I came up with a few ideas that I think would really improve minecraft. Tell me what you think of them!
Oceans: Weather and oceans have always just bugged me a little bit... Shouldn't the sea level rise when it rains and lower when it hasn't in awhile? I'm not talking about anything drastic, I'm only talking about it rising/falling one block in either direction, and only when it's been really rainy, or hasn't been raining much at all. Maybe even having somewhat random currents and rarely whirlpools to make sailing with a boat harder. It should have this effect on any body of water exposed to the sky. Slight modifications might have to be made to terrain generation for this to work, mainly terrain generating slightly higher, but it would be worth it.
Weather: Weather should be changed a little bit. It should happen more or less in specific "seasons." Not exactly seasons, like winter, spring, etc. but more like rainy season, rain/dry season, dry season, rainy/dry season, and so on. This could also have an effect on crop growth, sapling growth, and like mentioned above, water level. There should also be a few more levels to weather and storms, not just rain, snow, thunderstorm. Maybe hurricanes (Rare, and only blow you around, don't destroy blocks) sleet, and maybe even hail and sandstorms. Some of these should only be able to happen in certain. "seasons."
Biomes: Finally, weather should be more biome specific, with only certain biomes getting certain types of weather. Yes, I know this is already in the game, but only with snowy biomes and deserts not getting much rain. I'm talking about extreme hill biomes never getting hurricanes, and them being most common in plains, and sandstorms only happening in deserts of course. Just stuff like that to generally improve biome specific weather.
So what do you think of this idea? Thanks for reading, and if you like the idea, don't forget to push the little button over there!
This is great...
There is too much water in deserts as is
And it would be awesome to be sailing and then to be like oh ****! its a whirlpool!
But making tides would be bad, 'cause its just too realistic
This is great...
There is too much water in deserts as is
And it would be awesome to be sailing and then to be like oh ****! its a whirlpool!
But making tides would be bad, 'cause its just too realistic
Thanks! That's why I mentioned that terrain generation would need some minor changes to prevent huge random flooding... Maybe if beaches where just bigger, and were like two or three blocks tall? Kinda like old beaches before the new terrain generation.
Does anyone have any ideas about how sailing could be make more realistic/dangerous? Maybe if you try to sail past a certain level storm, your boat slowly fills with water until it sinks? Obviously going faster on higher level storms.
I really like this idea! I think rain should only affect smaller bodies of water, though, and not oceans. Having a sailboat would be fantastic, since the way the current boat moves doesn't make much sense. The hurricanes could blow leaves from trees, which would have to regrow later (again, based on the amount of rain).
I really like this idea! I think rain should only affect smaller bodies of water, though, and not oceans. Having a sailboat would be fantastic, since the way the current boat moves doesn't make much sense. The hurricanes could blow leaves from trees, which would have to regrow later (again, based on the amount of rain).
Another great idea! Rivers should definitely have some sort of current too, cutting across the land from one ocean to another. The problem with the water physicis in minecraft is that having a current requires there to be less water on one side or half of the water to be higher up. This could probably fit in nicely with the waterfall idea though, with some water just spawning higher up and such.
I think was a great idea..actually the weather is only an effect who only change's the luminosity and irritate..if was like limite liquids the rain and water are functional..if have a wind with diferent power and directions,was be able to use sailboats,skisboats to the desert and snow biomes..logically in desert's rain's no more than 1% posibilities..snow tempest's acumulate 1 block more of snow..(in a sunny day this upper block disapair..)the sand tempest can change the position of the sand blocks like if that was a new zone generated..the hurricane and the twister can only move blocks of wood constructions and trees..have seasons was interesting..that change a lot a forest or plain biome..
I think there's a mod called finite liquids or something that does pretty much this. If something like that was added too, where water is sort of replenished by rain, but the amount in a world isn't limited and can only be changed by rain, or lack thereof. I think that would be pretty cool.
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Oceans: Weather and oceans have always just bugged me a little bit... Shouldn't the sea level rise when it rains and lower when it hasn't in awhile? I'm not talking about anything drastic, I'm only talking about it rising/falling one block in either direction, and only when it's been really rainy, or hasn't been raining much at all. Maybe even having somewhat random currents and rarely whirlpools to make sailing with a boat harder. It should have this effect on any body of water exposed to the sky. Slight modifications might have to be made to terrain generation for this to work, mainly terrain generating slightly higher, but it would be worth it.
Weather: Weather should be changed a little bit. It should happen more or less in specific "seasons." Not exactly seasons, like winter, spring, etc. but more like rainy season, rain/dry season, dry season, rainy/dry season, and so on. This could also have an effect on crop growth, sapling growth, and like mentioned above, water level. There should also be a few more levels to weather and storms, not just rain, snow, thunderstorm. Maybe hurricanes (Rare, and only blow you around, don't destroy blocks) sleet, and maybe even hail and sandstorms. Some of these should only be able to happen in certain. "seasons."
Biomes: Finally, weather should be more biome specific, with only certain biomes getting certain types of weather. Yes, I know this is already in the game, but only with snowy biomes and deserts not getting much rain. I'm talking about extreme hill biomes never getting hurricanes, and them being most common in plains, and sandstorms only happening in deserts of course. Just stuff like that to generally improve biome specific weather.
So what do you think of this idea? Thanks for reading, and if you like the idea, don't forget to push the little button over there!
There is too much water in deserts as is
And it would be awesome to be sailing and then to be like oh ****! its a whirlpool!
But making tides would be bad, 'cause its just too realistic
Thanks! That's why I mentioned that terrain generation would need some minor changes to prevent huge random flooding... Maybe if beaches where just bigger, and were like two or three blocks tall? Kinda like old beaches before the new terrain generation.
Does anyone have any ideas about how sailing could be make more realistic/dangerous? Maybe if you try to sail past a certain level storm, your boat slowly fills with water until it sinks? Obviously going faster on higher level storms.
Another great idea! Rivers should definitely have some sort of current too, cutting across the land from one ocean to another. The problem with the water physicis in minecraft is that having a current requires there to be less water on one side or half of the water to be higher up. This could probably fit in nicely with the waterfall idea though, with some water just spawning higher up and such.
I think there's a mod called finite liquids or something that does pretty much this. If something like that was added too, where water is sort of replenished by rain, but the amount in a world isn't limited and can only be changed by rain, or lack thereof. I think that would be pretty cool.