These are just going to be some things my friends and I have thought up over our time playing minecraft. I've looked through the forums for a few of them; So I apologize ahead of time if it's been suggested and I missed it. I might not have seen what Jeb has already said wouldn't happen either so just let me know and I can remove a section.
First section; Arrows:
I'd assume this has come up mulitple times but I'm just going to voice my opinion on some things. A little variation would be cool with arrows. Some of my ideas include more craftable arrows. Arrows used iron before, and that would be nice to see again. Flint should be the lowest tier of arrows. The reason why I think there should be more arrow variations instead of just enchantments for bows is because getting the enchantment is sometimes a challenge, but then at some points not. You could get it right away or not. Enchantments are random. Plus arrow combinations with bow enchantments could bring a whole new dimension into the bow combat.
The iron arrowheads will have to be crafted though. Basically the reverse of a bucket in the crafting table:
This would produce 1 arrowhead. Why? When crafting arrows you already recieve 4. So keep that the same amount while using more iron thus making it more of a use for iron and more of a challenge.
I have one cool idea that could be used for the iron arrows and that is poison tips. Poisonous spiders will be able to drop poison sacks that can then be extracted using a bottle/potion flask. After creating the arrows you will be able to put the posion overtop of the arrow in a crafting table or your inventory and the poison would apply to a stack of arrows. Poison would work just as the poison spiders poision works; damage tick over time; half a heart.
This can just be a side suggestion or option, but on hard mode or hardcore monsters should not die from just poision damage. The arrow will have to do the hit damage.
Basically the main point in the iron arrows would be to add poison to them. Overall the damage is not higher; but iron arrows will be the only arrows that can get a poison effect.
The second arrow will be, obviously, obsidian. Created the same way as the iron arrowheads need to be crafted except with obsidian. Now with obsidian arrows, I think they should pierce through enemies and be the strongest arrows. The arrows would deal a heart more damage. When you have a line of monsters running towards you, you can shoot the arrow through the first monster and hit the one behind it. The damage would decrease after each target the arrow goes through by 1 heart and could only pierce three times. I do not think you would be lucky enough in the first place to pierce that many monsters in one shot .
Some other things the arrows could be able to do would be piercing through wood, glass, sand, dirt; really any weak block. Of course the damage would decrease by 1 and 1 half hearts through these objects though and the object would be broken. There could be the option of having this take more stamina to shoot or maybe only stacking up to 16 and so on. Combining this with a power enchant would be very crazy and deal massive damage to multiple monsters.
Onto weapons.
A little variation to weapons would be cool. Instead of just having higher tier materials, you could add different variety to gameplay with new weapons.
Long Sword.
The long sword would be an addition to the traditional sword; just adding two more diamond.
Crafting recipe would be like that. The long sword does more damage; plain and simple. However, its attacks will be a bit slower than a normal sword, your blocking will be slower and so will be your movement speed. I was thinking about having it have an extra block or two of range, but that's debatable and I'm not sure on that; please voice your opinion. Durability would carry over almost as if repairing; a % based on what's left and what's being used to craft. There will be something later in the suggestions to kind of add to this area of swords.
I know spears have been suggested, and so have other weapons so I will not add anything else to this for now.
Armor
Really the one thing I'd like from armor would be a shield. The shield could be made with any material and be made as follows:
Shields will only be equipable when using a normal sword. The long sword will not be able to be used with a shield. I'm still thinking about whether it should replace a certain armor slot or if it has it's own. Really for now the only thing is it blocks more damage and a unique enchant would be reflection and it would reflect back a % of damage you recieve randomly. Monsters will not be able to die from this, and it will not work against a ranged monster; skeletons, blazes, etc. Still a decent amount that could be worked on here. Again I'd like to hear any feedback and suggestions.
Ending Statements
For now this is what I have. I know it's a huge wall of text really so I tried to space it out. Any suggestions or comments to anything would be appreciated. I will probably update this if it gets views and people like the ideas. There are probably going to be more things I want to add too. A lot fo my stuff I want some input from other people in, so I'll wait to add things. A lot of drops need to be thought up for certain areas and those will be slowly added in.
Thanks for reading through. And again, sorry if some of this has been mentioned or suggested before. Basically I'm trying to add my 2 cents, keep the topics a bit more organized and slowly link all the suggestions together in some way. I know everyone has probably seen these in some shape or another. Everyone has a different opinion and vision when they picture their suggestion so I'm trying to bring in more light. When many minds suggest the same thing, there will be more possibilities to create something even better.
Great ideas. I like your thoughts on underwater structures the most. The oceans of Minecraft are probably some of the least explored. Sunken ships and underwater cities will get players to explore the depths.
Wishlists aren't allowed, but I do enjoy the underwater structures, beaches(palm trees ) and oasises. Perhaps make a seperate post about those.
So you mean just a huge list like I did right? lol
Thanks for letting me know, is it okay to separate them like that? I feel like having all that in different topics would be a much bigger hassle than having it all in one. I think adding the oasis and beach area with the water could work as one topic. Then weapons and armor in the other.
So you mean just a huge list like I did right? lol
Thanks for letting me know, is it okay to separate them like that? I feel like having all that in different topics would be a much bigger hassle than having it all in one. I think adding the oasis and beach area with the water could work as one topic. Then weapons and armor in the other.
Yeah, the rules say that you can't have a huge list in the suggestions page.
And yeah, your weapons/armor should be in a seperate topic, and the things involving water(oasis, beach, and what not) would be better seperate as well.
Willing to help anyone out
Perhaps you could ask a moderator to take down this post, so you can repost your seperate ideas?
Yeah, the rules say that you can't have a huge list in the suggestions page.
And yeah, your weapons/armor should be in a seperate topic, and the things involving water(oasis, beach, and what not) would be better seperate as well.
Willing to help anyone out
Perhaps you could ask a moderator to take down this post, so you can repost your seperate ideas?
Why yes I did good sir. I know everyone has seen arrow suggestions. I'm adding my 2 cents, trying to keep it organized.
Like he said these have been suggested already and your 2 cents is different then suggesting the same thing. There are parts if this that seem literally piece by piece copied from other ideas. It's already pretty obvious to mojang the thought of improving the combat system, with just about everything you featured here. My suggestion to you is to make your ideas work differently then all the other ideas. Sorry but due to the amount of times extremely similar things have been suggested No support.
Like he said these have been suggested already and your 2 cents is different then suggesting the same thing. There are parts if this that seem literally piece by piece copied from other ideas. It's already pretty obvious to mojang the thought of improving the combat system, with just about everything you featured here. My suggestion to you is to make your ideas work differently then all the other ideas. Sorry but due to the amount of times extremely similar things have been suggested No support.
Which is exactly what I stated. I'm trying to link the things together and create some unique ideas. This is why I want suggestions. As said in rule posts before it wouldn't be hard for you to provide a few links so I could see these topics, talk with the people, and create a better idea. Obviously they want to work on combat. Again, provide me with some of this stuff so I can make it more unique.
Creating a suggestion and adding your own take on it is the whole point in a suggestion. It's not like I can find every topic and combine it into one and then differentiate. If it's been suggested I asked if you could tell me which you have. Find my plagiarism and help me fix it. I want to make it different. So help me do that? My suggestion has been posted multiple times; well so has your post about my suggestion being suggested before.
Longswords seem like they would be worse than normal swords unless they were given a boost in range.
After all, without it, they would have worse DPS for no extra abilities.
I did want them to have another block or two of range but it seemed a little messy. You could sit back fairly far and it would be a bit too easy to kill everything. Mainly I want it to just have variety. Only one weapon is kind of bland; however the crafting table can only offer so much variation between craftable items.
I'll probably be going through this a lot today and refining it a lot. I'll find the topics myself since no one can supply me with some they've seen hundreds of times and see how I can diferentiate the ideas and make them unique.
First section; Arrows:
I'd assume this has come up mulitple times but I'm just going to voice my opinion on some things. A little variation would be cool with arrows. Some of my ideas include more craftable arrows. Arrows used iron before, and that would be nice to see again. Flint should be the lowest tier of arrows. The reason why I think there should be more arrow variations instead of just enchantments for bows is because getting the enchantment is sometimes a challenge, but then at some points not. You could get it right away or not. Enchantments are random. Plus arrow combinations with bow enchantments could bring a whole new dimension into the bow combat.
The iron arrowheads will have to be crafted though. Basically the reverse of a bucket in the crafting table:
This would produce 1 arrowhead. Why? When crafting arrows you already recieve 4. So keep that the same amount while using more iron thus making it more of a use for iron and more of a challenge.
I have one cool idea that could be used for the iron arrows and that is poison tips. Poisonous spiders will be able to drop poison sacks that can then be extracted using a bottle/potion flask. After creating the arrows you will be able to put the posion overtop of the arrow in a crafting table or your inventory and the poison would apply to a stack of arrows. Poison would work just as the poison spiders poision works; damage tick over time; half a heart.
This can just be a side suggestion or option, but on hard mode or hardcore monsters should not die from just poision damage. The arrow will have to do the hit damage.
Basically the main point in the iron arrows would be to add poison to them. Overall the damage is not higher; but iron arrows will be the only arrows that can get a poison effect.
The second arrow will be, obviously, obsidian. Created the same way as the iron arrowheads need to be crafted except with obsidian. Now with obsidian arrows, I think they should pierce through enemies and be the strongest arrows. The arrows would deal a heart more damage. When you have a line of monsters running towards you, you can shoot the arrow through the first monster and hit the one behind it. The damage would decrease after each target the arrow goes through by 1 heart and could only pierce three times. I do not think you would be lucky enough in the first place to pierce that many monsters in one shot .
Some other things the arrows could be able to do would be piercing through wood, glass, sand, dirt; really any weak block. Of course the damage would decrease by 1 and 1 half hearts through these objects though and the object would be broken. There could be the option of having this take more stamina to shoot or maybe only stacking up to 16 and so on. Combining this with a power enchant would be very crazy and deal massive damage to multiple monsters.
Onto weapons.
A little variation to weapons would be cool. Instead of just having higher tier materials, you could add different variety to gameplay with new weapons.
Long Sword.
The long sword would be an addition to the traditional sword; just adding two more diamond.
Crafting recipe would be like that. The long sword does more damage; plain and simple. However, its attacks will be a bit slower than a normal sword, your blocking will be slower and so will be your movement speed. I was thinking about having it have an extra block or two of range, but that's debatable and I'm not sure on that; please voice your opinion. Durability would carry over almost as if repairing; a % based on what's left and what's being used to craft. There will be something later in the suggestions to kind of add to this area of swords.
I know spears have been suggested, and so have other weapons so I will not add anything else to this for now.
Armor
Really the one thing I'd like from armor would be a shield. The shield could be made with any material and be made as follows:
Shields will only be equipable when using a normal sword. The long sword will not be able to be used with a shield. I'm still thinking about whether it should replace a certain armor slot or if it has it's own. Really for now the only thing is it blocks more damage and a unique enchant would be reflection and it would reflect back a % of damage you recieve randomly. Monsters will not be able to die from this, and it will not work against a ranged monster; skeletons, blazes, etc. Still a decent amount that could be worked on here. Again I'd like to hear any feedback and suggestions.
Ending Statements
For now this is what I have. I know it's a huge wall of text really so I tried to space it out. Any suggestions or comments to anything would be appreciated. I will probably update this if it gets views and people like the ideas. There are probably going to be more things I want to add too. A lot fo my stuff I want some input from other people in, so I'll wait to add things. A lot of drops need to be thought up for certain areas and those will be slowly added in.
Thanks for reading through. And again, sorry if some of this has been mentioned or suggested before. Basically I'm trying to add my 2 cents, keep the topics a bit more organized and slowly link all the suggestions together in some way. I know everyone has probably seen these in some shape or another. Everyone has a different opinion and vision when they picture their suggestion so I'm trying to bring in more light. When many minds suggest the same thing, there will be more possibilities to create something even better.
So you mean just a huge list like I did right? lol
Thanks for letting me know, is it okay to separate them like that? I feel like having all that in different topics would be a much bigger hassle than having it all in one. I think adding the oasis and beach area with the water could work as one topic. Then weapons and armor in the other.
Yeah, the rules say that you can't have a huge list in the suggestions page.
And yeah, your weapons/armor should be in a seperate topic, and the things involving water(oasis, beach, and what not) would be better seperate as well.
Willing to help anyone out
Perhaps you could ask a moderator to take down this post, so you can repost your seperate ideas?
Yes for now I've seperated the armor and weapons into one considering they're all about combat and then I threw the water and underwater into another topic:
http://www.minecraftforum.net/topic/1457216-water-and-underwaterunderwater-structures/
I will contact a mod and see what they say about how I have them setup. Again, thank you.
Why yes I did good sir. I know everyone has seen arrow suggestions. I'm adding my 2 cents, trying to keep it organized.
Like he said these have been suggested already and your 2 cents is different then suggesting the same thing. There are parts if this that seem literally piece by piece copied from other ideas. It's already pretty obvious to mojang the thought of improving the combat system, with just about everything you featured here. My suggestion to you is to make your ideas work differently then all the other ideas. Sorry but due to the amount of times extremely similar things have been suggested No support.
Which is exactly what I stated. I'm trying to link the things together and create some unique ideas. This is why I want suggestions. As said in rule posts before it wouldn't be hard for you to provide a few links so I could see these topics, talk with the people, and create a better idea. Obviously they want to work on combat. Again, provide me with some of this stuff so I can make it more unique.
Creating a suggestion and adding your own take on it is the whole point in a suggestion. It's not like I can find every topic and combine it into one and then differentiate. If it's been suggested I asked if you could tell me which you have. Find my plagiarism and help me fix it. I want to make it different. So help me do that? My suggestion has been posted multiple times; well so has your post about my suggestion being suggested before.
After all, without it, they would have worse DPS for no extra abilities.
I did want them to have another block or two of range but it seemed a little messy. You could sit back fairly far and it would be a bit too easy to kill everything. Mainly I want it to just have variety. Only one weapon is kind of bland; however the crafting table can only offer so much variation between craftable items.
I'll probably be going through this a lot today and refining it a lot. I'll find the topics myself since no one can supply me with some they've seen hundreds of times and see how I can diferentiate the ideas and make them unique.