The variety of potions right now is great, but since we have tens of thousands of data values, why not add a few more?
1. Potion of Largness: Makes the player really big! Like in those Mario games when Mario eats a mushroom
2. Potion of Smallness: Makes the player really small! Then, he/she would be able to fit in those one-block high gaps. Jumping height would not be affected. This potion may be an interesting mechanism for adventure maps, for example, navigating a one-block-tall corridor before the potion expires.
3. Potion of extra health: Adds a few more <3 s to the bar (like 12 hearts instead of 10). That's it. Will give players advantage in PVP.
If the community has any input on what the recipes for brewing should be, please post!
The variety of potions right now is great, but since we have tens of thousands of data values, why not add a few more?
1. Potion of Largness: Makes the player really big! Like in those Mario games when Mario eats a mushroom
What would be the point?
2. Potion of Smallness: Makes the player really small! Then, he/she would be able to fit in those one-block high gaps. Jumping height would not be affected. This potion may be an interesting mechanism for adventure maps, for example, navigating a one-block-tall corridor before the potion expires.
Not a bad idea.
3. Potion of extra health: Adds a few more <3 s to the bar (like 12 hearts instead of 10). That's it. Will give players advantage in PVP.
Knowing about how many noobs are playing MC, this would be overpowered. people would be brewing tons of them, and constandly drinking them everytime one wore off.
If the community has any input on what the recipes for brewing should be, please post!
I wrote what i thought about this in green in the quote.
Knowing about how many noobs are playing MC, this would be overpowered. people would be brewing tons of them, and constandly drinking them everytime one wore off.
1. Potion of Largness: Makes the player really big! Like in those Mario games when Mario eats a mushroom
2. Potion of Smallness: Makes the player really small! Then, he/she would be able to fit in those one-block high gaps. Jumping height would not be affected. This potion may be an interesting mechanism for adventure maps, for example, navigating a one-block-tall corridor before the potion expires.
3. Potion of extra health: Adds a few more <3 s to the bar (like 12 hearts instead of 10). That's it. Will give players advantage in PVP.
If the community has any input on what the recipes for brewing should be, please post!
I wrote what i thought about this in green in the quote.
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Maybe side effects could be introduced
Yeah, maybe something like hunger, nausia, or weakness. Those would counterbalence extra hearts in pvp because:
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