We all know about villages filled with deformed and peaceful Squidward-monks right? Those ugly little fellas , always being terrorised by zombies? Well , they live in a village , however they are the only type of mobs who live in a village.
If we had hostile villages , like say , Zombie villages or Skeleton villages or any other type of monster. We could have another type of dungeon. These mob villages are basically the same as the other villages but instead of being completely hostile , you could trade with them if you have a specific item. For zombies , that would be zombie flesh , for skeletons that would be a bow and an arrow and for endermen , it would be pumpkins , you get the point. However, the trading options would be drastically different , you have to use meat to trade with zombies , bones to trade with skeletons and pumpkins to trade with endermen. I have made a few buildings that could fit in the villages. These villages would be 1/2 rarer than the average Squidward village and would feature more valuable items to be plundered.
The mobs in the village would be basically regular Squidward AI but with some changes , like for instance , instead of coming out during the day and shutting themselves out during the night , it would be the opposite. However , if they are aggroed , they would revert back to normal monster AI. Attack attack attack.
The few ways to aggro a mob villager is to either approach it without said item , punch it , take anything from its chest and to kill a monster right in front of their sight.
Also , the monster villages will NOT have golems because it's pretty self-explanatory... The mob villagers can defend themselves.
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Quote from Leizazure »
Those that don't search are scum , those that know the topic has been suggested , but still suggest them , are worse than scum.
How about if instead of monster villages there could be Bandits. Of corse the monster villages could be added to the Nether or at least they can spawn after a Nether portal is made and left unatended.
The Monster villages should be able to attack other villages and get loot from them. You should also be able to defend the villages when the villagers give you a quest and if you do, they give you 10 emeralds.
How about if instead of monster villages there could be Bandits. Of corse the monster villages could be added to the Nether or at least they can spawn after a Nether portal is made and left unatended.
That would be ideal if the spawn rate was low , as the villages could be farmed for the loot.
Also , I doubt that there would ever be two villages , monster and regular next to each other that would allow the monster villagers to attack the other village.
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Quote from Leizazure »
Those that don't search are scum , those that know the topic has been suggested , but still suggest them , are worse than scum.
hhhmmmmmmmm it sounds....not right....for the moment....it needs more details, it does sound good but.....mabey make a specific mob for these villages?
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While alive, you have a 100% chance of dying, so don't sweat it.
Roleplay characters:
Death (me)
War
Pestilence
Famine
"Yet another stands before me... Then so be it. For the curse of life, is the curse of want. And so, you peer... Into the fog, in hope of answers."
Nice idea. Maybe, if spiders live there, the village has a few webs here and there?
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If we had hostile villages , like say , Zombie villages or Skeleton villages or any other type of monster. We could have another type of dungeon. These mob villages are basically the same as the other villages but instead of being completely hostile , you could trade with them if you have a specific item. For zombies , that would be zombie flesh , for skeletons that would be a bow and an arrow and for endermen , it would be pumpkins , you get the point. However, the trading options would be drastically different , you have to use meat to trade with zombies , bones to trade with skeletons and pumpkins to trade with endermen. I have made a few buildings that could fit in the villages. These villages would be 1/2 rarer than the average Squidward village and would feature more valuable items to be plundered.
The mobs in the village would be basically regular Squidward AI but with some changes , like for instance , instead of coming out during the day and shutting themselves out during the night , it would be the opposite. However , if they are aggroed , they would revert back to normal monster AI. Attack attack attack.
The few ways to aggro a mob villager is to either approach it without said item , punch it , take anything from its chest and to kill a monster right in front of their sight.
Also , the monster villages will NOT have golems because it's pretty self-explanatory... The mob villagers can defend themselves.
That would be ideal if the spawn rate was low , as the villages could be farmed for the loot.
Also , I doubt that there would ever be two villages , monster and regular next to each other that would allow the monster villagers to attack the other village.
Roleplay characters:
Death (me)
War
Pestilence
Famine
I like this idea, as long as there aren't any Creeper Villages...