yeah another noob suggestion, i wanted to have gunpowder craftible instead of having to kill mobs for it...now, grinding for gunpowder is easy...but i wanted another way...so i did some research and figured you would have to make several changes to make it realistic and, well, could be fun. without further ado heres the massive list of ideas:
New mechanics:
evaporation: in desert biomes, water(and salt water...see below) source blocks will slowly lower and vanish, and the flowing water they create. oceans and seas will be exempt from this, as well as underground water. now, after it is gone, it can leave salt block items, sand, or gravel. the exact amount and percentages is open to debate.
New blocks:
Salt water and Salt water sources: spawned in massive amounts to make oceans and some lakes. underground as well. different fish could be caught here, as well as being the habitat for squids exclusively. fresh water would prolly get a new mob...prolly just fish, but different from the fish in the oceans. salt water cannot irrigate farms, and make potions, unless specifically called for it. when salt and fresh water mix-it doesnt. fresh water overwrites salt, just to keep it simpler. salt water can have a greener color. maybe throw in kelp that grows in it exclusively...maybe clams and pearls...but thats getting off track
Salt Blocks: generally left by evaporating water, but also generated at high elevations...prolly 40-sea level...in "domes" and in basins in deserts. when mined, drops "refined salt" and a small chance for "sulphur"...more on these items later. low blast resistance, and physics exempt, like most blocks.
New items:
Refined Salt: can be added to uncooked meat items before cooking, making them inedible, but when cooked, heals more hunger points...prolly only a half or one. this is really just a side item that could be handy to have, because i wanted a way to get....
Sulfur: because its flammable, i thought it might be a fuel source as well. but not as good as plain old wood, since it burns at a really low temperature-you can hold it in your hand. but it is a main ingredient in gunpower...the recipe flow chart will be below. also i thought would be good to see this drop from netherrakk, i figure it could be the reason for it burning easily.
Salted (beef, pork, fish, chicken): inedible, and useless unless food is made to spoil, can be cooked for better than unsalted meat to heal hunger points. animals wouldnt react to these.
Prepared (beef, pork, chicken, fish): better food then just cooking it, animals would love this as much as the raw food
Manure: dropped by cows, pigs, and sheep occasionally...prolly after eating. "quick" decay time so as to not fill the world with poop, though that might be fun too. theres prolly some fun ways to have fun with this...maybe make it throwable, no damage, but makes things run from you...well not undead. also a inefficient fuel, and might create a cloud of stink...but as gasses arent in the game...
Saltpeter: an intermediate item for making gunpowder.
Salted (chicken, beef, pork fish) cooked in a furnace = Prepared (chicken, beef, pork, fish)
Charcoal(not coal) + Manure(prolly in a furnace, but could be made elsewhere) = Saltpeter
Charcoal(not coal) + Saltpeter + Sulfur = Gunpowder, many piles of it, would need balancing, but considering the process, would need to be a decent amount
so there you have it. and, hey look its renewable! how bout that!
Good idea.
This should be added, along with cannons and cannon balls.
Cannons would consist of 2 nodes - the launcher and the barrel. The barrel is crafted with 6 iron ingots, 3 on the top row and bottom row of the crafting grid. The launcher is crafted the same way, but with another iron ingot at the middle-left crafting slot, with the top-left ingot removed.
Placing a launcher next to a barrel or vice-versa will make the barrel and the cannon line-up. The cannon launcher can be filled with cannonballs, like the dispenser GUI, and right-clicking the launcher with flint-and-steel will light the cannon, launching a cannonball 3 orso seconds later.
The cannonballs would be crafted using the same recipe as a compass, but gunpowder instead of redstone in the center slot.
With these additions, we could have gunpowder factories, and realistic ships - maybe placing blocks a certain way will turn them into a ''ship'' entity that can be walked on, and driven, and blocks can be placed in it like normal, and chests/furnaces for engines, etc,...
Then we can do pirate raids on imperial ships in SMP, battles, and water-based invasions on coastal towns, first firing a barrage of cannonballs at a city (to decimate defenses/make more than one entrance to one building) and invade the place with ground troops...
Next we could even get air-based ships, that either use large props to stay afloat, or massive fans at the corners of the ship...
But, instead of this all being in vanilla minecraft, that's all for mods. We should be able to craft gunpowder from natural resources in vanilla Minecraft, though. Also, maybe the dev.s can make the mods and stuff adding ships/airships/cannons...they would be the best to do so as they are the people making the game, and they know the most about making in-game content.
eh?
I don't know about all this cannon stuff but I can tell you one thing: For all the mining we do around here, more explosives would help the process greatly. Miner's TNT anyone?
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Let your anger be as a monkey in a piƱata... hiding amongst the candy... hoping the kids don't break through with the stick!
We are what we eat and we are who we meet. These are not mutually exclusive.
well, the sad thing is that tnt is horribly inefficient for mining-it disintegrates some blocks and the explosions arent large enough. and cannons are already in the game, just horribly complex for everyone to make. so they would just have to add in cannonballs and the re-usable structure of the cannon itself, hell prolly just cannonballs to be thrown from dispensers would work...anyways, thats off topic
any ideas on how much gunpowder should be made from this process?
Sugar and glowstone could make gun powder. I know this is not how it is done in real life, but hear me out...
Glowstone was originally called sulfur (I think) in earlier tests for minecraft versions. The closest thing you would currently get to salt is sugar (no, ocean water does not count). By using these 2 ingredients already in the game, there would be no need to create more ingredients, especially ones whose sole purpose was itself an ingredient to create something not to difficult to aquire.
Sugar and glowstone could make gun powder. I know this is not how it is done in real life, but hear me out...
Glowstone was originally called sulfur (I think) in earlier tests for minecraft versions. The closest thing you would currently get to salt is sugar (no, ocean water does not count). By using these 2 ingredients already in the game, there would be no need to create more ingredients, especially ones whose sole purpose was itself an ingredient to create something not to difficult to aquire.
Gunpowder was originally called sulfur, not glowstone.
salt is also so different from sugar that its a little absurd to make them the same here. and if anything glowstone is either fluorite, or plutonium...as those glow naturally...fluorite in uv light. if theres anything thats sulfur in the game it would be netherrak...besides the color.
salt is a nice versatile substance that can be used for lots of things, it should come into the game at some point. which then kinda begs to have salt water in the game, and by extension, evaporation...which is where i started. now, saltpeter COULD just be a new block in the game, but i figured going the manure route would be less boring.
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New mechanics:
evaporation: in desert biomes, water(and salt water...see below) source blocks will slowly lower and vanish, and the flowing water they create. oceans and seas will be exempt from this, as well as underground water. now, after it is gone, it can leave salt block items, sand, or gravel. the exact amount and percentages is open to debate.
New blocks:
Salt water and Salt water sources: spawned in massive amounts to make oceans and some lakes. underground as well. different fish could be caught here, as well as being the habitat for squids exclusively. fresh water would prolly get a new mob...prolly just fish, but different from the fish in the oceans. salt water cannot irrigate farms, and make potions, unless specifically called for it. when salt and fresh water mix-it doesnt. fresh water overwrites salt, just to keep it simpler. salt water can have a greener color. maybe throw in kelp that grows in it exclusively...maybe clams and pearls...but thats getting off track
Salt Blocks: generally left by evaporating water, but also generated at high elevations...prolly 40-sea level...in "domes" and in basins in deserts. when mined, drops "refined salt" and a small chance for "sulphur"...more on these items later. low blast resistance, and physics exempt, like most blocks.
New items:
Refined Salt: can be added to uncooked meat items before cooking, making them inedible, but when cooked, heals more hunger points...prolly only a half or one. this is really just a side item that could be handy to have, because i wanted a way to get....
Sulfur: because its flammable, i thought it might be a fuel source as well. but not as good as plain old wood, since it burns at a really low temperature-you can hold it in your hand. but it is a main ingredient in gunpower...the recipe flow chart will be below. also i thought would be good to see this drop from netherrakk, i figure it could be the reason for it burning easily.
Salted (beef, pork, fish, chicken): inedible, and useless unless food is made to spoil, can be cooked for better than unsalted meat to heal hunger points. animals wouldnt react to these.
Prepared (beef, pork, chicken, fish): better food then just cooking it, animals would love this as much as the raw food
Manure: dropped by cows, pigs, and sheep occasionally...prolly after eating. "quick" decay time so as to not fill the world with poop, though that might be fun too. theres prolly some fun ways to have fun with this...maybe make it throwable, no damage, but makes things run from you...well not undead. also a inefficient fuel, and might create a cloud of stink...but as gasses arent in the game...
Saltpeter: an intermediate item for making gunpowder.
New recipes:
Refined Salt + (fresh chicken, fresh beef, fresh fish, fresh porkchops) = Salted (chicken, beef, pork, fish)
Salted (chicken, beef, pork fish) cooked in a furnace = Prepared (chicken, beef, pork, fish)
Charcoal(not coal) + Manure(prolly in a furnace, but could be made elsewhere) = Saltpeter
Charcoal(not coal) + Saltpeter + Sulfur = Gunpowder, many piles of it, would need balancing, but considering the process, would need to be a decent amount
so there you have it. and, hey look its renewable! how bout that!
but yeah i want to make one of those awesome cannons ive seen on youtube, its my next project.
This should be added, along with cannons and cannon balls.
Cannons would consist of 2 nodes - the launcher and the barrel. The barrel is crafted with 6 iron ingots, 3 on the top row and bottom row of the crafting grid. The launcher is crafted the same way, but with another iron ingot at the middle-left crafting slot, with the top-left ingot removed.
Placing a launcher next to a barrel or vice-versa will make the barrel and the cannon line-up. The cannon launcher can be filled with cannonballs, like the dispenser GUI, and right-clicking the launcher with flint-and-steel will light the cannon, launching a cannonball 3 orso seconds later.
The cannonballs would be crafted using the same recipe as a compass, but gunpowder instead of redstone in the center slot.
With these additions, we could have gunpowder factories, and realistic ships - maybe placing blocks a certain way will turn them into a ''ship'' entity that can be walked on, and driven, and blocks can be placed in it like normal, and chests/furnaces for engines, etc,...
Then we can do pirate raids on imperial ships in SMP, battles, and water-based invasions on coastal towns, first firing a barrage of cannonballs at a city (to decimate defenses/make more than one entrance to one building) and invade the place with ground troops...
Next we could even get air-based ships, that either use large props to stay afloat, or massive fans at the corners of the ship...
But, instead of this all being in vanilla minecraft, that's all for mods. We should be able to craft gunpowder from natural resources in vanilla Minecraft, though. Also, maybe the dev.s can make the mods and stuff adding ships/airships/cannons...they would be the best to do so as they are the people making the game, and they know the most about making in-game content.
eh?
Let your anger be as a monkey in a piƱata... hiding amongst the candy... hoping the kids don't break through with the stick!
We are what we eat and we are who we meet. These are not mutually exclusive.
any ideas on how much gunpowder should be made from this process?
Glowstone was originally called sulfur (I think) in earlier tests for minecraft versions. The closest thing you would currently get to salt is sugar (no, ocean water does not count). By using these 2 ingredients already in the game, there would be no need to create more ingredients, especially ones whose sole purpose was itself an ingredient to create something not to difficult to aquire.
Gunpowder was originally called sulfur, not glowstone.
I am ninja'd far too often.
salt is a nice versatile substance that can be used for lots of things, it should come into the game at some point. which then kinda begs to have salt water in the game, and by extension, evaporation...which is where i started. now, saltpeter COULD just be a new block in the game, but i figured going the manure route would be less boring.