Airships on the other hand, would make travel far too simple. I see your argument that they would be very difficult to make, but even so I think that airships would give the player far too much control over mobility. It would be a game breaking addition imho.
No. Just like Minecarts, that would ruin the simple yet rewarding gameplay and make infinite maps to feel smaller and fill up faster
Though, the main reason i voted no is that feature is completely useless. Although it may sound cool, i don't see any reason why would someone build/dig SO FAR AWAY from his base he'll need a train to get there/move items there!
Even on multiplayer i guess player would keep distance between each other small and usually won't build their base too far from spawn.
No. Just like Minecarts, that would ruin the simple yet rewarding gameplay and make infinite maps to feel smaller and fill up faster
Though, the main reason i voted no is that feature is completely useless. Although it may sound cool, i don't see any reason why would someone build/dig SO FAR AWAY from his base he'll need a train to get there/move items there!
Even on multiplayer i guess player would keep distance between each other small and usually won't build their base too far from spawn.
Exploration is part of the fun of Minecraft; a way to connect bases once you've explored so much would be a great reward to the player.
However, aircraft would completely destroy any challenge in exploration; you don't have to worry about mobs or the time of day, and those bits added a lot of excitement in the gameplay. And I'm concerned about track spam too, to be honest. Neither of these suggestions sound that great, but a way to get around fast on areas you have already gone through sounds great.
I love airships. Just because they're airships. I hate the arcane engine, because it's fantasy future sillyness. Airships are too, but they've been around a lot longer and have had a lot more time to develop some very cool incarnations. I don't think they suit minecraft, but it has flying islands, and all I can think is "Skies of Arcadia" and "Skyland" because of that.
Rollback Post to RevisionRollBack
This may be a fad, but I love dragons, so why the heck not?
No. Just like Minecarts, that would ruin the simple yet rewarding gameplay and make infinite maps to feel smaller and fill up faster
Though, the main reason i voted no is that feature is completely useless. Although it may sound cool, i don't see any reason why would someone build/dig SO FAR AWAY from his base he'll need a train to get there/move items there!
Even on multiplayer i guess player would keep distance between each other small and usually won't build their base too far from spawn.
I disagree. Infinite maps will be HUGE. There's really no way to make them feel small. I still stick to the idea that railrods are a good idea.
Quote from FlotsamX »
However, aircraft would completely destroy any challenge in exploration; you don't have to worry about mobs or the time of day, and those bits added a lot of excitement in the gameplay. And I'm concerned about track spam too, to be honest. Neither of these suggestions sound that great, but a way to get around fast on areas you have already gone through sounds great.
You most definitely have a point. However, mostly due to my great want for airships, I'll put together two arguments: There could be dangerous airborne mobs that only attack airborne players, making it just as dangerous to move away from known territory in the sky. Also, if you have enough resources to actually make an airship big and equipped with enough weapons to fend off airborne mobs, this probably means you've explored far and wide to find the necessary resources. At this point , you may want to go farther out exploring and hey, maybe find the floating islands Notch mentioned would be on the edge of the map. Just walking will take a LONG time. An airship can speed that process marginally. You still get to see all the terrain between and have the battles with mobs, but you won't consume your life trying to find the perfect spot for the isolated stronghold you've always wanted.
Rollback Post to RevisionRollBack
Choose your words wisely.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
1. Flying islands means airships to me. If they can arbitrarily fly, why not anything else? And why couldn't we use the arbitrarily flying rock to make arbitrarily flying modes of transportation?
2. Sky Pirates.
3. If there were a dragon mob, (Which is apparently extremely unlikely, but I hold out hope) I'd imagine it as being about the size of a mountain and requiring lots of people with heavy duty equipment, to kill the thing. I can't think of a more appropriate tool than an iron-clad airship lined with canons.
4. Sky Pirates.
5. They're pretty.
6. SKY. PIRATES.
My arguments against airships:
1. Well, actually, to be honest, so far this game really has a heavy "I am making things with my hands" feel to it. Not really magical, or epic, but more about working out methods of deciding what needs doing, and then getting it done. Crafting, architecture, farming, hunting, labor and work, not fantasy. Of course, it is fairly incomplete at the moment, so the atmosphere it has is probably dramatically different to the atmosphere it will have.
Rollback Post to RevisionRollBack
This may be a fad, but I love dragons, so why the heck not?
Qwill its a good idea. I like it and iv liked it for a long time now. Airships would definably make the game more fun and it annoys me that some people aren't dynamic enough mentally to get a grasp of how good having your personal airship would be. Havent you guys played megaman legends? the airships and digger ruins, it all would fit very nicely into this game. But, just the airships. I say this because the person who quotes me is going to flame everything exept the airships.
Rollback Post to RevisionRollBack
Don't let them dies, please D'=
They wouldn't let you die if you were in need of hatching!
1. Flying islands means airships to me. If they can arbitrarily fly, why not anything else? And why couldn't we use the arbitrarily flying rock to make arbitrarily flying modes of transportation?
2. Sky Pirates.
3. If there were a dragon mob, (Which is apparently extremely unlikely, but I hold out hope) I'd imagine it as being about the size of a mountain and requiring lots of people with heavy duty equipment, to kill the thing. I can't think of a more appropriate tool than an iron-clad airship lined with canons.
4. Sky Pirates.
5. They're pretty.
6. SKY. PIRATES.
My arguments against airships:
1. Well, actually, to be honest, so far this game really has a heavy "I am making things with my hands" feel to it. Not really magical, or epic, but more about working out methods of deciding what needs doing, and then getting it done. Crafting, architecture, farming, hunting, labor and work, not fantasy. Of course, it is fairly incomplete at the moment, so the atmosphere it has is probably dramatically different to the atmosphere it will have.
Gliders.
Eh, they'd be too uber.
It won't be the size of a mountain, it'd be like Monster Hunter.
No
Really?
**** NO
Gliders, hand crank fans, use minecarts like launching catapults, or actual catapults.
Industrial, use that phrase, and replace it with magic, see how far you get.
And are you sure it'd fit?
Airships, THEY MUST BURN.
I'm for MineCarts acting like trains, not so sure about Airships.
But if we DO have airships, they have to be extremely susceptible to damage (An arrow to the gas-sacks would essentially "Pop" it, a fire onboard would make it explode like a shittonne of TNT)
Just airship battle in general would be awesome, really.
Quote from Foe »
It won't be the size of a mountain, it'd be like Monster Hunter.
Hardly scary, that.
Quote from Foe »
Really?
For all the same reasons regular boats are pretty, only these ones can fly.
Quote from Foe »
Gliders, hand crank fans, use minecarts like launching catapults, or actual catapults.
I like the idea of catapults a fair bit... The rest, though?
Quote from Foe »
Industrial, use that phrase, and replace it with magic, see how far you get.
And are you sure it'd fit?
I don't really see this as an industrial-age game, though. We're arming ourselves with plate mail and fortifying ourselves in stone castles, and there aren't any guns. (Course, what I see it as, and what Notch sees it as, are probably completely different)
Quote from Foe »
Airships, THEY MUST BURN, so should you.
Only if they're made of wood.
Rollback Post to RevisionRollBack
This may be a fad, but I love dragons, so why the heck not?
Qwill unless you change your information on those Arcane Motors then we only need one, ONE engine to power this might ship of ours, though I agree with more engines with varying sizes change the info before an actual conflict comes.
Rollback Post to RevisionRollBack
Quote from MichaeljMM79 »
Talent didn't go anywhere, it just gets lost in all the noise. You have to find it.
I love both, trains and airships, but i don't quite agree with the way you suggest them.
Crafting pre-finished airships lacks of creativity.
I'd prefer to build my own airships in the current block system, maybe it would be lifted by obsidian or whatever (as far as i know, notch wants to implement floating blocks) which you can control.
The problem would be the chunk updates, maybe you could define it to be an independent polygon structure, not bound to the minecraft block system.
I love both, trains and airships, but i don't quite agree with the way you suggest them.
Crafting pre-finished airships lacks of creativity.
I'd prefer to build my own airships in the current block system, maybe it would be lifted by obsidian or whatever (as far as i know, notch wants to implement floating blocks) which you can control.
The problem would be the chunk updates, maybe you could define it to be an independent polygon structure, not bound to the minecraft block system.
Yeah, that's pretty much my position too. There'd need to be some separate system that identifies what blocks are part of the structure, and then builds an entity out of blocks, with stats based on what it's made of and it's dimensions.
Rollback Post to RevisionRollBack
This may be a fad, but I love dragons, so why the heck not?
But trains and complementary ways of adding motion to vehicles (=minecarts?) cranks, capstans and of course locomotives would be awesome additions to use on infinite.
On servers with many players it will add an incentive to players exploring and conquering new lands to somehow reunite with the other players, setting up trade routes, taking in migrants to your new settlement etc.
Maybe you could add obstacles to transportation, carrying a large weight decreasing your walking speed, using capstans would require the taming of animals or recruiting of players to operate them, having to manually crank (rotating motions with the mouse?) etc.
I see all additions to the game that are within the theme as positive additions, as long as they are voluntary (and perhaps even toggleable).
If you don't want to use trains on an infinite map, then don't.
If you want to add a sense of scale, with players being able to travel between continents trading resources that are common in one climate, and scarce in the next all the while having to stop at outposts, exchanging goods for fuel and keeping bandits and mobs at bay during the dark hours of the night, then do.
I realise these arguments for trains are somewhat rambling, but i just think they would be so awesome :tongue.gif:
This simply isn't a good idea. Fun, maybe. But it would take so much away from the game play that notch created this for. People are starting to think this game needs guns and cars and stuff which isn't making sense. Just not a good idea. And Airships? Come on! I suppose we wanna make rocket ships too eh? Now im not trying to bash this but vehichles arnt good ideas. I can not see that happening, not now, not ever...
I'll listen to the complaints on how airships would utterly, supposedly totally ruin the game "style" that Notch had been working on -- when good reasons are soon given. I'd like some explanation for why airships "MUST BURN", and how they would "ruin the simple yet rewarding gameplay and make infinite maps to feel smaller and fill up faster".
First of all: these maps will be many times the size of the Earth, a planetary object already enormous in light of observance. Around eight times the size of our planet is a wondrous size indeed, and I find it laughable that airships could possibly travel as fast as a griefer on super-speed hacks! Knowing anything, airships would be both vulnerable and risky to build --a well-balanced proposition in regards to the risk taken with airship travel. Railroads are a similarly useful proposition, unless we got faster minecarts.
And to the argument of "Notch wants it to be fantasy themed, so let's show some vitriol to the folks who don't a fantasy game-context!" I would gladly pay for extra game mechanics to employ in-game, and not for some fantasy frippery. After all, we can already just build any structure (Minecraft is a building language -- if it's possible, it will be built!) and in whatever style we want: why limit yourself to fantasy now?
As for the actual process of designing and building the airship, I do agree that there must be more allowed creativity with the design, as I would love to make replica ships from Skies of Arcadia and the FFs. There must indeed be prerequisite parts attached to the ship in appropriate areas, but we need to be able to make our ships versatile and complex.
I think that these vehicles could add new possibilities to the game as is, and also solve the problem of travel across an enormous map to a certain extent -- a marginal decrease in travel time, of course. I approve!
Rollback Post to RevisionRollBack
"cause my idea of file organization" ~Dysgalt
"is" ~Dysgalt
"coffee" ~Makoto
Victory Clan Ambassador ; Omnimodus | The Minecraft Frontier
Check it out at my VEHICLES REDOX thread if you really want.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
Airships on the other hand, would make travel far too simple. I see your argument that they would be very difficult to make, but even so I think that airships would give the player far too much control over mobility. It would be a game breaking addition imho.
Though, the main reason i voted no is that feature is completely useless. Although it may sound cool, i don't see any reason why would someone build/dig SO FAR AWAY from his base he'll need a train to get there/move items there!
Even on multiplayer i guess player would keep distance between each other small and usually won't build their base too far from spawn.
Exploration is part of the fun of Minecraft; a way to connect bases once you've explored so much would be a great reward to the player.
However, aircraft would completely destroy any challenge in exploration; you don't have to worry about mobs or the time of day, and those bits added a lot of excitement in the gameplay. And I'm concerned about track spam too, to be honest. Neither of these suggestions sound that great, but a way to get around fast on areas you have already gone through sounds great.
I disagree. Infinite maps will be HUGE. There's really no way to make them feel small. I still stick to the idea that railrods are a good idea.
You most definitely have a point. However, mostly due to my great want for airships, I'll put together two arguments: There could be dangerous airborne mobs that only attack airborne players, making it just as dangerous to move away from known territory in the sky. Also, if you have enough resources to actually make an airship big and equipped with enough weapons to fend off airborne mobs, this probably means you've explored far and wide to find the necessary resources. At this point , you may want to go farther out exploring and hey, maybe find the floating islands Notch mentioned would be on the edge of the map. Just walking will take a LONG time. An airship can speed that process marginally. You still get to see all the terrain between and have the battles with mobs, but you won't consume your life trying to find the perfect spot for the isolated stronghold you've always wanted.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
1. Flying islands means airships to me. If they can arbitrarily fly, why not anything else? And why couldn't we use the arbitrarily flying rock to make arbitrarily flying modes of transportation?
2. Sky Pirates.
3. If there were a dragon mob, (Which is apparently extremely unlikely, but I hold out hope) I'd imagine it as being about the size of a mountain and requiring lots of people with heavy duty equipment, to kill the thing. I can't think of a more appropriate tool than an iron-clad airship lined with canons.
4. Sky Pirates.
5. They're pretty.
6. SKY. PIRATES.
My arguments against airships:
1. Well, actually, to be honest, so far this game really has a heavy "I am making things with my hands" feel to it. Not really magical, or epic, but more about working out methods of deciding what needs doing, and then getting it done. Crafting, architecture, farming, hunting, labor and work, not fantasy. Of course, it is fairly incomplete at the moment, so the atmosphere it has is probably dramatically different to the atmosphere it will have.
Don't let them dies, please D'=
They wouldn't let you die if you were in need of hatching!
Gliders.
Eh, they'd be too uber.
It won't be the size of a mountain, it'd be like Monster Hunter.
No
Really?
**** NO
Gliders, hand crank fans, use minecarts like launching catapults, or actual catapults.
Industrial, use that phrase, and replace it with magic, see how far you get.
And are you sure it'd fit?
Airships, THEY MUST BURN.
But if we DO have airships, they have to be extremely susceptible to damage (An arrow to the gas-sacks would essentially "Pop" it, a fire onboard would make it explode like a shittonne of TNT)
Ew.
Just airship battle in general would be awesome, really.
Hardly scary, that.
For all the same reasons regular boats are pretty, only these ones can fly.
I like the idea of catapults a fair bit... The rest, though?
I don't really see this as an industrial-age game, though. We're arming ourselves with plate mail and fortifying ourselves in stone castles, and there aren't any guns. (Course, what I see it as, and what Notch sees it as, are probably completely different)
Only if they're made of wood.
http://www.minerwars.com/?aid=640
Quality of output = Skill * Effort
This game is fantasy based, the sooner you accept it, the sooner good things star happening in it...
Don't let them dies, please D'=
They wouldn't let you die if you were in need of hatching!
Crafting pre-finished airships lacks of creativity.
I'd prefer to build my own airships in the current block system, maybe it would be lifted by obsidian or whatever (as far as i know, notch wants to implement floating blocks) which you can control.
The problem would be the chunk updates, maybe you could define it to be an independent polygon structure, not bound to the minecraft block system.
Yeah, that's pretty much my position too. There'd need to be some separate system that identifies what blocks are part of the structure, and then builds an entity out of blocks, with stats based on what it's made of and it's dimensions.
But trains and complementary ways of adding motion to vehicles (=minecarts?) cranks, capstans and of course locomotives would be awesome additions to use on infinite.
On servers with many players it will add an incentive to players exploring and conquering new lands to somehow reunite with the other players, setting up trade routes, taking in migrants to your new settlement etc.
Maybe you could add obstacles to transportation, carrying a large weight decreasing your walking speed, using capstans would require the taming of animals or recruiting of players to operate them, having to manually crank (rotating motions with the mouse?) etc.
I see all additions to the game that are within the theme as positive additions, as long as they are voluntary (and perhaps even toggleable).
If you don't want to use trains on an infinite map, then don't.
If you want to add a sense of scale, with players being able to travel between continents trading resources that are common in one climate, and scarce in the next all the while having to stop at outposts, exchanging goods for fuel and keeping bandits and mobs at bay during the dark hours of the night, then do.
I realise these arguments for trains are somewhat rambling, but i just think they would be so awesome :tongue.gif:
First of all: these maps will be many times the size of the Earth, a planetary object already enormous in light of observance. Around eight times the size of our planet is a wondrous size indeed, and I find it laughable that airships could possibly travel as fast as a griefer on super-speed hacks! Knowing anything, airships would be both vulnerable and risky to build --a well-balanced proposition in regards to the risk taken with airship travel. Railroads are a similarly useful proposition, unless we got faster minecarts.
And to the argument of "Notch wants it to be fantasy themed, so let's show some vitriol to the folks who don't a fantasy game-context!" I would gladly pay for extra game mechanics to employ in-game, and not for some fantasy frippery. After all, we can already just build any structure (Minecraft is a building language -- if it's possible, it will be built!) and in whatever style we want: why limit yourself to fantasy now?
As for the actual process of designing and building the airship, I do agree that there must be more allowed creativity with the design, as I would love to make replica ships from Skies of Arcadia and the FFs. There must indeed be prerequisite parts attached to the ship in appropriate areas, but we need to be able to make our ships versatile and complex.
I think that these vehicles could add new possibilities to the game as is, and also solve the problem of travel across an enormous map to a certain extent -- a marginal decrease in travel time, of course. I approve!
"is" ~Dysgalt
"coffee" ~Makoto
Victory Clan Ambassador ; Omnimodus | The Minecraft Frontier