Perhaps there should just be 6 basic Elemental Runes, which, when combined, create more advanced Runes, and so on and so forth.
The Elements are as follows:
Fire
Water
Earth
Air
Darkness
Light
Examples:
Fire Rune + Air Rune = Aura of Flame Rune: A small Tornado of flame is circling around, setting anything within 1 block of you on fire.
Fire Rune + Water Rune = Steam Rune: Let's you emit a small burst of steam where you want, preventing things from seeing through the area for 5 seconds.
Air Rune + Earth Rune = Bladestorm Rune: When attached to a bow, all arrows come out with multiple tips, sending metal everywhere after impact.
Darkness Rune + Earth Rune = Chaotic Skin-Metal: When made into armour (requires the armour and the rune to be combined), causes the user to take only 75% of normal damage. However, monsters are highly attractted to the dark energies, and it emits an aura of darkness.
Of course, all runes have a short amount of uses.
I like the basic four, then you have:
Fire
Sets fires like Flint and steel, as well as mobile light source.
Steam(Fire+Water)
Creates an area(3x3?) within which white smoke effects will be generated for a time(10-20 seconds)
Hellfire(Fire+Earth)
The block it is used on is turned to Lava and the surrounding blocks all catch fire
Whipwind(Fire+Air)
Used on entity; does 2 heart damage and pushes back 3 blocks
-alt-
Used on entity; sets on fire and pushes back 3 blocks
Water
Acts like water(Put out fires, turn lava to OBS) as well as surround you with constant rain effect.
Mud(Water+Earth)
Converts 9 blocks(the one you strike, and the surrounding) to quicksand(Quicksand would likely be implemented before this, seeing as this would take longer to code)
-alt-
Used on entity; Slows entity to half speed walking for 5-10 seconds
Mist(Water+Air)
It's usage bar is depleted by being underwater. It allows you to breathe underwater. Only used after your bubbles are gone. Usage time: ~20-30 seconds?
Earth
Whatever block its used on, it affects surrounding blocks in a cube shape with a 5 block radius. It destroys half of any existing stone/cobblestone/dirt/sand/gravel blocks, randomly chosen. Resources are not gathered from those blocks, they are simply destroyed.
Spray(Earth+Air)
Creates a cloud-like area, with a similar appearance to steam, except black smoke. While in this area, it has a similar effect to mud, slowing you by half.
Air
Each use propels you up in the air 3 blocks. Can not be used in combination with jumping. Can not be used in combination with itself.
Anyways, my ideas. Each runestone has a usage bar like a tool. Hate or love, whatever.
The only issue I can see with this idea is that it would introduce a host of new materials into the game, as a new type of crystal would have to be made for every element. However, I have an idea to minimize the number of materials needed and make rune crafting more interesting.
The OP mentioned that it there might be an additional rune crafting table that you can craft. My idea is that this table would work more like a furnace than a crafting table. There would also only be one type of crystal, and one type of runestone. How do we make different elemental runes, then? By placing the rune crafting table in specific locations.
Place the table within 5 blocks of lava to craft fire runes. Place it within 5 blocks of water to create water runes. 10 blocks below sea level for earth runes, and 10 blocks above sea level for air runes. To craft a rune, you place a runestone in the top slot, and a crystal in the bottom slot, and wait some time, similar to the furnace. Also, to prevent simply moving the rune table from location to location, it will be destroyed if you break it. The table should also be expensive to craft, so that it won't be disposable.
I love how no thread ever stays truly on topic. I thought that this would be etching runes ONTO current stuff, not making pads and tablets (which is actually pretty neat too at least).
I came here to lol at a runescape suggestion but this is nice!
Could rubies make fire pads?
Same thing I came here :laugh.gif:
This would be nice, cause I like to wander around the map long distances and a nice teleport-spell back would be awesome =D
Same.
This would go great with LightWarrior's Alchemy suggestion, and since it is really based on the idea of specific blocks being magical, instead of the player shooting pew pew magic missiles or directly teleporting themself, I think this would be interesting. My only issue is that it seems like it would become really common really fast. Maybe if some other limitation was implemented (like, a really expensive ingredient) then it would be a lot less common, and a lot more exciting when you got to use/build one.
The type of 12-year olds that play runescape are normally a lot younger.
what.
---
Anyway, I like this idea a lot and I want to see it at least somewhat implemented.
MY IDEAS:
No four elements.
I might get flamed for this, but this angle just seems watered down.
It's about as common as air, and it doesn't fit the core of minecraft, really.
Teleportation, doing more damage, getting more loot, making enemies do less damage, that's all fine with me, but I think you should have a different entity entirely for elemental-things. Runes should be manipulating time and space, is what I'm saying. Maybe different blocks have elemental affects, I wouldn't have any trouble with that as long as they're somewhat rare.
Let's assume in this thread that for some *crazy* reason, hell and magic don't exist IRL. >.> Anyway, I like the rune crafting idea. It goes very well with Light's alchemy.
With the game getting closer to a point where this could actually be implemented, I find it relevant to bump it and spur further discussion. Please, someone contact Notch about this.
It would fit very well with LwK's Alchemy system, which we all know is being used.
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Choose your words wisely.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
you know guys that notch is trying to make indev as magic free as possible
Flying islands, zombies, giant spiders, strange green things that explode, and diamond plate mail.
It's funny how none of those have to do with magic...
Personally, while magic will make everyones lives easier, I don't want to see it in Minecraft. I don't want Minecraft to just start turning into any everyday RPG...
you know guys that notch is trying to make indev as magic free as possible
Flying islands, zombies, giant spiders, strange green things that explode, and diamond plate mail.
It's funny how none of those have to do with magic...
Personally, while magic will make everyones lives easier, I don't want to see it in Minecraft. I don't want Minecraft to just start turning into any everyday RPG...
I approve of this so long as it does make people's lives easier, but it is r-a-r-e RARE. Especially teleportation pads. A teleport pad should be your pride and joy, something that you worked REALLY hard for, or perhaps something that would be near impossible to get without the help of a whole bunch of people.
Perhaps there should just be 6 basic Elemental Runes, which, when combined, create more advanced Runes, and so on and so forth.
The Elements are as follows:
Fire
Water
Earth
Air
Darkness
Light
Examples:
Fire Rune + Air Rune = Aura of Flame Rune: A small Tornado of flame is circling around, setting anything within 1 block of you on fire.
Fire Rune + Water Rune = Steam Rune: Let's you emit a small burst of steam where you want, preventing things from seeing through the area for 5 seconds.
Air Rune + Earth Rune = Bladestorm Rune: When attached to a bow, all arrows come out with multiple tips, sending metal everywhere after impact.
Darkness Rune + Earth Rune = Chaotic Skin-Metal: When made into armour (requires the armour and the rune to be combined), causes the user to take only 75% of normal damage. However, monsters are highly attractted to the dark energies, and it emits an aura of darkness.
Of course, all runes have a short amount of uses.
I like the basic four, then you have:
Fire
Sets fires like Flint and steel, as well as mobile light source.
Steam(Fire+Water)
Creates an area(3x3?) within which white smoke effects will be generated for a time(10-20 seconds)
Hellfire(Fire+Earth)
The block it is used on is turned to Lava and the surrounding blocks all catch fire
Whipwind(Fire+Air)
Used on entity; does 2 heart damage and pushes back 3 blocks
-alt-
Used on entity; sets on fire and pushes back 3 blocks
Water
Acts like water(Put out fires, turn lava to OBS) as well as surround you with constant rain effect.
Mud(Water+Earth)
Converts 9 blocks(the one you strike, and the surrounding) to quicksand(Quicksand would likely be implemented before this, seeing as this would take longer to code)
-alt-
Used on entity; Slows entity to half speed walking for 5-10 seconds
Mist(Water+Air)
It's usage bar is depleted by being underwater. It allows you to breathe underwater. Only used after your bubbles are gone. Usage time: ~20-30 seconds?
Earth
Whatever block its used on, it affects surrounding blocks in a cube shape with a 5 block radius. It destroys half of any existing stone/cobblestone/dirt/sand/gravel blocks, randomly chosen. Resources are not gathered from those blocks, they are simply destroyed.
Spray(Earth+Air)
Creates a cloud-like area, with a similar appearance to steam, except black smoke. While in this area, it has a similar effect to mud, slowing you by half.
Air
Each use propels you up in the air 3 blocks. Can not be used in combination with jumping. Can not be used in combination with itself.
Anyways, my ideas. Each runestone has a usage bar like a tool. Hate or love, whatever.
I really like this idea, as then we would simply need to add about 6 "RuneGems" to be able to make a rune (Maybe a 7th blank one?)
Anyways i personally do not want the magic to be "pew pew magic missile"
Also, a great idea for teleports
with a one of those rune charged halfbricks you place it and if you click on it the same way you click on a it brings up a little interface with a X Y and L (X is north, negative numbers for how many south, Y for east negatives for west, and L for up, negatives for down -pretty clever eh?- and basicly you place coordinates to where you want to go, now the if you simply entered 0 X, 0 Y, and 0 L, you would not move at all, (to sum that up the little boxs start set to the space the teleporter is in, so if i wanted to go north 4 bricks i would simply enter 4 in the X box but leave all the others empty) now if said spot was filled with stone or something (not water or lava, but lava would do the same damage if you walked into it) I would end up being buried in it. (same effect as being covered in sand or gravel. Now this method would not overpower teleporters but would require a good amount of planning (and probably signs to tell you the coordinates, so you don't end up killing yourself)
Q&A
Q "How do i tell which way is north?"
A When you spawn, the direction you are facing is north.
Q "What if i go below the bottom of the map?"
A You become covered in bedrock (you suffocate), or you simply die instantly and lose all your items (makes teleporting to the bottom of the map a tad dangerous!).
Q "What if i go above the map?"
A You fall down and go splat.
Q "Does the Tele-pad have a limit?"
A Yes, a max of 3(or 4) numbers (you can basicly go up to 999 or 9999 bricks in any direction, but going down or up will kill you, and going the cardinal directions could teleport you into a mountain, or over a huge pit, use as your own risk!!!).
i can't think of any more Q&A feel free to post some
Anyways the rune itself could be used in making a teleport trap (sends target to a set location with a limit of about 20 bricks. (so you sneaky folk don't use it to insta-tele yourselfs to a base, or if you really wanted to, make a bunch of em, but you could simply write the coordinates down and save yourself some runes) which could be used to teleport the failed thief into a pit of lava (though instead of teleporting them into lava, how about you teleport them ABOVE a long pit of it? >:biggrin.gif: Or you can simply dump them into a pit trap and get their items >8D)
Also the rune itself can be used for teleporting yourself to a spot with the "use" click to the brick you are looking at (if your not careful you could accidentally drop yourself down a hole or bury yourself). ALT The "use" click brings up a screen like the teleport pad (with a limit of 20-50 bricks?) ALT 2 Opens a portal at where you clicked which lasts 1 minute
Either way the rune is burned up
Enchantments
If Enchantments are used here are the enchantments it would give
Hoe: 10% chance of opening an inter-dimensional rift in time and space causeing you to get some seeds and wheat when you use use this on grass (Blah blah blah, you use this on grass and you have a 10% chance of getting seeds and wheat)
Sword: 40% chance of randomly teleporting things hit with this (this could teleport them behind you! use at your own risk!)
Arrow: 30% chance of teleporting victims hit with this to a random spot (for both of these there is a 10 brick limit, though it can go in any direction! Example: You shoot a pig with this and you could end up teleporting him below the ground, up in the air, or north south east or west) ALT: opens a portal at the space it hit (lasts one minute)
Pickaxe: Instantly teleports the object to your inventory (mabye a 40% chance? or 90%?)
Shovel: 40% chance of also digging all the dirt/gravel/sand connected to the dug brick as well.
Axe: 20% chance of chopping down the entire tree.
Full Set: when you die, you will be teleported to your respawn point at the cost of the armour (pretty nice eh?) EDIT: What mean is, you don't die and are teleported to your respawn point (in a sense, you respawn and keep your items except the armour)
Anyways thats all for now, might make a topic about this
Keep it to the sublte little traps and teleporting you had at the Opening Post and this is a golden idea.
Not liking the USEABLE RUNES and RUNE COMBINATIONS. No direct Magic. At all, No fireballs, no Fancy effects; just placeable items to use such as the pond and life runes, traps like the Ice Trap and useful stuff like the TELEPORT pad.
Tool enchating would be a plus giving GOLD TOOLS an edge would make them useful.
I like the basic four, then you have:
Fire
Sets fires like Flint and steel, as well as mobile light source.
Steam(Fire+Water)
Creates an area(3x3?) within which white smoke effects will be generated for a time(10-20 seconds)
Hellfire(Fire+Earth)
The block it is used on is turned to Lava and the surrounding blocks all catch fire
Whipwind(Fire+Air)
Used on entity; does 2 heart damage and pushes back 3 blocks
-alt-
Used on entity; sets on fire and pushes back 3 blocks
Water
Acts like water(Put out fires, turn lava to OBS) as well as surround you with constant rain effect.
Mud(Water+Earth)
Converts 9 blocks(the one you strike, and the surrounding) to quicksand(Quicksand would likely be implemented before this, seeing as this would take longer to code)
-alt-
Used on entity; Slows entity to half speed walking for 5-10 seconds
Mist(Water+Air)
It's usage bar is depleted by being underwater. It allows you to breathe underwater. Only used after your bubbles are gone. Usage time: ~20-30 seconds?
Earth
Whatever block its used on, it affects surrounding blocks in a cube shape with a 5 block radius. It destroys half of any existing stone/cobblestone/dirt/sand/gravel blocks, randomly chosen. Resources are not gathered from those blocks, they are simply destroyed.
Spray(Earth+Air)
Creates a cloud-like area, with a similar appearance to steam, except black smoke. While in this area, it has a similar effect to mud, slowing you by half.
Air
Each use propels you up in the air 3 blocks. Can not be used in combination with jumping. Can not be used in combination with itself.
Anyways, my ideas. Each runestone has a usage bar like a tool. Hate or love, whatever.
The OP mentioned that it there might be an additional rune crafting table that you can craft. My idea is that this table would work more like a furnace than a crafting table. There would also only be one type of crystal, and one type of runestone. How do we make different elemental runes, then? By placing the rune crafting table in specific locations.
Place the table within 5 blocks of lava to craft fire runes. Place it within 5 blocks of water to create water runes. 10 blocks below sea level for earth runes, and 10 blocks above sea level for air runes. To craft a rune, you place a runestone in the top slot, and a crystal in the bottom slot, and wait some time, similar to the furnace. Also, to prevent simply moving the rune table from location to location, it will be destroyed if you break it. The table should also be expensive to craft, so that it won't be disposable.
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Curse PremiumCalzoneman: Word!
We could go more Mine-esque(Spellcheck)
Stone, Iron, Dirt, and Golden runes?
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Retired StaffSame.
This would go great with LightWarrior's Alchemy suggestion, and since it is really based on the idea of specific blocks being magical, instead of the player shooting pew pew magic missiles or directly teleporting themself, I think this would be interesting. My only issue is that it seems like it would become really common really fast. Maybe if some other limitation was implemented (like, a really expensive ingredient) then it would be a lot less common, and a lot more exciting when you got to use/build one.
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Former King of Alesgan
what.
---
Anyway, I like this idea a lot and I want to see it at least somewhat implemented.
MY IDEAS:
No four elements.
I might get flamed for this, but this angle just seems watered down.
It's about as common as air, and it doesn't fit the core of minecraft, really.
Teleportation, doing more damage, getting more loot, making enemies do less damage, that's all fine with me, but I think you should have a different entity entirely for elemental-things. Runes should be manipulating time and space, is what I'm saying. Maybe different blocks have elemental affects, I wouldn't have any trouble with that as long as they're somewhat rare.
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Former King of Alesgan
It would fit very well with LwK's Alchemy system, which we all know is being used.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
It's funny how none of those have to do with magic...
Personally, while magic will make everyones lives easier, I don't want to see it in Minecraft. I don't want Minecraft to just start turning into any everyday RPG...
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Retired StaffI approve of this so long as it does make people's lives easier, but it is r-a-r-e RARE. Especially teleportation pads. A teleport pad should be your pride and joy, something that you worked REALLY hard for, or perhaps something that would be near impossible to get without the help of a whole bunch of people.
♣♦♠♥
Former King of Alesgan
Same here! There shouldn't be direct attack spells, however.
[quote=8bit]
By balance, do you mean make it totally worthless?
I really like this idea, as then we would simply need to add about 6 "RuneGems" to be able to make a rune (Maybe a 7th blank one?)
Anyways i personally do not want the magic to be "pew pew magic missile"
Also, a great idea for teleports
with a one of those rune charged halfbricks you place it and if you click on it the same way you click on a
Q&A
Q "How do i tell which way is north?"
A When you spawn, the direction you are facing is north.
Q "What if i go below the bottom of the map?"
A You become covered in bedrock (you suffocate), or you simply die instantly and lose all your items (makes teleporting to the bottom of the map a tad dangerous!).
Q "What if i go above the map?"
A You fall down and go splat.
Q "Does the Tele-pad have a limit?"
A Yes, a max of 3(or 4) numbers (you can basicly go up to 999 or 9999 bricks in any direction, but going down or up will kill you, and going the cardinal directions could teleport you into a mountain, or over a huge pit, use as your own risk!!!).
i can't think of any more Q&A feel free to post some
Anyways the rune itself could be used in making a teleport trap (sends target to a set location with a limit of about 20 bricks. (so you sneaky folk don't use it to insta-tele yourselfs to a base, or if you really wanted to, make a bunch of em, but you could simply write the coordinates down and save yourself some runes) which could be used to teleport the failed thief into a pit of lava (though instead of teleporting them into lava, how about you teleport them ABOVE a long pit of it? >:biggrin.gif: Or you can simply dump them into a pit trap and get their items >8D)
Also the rune itself can be used for teleporting yourself to a spot with the "use" click to the brick you are looking at (if your not careful you could accidentally drop yourself down a hole or bury yourself).
ALT The "use" click brings up a screen like the teleport pad (with a limit of 20-50 bricks?)
ALT 2 Opens a portal at where you clicked which lasts 1 minute
Either way the rune is burned up
Enchantments
If Enchantments are used here are the enchantments it would give
Hoe: 10% chance of opening an inter-dimensional rift in time and space causeing you to get some seeds and wheat when you use use this on grass (Blah blah blah, you use this on grass and you have a 10% chance of getting seeds and wheat)
Sword: 40% chance of randomly teleporting things hit with this (this could teleport them behind you! use at your own risk!)
Arrow: 30% chance of teleporting victims hit with this to a random spot (for both of these there is a 10 brick limit, though it can go in any direction! Example: You shoot a pig with this and you could end up teleporting him below the ground, up in the air, or north south east or west)
ALT: opens a portal at the space it hit (lasts one minute)
Pickaxe: Instantly teleports the object to your inventory (mabye a 40% chance? or 90%?)
Shovel: 40% chance of also digging all the dirt/gravel/sand connected to the dug brick as well.
Axe: 20% chance of chopping down the entire tree.
Full Set: when you die, you will be teleported to your respawn point at the cost of the armour (pretty nice eh?)
EDIT: What mean is, you don't die and are teleported to your respawn point (in a sense, you respawn and keep your items except the armour)
Anyways thats all for now, might make a topic about this
Not liking the USEABLE RUNES and RUNE COMBINATIONS. No direct Magic. At all, No fireballs, no Fancy effects; just placeable items to use such as the pond and life runes, traps like the Ice Trap and useful stuff like the TELEPORT pad.
Tool enchating would be a plus giving GOLD TOOLS an edge would make them useful.