Once I was discussing with my brother, that imagine what it would be like if the player was in complete control of the weapons that they held in their hands. Which sort of got me thinking, what if?
If you're not quite sure what I mean, I'll explain it in more in depth terms.
Basically, it's when the weapon in the players hand is controlled by the player, it's not just a static item in their hand. For example, if a player is holding a sword, then it wouldn't just sit to the side, it would be controlled by the players mouse. So that if a player is moving their mouse around a lot, then the sword would move with it.
Now you're probably thinking, what if you want to change the direction your facing? well this would have a certain cut-off for the sword, meaning that if the mouse reaches a certain area to the left, right, up or down, then the camera would move with it (Those who have played Age of Empires, it's like scrolling around the map with the mouse)
This would make combat a little more freeform and a bit more complex, of course, but I think it would add a bit more excitement to the combat side of Minecraft, instead of 'click this' and 'block that'. It would add more depth to the control of swordplay.
This feature would also be implemented for blocking, the sword would follow the mouse and block that certain area, so you could block enemy strikes, making the game more tactical. Also for parrying arrows, if the arrow hits the sword, it would deflect away, otherwise it would connect instead of halving damage on impact if blocking.
It's a lot to take in, but I think that just about summarizes my idea. If you like this idea, post up your reply telling me what you think of it, and also +1 and vote on the poll
I personally like my implementation of this better, a quite similar idea I posted back in February. However, instead of controlling the location of the sword, you control the direction which it is pointing, and you only control the direction it is pointing when you are pressing the button that enables it. That way it doesn't intrude on the rest of the game. Check out the thread for more details, but it's a similar idea.
yeah i wasn't sure if it had been suggested before, but it would be able to be toggled, as to not intrude on certain players experience, it would be optional for ssp and server-controlled in smp (if the server says yes, it is on, otherwise it's off) but yeah, i think the movement of the sword should be much more interactive, instead of just the frozen sword stuck in one place until it swings forward
What would really be awesome is if they just implemented a combat system like in Elder Scrolls : Arena and Daggerfall. The old games. Loved them...
Edit : In case anyone was wondering, you pretty much click and dragged the mouse to do slashes and stuff, and it was all really cool and fun. Quite awesome for a game that old. I've always thought it would be kind of fun in Minecraft.
I see what you mean. Swords and other items, I assume, would have a certain bounding box that denotes when the player actually rotates their body when the person moves the mouse. For anyone who has played an FPS on the Wii, imagine it like that. However, if this were made, it would NEED to be an option.
Look, here's what I think about combat:
Minecraft is not a combat-oriented game, it's a sandbox game with combat elements to appease a section of the fanbase, in the same way creative mode is to appease those who don't want to fight at all. As a result, combat mechanics should be kept to a simple minimum. Now, this doesn't mean I don't think combat shouldn't be improved, what it means is that I think combat shouldn't be made so complex as it would be in an RPG or even an MMORPG in some cases; in other words, there should be more, better animations during things like critical hits and such, but suggestions like this aren't the way to make combat better, it's changing it completely, away from the actually Minecraft-ish base.
I've gotten so fed-up with all these comments about how "combat is just spamclick and whoever has the better armor and sword wins" that I've begun designing a strategy-based PvP map that's completely and totally vanilla, basically it contains small adventure map puzzles and traps leading to rewards or damage, along with a death-counting system, just to prove that no, combat is not just point-and-click unless you're making it that way yourself, and that combat can be made to not completely circle around spam-clicking the opponent until she/he/it dies without the aid of plugins or completely altering the combat system.
http://www.minecraftforum.net/topic/1458362-flaming-mob-light/
Anyway, on to my original topic:
Once I was discussing with my brother, that imagine what it would be like if the player was in complete control of the weapons that they held in their hands. Which sort of got me thinking, what if?
If you're not quite sure what I mean, I'll explain it in more in depth terms.
Basically, it's when the weapon in the players hand is controlled by the player, it's not just a static item in their hand. For example, if a player is holding a sword, then it wouldn't just sit to the side, it would be controlled by the players mouse. So that if a player is moving their mouse around a lot, then the sword would move with it.
Now you're probably thinking, what if you want to change the direction your facing? well this would have a certain cut-off for the sword, meaning that if the mouse reaches a certain area to the left, right, up or down, then the camera would move with it (Those who have played Age of Empires, it's like scrolling around the map with the mouse)
This would make combat a little more freeform and a bit more complex, of course, but I think it would add a bit more excitement to the combat side of Minecraft, instead of 'click this' and 'block that'. It would add more depth to the control of swordplay.
This feature would also be implemented for blocking, the sword would follow the mouse and block that certain area, so you could block enemy strikes, making the game more tactical. Also for parrying arrows, if the arrow hits the sword, it would deflect away, otherwise it would connect instead of halving damage on impact if blocking.
It's a lot to take in, but I think that just about summarizes my idea. If you like this idea, post up your reply telling me what you think of it, and also +1 and vote on the poll
Thanks again guys!
FiredHigh
Edit : In case anyone was wondering, you pretty much click and dragged the mouse to do slashes and stuff, and it was all really cool and fun. Quite awesome for a game that old. I've always thought it would be kind of fun in Minecraft.
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2221090-incense-what-it-does-how-to-make-it-and-why-it
Minecraft is not a combat-oriented game, it's a sandbox game with combat elements to appease a section of the fanbase, in the same way creative mode is to appease those who don't want to fight at all. As a result, combat mechanics should be kept to a simple minimum. Now, this doesn't mean I don't think combat shouldn't be improved, what it means is that I think combat shouldn't be made so complex as it would be in an RPG or even an MMORPG in some cases; in other words, there should be more, better animations during things like critical hits and such, but suggestions like this aren't the way to make combat better, it's changing it completely, away from the actually Minecraft-ish base.
I've gotten so fed-up with all these comments about how "combat is just spamclick and whoever has the better armor and sword wins" that I've begun designing a strategy-based PvP map that's completely and totally vanilla, basically it contains small adventure map puzzles and traps leading to rewards or damage, along with a death-counting system, just to prove that no, combat is not just point-and-click unless you're making it that way yourself, and that combat can be made to not completely circle around spam-clicking the opponent until she/he/it dies without the aid of plugins or completely altering the combat system.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<