:biggrin.gif: The PPSH! That is my favorite weapon aesthetically in all of ever. I was trying to make these guns look old-west-ish, or at the latest WWII with the banana clip, but perhaps it subconsciously rubbed off on me. (Yes I know the PPSH is WWII, but still.)
:biggrin.gif: The PPSH! That is my favorite weapon aesthetically in all of ever. I was trying to make these guns look old-west-ish, or at the latest WWII with the banana clip, but perhaps it subconsciously rubbed off on me. (Yes I know the PPSH is WWII, but still.)
Banana clips are used today by most assault rifles.
Actually, this is the BEST gun post ever. But guns still wont fit. Detail and well writtedness wont change that. And the last part about the infinite combonations would be nearly impossible to code. I mean that. Harder than moving light, and other things the mojang crew are unable to do.
Hmm. Since all the parts are roughly the same size between variants and the only material change is color (which can be auto-coded like Halo spartan colors) it seems relatively simple to create a base instruction on how to connect all the parts automatically like legos. I'm not much of a coder, what would be the hard part?
You used banana clips as saying that WWII was the latest this came. Oh, and look, this post got moved.
Yes I did, I was saying that all the weapons possible to make could be easily created in the '40s. The first assault rifle had a banana clip and was the Nazi STG-44 during WWII.
guns would destroy the fantasy feeling of minecraft though
I'd like to cite the movie Sucker Punch as, regardless of quality as a film, an excellent example of something very fantasy that still is able to incorporate guns very well.
Now, I'm not saying that Minecraft is that absurd or mishmashed, but the nature of fantasy is to not be constrained to single elements or settings. Fantasy does NOT mean knights and dragons and castles.
Yes I did, I was saying that all the weapons possible to make could be easily created in the '40s. The first assault rifle had a banana clip and was the Nazi STG-44 during WWII.
Oh, I see. You were saying that the guns went as far back as the 1940s
Yes I did, I was saying that all the weapons possible to make could be easily created in the '40s. The first assault rifle had a banana clip and was the Nazi STG-44 during WWII.
Why are you arguing over something completely irrelevant? If guns are ever implemented it certainly isn't going to start with anything close to modern. It will likely be a flintlock or old musket.
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Why are you arguing over something completely irrelevant? If guns are ever implemented it certainly isn't going to start with anything close to modern. It will likely be a flintlock or old musket.
We were just clearing up a miscommunication. And, at this point, this looks like more of an ambitious mod than an actual feature.
Why are you arguing over something completely irrelevant? If guns are ever implemented it certainly isn't going to start with anything close to modern. It will likely be a flintlock or old musket.
Well, if you look at the fact that this thread is about guns, which will never be added, everything becomes irrelevant.
We were just clearing up a miscommunication. And, at this point, this looks like more of an ambitious mod than an actual feature.
Agreed. I personally like my machine gun that is the bow, and I will be sad when they finally change how it fires. However making a more realistic bow could pave the way for a primitive firearm. Something that shoots straight with ease but takes a long time to reload.
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1: Use the search
2: No, to high-tech
3: Guns just don't fit in Minecraft. If you want guns, go find a mod.
1: Use the search to find the biggest thread on the subject? Ok...
2: There's some pretty high tech in Minecraft. Like... hmm... electricity?
3: That's quite a generalization. And, yes, we're looking to make mods too.
3: That's quite a generalization. And, yes, we're looking to make mods too.
Right now SDK's mod monopolizes the gun mods, so maybe that could change. It doesn't seem that complex to make a gun mod. I haven't decompiled the most recent minecraft, but the code would look something like this for the actual gun, but I haven't considered making this modloader compatible. The actual bullet wouldn't be hard, except I'd have to decipher some complex math algorithems. Anyway, the java class for The gun itself would look like this:
public class ItemGun extends Item
{
public ItemGun(int i)
{
super(i);
maxStackSize = 1;
}
public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
{
if(entityplayer.inventory.consumeInventoryItem(Item.arrow.shiftedIndex))
{
world.playSoundAtEntity(entityplayer, "gunmod.shot", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 0.8F));
if(!world.multiplayerWorld)
{
world.entityJoinedWorld(new EntityBullet(world, entityplayer));
}
}
return itemstack;
}
}
Right now SDK's mod monopolizes the gun mods, so maybe that could change. It doesn't seem that complex to make a gun mod. I haven't decompiled the most recent minecraft, but the code would look something like this for the actual gun, but I haven't considered making this modloader compatible. The actual bullet wouldn't be hard, except I'd have to decipher some complex math algorithems. Anyway, the java class for The gun itself would look like this:[code]public class ItemGun extends Item
Right. Thank you very much for that. Unfortunately, I think the idea of weapon-trait modifiers would be too much math and physics for anyone to realistically handle, but thankfully I'm not too attached to this proposition.
Right. Thank you very much for that. Unfortunately, I think the idea of weapon-trait modifiers would be too much math and physics for anyone to realistically handle, but thankfully I'm not too attached to this proposition.
Well, the any combo of gun parts would be improbable, but the complex algorithms were actually just dealing with velocity and angle of flight. The basics are already there in the class file for arrows, but we'd want bullets to travel faster, and with less curvature.
Well, the any combo of gun parts would be improbable, but the complex algorithms were actually just dealing with velocity and angle of flight. The basics are already there in the class file for arrows, but we'd want bullets to travel faster, and with less curvature.
It would probably be much less laggy to make a weapon hitscan. Would that be less or more work?
:biggrin.gif: The PPSH! That is my favorite weapon aesthetically in all of ever. I was trying to make these guns look old-west-ish, or at the latest WWII with the banana clip, but perhaps it subconsciously rubbed off on me. (Yes I know the PPSH is WWII, but still.)
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Retired StaffBanana clips are used today by most assault rifles.
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Hmm. Since all the parts are roughly the same size between variants and the only material change is color (which can be auto-coded like Halo spartan colors) it seems relatively simple to create a base instruction on how to connect all the parts automatically like legos. I'm not much of a coder, what would be the hard part?
...so are barrels. Your point?
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Retired StaffYou used banana clips as saying that WWII was the latest this came. Oh, and look, this post got moved.
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Yes I did, I was saying that all the weapons possible to make could be easily created in the '40s. The first assault rifle had a banana clip and was the Nazi STG-44 during WWII.
I'd like to cite the movie Sucker Punch as, regardless of quality as a film, an excellent example of something very fantasy that still is able to incorporate guns very well.
Now, I'm not saying that Minecraft is that absurd or mishmashed, but the nature of fantasy is to not be constrained to single elements or settings. Fantasy does NOT mean knights and dragons and castles.
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Retired StaffOh, I see. You were saying that the guns went as far back as the 1940s
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ModeratorWhy are you arguing over something completely irrelevant? If guns are ever implemented it certainly isn't going to start with anything close to modern. It will likely be a flintlock or old musket.
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http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
We were just clearing up a miscommunication. And, at this point, this looks like more of an ambitious mod than an actual feature.
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Retired StaffWell, if you look at the fact that this thread is about guns, which will never be added, everything becomes irrelevant.
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ModeratorAgreed. I personally like my machine gun that is the bow, and I will be sad when they finally change how it fires. However making a more realistic bow could pave the way for a primitive firearm. Something that shoots straight with ease but takes a long time to reload.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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2: No, to high-tech
3: Guns just don't fit in Minecraft. If you want guns, go find a mod.
1: Use the search to find the biggest thread on the subject? Ok...
2: There's some pretty high tech in Minecraft. Like... hmm... electricity?
3: That's quite a generalization. And, yes, we're looking to make mods too.
Problem?
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Retired StaffRight now SDK's mod monopolizes the gun mods, so maybe that could change. It doesn't seem that complex to make a gun mod. I haven't decompiled the most recent minecraft, but the code would look something like this for the actual gun, but I haven't considered making this modloader compatible. The actual bullet wouldn't be hard, except I'd have to decipher some complex math algorithems. Anyway, the java class for The gun itself would look like this:
public class ItemGun extends Item { public ItemGun(int i) { super(i); maxStackSize = 1; } public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer) { if(entityplayer.inventory.consumeInventoryItem(Item.arrow.shiftedIndex)) { world.playSoundAtEntity(entityplayer, "gunmod.shot", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 0.8F)); if(!world.multiplayerWorld) { world.entityJoinedWorld(new EntityBullet(world, entityplayer)); } } return itemstack; } }Sig made by llama66613
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Right. Thank you very much for that. Unfortunately, I think the idea of weapon-trait modifiers would be too much math and physics for anyone to realistically handle, but thankfully I'm not too attached to this proposition.
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Retired StaffWell, the any combo of gun parts would be improbable, but the complex algorithms were actually just dealing with velocity and angle of flight. The basics are already there in the class file for arrows, but we'd want bullets to travel faster, and with less curvature.
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It would probably be much less laggy to make a weapon hitscan. Would that be less or more work?
This is the LITERAL gun megathread.
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