having it as an integrated server just causes more problems than its worth....I do anything that the "server" doesnt understand and BOOM insta-crash....
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
at java.util.HashMap$KeyIterator.next(Unknown Source)
at gl.a(SourceFile:85)
at net.minecraft.server.MinecraftServer.q(SourceFile:442)
at net.minecraft.server.MinecraftServer.p(SourceFile:383)
at axu.p(IntegratedServer.java:116)
at net.minecraft.server.MinecraftServer.run(SourceFile:316)
at ep.run(SourceFile:539)
--- END ERROR REPORT e0c73a54 ----------
No support.
The reason single player now emulates a server is so modders don't have to code for both single player and multiplayer when using the modding api. Now, a modder just has to make sure it works on single player to know that it works on multiplayer.
As for your error, goto the support forums
I personally would like this, however I understand this is a necessity for a modding api and it allows them to fix more bugs and gives them more time for more blocks, items etc.
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
at java.util.HashMap$KeyIterator.next(Unknown Source)
at gl.a(SourceFile:85)
at net.minecraft.server.MinecraftServer.q(SourceFile:442)
at net.minecraft.server.MinecraftServer.p(SourceFile:383)
at axu.p(IntegratedServer.java:116)
at net.minecraft.server.MinecraftServer.run(SourceFile:316)
at ep.run(SourceFile:539)
--- END ERROR REPORT e0c73a54 ----------
all I ****ing did was mine some cobblestone
The reason single player now emulates a server is so modders don't have to code for both single player and multiplayer when using the modding api. Now, a modder just has to make sure it works on single player to know that it works on multiplayer.
As for your error, goto the support forums