I have been thinking about it for a good while and I think I can suggest something about some crazy Minecraft physics.
Lets say that there are three values that pertain to each type of block. Weight, tension, and strength.
Weight affects everything in a downward force in a pyramid like fassion. Anything below that block in a 3x3 feild will aquire it's weight, but slightly, then that block disperses its added wheight below itself. Then those blocks added weight will be dispersed to the blocks below further in, again, a 3x3 adjacency under them. Blocks directly below a block in design A will have a small amount of its weight. In this
desighn, the diamond block will place a small part of it's weight on the log below it, while any diagonal block to the desighn (Like the brick block) will aquire a smaller amount, as well as any diagonal block below it in a 3x3 adjaceny. But as a rule, any block that is below in the adjency will have weight added to it, and the more blocks that is in the weighted adjacency (Below block in a 3x3 feild) the added total would be decreased very slightly to each block.
Design A:
Lets discuss tension. Tension in Minecraft is the force of which that blocks stick together. Even though we all know that that isn't really what tension is, but I'm talking about bridge building. Tension affects blocks in an almost inverted pyramid fashion. I say almost because the adjacency is 3x3x2 area which consists the horisontal area on a single blocks corners and sides, and everything above and diagonal. The desighn I will use in this example would be design B. The diamond block will 'add' some of its tension to the wood block first, relative in a 3x3 feild in a surounding horisontal space. Then it would add the total tension from itself and the wood block (To a small degree) to all the blocks in a 3x3 feild above itself in a somewhat similar fashion to how weight goes.
Design B:
I want to cover the adjacency. The adjacency of all placed blocks will be a 3x3x3 feild. Some blocks may have a greater adjacency, while some will only affect it's own self and can't be affected by other blocks, but can affect such blocks to a huge degree. But let it be known that most naturally created blocks won't be effected by this adjacency. Every other block that is effected will include: Dirt, sand, gravel, snow, soulsand, grass blocks, myceluim blocks, giant mushrooms, pumpkins, melons, logs, leaves, and structures, either by world generation or produced by the players. As we know, many players would like to opt for creating floating buildings. With gravity and tension in play, it would otherwise prevent that from happening. A block without tension from any block above it and next to, and any weight it fails to add to another block below it would fall.
But lets say that there are two blocks stuck to one another in their respective adjacency feilds. They're placed by a player, and as such would be supported by one another. But they both fall down. How is this possible? Lets just say that there is a special ghost that can detect such things. Whenever there is a block that is placed or destroyed by a player, a 'ghost' moves across a surface to calculate whether or not an object is floating. It moves across player created structures to try and find any kind of open air it can exploit. This data is cumulative, and kind of acts in the same fashion of a game called Go, except 3D. In short, any time this ghost can envelope itself over a floating object completely, the structure from the bottom up will fall like sand or gravel. It won't do this if, say, special obsidian or bedrock is inside the floating structure. Or something.
But then there is strength to talk about. Strength is the overall value which determines the breaking point of a block. There are two values that determines on how a block would break. Tension, and weight. Too much tension, or zero amount of it, then the block would fall. Too much weight, and the block would break and be destroyed. If both values of strength and tension reach the maximum of their strength at the same time, then there is a 50% chance as to wether the block is destroyed or dropped as a sand or gravel entity. TNT or mining blocks from structures can weaken the strength of the block, and can compromise the building. (Perhaps earthquakes too.)
*EDIT* Each block can have different values of weight, tension, and strength. The more stronger blocks would otherwise have high amounts of strength. Lets say endstone. It has low weight and tension, but it's strength values for receiving weight and tension are RIDICULUOUSLY HIGH. Oh and wood would float in water. Somehow. Blegh.
Well, there is my suggestion
*Flops onto the ground*
I actualy like the idea of physics in Minecraft, making it so you have to actualy think about the way you're mining and add supports.
The main problem is that this would cause way too many builds that already exist to self-destruct.
Most of my houses wouldn't survive if real physics suddenly applied to Minecraft.
I like this, but I think it would add unnecessary complications to building. You would have to do something several times to get it to not fall down like a bridge or roof, and what about building over water? Would it sink?
Nice though. I can tell you put a LOT of work into this. Support for you, just not the suggestion
This is a good idea, but if this were ever added, it would have to be an optional setting (probably tied to world creation). forcing physics on players who have always had floating blocks wherever they wanted would cause outrage like you wouldn't believe
I actualy like the idea of physics in Minecraft, making it so you have to actualy think about the way you're mining and add supports.
The main problem is that this would cause way too many builds that already exist to self-destruct.
Most of my houses wouldn't survive if real physics suddenly applied to Minecraft.
I guess you just have to be careful when you update your game.
But even then, small wooden houses have nothing to worry about. But buildings huge and large may need iron block supports or even diamond block supports to keep it afloat. Endstone would become a rare comodity of first come, first served. You may even stay your hand in destroying the mountain and make a building that uses it as a support. I did say that the naturally generated environment won't be effected by physics.
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In the absence of the mind, imagination is the alternative.
This is a good idea, but if this were ever added, it would have to be an optional setting (probably tied to world creation). forcing physics on players who have always had floating blocks wherever they wanted would cause outrage like you wouldn't believe
If I ended up adding something to the game, I would be glad for it.
Sure people would be pretty mad about it, but yes it may have to be an optionional setting.
Rollback Post to RevisionRollBack
In the absence of the mind, imagination is the alternative.
1. Lag. So much lag.
2. No, it'll destroy everything I've built. Endermen stealing my blocks is bad enough without worrying about them causing the whole thing to collapse.
It's a nice idea, but it just won't work.
Rollback Post to RevisionRollBack
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
I hate people who complain. I hate spiders. I hate people who own an Xbox One. I hate people who like sandbox games. I hate people who like first person shooters. I hate people who like explosions. I hate people who like video games. I hate people who are hateful. I hate people that don't like spam. I hate people who like cake. I hate people who type in proper grammar and spell words properly on the internet. I hate hypocrites.
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Lets say that there are three values that pertain to each type of block. Weight, tension, and strength.
Weight affects everything in a downward force in a pyramid like fassion. Anything below that block in a 3x3 feild will aquire it's weight, but slightly, then that block disperses its added wheight below itself. Then those blocks added weight will be dispersed to the blocks below further in, again, a 3x3 adjacency under them. Blocks directly below a block in design A will have a small amount of its weight. In this
desighn, the diamond block will place a small part of it's weight on the log below it, while any diagonal block to the desighn (Like the brick block) will aquire a smaller amount, as well as any diagonal block below it in a 3x3 adjaceny. But as a rule, any block that is below in the adjency will have weight added to it, and the more blocks that is in the weighted adjacency (Below block in a 3x3 feild) the added total would be decreased very slightly to each block.
Design A:
Lets discuss tension. Tension in Minecraft is the force of which that blocks stick together. Even though we all know that that isn't really what tension is, but I'm talking about bridge building. Tension affects blocks in an almost inverted pyramid fashion. I say almost because the adjacency is 3x3x2 area which consists the horisontal area on a single blocks corners and sides, and everything above and diagonal. The desighn I will use in this example would be design B. The diamond block will 'add' some of its tension to the wood block first, relative in a 3x3 feild in a surounding horisontal space. Then it would add the total tension from itself and the wood block (To a small degree) to all the blocks in a 3x3 feild above itself in a somewhat similar fashion to how weight goes.
Design B:
I want to cover the adjacency. The adjacency of all placed blocks will be a 3x3x3 feild. Some blocks may have a greater adjacency, while some will only affect it's own self and can't be affected by other blocks, but can affect such blocks to a huge degree. But let it be known that most naturally created blocks won't be effected by this adjacency. Every other block that is effected will include: Dirt, sand, gravel, snow, soulsand, grass blocks, myceluim blocks, giant mushrooms, pumpkins, melons, logs, leaves, and structures, either by world generation or produced by the players. As we know, many players would like to opt for creating floating buildings. With gravity and tension in play, it would otherwise prevent that from happening. A block without tension from any block above it and next to, and any weight it fails to add to another block below it would fall.
But lets say that there are two blocks stuck to one another in their respective adjacency feilds. They're placed by a player, and as such would be supported by one another. But they both fall down. How is this possible? Lets just say that there is a special ghost that can detect such things. Whenever there is a block that is placed or destroyed by a player, a 'ghost' moves across a surface to calculate whether or not an object is floating. It moves across player created structures to try and find any kind of open air it can exploit. This data is cumulative, and kind of acts in the same fashion of a game called Go, except 3D. In short, any time this ghost can envelope itself over a floating object completely, the structure from the bottom up will fall like sand or gravel. It won't do this if, say, special obsidian or bedrock is inside the floating structure. Or something.
But then there is strength to talk about. Strength is the overall value which determines the breaking point of a block. There are two values that determines on how a block would break. Tension, and weight. Too much tension, or zero amount of it, then the block would fall. Too much weight, and the block would break and be destroyed. If both values of strength and tension reach the maximum of their strength at the same time, then there is a 50% chance as to wether the block is destroyed or dropped as a sand or gravel entity. TNT or mining blocks from structures can weaken the strength of the block, and can compromise the building. (Perhaps earthquakes too.)
*EDIT* Each block can have different values of weight, tension, and strength. The more stronger blocks would otherwise have high amounts of strength. Lets say endstone. It has low weight and tension, but it's strength values for receiving weight and tension are RIDICULUOUSLY HIGH. Oh and wood would float in water. Somehow. Blegh.
Well, there is my suggestion
*Flops onto the ground*
The main problem is that this would cause way too many builds that already exist to self-destruct.
Most of my houses wouldn't survive if real physics suddenly applied to Minecraft.
Nice though. I can tell you put a LOT of work into this. Support for you, just not the suggestion
I guess you just have to be careful when you update your game.
But even then, small wooden houses have nothing to worry about. But buildings huge and large may need iron block supports or even diamond block supports to keep it afloat. Endstone would become a rare comodity of first come, first served. You may even stay your hand in destroying the mountain and make a building that uses it as a support. I did say that the naturally generated environment won't be effected by physics.
If I ended up adding something to the game, I would be glad for it.
Sure people would be pretty mad about it, but yes it may have to be an optionional setting.
2. No, it'll destroy everything I've built. Endermen stealing my blocks is bad enough without worrying about them causing the whole thing to collapse.
It's a nice idea, but it just won't work.
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
Just imagine the lag.
Honestly. Minecraft with these kind of physics wouldn't be Minecraft. I won't go into much more detail, as it's very self-explainatory.
A metal "hull" over water water should float.
...
That idea would be fun... but it would intense on computers...
Wait... so a naturally generated floating island will not fall, but a wood house just a little to big will break?
What kind of physics is this?
Minecraft with physics is not minecraft. Hell no.