When you explore an entire map, you should get a couple of experience orbs.
And what will exactly trigger the status of completion in a map? A command? The end credits? Seems kinda useless considering that once you complete a map... You complete it, I mean unless it has end-game content it is pretty much useless. You could just give out bottles o enchanting at the end of the map
Edit: It is already implemented in 1.4 snapshot, you can just make a mechanism to do it, like having spawners under the ground every chunk (Edited with a filter or tools to cover up a 16x16 area and spawn an entity to trigger a pressure plate input that will travel to a multi-port AND gate that will activate two command blocks, one with /say You completed ____! and another one with /give 384 2)
Well I haven't tested it yet... But I am sure it would work and if it wouldn't then I am sure somebody will find a way to tweak this and really make a traveling achievement.
And what will exactly trigger the status of completion in a map? A command? The end credits? Seems kinda useless considering that once you complete a map... You complete it, I mean unless it has end-game content it is pretty much useless. You could just give out bottles o enchanting at the end of the map
It would be kind of tricky to implement, but other than that I have no idea what you just said. You can craft a map with a compass and paper, this map is then centered on the spot of creation, exploring while holding the map will fill it in. The suggestion is that once the map fills, give some xp.
It would be kind of tricky to implement, but other than that I have no idea what you just said. You can craft a map with a compass and paper, this map is then centered on the spot of creation, exploring while holding the map will fill it in. The suggestion is that once the map fills, give some xp.
With the tools we already have you can have a wider variety of quests, seems kinda pointless to dedicate a whole new item (adventurer map) to do so. What I meant to say is motion detectors for every 16x16 (A chunk) area to another output (The command block) Try that out, you can already do what is suggested here.
Edit: Derp, just realized you meant map as an item and not as, let's say, an adventure map.
With the tools we already have you can have a wider variety of quests, seems kinda pointless to dedicate a whole new item (adventurer map) to do so. What I meant to say is motion detectors for every 16x16 (A chunk) area to another output (The command block) Try that out, you can already do what is suggested here.
He's talking about the normal map that you hold in your hand and shows your location. It's crafted with paper and a compass. I support this idea, by the way.
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Allocators are no longer the future, we have Hoppers now. I still like them, though.
With the tools we already have you can have a wider variety of quests, seems kinda pointless to dedicate a whole new item (adventurer map) to do so. What I meant to say is motion detectors for every 16x16 (A chunk) area to another output (The command block) Try that out, you can already do what is suggested here.
Edit: Derp, just realized you meant map as an item and not as, let's say, an adventure map.
Okay good haha, I figured there was some confusion there ^^
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And what will exactly trigger the status of completion in a map? A command? The end credits? Seems kinda useless considering that once you complete a map... You complete it, I mean unless it has end-game content it is pretty much useless. You could just give out bottles o enchanting at the end of the map
Edit: It is already implemented in 1.4 snapshot, you can just make a mechanism to do it, like having spawners under the ground every chunk (Edited with a filter or tools to cover up a 16x16 area and spawn an entity to trigger a pressure plate input that will travel to a multi-port AND gate that will activate two command blocks, one with /say You completed ____! and another one with /give 384 2)
Well I haven't tested it yet... But I am sure it would work and if it wouldn't then I am sure somebody will find a way to tweak this and really make a traveling achievement.
It would be kind of tricky to implement, but other than that I have no idea what you just said. You can craft a map with a compass and paper, this map is then centered on the spot of creation, exploring while holding the map will fill it in. The suggestion is that once the map fills, give some xp.
With the tools we already have you can have a wider variety of quests, seems kinda pointless to dedicate a whole new item (adventurer map) to do so. What I meant to say is motion detectors for every 16x16 (A chunk) area to another output (The command block) Try that out, you can already do what is suggested here.
Edit: Derp, just realized you meant map as an item and not as, let's say, an adventure map.
He's talking about the normal map that you hold in your hand and shows your location. It's crafted with paper and a compass. I support this idea, by the way.
Okay good haha, I figured there was some confusion there ^^