Ok so Im walking thru a desert yesterday and i started thinking. Sure theres sand and catus but its not very deserty. Theres water everywhere. Heck the world I was playing on had 2 deserts that i found with large, almost inland sea type bodies of water. I think it would be much more awesome if there wasnt really water in the desert. Maybe a rare pond with some grass around it like an oasis, but it should be really rare. If you want to live in the desert you should have to work for it.
And I know this would be kinda advanced but it would be cool if you walked thru a desert in the middle of the day, with no shade, your health would slowly decrease. But if you were in a house or something then you would be fine.
Deserts with water kind of defeat the purpose, when the water is in small lakes and ponds. However large bodies of water connected to oceans are okay.
The health decreasing suggestion would be an easy thing to implement, however it would not be a smart choice. I agree more with hunger, but as a general rule. Rather than "for every 20 seconds you spend in the desert, half a hunger bar is lost" I would rather it be "Every action you take in the desert uses 1.5X more hunger points".
That way you wouldn't just die if you need to afk on a server waiting for your wheat or melons to grow.
There should not be oasis because there are already desert wells.
By that logic, trees shouldn't exist because abandoned mineshafts exist with wood planks. Simply because a rare feature exists to supply you with something doesn't mean more common ways should be removed.
As for the original idea, I live in deserts. No, there should not be hunger drain, health drain, or any other drain. Players should not be forced to live easier/harder in any biome. You simply got unlucky or lucky with the water, as (again, being in three different deserts) I'd have to point out that oasis do exist in real life, and water pools in deserts are in fact very rare, and when found are usually no more than a very small lake, similar to a real life oasis. I wouldn't mind a bit of grass in a new kind of structure, but that's not a reason to completely remove the current water pools.
Given that Minecraft is a sandbox/survival game, deserts should not be a giant pillar of sand in the middle of a world. Water holes, villages, cacti, dead shrubs, and ravines add a sense that it is not just a giant pile of sand thrown into your world.
And I know this would be kinda advanced but it would be cool if you walked thru a desert in the middle of the day, with no shade, your health would slowly decrease. But if you were in a house or something then you would be fine.
The health decreasing suggestion would be an easy thing to implement, however it would not be a smart choice. I agree more with hunger, but as a general rule. Rather than "for every 20 seconds you spend in the desert, half a hunger bar is lost" I would rather it be "Every action you take in the desert uses 1.5X more hunger points".
That way you wouldn't just die if you need to afk on a server waiting for your wheat or melons to grow.
[Sorry to vid post but it had to be done!]
By that logic, trees shouldn't exist because abandoned mineshafts exist with wood planks. Simply because a rare feature exists to supply you with something doesn't mean more common ways should be removed.
As for the original idea, I live in deserts. No, there should not be hunger drain, health drain, or any other drain. Players should not be forced to live easier/harder in any biome. You simply got unlucky or lucky with the water, as (again, being in three different deserts) I'd have to point out that oasis do exist in real life, and water pools in deserts are in fact very rare, and when found are usually no more than a very small lake, similar to a real life oasis. I wouldn't mind a bit of grass in a new kind of structure, but that's not a reason to completely remove the current water pools.
Given that Minecraft is a sandbox/survival game, deserts should not be a giant pillar of sand in the middle of a world. Water holes, villages, cacti, dead shrubs, and ravines add a sense that it is not just a giant pile of sand thrown into your world.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<