we moved, most of our projects incidentally overlap with more slime chunks, increasing our yield even further.
The point is, slime's spawning rates are fine; if you want them, put some effort in to achieve it.
If your going to ***** about not being able to get something, play on creative.
Tl;dr:
If you want something, you have to work for it; you can't just complain without putting any effort in.
That's actually a great idea! The spawn depth used to be in the bottom 16 layers, that was before Beta 1.9 Pre-release 5. Because this would increase spawning, I see no reason not to return it to near the old layer. Let's compromise between old and new. I'll add this to the OP with the maximum spawn depth hesitantly at 20. Thanks for the suggestion!
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you kinda make it seem like ONLY tiny slimes spawn
I just want to say a HUGE slime can become 2-4 middle sized slimes
each one of those turn into 3 small slimes
BUT STILL for the Helpful guys why not have this insteed of a conversion between magma cream to slime balls
7 Iron on the out side 1 redstone in the top and 1 gold block in the center
this would make a slime chunk finder these have 15 uses if it's a slime chunk Text pops up that says SLIME CHUNK!
if it's not then it would say This is not a Slime chunk!
SUPPORT THEM!!!!! (also if your a new please click on the picture)
Slimes are good as they are.
The semi-rarity makes the player actually work hard to acquire a reasonable supply of slimeballs.
Just find the closest slime chunk in slimefinder, hollow out the 16x16 area (and if you want, multiple levels) and light up the caves around it.
There you go, stacks and stacks of slimeballs.