They could be crafted from gravel or cobblestone. The main use of this item would be for like an alternative weapon for early players, as well as a tool for "ambushing" players or mobs.
Update: I think that the chance of taking damage from a thrown rock should be linked to how directly the target is looking at the thrower. If the target is looking directly away from you, then it would be a max(i suggest 95%) chance of a hit. If the target is looking directly at you, it would have a min (i suggest 5%) chance to take damage. Also I think that you shouldn't be able to throw instantly fast like with snowballs. Instead it should have a delay mechanism similar to how you charge a bow shot. So the strength (distance and damage) of your throw should increase depending how long you hold the right button before throwing (like a bow).
Perhaps the rock should also have a "stun" ability if you are hit from behind (as in the target wasn't expecting it). Maybe have 3-5 seconds of slowness and weakness? What do you think?
I was thinking for the animation, there should be a small knockback if the target is hit and takes damage. But if the target is hit without taking damage, the rock should look like it just "bounced off". There should be a small chance for the rock to drop as a pickup able item.
They could also be used to break torches, windows, and even flower pots! This idea is controversial so maybe a server owner could toggle this on or off.
Thanks for the support guys. I updated the original post with pretty much a full rewrite and more details. I also updated the picture. What do you think a good stun ability would be? Any other thoughts?
They could be crafted from gravel or cobblestone. The main use of this item would be for like an alternative weapon for early players, as well as a tool for "ambushing" players or mobs.
Update: I think that the chance of taking damage from a thrown rock should be linked to how directly the target is looking at the thrower. If the target is looking directly away from you, then it would be a max(i suggest 95%) chance of a hit. If the target is looking directly at you, it would have a min (i suggest 5%) chance to take damage. Also I think that you shouldn't be able to throw instantly fast like with snowballs. Instead it should have a delay mechanism similar to how you charge a bow shot. So the strength (distance and damage) of your throw should increase depending how long you hold the right button before throwing (like a bow).
Perhaps the rock should also have a "stun" ability if you are hit from behind (as in the target wasn't expecting it). Maybe have 3-5 seconds of slowness and weakness? What do you think?
I was thinking for the animation, there should be a small knockback if the target is hit and takes damage. But if the target is hit without taking damage, the rock should look like it just "bounced off". There should be a small chance for the rock to drop as a pickup able item.
They could also be used to break torches, windows, and even flower pots! This idea is controversial so maybe a server owner could toggle this on or off.
[My Suggestion] Safes/ Locked Chests http://www.minecraftforum.net/topic/881982-a-safe-vault-a-balanced-approach/
But it acting sort of like snowballs that do damage? Aw yeah. Love it.
And I like that you have to hit them in the back. That seems good.
Nice suggestion.
[My Suggestion] Safes/ Locked Chests http://www.minecraftforum.net/topic/881982-a-safe-vault-a-balanced-approach/