Introduction and Reasoning
At the moment everywhere overground on minecraft is safe during the day, and only ever dangerous at night. This is, of course, to make it safer when you start a game and don't have the equipment to fight mobs. However this reason only really applies to biomes around the spawn that the player might visit before they have good equipment. Therefore I think it would make minecraft more interesting to add biomes that are much more dangerous but only spawn far away form where the player starts.
I understand that many of the ideas on these forums would require a huge amount of work to implement into the game so I have tried to produce potential examples that would limit the work required. For example, it would be good to mainly use features of existing biomes in the new, dangerous biomes.
Potential examples 1. Dark Forest
A dark forest where there is so little sunlight that mobs can spawn during the day would be a relatively easy biome to create. It would only need to spawn the traditional mobs and could use normal trees and forest theme versions of giant jungle trees. The trees could have wider canopies to be more effective at blocking out light.
2. Volcanic
Exposed lava pits and smooth stone with a great variety in altitude. Perhaps these regions could be treacherous no only on account of the lava, but also on account of blazes spawning there.
(the next two suggestion involve a new mob, a desert guardian which would work like a zombie with more health and have the normal player model with a sandstone skin. The desert guardian can spawn and survive in daylight) 3. Lost Desert City
Could be generated in a similar way to the desert villages, but over a much wider area. Instead of villagers this biome would feature desert guardians (and skeletons where the buildings provide shade). Like villages, this abandoned city would feature chests with items, so it would be worthwhile to explore it.
4. Desert Plateau
Currently in minecraft deserts tend to be flat. A desert plateau region would feature many sharp cliffs, effectively producing networks for small ravines and high plateaus. Desert guardians would spawn in the ravines which would feature many cave entrances.
Conclusion
I think dangerous overground biomes away from the original spawn would add more interesting overground game play later into a game, without compromising survival chances early in the game. I hope you like and support this idea and I'm sorry if it has been suggested previously.
While I love the idea of additional biomes (especially volcanoes) I think something similar can be done without anything that new. I believe monster spawning currently works like this: For any block farther then 24 blocks, but less than 80 (or something like that), if the light level is below X, the block isn't an unspawnable block (air, halfslabs), and there's enough space for the mob,There is a chance for a zombie, skeleton, spider, creeper, or endermen to spawn.
Now say you wanted to add more difficult monsters, say we readded the giant. The giant would have all the same checks as before AND the player must be Y blocks away from their respawn (their bed). Then added more monsters would merely be decided on that Y value.
This is actually a good idea. Not only has it been done in mods before, (Hack/Mine mod make biomes further from spawn have higher levels/health/damage) but a lot of current code can be used, for example, the bit that puts Strongholds the same distance from the center of the world, and at 120 degrees from eachother, should a circle be drawn connecting them.
during the haloween update they made it so more monsters spawn at deeper dephs
this was removed because it became too challenging to obtain resources like diamons
wouldnt this make it too challenging to search for new updates
such as pyramids which would likely be 1000s of blocks away from your spawn point?
and wouldnt this make villages which are 1000s of blocks away from the spawn point dangerous
trading sure is going to be harder
im all in favour of new biomes utilising old blocks thou
I think you are forgetting, other biomes can still spawn far from spawn. Also, villages for example only spawn in plains and deserts, they wouldnt be in these hardcore biomes=no worries.
Not to mention this suggestion is not relative to depth, where you could go to level 6 and get one shotted by a skele. This is thousands of blocks away, and you can get diamonds here or there.
At the moment everywhere overground on minecraft is safe during the day, and only ever dangerous at night. This is, of course, to make it safer when you start a game and don't have the equipment to fight mobs. However this reason only really applies to biomes around the spawn that the player might visit before they have good equipment. Therefore I think it would make minecraft more interesting to add biomes that are much more dangerous but only spawn far away form where the player starts.
I understand that many of the ideas on these forums would require a huge amount of work to implement into the game so I have tried to produce potential examples that would limit the work required. For example, it would be good to mainly use features of existing biomes in the new, dangerous biomes.
Potential examples
1. Dark Forest
A dark forest where there is so little sunlight that mobs can spawn during the day would be a relatively easy biome to create. It would only need to spawn the traditional mobs and could use normal trees and forest theme versions of giant jungle trees. The trees could have wider canopies to be more effective at blocking out light.
2. Volcanic
Exposed lava pits and smooth stone with a great variety in altitude. Perhaps these regions could be treacherous no only on account of the lava, but also on account of blazes spawning there.
(the next two suggestion involve a new mob, a desert guardian which would work like a zombie with more health and have the normal player model with a sandstone skin. The desert guardian can spawn and survive in daylight)
3. Lost Desert City
Could be generated in a similar way to the desert villages, but over a much wider area. Instead of villagers this biome would feature desert guardians (and skeletons where the buildings provide shade). Like villages, this abandoned city would feature chests with items, so it would be worthwhile to explore it.
4. Desert Plateau
Currently in minecraft deserts tend to be flat. A desert plateau region would feature many sharp cliffs, effectively producing networks for small ravines and high plateaus. Desert guardians would spawn in the ravines which would feature many cave entrances.
Conclusion
I think dangerous overground biomes away from the original spawn would add more interesting overground game play later into a game, without compromising survival chances early in the game. I hope you like and support this idea and I'm sorry if it has been suggested previously.
Now say you wanted to add more difficult monsters, say we readded the giant. The giant would have all the same checks as before AND the player must be Y blocks away from their respawn (their bed). Then added more monsters would merely be decided on that Y value.
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Curse PremiumI think you are forgetting, other biomes can still spawn far from spawn. Also, villages for example only spawn in plains and deserts, they wouldnt be in these hardcore biomes=no worries.
Not to mention this suggestion is not relative to depth, where you could go to level 6 and get one shotted by a skele. This is thousands of blocks away, and you can get diamonds here or there.
I play Slave Hack, give it a try!