This is a suggestion to improve world generation and make Minecraft more realistic while I'm at it. I'd like to add climates and seasons. Climates, for those who are stupid, are what the environment is usually like in an area. I want to divide Minecraft worlds into 4 climates: Hot, Cold, Oceanic, and Temperate. The climates are like groups of biomes, so the world will first be generated with a bunch of climates everywhere, then biomes will generate within the climates.
Each climate will have certain types of biomes that can be inside it. Here is a chart to show which ones it will be:
Hot: Desert, Jungle, Swamp, Mushroom.
Cold: Pine forest thing, Taiga, Tundra, Extreme Hills
Temperate: Plains, Forest
Oceanic: Ocean (this was added to prevent weather glitches in the ocean, I'll explain later)
Temperate climates will be the most common, and will be in between hot and cold ones so they don't touch. Within the climates, biomes will have less distinct borders from each other, and be more smushed together at the borders, with some exceptions like mushroom biome.
Now for the bobcats. Since ocelots only spawn in a jungle, which is in a hot climate, someone in a cold climate will have a hard time getting a pet cat. They would have to leave their climate, find a hot one, then find a jungle in that, then find ocelots in there. This is where bobcats come in. Bobcats will spawn in taigas and pine forests, which are in cold climates, and they are exactly the same thing as ocelots, but retextured to be gray. It will make it easier to get a pet cat.
Time for seasons! The four seasons will be spring, summer, fall, and winter, and each will last 32 days, making 1 year=128 days, for some reason. It's totally inaccurate, but it makes sure people can experience what happens in all four seasons without it being too short. When you generate a world, it starts on the first day of spring. Here are the effects of each season in the Temperate climate:
Spring: -Crops grow slightly faster
-Snow from last winter starts to melt (doesn't happen on first spring)
-More rain
-Small chance of animals going into love mode
Fall: -Leaves turn orange
-Pumpkins and melons grow faster
-One day, villagers all put on creeper or zombie masks and walk from house to house saying "Trick or Treat!". If the grody old librarian gives them raisins, they kick him in the face and run away. (kidding, but that would be funny!)
Winter: -It snows occasionally.
-Crops grow even slower and occasionally die.
-More monsters spawn (since winter is the season of death/evil in many ancient religions)
-Water freezes, just like in the snow biomes.
-Animals will huddle together to keep warm.
Now for what seasons do in the hot climate:
Spring: -More rain and thunderstorms
-Fire spreads faster
-Chance of animals going into love mode
Summer: -Fire spreads even faster
-Crops grow slower
-Animals will look for shade
-Little or no rain
Fall: -Same as spring without love thing
Winter: - More rain, since it can't snow
-More monsters spawn
As you can see, the hot climate gets a lot of rain. That still doesn't apply to deserts, they will not have rain. I did that because all the biomes in the climate are wet places, except for the desert. Now for the cold climate:
Spring: -It snows
-Animals huddle for warmth
-Crops grow slowly
-Small chance of animals going into love mode (This feature, combining with the huddling thing, will result in too many animals. At first, I wanted to remove that, but I realized that crop farming sucks in cold climates, so this bug will help people survive.)
-Water freezes
Summer: -No snow, all current snow starts melting
-Rain and thunderstorms, since it can't snow.
-Crops grow faster. Now's the time to farm, because the other seasons slow down crops
Winter: -Crops grow even slower and die often.
-It snows a lot
-Water freezes up to 2 blocks down
-Animals will huddle for warmth
-More monsters spawn
Oceanic climate: No weather anytime! That's so the ocean won't freeze.
That's the whole suggestion, if you want to add something just say so.
Rollback Post to RevisionRollBack
I'm going to mash signature stuff together: I tested 100% positive for MC addiction, I'm a black knight, support crappy trees, my color is red, and microsoft destroys to a cactus.
I really like the idea, it would be awesome to have different season, that would give the game more difficulty or variety depending on the season. Also you could add that:
// Seeds
Spring - More chance to get seeds
Summer/Fall - Less Seeds
Winter - Almost no seeds ( so you have to be prepared for winter)
// Healt
- In dessert if you dont have water to drink the (water bar) goes down and then you slow down and start to die)
- Also in Winter if you go out wearing no armour you start freezing after a while unless you are next to fire source
Pff.. i have a lot of ideas for this.., if i come up with something else for this i will reply again.
Maybe the seasons part is, but I've never seen a climate suggestion.
Rollback Post to RevisionRollBack
I'm going to mash signature stuff together: I tested 100% positive for MC addiction, I'm a black knight, support crappy trees, my color is red, and microsoft destroys to a cactus.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Each climate will have certain types of biomes that can be inside it. Here is a chart to show which ones it will be:
Hot: Desert, Jungle, Swamp, Mushroom.
Cold: Pine forest thing, Taiga, Tundra, Extreme Hills
Temperate: Plains, Forest
Oceanic: Ocean (this was added to prevent weather glitches in the ocean, I'll explain later)
Temperate climates will be the most common, and will be in between hot and cold ones so they don't touch. Within the climates, biomes will have less distinct borders from each other, and be more smushed together at the borders, with some exceptions like mushroom biome.
Now for the bobcats. Since ocelots only spawn in a jungle, which is in a hot climate, someone in a cold climate will have a hard time getting a pet cat. They would have to leave their climate, find a hot one, then find a jungle in that, then find ocelots in there. This is where bobcats come in. Bobcats will spawn in taigas and pine forests, which are in cold climates, and they are exactly the same thing as ocelots, but retextured to be gray. It will make it easier to get a pet cat.
Time for seasons! The four seasons will be spring, summer, fall, and winter, and each will last 32 days, making 1 year=128 days, for some reason. It's totally inaccurate, but it makes sure people can experience what happens in all four seasons without it being too short. When you generate a world, it starts on the first day of spring. Here are the effects of each season in the Temperate climate:
Spring: -Crops grow slightly faster
-Snow from last winter starts to melt (doesn't happen on first spring)
-More rain
-Small chance of animals going into love mode
Summer: -Fire spreads faster
-More thunderstorms
-Crops grow slightly slower
Fall: -Leaves turn orange
-Pumpkins and melons grow faster
-One day, villagers all put on creeper or zombie masks and walk from house to house saying "Trick or Treat!". If the grody old librarian gives them raisins, they kick him in the face and run away. (kidding, but that would be funny!)
Winter: -It snows occasionally.
-Crops grow even slower and occasionally die.
-More monsters spawn (since winter is the season of death/evil in many ancient religions)
-Water freezes, just like in the snow biomes.
-Animals will huddle together to keep warm.
Now for what seasons do in the hot climate:
Spring: -More rain and thunderstorms
-Fire spreads faster
-Chance of animals going into love mode
Summer: -Fire spreads even faster
-Crops grow slower
-Animals will look for shade
-Little or no rain
Fall: -Same as spring without love thing
Winter: - More rain, since it can't snow
-More monsters spawn
As you can see, the hot climate gets a lot of rain. That still doesn't apply to deserts, they will not have rain. I did that because all the biomes in the climate are wet places, except for the desert. Now for the cold climate:
Spring: -It snows
-Animals huddle for warmth
-Crops grow slowly
-Small chance of animals going into love mode (This feature, combining with the huddling thing, will result in too many animals. At first, I wanted to remove that, but I realized that crop farming sucks in cold climates, so this bug will help people survive.)
-Water freezes
Summer: -No snow, all current snow starts melting
-Rain and thunderstorms, since it can't snow.
-Crops grow faster. Now's the time to farm, because the other seasons slow down crops
Fall: -It snows
-Crops grow slower
-Water freezes
-Animals huddle for warmth
Winter: -Crops grow even slower and die often.
-It snows a lot
-Water freezes up to 2 blocks down
-Animals will huddle for warmth
-More monsters spawn
Oceanic climate: No weather anytime! That's so the ocean won't freeze.
That's the whole suggestion, if you want to add something just say so.
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!
Jeb! Get on it!
// Seeds
Spring - More chance to get seeds
Summer/Fall - Less Seeds
Winter - Almost no seeds ( so you have to be prepared for winter)
// Healt
- In dessert if you dont have water to drink the (water bar) goes down and then you slow down and start to die)
- Also in Winter if you go out wearing no armour you start freezing after a while unless you are next to fire source
Pff.. i have a lot of ideas for this.., if i come up with something else for this i will reply again.
I support this!!!
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