Suggestion 1:
Near the few water wells in the desert you have slightly a better chance on finding Gold ore or diamond in the ground there.
Wild West movies shows diamond or gold mines in deserts you know.
Suggestion 2:
Due the heat spiders are always aggressive in the desert.
Too bad there are no scorpions in the game, but always aggressive spiders fills in that gap.
Not sure about #1, you can find such like that anywhere really, don't listen to movie logic ;p
As for #2, deserts are actually rather cool at night, and since during the day they're actually non-aggro, wouldn't make much sense.
Just a question. When you said nothing happens in the desert when there's a rainstorm, does that include change in sky color? I love that dreary look when the sky is all gray in the desert. Realistic or not.
Just a question. When you said nothing happens in the desert when there's a rainstorm, does that include change in sky color? I love that dreary look when the sky is all gray in the desert. Realistic or not.
Oh no, that's still there. I just mean in terms of nothing really happens is just no actual weather happens. I'll specify that.
I agree with all of these ideas but I also want to see that if you are in a dessert for a very long time you start to receive damage unless you stay in the shade or until night time
My thoughts: In Deserts, cacti can grow up to 5 blocks, but only 3 blocks in every other biome.
Personally, I think this should apply to ALL plants. It doesn't make sense that you can plant a jungle tree in a snow biome and have it grow just as well as in a jungle. Flowers shouldn't grow in the desert (or a snow biome) as well as they do on a plain. A simple check for what biome a plant is in, and a 'alternate' type of growth (maybe stunted, or it doesn't grow at all- it just 'pops') would do it.
Water doesn't spawn in Deserts except through desert wells. This includes the underground.
Indeed. That's WHY it's a desert- there's no water.
Also, water must be covered otherwise it disappears as if placing it in the Nether.
Um, maybe. Perhaps uncovered water could 'decay' like leaves do? Source blocks would vanish after a random amount of time. [edit- or they could turn to sand. This eliminates the 'infinite water' problem.]
Tall Grass and Ferns turn into Dead Bushes; and vines and Sugarcane cannot grow in the Desert.
Again, perhaps they could 'decay' like leaves do. When you first plant them, they are living and green, then, on a random timer, they start to die.
On Hard difficulty, your hunger depletes faster in Deserts.
Don't really see the point- the desert already puts a strain on your hunger- there's no food to get! If there was 'thirst' then I'd agree it would deplete faster. But I'm not sure about hunger.
Deserts are much larger than they currently are now.
Yes, Yes, YES!! They made it better with 'Huge Biomes', but in reality they are still far from 'Huge'. They should have a sliding scale, with 'Tiny' as the current biome size, 'Normal' as the current 'huge' size, and 'Really Huge' And 'Realistic' as further options. (For an example of 'Realistic", look at the Sahara Desert, the Great Plains of the USA, or the Rainforest ('jungle') of South America.)
Deserts have sandstorms (30 block tall sand gusts that make it near impossible to move and it also causes suffocation damage) that pick up after a 1 minute warning of gusts.
How would gusts of wind be 'shown' in MC? Just have the player be pushed slightly? How would a sandstorm look? Maybe like a more opaque, yellow cloud? Pushes you like water? Drowns ('suffocates') you like water?
...villager generation, which needs to be modified somewhat, because so many villages have houses without doors, backwards doors, etc.
Yeah. Also, how hard would it be to 'pre-condition' the area where a village is supposed to be, to get rid of sudden drop offs and such? It can't be that hard. I wonder why Mojang hasn't done it yet.
As for some other ideas mentioned in the thread:
Mummies: Not sure how well they 'fit' with the whole Minecraft theme. But the same could be said about zombies and skeletons, too, and they turned out okay. What would be special about them? (Skeletons shoot arroes, slimes hop, spiders climb, etc.) I also think there should be a new mob 'Scorpions' in the deserts. Basically your desert version of spiders.
Oasises (oasii?): With larger deserts, this idea makes sense. A small area (a chunk, maybe 2, no more) with some surface dirt/grass, a single 'spring' of water, and some living plants. A new kind of tree (palm tree) could also be introduced.
I agree with all of these ideas but I also want to see that if you are in a dessert for a very long time you start to receive damage unless you stay in the shade or until night time
Well since night time comes rather quickly, only 10 minutes of day then 10 of night, it just doesn't make sense for that to happen IMHO.
My thoughts: In Deserts, cacti can grow up to 5 blocks, but only 3 blocks in every other biome.
Personally, I think this should apply to ALL plants. It doesn't make sense that you can plant a jungle tree in a snow biome and have it grow just as well as in a jungle. Flowers shouldn't grow in the desert (or a snow biome) as well as they do on a plain. A simple check for what biome a plant is in, and a 'alternate' type of growth (maybe stunted, or it doesn't grow at all- it just 'pops') would do it.
Also, water must be covered otherwise it disappears as if placing it in the Nether.
Um, maybe. Perhaps uncovered water could 'decay' like leaves do? Source blocks would vanish after a random amount of time. [edit- or they could turn to sand. This eliminates the 'infinite water' problem.]
Tall Grass and Ferns turn into Dead Bushes; and vines and Sugarcane cannot grow in the Desert.
Again, perhaps they could 'decay' like leaves do. When you first plant them, they are living and green, then, on a random timer, they start to die.
On Hard difficulty, your hunger depletes faster in Deserts.
Don't really see the point- the desert already puts a strain on your hunger- there's no food to get! If there was 'thirst' then I'd agree it would deplete faster. But I'm not sure about hunger.
Deserts have sandstorms (30 block tall sand gusts that make it near impossible to move and it also causes suffocation damage) that pick up after a 1 minute warning of gusts.
How would gusts of wind be 'shown' in MC? Just have the player be pushed slightly? How would a sandstorm look? Maybe like a more opaque, yellow cloud? Pushes you like water? Drowns ('suffocates') you like water?
As for all plants in all biomes, I really don't want to get into that kind of thing that much, if I start moving away from deserts and more to other biomes, the thread might go off towards a biome improvement thread, and I think that'd be more considered a wishlist. All biomes need a bit more realism to them, but I can only bend the thread so much before I start going into against-the-rules territory, I think.
I'll change the water and specify the plants, for the plants that's actually what I wanted to happen, should have been more specific I suppose.
Dinnerbone has been looking for changes to make Hard Mode... well, Hard, and it seems to make a bit of sense that your food saturation is lower. Since your hunger is depleted bu things like punching, jumping, moving, etc, I think this would make sense.
I had an idea while responding to the fourth one... since Sandstorms have a bit of warning, why not in other biomes too? Thunderstorms have light rain as a warning, while blizzards have light snowfall. Also, the gusts would just be shown as particles and a general haze which lowers your render distance, because you can't really see in the heavy gusts of sand.
This suggestion isn't half bad, but I have a few qualms about it:
Plants dying/not growing
Vines look awesome on buildings in the desert when used right, and in a survival environment, such as many great servers, the lack of growth would make it a pain to put large amounts of vine up on large buildings. In fact, even in creative it would be a pain.
As for plants such as tall grass/ferns dying, while it would be somewhat realistic it would limit decoration somewhat. At least make an exception for when you have water nearby.
Water specifics
I still think rivers in deserts should stay, but I definitely agree with you about the ponds being everywhere in deserts.
It would be nice to add oasi.
Water should at most dry up, not turn into sand. But even with drying up, that would mean the fields in npc villages would die pretty fast. Also, I simply do not like the idea of having to roof a pool to keep it from drying up. It looks better without a roof.
That's just my 2 cents. Other than those things it's a pretty awesome suggestion. Especially the doors.
I agree with pretty much all of this suggestion! It sounds like a really neat idea that can make deserts an actually different place instead of "area with a lot of sand".
Nice! I love the ideas!
The only problem i find is the sandstone pressure plates inside desert temples. If they act like wooden plates, being activated by items, it will be heart wrenchingly easy to set off the TNT trap. Just think: your building a stair down to the loot, your heart pounding of anxiety. Suddenly, one of the blocks you mined fell out of your reach, and down to the pressure plates.
I think all these ideas are great. Regarding hunger depleting faster on hard difficulty, though, I have a somewhat different take. Instead of that, there should be a new status effect called "tired," which on hard difficulty would have a chance of appearing after your hunger goes below a certain level (I'm thinking five or six). However, to offset this, you should be able to drink a water bucket to immediately remove the effect. Now, you might think: great, now I have to lug around a ton of water buckets just to be safe. That's where my final idea comes in: the player should be able to fill a bucket with water by draining a cacti block, destroying the block in the process. This would finally give cacti a practical use - well, more practical than cacti fences, anyway.
I support this!
Desert biome is one of my least favorite biome in minecraft, and it's only because it feels like a random area of sand, and not an actual desert.
I have few ideas to add
* Sun heat does some damage to your health, if you stand too long in an open area. However, it happens only when the sun is highest in the sky, so I assume it's at noon time. It does no damage when it rises or goes down, because the temperature is a bit lower then.
* There should be more gravel (and not sandstone) under the sand. It is actually a real thing, the deserts that we have in our world have huge bases of gravel under the sand.
* There should be more desert plants, as well as specific animals that spawn only in deserts. If they added bats, I'm sure they can add such small creatures like lizards and small scorpions (that are passive unless the player attacks them, then they stung and cause small poison damage)
* I'm not sure if this could be applied in real life, but maybe some new plants could be used for the same purpose as wood once they are harvested. This could be useful if you run out of wood and there are no trees or other biomes around.
* The whole desert biome should be a gigantic area, and even larger if you choose 'Large biomes' option.
* Wearing leather armor protects you better than any other armor from the heat and sandstorms.
Maybe like a half heart of damage every 3 seconds between 11 am and 1 pm, that could work.
Maybe large amounts of gravel under the sandstone? A lot of people like to mine sandstone, so gravel under sand and not under sandstone could cause problems.
I'll work on mob suggestions when I do oases.
Maybe dead bushes, when broken, could drop between 1 and 4 sticks?
I think I had already added something saying Deserts should be larger.
Actually, I've got something that surpasses the armor thing. Different COLORS of leather armor, as of 1.4. (e.g. White is better than black to wear in the desert.)
Nice! I love the ideas!
The only problem i find is the sandstone pressure plates inside desert temples. If they act like wooden plates, being activated by items, it will be heart wrenchingly easy to set off the TNT trap. Just think: your building a stair down to the loot, your heart pounding of anxiety. Suddenly, one of the blocks you mined fell out of your reach, and down to the pressure plates.
Well that's the challenge part! To be fair, things like jungle temples and desert temples are easy to bypass as hell. You could walk in on hard difficulty with no armor and walk out in jungle temples. Desert temples, you could just hop down, grab the TNT, and use that and the chests to bridge back up and out.
I mostly agree about the ideas here, except for hunger decreasing or damage taken from the sun. The real problem with the desert is its lack of useful ressources. To compare, the Nether is a very dangerous place to explore due to the strong monsters, fire and lava covering the place and the impossibility to make crops or such to survive, but still players will create a portal and visit it for the reason that there are some useful ressources that can be found nowhere else. By the way, if deserts become that dangerous and huge, what if a player creates a world and is spawned in the middle of a huge desert ? Would he just die over and over trying to find a place to live ?
Well, that's the Oasis biome at work, something I have yet to add to the OP. Also, surviving in deserts would be taxing at first, but if you find shelter for the day and travel at night, you could make it out relativity unscathed.
Not sure about #1, you can find such like that anywhere really, don't listen to movie logic ;p
As for #2, deserts are actually rather cool at night, and since during the day they're actually non-aggro, wouldn't make much sense.
I don't think so, really. Testificates are not supposed to be complicated people. They just sort of derp around.
WHAT?!
Danger zone.
Oh no, that's still there. I just mean in terms of nothing really happens is just no actual weather happens. I'll specify that.
WHAT?!
Danger zone.
In Deserts, cacti can grow up to 5 blocks, but only 3 blocks in every other biome.
Personally, I think this should apply to ALL plants. It doesn't make sense that you can plant a jungle tree in a snow biome and have it grow just as well as in a jungle. Flowers shouldn't grow in the desert (or a snow biome) as well as they do on a plain. A simple check for what biome a plant is in, and a 'alternate' type of growth (maybe stunted, or it doesn't grow at all- it just 'pops') would do it.
Water doesn't spawn in Deserts except through desert wells. This includes the underground.
Indeed. That's WHY it's a desert- there's no water.
Also, water must be covered otherwise it disappears as if placing it in the Nether.
Um, maybe. Perhaps uncovered water could 'decay' like leaves do? Source blocks would vanish after a random amount of time. [edit- or they could turn to sand. This eliminates the 'infinite water' problem.]
Tall Grass and Ferns turn into Dead Bushes; and vines and Sugarcane cannot grow in the Desert.
Again, perhaps they could 'decay' like leaves do. When you first plant them, they are living and green, then, on a random timer, they start to die.
On Hard difficulty, your hunger depletes faster in Deserts.
Don't really see the point- the desert already puts a strain on your hunger- there's no food to get! If there was 'thirst' then I'd agree it would deplete faster. But I'm not sure about hunger.
Deserts are much larger than they currently are now.
Yes, Yes, YES!! They made it better with 'Huge Biomes', but in reality they are still far from 'Huge'. They should have a sliding scale, with 'Tiny' as the current biome size, 'Normal' as the current 'huge' size, and 'Really Huge' And 'Realistic' as further options. (For an example of 'Realistic", look at the Sahara Desert, the Great Plains of the USA, or the Rainforest ('jungle') of South America.)
Deserts have sandstorms (30 block tall sand gusts that make it near impossible to move and it also causes suffocation damage) that pick up after a 1 minute warning of gusts.
How would gusts of wind be 'shown' in MC? Just have the player be pushed slightly? How would a sandstorm look? Maybe like a more opaque, yellow cloud? Pushes you like water? Drowns ('suffocates') you like water?
...villager generation, which needs to be modified somewhat, because so many villages have houses without doors, backwards doors, etc.
Yeah. Also, how hard would it be to 'pre-condition' the area where a village is supposed to be, to get rid of sudden drop offs and such? It can't be that hard. I wonder why Mojang hasn't done it yet.
As for some other ideas mentioned in the thread:
Mummies: Not sure how well they 'fit' with the whole Minecraft theme. But the same could be said about zombies and skeletons, too, and they turned out okay. What would be special about them? (Skeletons shoot arroes, slimes hop, spiders climb, etc.) I also think there should be a new mob 'Scorpions' in the deserts. Basically your desert version of spiders.
Oasises (oasii?): With larger deserts, this idea makes sense. A small area (a chunk, maybe 2, no more) with some surface dirt/grass, a single 'spring' of water, and some living plants. A new kind of tree (palm tree) could also be introduced.
All in all, +1.
Well since night time comes rather quickly, only 10 minutes of day then 10 of night, it just doesn't make sense for that to happen IMHO.
As for all plants in all biomes, I really don't want to get into that kind of thing that much, if I start moving away from deserts and more to other biomes, the thread might go off towards a biome improvement thread, and I think that'd be more considered a wishlist. All biomes need a bit more realism to them, but I can only bend the thread so much before I start going into against-the-rules territory, I think.
I'll change the water and specify the plants, for the plants that's actually what I wanted to happen, should have been more specific I suppose.
Dinnerbone has been looking for changes to make Hard Mode... well, Hard, and it seems to make a bit of sense that your food saturation is lower. Since your hunger is depleted bu things like punching, jumping, moving, etc, I think this would make sense.
I had an idea while responding to the fourth one... since Sandstorms have a bit of warning, why not in other biomes too? Thunderstorms have light rain as a warning, while blizzards have light snowfall. Also, the gusts would just be shown as particles and a general haze which lowers your render distance, because you can't really see in the heavy gusts of sand.
WHAT?!
Danger zone.
WHAT?!
Danger zone.
I think the desert villager's skin should be tanner, useless feature but it'll just be nice.
Plants dying/not growing
That's just my 2 cents. Other than those things it's a pretty awesome suggestion. Especially the doors.
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Curse PremiumI think that might cause issues with the way cacti can't be next to any other blocks, including cacti.
WHAT?!
Danger zone.
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Curse PremiumSo it's:
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I've been thinking about the Oasis idea... I'll probably update the OP later.
WHAT?!
Danger zone.
NOBODY SCREW IT UP!
WHAT?!
Danger zone.
The only problem i find is the sandstone pressure plates inside desert temples. If they act like wooden plates, being activated by items, it will be heart wrenchingly easy to set off the TNT trap. Just think: your building a stair down to the loot, your heart pounding of anxiety. Suddenly, one of the blocks you mined fell out of your reach, and down to the pressure plates.
"I'm dying of thirst in this jungle! There's no water anywhere! Maybe I can just go to that Desert over there with a water pool every 100 blocks!"
Maybe like a half heart of damage every 3 seconds between 11 am and 1 pm, that could work.
Maybe large amounts of gravel under the sandstone? A lot of people like to mine sandstone, so gravel under sand and not under sandstone could cause problems.
I'll work on mob suggestions when I do oases.
Maybe dead bushes, when broken, could drop between 1 and 4 sticks?
I think I had already added something saying Deserts should be larger.
Actually, I've got something that surpasses the armor thing. Different COLORS of leather armor, as of 1.4. (e.g. White is better than black to wear in the desert.)
Well that's the challenge part! To be fair, things like jungle temples and desert temples are easy to bypass as hell. You could walk in on hard difficulty with no armor and walk out in jungle temples. Desert temples, you could just hop down, grab the TNT, and use that and the chests to bridge back up and out.
Well, that's the Oasis biome at work, something I have yet to add to the OP. Also, surviving in deserts would be taxing at first, but if you find shelter for the day and travel at night, you could make it out relativity unscathed.
Seems about that, yeah. You have that occasional basin like formation in the jungles, but deserts have a lot more due to how flat they are.
WHAT?!
Danger zone.