1. A placeable skull. For morbid decoration and dungeon themed places. Possibly put torch in it like pumkin
2. Different dungeons for different biomes. We all love structures randomly spawned. Lets try what the pyramid and jungle temple did to other biomes. example: igloo, high mountain temple, pirate ship.
3. Vertically placeable slabs. Place slabs on the side of walls instead of just on ground. Sort of like a panel.
4. Trap doors that look like wood, Instead of like a window thing. This would allow for much better traps.
5. Redstone detectors. Blocks that release a redstone signal when they detect things like water, players, blocks, or if it was day or night.
6. Cure-all potion. Like milk but can be thrown.
7. Certain tracks in abandoned mine shafts are active. Possibly a circular track that has a chest cart go around the track infinitely until a player finds it. The chest cart might have treasure in it, such as coal or iron, like a real mine.
8. Poisonous arrows. Somehow obtain poison, and use them on arrows to have a long lasting effect on hitting targets with a bow. Skeletons could have a small chance to use poisonous arrows.
9. New village building: Dog Shelter. Kinda weird idea, but basically a building in villages where there are dogs in small cages. Maybe the owner of the store could sell bones.
10. Hostile mobs have a 10% chance to spawn with red eyes. This signifies the mob is more powerful than its counterparts. For example a zombie might spawn with red eyes and have twice as much health and do twice as much damage than a regular zombie.
5. Redstone detectors. Blocks that release a redstone signal when they detect things like water, players, blocks, or if it was day or night.
I'm guessing you want a block that does what a bud switch does? I think that's kind of lame, the fact that you have to use a sophisticated solution for detecting changes as of now is cool in my opinion
I've seen more or less all of these in one thread or another. I like them all but like others have said this is set up as a wishlist and that's against the rules. Each one of these belongs in it's own thread and in fact has been often. You should search out the threads that agree with your ideas and comment on them to boost their popularity. New threads with old ideas don't really help anybody.
I remember reading specifically in the Suggestion forum rules that there are to be One ideas per thread. Or am I going delusional?
Also, these have all been suggested before. There's this handy thing called a search bar that can be used to see if it has been before. I would suggest that you use it next time.
2. Different dungeons for different biomes. We all love structures randomly spawned. Lets try what the pyramid and jungle temple did to other biomes. example: igloo, high mountain temple, pirate ship.
3. Vertically placeable slabs. Place slabs on the side of walls instead of just on ground. Sort of like a panel.
4. Trap doors that look like wood, Instead of like a window thing. This would allow for much better traps.
5. Redstone detectors. Blocks that release a redstone signal when they detect things like water, players, blocks, or if it was day or night.
6. Cure-all potion. Like milk but can be thrown.
7. Certain tracks in abandoned mine shafts are active. Possibly a circular track that has a chest cart go around the track infinitely until a player finds it. The chest cart might have treasure in it, such as coal or iron, like a real mine.
8. Poisonous arrows. Somehow obtain poison, and use them on arrows to have a long lasting effect on hitting targets with a bow. Skeletons could have a small chance to use poisonous arrows.
9. New village building: Dog Shelter. Kinda weird idea, but basically a building in villages where there are dogs in small cages. Maybe the owner of the store could sell bones.
10. Hostile mobs have a 10% chance to spawn with red eyes. This signifies the mob is more powerful than its counterparts. For example a zombie might spawn with red eyes and have twice as much health and do twice as much damage than a regular zombie.
I'm guessing you want a block that does what a bud switch does? I think that's kind of lame, the fact that you have to use a sophisticated solution for detecting changes as of now is cool in my opinion
Also, these have all been suggested before. There's this handy thing called a search bar that can be used to see if it has been before. I would suggest that you use it next time.