No, not like a huge astronomy telescope that people use to observe the stars. Just a small handheld
telescope like a ship's captain would have. Right clicking with the telescope would magnify your view
by 10 times and removes fog. You just switch tools or right click again
to return to normal.
Crafting: = gold ingot = glass pane
...yup, that's all. A simple but useful tool for exploring or observing enemy bases.
The rendering distance I can achieve without frying my computer isn't that stellar. I'm sure I'm not alone in that group. If you're computer can handle it, fine, but I'm personally going to stick with watch towers and running my ass around with a map.
I don't see why this isn't already implemented. Good suggestion! It should only have a couple uses though, to keep the want for gold high. Gold is basically useless now except for tracks.
The term you're looking for is 'spyglass.' And yeah, I always thought that such an item could be cool in Minecraft. Preferably if it could also be mounted in place to create awesome viewing platforms.
I don't see why this isn't already implemented. Good suggestion! It should only have a couple uses though, to keep the want for gold high. Gold is basically useless now except for tracks.
Gold regained some of it's use recently. Now you can make wall mounted clocks, I'm actually inclined to put them down in my mines.
Can't we find another use for the spyglass or telescope other than vision distance? I mean we don't use the compass to find north do we? Maybe add a rare ingredient like ghast tear (from the eye "see") and you can use the spyglass to see mob auras like life detect. This would make it useful for finding mob spawners, slimes, squid, etc. The technology already exists, remember when we could turn on the debug menu and see ID's above mobs? That didn't slow down the game too much. I'd use that in a heart beat. It's not a diamond detector as far as being broken, but it beats listening to try to gauge where that zombie orgy is occurring from sound alone. Hell, I'm sure people would use it just to light up the underground to stop monster spawns. Also you wouldn't be able to tell what it is from sight alone, unless it's bouncing, crawling, or flying like a slime, silverfish, ghast/blaze/spider (climbing).
I'm not trying to hijack your idea here, but I legitimately believe your not going to get a lot of support for an item that allows you to simply see farther in a game with block graphics and a potentially short render distance.
Optifine mod offers this zooming without a telescope. Making it an item you have to build in vanilla seems swell. Recipe: Any proper scope has two lenses. Add another glass to the end.
It should make the player's view appear as though the player is standing many blocks "ahead" of where they actually are, but with the corners of the view rounded off to black to make it look more like you're peering through a spyglass.
If the player is attacked or does anything except turning left or right, the view should automatically switch back to normal.
To ease the strain on the rendering engine, the view while the player is turning left or right could become a blur and only become clear once the player stands still again.
I also prefer the recipe suggested by Ric_Adbur for the same reason: a spyglass has two lenses, not one.
If we wanted to go for even more realism, we'd force players to craft their own lenses first:
Convex lens:
Concave lens:
However that may be adding too much detail.
telescope like a ship's captain would have. Right clicking with the telescope would magnify your view
by 10 times and removes fog. You just switch tools or right click again
to return to normal.
Crafting:
...yup, that's all. A simple but useful tool for exploring or observing enemy bases.
Gold regained some of it's use recently. Now you can make wall mounted clocks, I'm actually inclined to put them down in my mines.
Can't we find another use for the spyglass or telescope other than vision distance? I mean we don't use the compass to find north do we? Maybe add a rare ingredient like ghast tear (from the eye "see") and you can use the spyglass to see mob auras like life detect. This would make it useful for finding mob spawners, slimes, squid, etc. The technology already exists, remember when we could turn on the debug menu and see ID's above mobs? That didn't slow down the game too much. I'd use that in a heart beat. It's not a diamond detector as far as being broken, but it beats listening to try to gauge where that zombie orgy is occurring from sound alone. Hell, I'm sure people would use it just to light up the underground to stop monster spawns. Also you wouldn't be able to tell what it is from sight alone, unless it's bouncing, crawling, or flying like a slime, silverfish, ghast/blaze/spider (climbing).
I'm not trying to hijack your idea here, but I legitimately believe your not going to get a lot of support for an item that allows you to simply see farther in a game with block graphics and a potentially short render distance.
"If we were to play SkyBlock in hardcore, Trevor would die in the first 5 minutes! We would live until we die of old age!" ~rball99
My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
I agree.
I think this is a better recipe.
It should make the player's view appear as though the player is standing many blocks "ahead" of where they actually are, but with the corners of the view rounded off to black to make it look more like you're peering through a spyglass.
If the player is attacked or does anything except turning left or right, the view should automatically switch back to normal.
To ease the strain on the rendering engine, the view while the player is turning left or right could become a blur and only become clear once the player stands still again.
I also prefer the recipe suggested by Ric_Adbur for the same reason: a spyglass has two lenses, not one.
If we wanted to go for even more realism, we'd force players to craft their own lenses first:
Convex lens:
Concave lens:
However that may be adding too much detail.