[size=xx-large]CONSIDERING SUGGESTION ON A CASE TO CASE BASIS
NO NPC TYPES OR RPG TYPES WILL BE CONSIDERED[/size]
I realize some of these are ridiculous. Not all the ideas are mine. I can't cite, due to memory lapse. Many are more complex models, that will be ... difficult... to render with the current blocky mob look. Some are just silly. I know. All in all there are a ****-load of them. I know not all could possibly be implemented. Some could be ride-able. This is my thread on riding mobs: http://www.minecraftforum.net/viewtopic.php?f=1&t=9204. Those denoted with * are rare. Those denoted with ** are EXTREMELY rare. Those denoted with *** are mega-monsters. Some assume that the map height is larger than it is now, or that it is variable in places. To read about the different terrains: http://www.minecraftforum.net/viewtopic.php?f=1&t=9847 or read the corollary terrain descriptions.
Descriptions are provided once, there are no descriptions for the current mobs. Aggressive mobs are red, semi-aggressive are orange and non-aggressive are green. Beneficial mobs are blue. Those said to be carnivorous attack livestock mobs when they encounter them.
[size=xx-large]Ruins:[/size]
Zombies
Skeletons
Creepers
Fire Sprites
Floating fireballs, they attack you with fireballs (surprised?).
[size=xx-large]Jungle:[/size]
Lurkers
A spider, with poisonous bites, and much smaller. Found in groups.
Ants
Much like a spider, but slower, cannot lunge, and travel in groups. They have high health and will attack Lurkers.
Creepers
Piranhas*
Travel in groups of 5 - 7, in rivers, which are abundant in jungles. Extremely fast half-heart attacks.
Quetzalcoatl*
A Quetzl is a large, feathered, winged snake. It attacks by lunging and biting you, then evading and repeating. Moves fast and has high attack power. Carnivorous.
Wild Boar
A hairy pig with tusks, it protects its weaker brethren.
Pigs
Herring
Small fish, travel in groups. Found in the rivers, and provide a bit of fish meat, which is useful in more complicated recipies and for feeding carnivorous domesticated mobs.
Fast, about as large as a spider, travel in packs. (Domestication?) They become non-aggressive at sunrise.They disappear in full daylight (no flames). Carnivorous.
Deer
Docile meat animal.
Songbird
A very tiny mob that flies. Provides a feather. Catch-able with a cage. If deadly gas is ever implemented, this could serve as an early warning system.
Will 'o The Wisp**
A very strange mob, a floating ball of energy, emitting a bit of light. Found in the night-time in clearings. It heals you and repels undead and arcane mobs.It is mainly stationary, floating in slow and arbitrary pattern. If you attack it or any non-hostile mobs in its presence, it becomes a dark wisp instantly.
Forest Spirit***
Very rarely, a player may encounter the forest spirit in the evening. The spirit floats and emits a bright light, and follows the player. While the forest spirit is your companion, no harm may come to you, arcane and undead mobs are burned to ashes in your presence and animal mobs do not attack you. The spirit fades with the coming of the sun.
[size=xx-large]Grassland:[/size]
Armourball*
An armadillo-like creature, it rolls into a ball and attacks you by spinning, fast. Heavily armoured. Drops natural armour.
Eagle
Swoops down to attack you. Provides a feather.
Mole Men
Moles that walk on two feet. They tunnel and seek to destroy your buildings, very slowly. They travel in groups, underground. Very pesky. They drop random dirt, stone, or minerals.
Giant Grub**
Holy s***. Death worm style giant grub. It always travels a few blocks beneath the ground, tunnelling. It doesn't actively seek to attack you, but if in its way, you're in for some serious damage.
Equus
Small horse-like mob, it doubles as a catch-able mount. It moves fast, and stays stationary to graze.
Bison
Big, docile mob. Kill it for meat, or domesticate it.
Songbird
Mole
It digs a small tunnel downward, seeking out valuable minerals. It doesn't pick them up, but rather leaves them scattered. They have a short lifetime. It can be very nice to find a mole hole, full of coal, iron, or even diamonds.
A bit bigger than a spider. Moves slowly, and attacks with claws and poisonous tail.
Sandworms***
HOLY SH***************. Think Dune style sand-worm. If you find giant grubs scary, run for your life. This one does the same thing, but doesn't destroy the sand it moves through, but destroys any other blocks, and it actively tries to kill you. Lucky that it's super rare.
Will 'o The Wisp**
**scarabs and mummies and Egyptian skeletons are the equivalent of spiders and zombies and skeles in theme-appropriate regalia
It's a creeper, but its skin looks like cooling magma surface and it has a bigger explosion that lights the radius on fire.
Rock Golems*
A roughly humanoid shape, made out of stone. It hits you and throws boulders. Not easy to kill. Before you stir it, it appears to be nothing but a pile of natural stone blocks.
Eagles
Wyvern**
Wyvern is a mob you don't want to mess with. Like a dragon, bit with only two legs in addition to its wings. It sits on a perch and flies to swoop down on its prey, or to flee. Only spawns on high points, and returns to its spawn point when it flees. There's a very small chance you can domesticate it and fly it. A match for the giant eagle. Carnivorous.
Giant Eagle**
A GIANT eagle. If you can domesticate it without being killed (this is unlikely), then you can fly it, and become a king of the skies. Carnivorous.
Rams
A sheep with horns. Protects its brethren.
Sheep
[size=xx-large]Volcano:[/size]
Lava Monster*
Like a rock golem, but made out of lava. Throws lava projectiles.
Fire Sprites
Fiery Creeper
[size=xx-large]Ocean:[/size]
Sharks
Bout as big as a spider. They swim constantly, in packs of 2 or 3, and attack any swimming players indiscriminately. Do moderate damage over time. Don't attack boats. Carnivorous.
Jet Nautilus**
Large, flying nautilus shells, that spew jets of water and attack by ramming. MAJOR danger to airships and players on flying mounts, as well as boats, when hovering over the ocean biome. Credit to Foe.
Leviathan***
GIANT fish-type thing. Lurks in the deep and attacks any boats or swimmers that move directly over or near it It's really huge. GIANT.
Stingray*
Lurks stationary in the shallows and stings when you tread on it.
Herring
Small fish, travel in groups. Provide fish meat, which is used in more complicated recipes or for feeding to your carnivorous domesticated animals.
Grouper
A bigger fish, provides more meat.
Whale
HUGE sea creature. Provides oodles of meat, as well as blubber, which can be refined to whale oil.
[size=xx-large]Island:[/size]
Squidions
Highly mobile squids that lurk in the shallows around islands. They attack the player in a generic way, like the zombie. They don't venture out of the water. Inspiration for the idea does to MrSquidion.
Albatross
A medium bird. fairly useless, except for feathers.
Giant Albatross*
A bit bigger than a spider. Ever wanted to fly? Domesticate a giant albatross, and you can. A good mode of transportation. Watch out for eagles.
A giant mass of tentacles that lurks stationary in pools of mud and attacks passer-by with its barbed appendages. Carnivorous.
Dark Wisps**
Dark Will 'o the Wisps. They absorb light. They just look like a purple-black little ball in deep shadow. When in close proximity to the player, they drain health quickly. Sunlight destroys them.
The Mysterious Being***
A silhouette of darkness, that saps light from its surroundings. The opposite of a forest spirit, it saps health from a player when in proximity and pursues them, spawning Dark Wisps. When this being is proximity, fog is automatically switched to highest level. The only known way to destroy it is sunlight.
A red eyed, low-floating ragged ghost. It summons zombies and attacks you with black pulses of energy, damaging you lightly, and slowing you down.
Dark Wisps**
The Mysterious Being***
[size=xx-large]Deepest Caves:[/size]
Wight*
Rock Golems
Lava Monster*
A glowing, lava-textured Rock Golem. The boulders (also glowing magma) it throws, as well as contact with it light tings on fire.
Shadows
They only exist in pitch darkness and flee from light. They are killed by any level of light if exposed for more than a few seconds. They move extremely quickly. The only way you can see them is their eyes, red and glowing a little bit. When a player is in pitch darkness, they attack quickly and lethally.
Balrog***
"You fear to go into those mines. The Dwarves dug too greedily and too deep. You know what they awoke in the darkness of Khazad-dum... shadow and flame".
The Balrog. One of the most vicious and terrible mobs on the list. Nigh unkillable, it towers over you at the height of 6 players. It only spawns in deep player built mines or in the deepest caves. For best effect, it spawns on bridges over a pit to hell, but unless there's a hell submap and pre-generated ancient mines, that may not happen.
A giant floating Man 'o War type jellyfish. It moves glacially slow, but attacks anything in its vicinity with poisonous tentacles. Carnivorous.
Giant Albatross
[size=xx-large]Otherverse[/size]
Glork
A floating, dark purple amorphous mob. It seeks out other mobs, moving very fast, and takes their shape and behaviour. When "killed", it reverts back to its original form, but with a blue colour. It flees you and heals slowly. Drops a few clone blocks when finally killed in original form. Credit to Kin_Sokat.
Cubids
Tiny cubes, that moves without purpose on diagonals, bouncing off surfaces, moving only in the x and z axes. Comes through in groups of 5 or 6.
Fear the reaper. THERE IS A SMALL CHANCE: Whenever your health drops to one half heart, and it stays there for more than a minute, you have a problem. You are destined to die. If you escape death, death will come looking for you. Every minute, the reaper will spawn directly behind you and if allowed to follow you for thirty seconds, kills you with its scythe. It makes no noise walking. If you notice it before the thirty seconds, it disappears when your pointer is over it. You are in a predicament. The only way to kill the reaper is to set up a trap for it. TNT will work nicely. Good luck. Disclaimer: This was originally an ill-founded joke. it belongs perhaps in hard or hard-core mode. Many people seem to take offense at it.
[size=xx-large]Corollary Terrain Descriptions
{Grouped roughly in order of difficulty, with a few exceptions.} Island:
A peaceful bit of land, with some trees and gentle terrain, in the middle of an ocean. There is the possibility that the islands will contain some other bit of terrain, like a mountain, swamp, or desert.
Grassland:
A pretty much flat expanse of grass. Moderately good mining. No trees, for the most part.
Forest:
Lots of trees, gentle terrain. Moderately good mining.
Mountains:
High, rocky mountains, may contain valleys, with other terrain. Have cliffs, caves, and other appropriate constituent terrain. Very good mining.
Jungle:
Huge trees, lots of rivers, dark under-story with a few bushes, and very gentle terrain. A large repository of wood and some alchemical ingredients.
Taiga:
A frosty plain, with stands of evergreen trees. It has areas of snow. Good mining.
Ocean:
Huge, deep oceans, stretching beyond view. Contain islands.
Desert:
Flat as the grasslands, but sand, lots and lots of sand. Water is scarce, though oases can be found occasionally. Very good mining as well as an abundance of oil.
Ruins:
Ancient burial sites, decayed stone castles, pyramids, broken bridges. Sometimes chests may be found intact with rare supplies inside.
Swamp:
Muddy, gentle terrain, full of dead trees. A very good place to find alchemical ingredients.
Floating Islands:
Islands, included in a region of the map high above the clouds. (enter a different sub-map?). Rich in arcane materials, like obsidian/float-stone. The islands are found in small clusters. Airships are an ideal method of travel between clusters, as are flying mounts.
Volcano:
A mountain, with a caldera at the top, partially full of lava. Very good mining for advanced materials.
Moors:
Cold, muddy plains of a higher elevation.The only trees there are dead and sparse.
Highest Skies:
The regions between floating islands on the higher sub-map.
Deepest Caves:
The area near the bottom of the local "normal" map. Borders on a "hell" type sub-map. Some of the best mining is here. Possibility of finding ancient abandoned mines, which are considered partially ruins.
Otherverse
Theoretical place through which the users of a teleporter travel instantaneously. (is it possible to actually get and stay there?) When using a teleporter, there is a small chance something form the other-verse will come back with you.
A final bit of analysis. I think the worst place overall is the moors. Hard enemies, bad place for building, not amazing resources, not an "awesome" place. It's on the surface and conceivable that you'd have to travel through them in transit. The next worst is probably the desert for the same reasons.
The worst mob over all is the sand-worm. It's fast, almost impossible to kill and one attack means your life, probably. It can also detect you in all directions, and it can't be seen from the surface. It's a *******, plain and simple. Lucky it's ultra-rare. Its close sompetitors re the Mysterious Being and the Balrog. The Balrog is only in second because you have to travel to the bottom of the map to even have a chance of encountering it. The Mysterious Being can't be actually killed by the player (yet), but it does dissolve in sunlight, so... anyway.
The best place overall would probably an island. Free of hostile mobs once you're on it, and having a giant ocean full of sharks as a barrier to destructive n00bs, it's an ideal place for a dwelling. The only downside is a lack of advanced resources, which could be assugaed if the island has a mountain on it. The next best is the plains, due to a lack of night-spawning mobs, good array of resources, and easy building ground. The only bad part is the mole-men, who could be annoying when you leave a server, so it's not really a good place for a permanent dwelling.
Finally, the best mob is obviously the forest spirit. I mean, it's practically a shield of immunity. I'm still wondering what happens when the Forest spirit and Mysterious being meet. Giant energy explosion, and both are destroyed?
I don't know. The next candidate for best mob is the Wyvern, because, hey, if you do manage to domesticate and saddle it, it's a major effing advantage. And you're then awesome, because you're riding a Wyvern. Badassery at its finest. That is all.
Continue with all the feedback.
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Oh dear God, giant ants. I'm going to have nightmares about that one.
Forest:
Zombies
Skeletons
Creepers
Spiders
Wolves
If only I could domesticate Wolves, that would be wonderful. I could teach them to dance and we'd do synchronized ballet recitals for the rest of the monsters.
Grassland:
Giant Armadillo (or some armoured animal)
Eagles
Giant Grubs (they tunnel and bite) *
I prefer a Rhinoceros over an Armadillo, it'd make more sense. Also, dear God giant Grubs.
Just to clarify, these are all enemy mobs, and only enemy mobs. No harmless wildlife here. I may make a thread for that as well.
Grassland:
Giant Armadillo (or some armoured animal)
Eagles
Giant Grubs (they tunnel and bite) *
I prefer a Rhinoceros over an Armadillo, it'd make more sense. Also, dear God giant Grubs.
Okay, I agree with that. Giant Grubs FTW! (That FTW can be either!)
I like 'em extra-large (don't quote me out of context with that).
XD Too late.
Volcano:
Lava Monster * (becomes a rock golem if you throw a freezing chemical bottle at it)
Skeletons
Creepers
Fire Sprites
Yes, I love Lava Monsters. As for Fire Sprites, elaborate on that a little more.
Fire Sprites: Floating fireballs that have an attack that lights the player on fire. They travel in groups.
This would probably my favorite if you replace Giant Squid with Kraken.
Done.
Island:
Giant Albatross (not aggressive, notable - if you can sedate one and domesticate it, you can ride it)
And what, that's it? Can I attack other Albatrosses on my Albatross (if you say yes, this suggestion redeems itself).
Yes. Epic in-air albatross battle!
Swamp:
Creepers
Zombies
Skeletons
Mud Monster * (lurks in deep mud, a large dangerous mob)
Mud Monster should be able to harden over time and become (you guessed it!) a Rock Golem.
I quite agree, though my original idea was that the mud monster was something biological. This is cool too.
Mesa:
Giant Grub *
If that's the only, rare thing on that kind of map, this better be one hell of a giant grub you're talking about here. Like, Death Worm huge.
Yes, they'd be pretty damn big. Death-worm style. Running into one unarmoured, mining in your tunnels, WILL kill you.
Floating Island:
Eagles
Spiders
Woah, woah, woah. You previously suggested other flying things in this thread, why did you only put in Eagles and Spiders?
Okay, albatross can be included too. I'm not sure Aeorozoans belong here, though...
If you can think of other flying enemies, feel free.
Deep Caves:
Demon *
Lava Monster *
Rock Golems
AW YEAH. And then they can all combine and form a Demon Obsidian Golem for extra awesomeness attached.
Sounds good, I guess.
Above the Clouds:
Aerozoans * (floating jellyfish with poisonous tendrils)
Eagles
Giant Albatross
This is, by far, my most favorite suggestion ever. I seriously, now, want to giant fight flying jellyfish in the sky.
XD YES. Me too, me too.
Quote from Rodifan »
The regions should also range from the number of monsters, depending how dangerous an area would be.
I agree. However, most of this list will actually appear during the day, but only very rarely. The undead or arcane ones only appear at night. Actual animals don't catch on fire in sunlight.
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Hmm, I'll just lay this here, Jet Nautili, they spew jets of air/water ( if they reside in the sky/water bodies ) .
Primarily, they will be a huge pest, and getting near them, they'll shred you with their maw, grab you and pile drive you, or just ram into you.
They are found usually alone, and are unforgiving, if they are found in a small group, invest in charisma ( to make a group ) , ranged weapons, and bucklers ( small enough to wear while holding a bow ) , or a shield for crossbows ( crossbows are not so encumbering ) .
Anyways hand slaps from all angles on this one, for now, but this image will have to do.
Although, instead of an armadillo, maybe some sort of giant rhino? He could have plate armor on the side, just a thought though.
Giant Rhino sounds great.
Quote from Foe »
Hmm, I'll just lay this here, Jet Nautili, they spew jets of air/water ( if they reside in the sky/water bodies ) .
Primarily, they will be a huge pest, and getting near them, they'll shred you with their maw, grab you and pile drive you, or just ram into you.
They are found usually alone, and are unforgiving, if they are found in a small group, invest in charisma ( to make a group ) , ranged weapons, and bucklers ( small enough to wear while holding a bow ) , or a shield for crossbows ( crossbows are not so encumbering ) .
Anyways hand slaps from all angles on this one, for now, but this image will have to do.
Jet Nautili? EPIC
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Aerozoans sound suspiciously like betty netches (compliments of Morrowind)
It should be noted that these things are bigger than humans in the game.
I really like all of the creatures here. In the final game, I would like to see a really huge and diverse MC beastiary, and I'm all for more mythical creatures. The way I see it, more difficulty = more epicness and more epicness = greater game and bigger, stronger creatures = more difficulty so that bigger, stronger creatures = greater game.
I was disappointed to learn that there would be no dragons.
Aerozoans sound suspiciously like betty netches (compliments of Morrowind)
It should be noted that these things are bigger than humans in the game.
I really like all of the creatures here. In the final game, I would like to see a really huge and diverse MC beastiary, and I'm all for more mythical creatures. The way I see it, more difficulty = more epicness and more epicness = greater game and bigger, stronger creatures = more difficulty so that bigger, stronger creatures = greater game.
I was disappointed to learn that there would be no dragons.
Not exactly. More like a giant floating Portuguese Man 'o War
But it can move its tentacles to attack you.
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We need something deep sea.
You know how the ocean gets dark? Have giant dragonfish down there.
Imagine seeing this coming out of the darkness toward you
Oh hey, I hadn't seen this discussion. This is interesting! Terrain type monsters would be really an interesting touch. Go to a new place, and suddenly you can spot new creatures. It would give a lot of reward for exploring and add some variety to the game, as well.
For underwater monsters, I like this idea, especially if they stay near the shore, to give players a reason to avoid falling into deep water. Say you swim out and sink down 5 blocks under the surface, little fish start biting your ankles. I keep half-expecting this when I swim anyway, even in infdev, where I KNOW there are no mobs. It's just an instinctual fear, perhaps, and those are fun to play with.
Oh hey, I hadn't seen this discussion. This is interesting! Terrain type monsters would be really an interesting touch. Go to a new place, and suddenly you can spot new creatures. It would give a lot of reward for exploring and add some variety to the game, as well.
For underwater monsters, I like this idea, especially if they stay near the shore, to give players a reason to avoid falling into deep water. Say you swim out and sink down 5 blocks under the surface, little fish start biting your ankles. I keep half-expecting this when I swim anyway, even in infdev, where I KNOW there are no mobs. It's just an instinctual fear, perhaps, and those are fun to play with.
Exactly!
I always get an irrational fear when swimming through deep water. I want to justify that fear with giant sharks. It'll also be an incentive to build a boat instead of just swimming.
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Choose your words wisely.
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Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
Oh hey, I hadn't seen this discussion. This is interesting! Terrain type monsters would be really an interesting touch. Go to a new place, and suddenly you can spot new creatures. It would give a lot of reward for exploring and add some variety to the game, as well.
For underwater monsters, I like this idea, especially if they stay near the shore, to give players a reason to avoid falling into deep water. Say you swim out and sink down 5 blocks under the surface, little fish start biting your ankles. I keep half-expecting this when I swim anyway, even in infdev, where I KNOW there are no mobs. It's just an instinctual fear, perhaps, and those are fun to play with.
Exactly!
I always get an irrational fear when swimming through deep water. I want to justify that fear with giant sharks. It'll also be an incentive to build a boat instead of just swimming.
I wanna wrestle shark
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Quote from dra6o0n »
Magic have a bigger priority than Technology when it comes to combat, but Mining and Crafting a bigger priority to Magic.
Oh hey, I hadn't seen this discussion. This is interesting! Terrain type monsters would be really an interesting touch. Go to a new place, and suddenly you can spot new creatures. It would give a lot of reward for exploring and add some variety to the game, as well.
For underwater monsters, I like this idea, especially if they stay near the shore, to give players a reason to avoid falling into deep water. Say you swim out and sink down 5 blocks under the surface, little fish start biting your ankles. I keep half-expecting this when I swim anyway, even in infdev, where I KNOW there are no mobs. It's just an instinctual fear, perhaps, and those are fun to play with.
Exactly!
I always get an irrational fear when swimming through deep water. I want to justify that fear with giant sharks. It'll also be an incentive to build a boat instead of just swimming.
I wanna wrestle shark
Good luck with that. Sharks would probably be near impossible to kill with normal means, just because of the fact that it's their turf, water. You move slowly, whereas they attack with a fast lunge. Probably the only feasible way of killing them will be with some sort of harpoon gun.
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Choose your words wisely.
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Let prejudice, popular opinion, and preconception be free from your judgments.
NO NPC TYPES OR RPG TYPES WILL BE CONSIDERED[/size]
I realize some of these are ridiculous. Not all the ideas are mine. I can't cite, due to memory lapse. Many are more complex models, that will be ... difficult... to render with the current blocky mob look. Some are just silly. I know. All in all there are a ****-load of them. I know not all could possibly be implemented. Some could be ride-able. This is my thread on riding mobs: http://www.minecraftforum.net/viewtopic.php?f=1&t=9204. Those denoted with * are rare. Those denoted with ** are EXTREMELY rare. Those denoted with *** are mega-monsters. Some assume that the map height is larger than it is now, or that it is variable in places. To read about the different terrains: http://www.minecraftforum.net/viewtopic.php?f=1&t=9847 or read the corollary terrain descriptions.
Descriptions are provided once, there are no descriptions for the current mobs. Aggressive mobs are red, semi-aggressive are orange and non-aggressive are green. Beneficial mobs are blue. Those said to be carnivorous attack livestock mobs when they encounter them.
[size=xx-large]Ruins:[/size]
Zombies
Skeletons
Creepers
Fire Sprites
Floating fireballs, they attack you with fireballs (surprised?).
[size=xx-large]Jungle:[/size]
Lurkers
A spider, with poisonous bites, and much smaller. Found in groups.
Ants
Much like a spider, but slower, cannot lunge, and travel in groups. They have high health and will attack Lurkers.
CreepersPiranhas*
Travel in groups of 5 - 7, in rivers, which are abundant in jungles. Extremely fast half-heart attacks.
Quetzalcoatl*A Quetzl is a large, feathered, winged snake. It attacks by lunging and biting you, then evading and repeating. Moves fast and has high attack power. Carnivorous.
Wild BoarA hairy pig with tusks, it protects its weaker brethren.
PigsHerring
Small fish, travel in groups. Found in the rivers, and provide a bit of fish meat, which is useful in more complicated recipies and for feeding carnivorous domesticated mobs.
[size=xx-large]Forest:[/size]
Zombies
Skeletons
Creepers
Spiders
Wolves
Fast, about as large as a spider, travel in packs. (Domestication?) They become non-aggressive at sunrise.They disappear in full daylight (no flames). Carnivorous.
DeerDocile meat animal.
SongbirdA very tiny mob that flies. Provides a feather. Catch-able with a cage. If deadly gas is ever implemented, this could serve as an early warning system.
Will 'o The Wisp**A very strange mob, a floating ball of energy, emitting a bit of light. Found in the night-time in clearings. It heals you and repels undead and arcane mobs.It is mainly stationary, floating in slow and arbitrary pattern. If you attack it or any non-hostile mobs in its presence, it becomes a dark wisp instantly.
Forest Spirit***Very rarely, a player may encounter the forest spirit in the evening. The spirit floats and emits a bright light, and follows the player. While the forest spirit is your companion, no harm may come to you, arcane and undead mobs are burned to ashes in your presence and animal mobs do not attack you. The spirit fades with the coming of the sun.
[size=xx-large]Grassland:[/size]
Armourball*
An armadillo-like creature, it rolls into a ball and attacks you by spinning, fast. Heavily armoured. Drops natural armour.
EagleSwoops down to attack you. Provides a feather.
Mole MenMoles that walk on two feet. They tunnel and seek to destroy your buildings, very slowly. They travel in groups, underground. Very pesky. They drop random dirt, stone, or minerals.
Giant Grub**Holy s***. Death worm style giant grub. It always travels a few blocks beneath the ground, tunnelling. It doesn't actively seek to attack you, but if in its way, you're in for some serious damage.
EquusSmall horse-like mob, it doubles as a catch-able mount. It moves fast, and stays stationary to graze.
BisonBig, docile mob. Kill it for meat, or domesticate it.
SongbirdMole
It digs a small tunnel downward, seeking out valuable minerals. It doesn't pick them up, but rather leaves them scattered. They have a short lifetime. It can be very nice to find a mole hole, full of coal, iron, or even diamonds.
[size=xx-large]Desert:[/size]
Scarabs
Egyptian Skeletons
Mummies
Giant Scorpions*
A bit bigger than a spider. Moves slowly, and attacks with claws and poisonous tail.
Sandworms***HOLY SH***************. Think Dune style sand-worm. If you find giant grubs scary, run for your life. This one does the same thing, but doesn't destroy the sand it moves through, but destroys any other blocks, and it actively tries to kill you. Lucky that it's super rare.
Will 'o The Wisp****scarabs and mummies and Egyptian skeletons are the equivalent of spiders and zombies and skeles in theme-appropriate regalia
[size=xx-large]Taiga:[/size]
Zombies
Eagles
Wolves
Bears*
As big as a bison. It's a f***ing tank and it wants you dead. Carnivorous.
Frost SpritesThe opposite of fire sprites. They shoot balls of ice at you.
CaribouA little smaller than the bison, and has pretty much the same purpose.
[size=xx-large]Mountains:[/size]
Skeletons
Fiery Creepers
It's a creeper, but its skin looks like cooling magma surface and it has a bigger explosion that lights the radius on fire.
Rock Golems*A roughly humanoid shape, made out of stone. It hits you and throws boulders. Not easy to kill. Before you stir it, it appears to be nothing but a pile of natural stone blocks.
EaglesWyvern**
Wyvern is a mob you don't want to mess with. Like a dragon, bit with only two legs in addition to its wings. It sits on a perch and flies to swoop down on its prey, or to flee. Only spawns on high points, and returns to its spawn point when it flees. There's a very small chance you can domesticate it and fly it. A match for the giant eagle. Carnivorous.
Giant Eagle**
A GIANT eagle. If you can domesticate it without being killed (this is unlikely), then you can fly it, and become a king of the skies. Carnivorous.
RamsA sheep with horns. Protects its brethren.
Sheep[size=xx-large]Volcano:[/size]
Lava Monster*
Like a rock golem, but made out of lava. Throws lava projectiles.
Fire SpritesFiery Creeper
[size=xx-large]Ocean:[/size]
Sharks
Bout as big as a spider. They swim constantly, in packs of 2 or 3, and attack any swimming players indiscriminately. Do moderate damage over time. Don't attack boats. Carnivorous.
Jet Nautilus**Large, flying nautilus shells, that spew jets of water and attack by ramming. MAJOR danger to airships and players on flying mounts, as well as boats, when hovering over the ocean biome. Credit to Foe.
Leviathan***GIANT fish-type thing. Lurks in the deep and attacks any boats or swimmers that move directly over or near it It's really huge. GIANT.
Stingray*Lurks stationary in the shallows and stings when you tread on it.
HerringSmall fish, travel in groups. Provide fish meat, which is used in more complicated recipes or for feeding to your carnivorous domesticated animals.
GrouperA bigger fish, provides more meat.
WhaleHUGE sea creature. Provides oodles of meat, as well as blubber, which can be refined to whale oil.
[size=xx-large]Island:[/size]
Squidions
Highly mobile squids that lurk in the shallows around islands. They attack the player in a generic way, like the zombie. They don't venture out of the water. Inspiration for the idea does to MrSquidion.
AlbatrossA medium bird. fairly useless, except for feathers.
Giant Albatross*A bit bigger than a spider. Ever wanted to fly? Domesticate a giant albatross, and you can. A good mode of transportation. Watch out for eagles.
Songbird[size=xx-large]Swamp:[/size]
Creepers
Zombies
Skeletons
Mud Monster*
A giant mass of tentacles that lurks stationary in pools of mud and attacks passer-by with its barbed appendages. Carnivorous.
Dark Wisps**Dark Will 'o the Wisps. They absorb light. They just look like a purple-black little ball in deep shadow. When in close proximity to the player, they drain health quickly. Sunlight destroys them.
The Mysterious Being***A silhouette of darkness, that saps light from its surroundings. The opposite of a forest spirit, it saps health from a player when in proximity and pursues them, spawning Dark Wisps. When this being is proximity, fog is automatically switched to highest level. The only known way to destroy it is sunlight.
Pigs[size=xx-large]Floating Islands:[/size]
Spiders
Eagles
Wyvern*
Jet Nautilus**
Albatross
Songbirds
[size=xx-large]Moors:[/size]
Zombies
Creepers
Skeletons
Mud Monster *
Wight*
A red eyed, low-floating ragged ghost. It summons zombies and attacks you with black pulses of energy, damaging you lightly, and slowing you down.
Dark Wisps**The Mysterious Being***
[size=xx-large]Deepest Caves:[/size]
Wight*
Rock Golems
Lava Monster*
A glowing, lava-textured Rock Golem. The boulders (also glowing magma) it throws, as well as contact with it light tings on fire.
ShadowsThey only exist in pitch darkness and flee from light. They are killed by any level of light if exposed for more than a few seconds. They move extremely quickly. The only way you can see them is their eyes, red and glowing a little bit. When a player is in pitch darkness, they attack quickly and lethally.
Balrog***"You fear to go into those mines. The Dwarves dug too greedily and too deep. You know what they awoke in the darkness of Khazad-dum... shadow and flame".
The Balrog. One of the most vicious and terrible mobs on the list. Nigh unkillable, it towers over you at the height of 6 players. It only spawns in deep player built mines or in the deepest caves. For best effect, it spawns on bridges over a pit to hell, but unless there's a hell submap and pre-generated ancient mines, that may not happen.
[size=xx-large]Highest Skies:[/size]
Eagles
Giant Eagles**
Jet Nautilae**
Aerozoans***
A giant floating Man 'o War type jellyfish. It moves glacially slow, but attacks anything in its vicinity with poisonous tentacles. Carnivorous.
Giant Albatross[size=xx-large]Otherverse[/size]
Glork
A floating, dark purple amorphous mob. It seeks out other mobs, moving very fast, and takes their shape and behaviour. When "killed", it reverts back to its original form, but with a blue colour. It flees you and heals slowly. Drops a few clone blocks when finally killed in original form. Credit to Kin_Sokat.
CubidsTiny cubes, that moves without purpose on diagonals, bouncing off surfaces, moving only in the x and z axes. Comes through in groups of 5 or 6.
[size=xx-large]Miscellaneous:[/size]
Slenderman**
Slenderman is a thief. Credit goes to Mouse.
The Reaper**Fear the reaper. THERE IS A SMALL CHANCE: Whenever your health drops to one half heart, and it stays there for more than a minute, you have a problem. You are destined to die. If you escape death, death will come looking for you. Every minute, the reaper will spawn directly behind you and if allowed to follow you for thirty seconds, kills you with its scythe. It makes no noise walking. If you notice it before the thirty seconds, it disappears when your pointer is over it. You are in a predicament. The only way to kill the reaper is to set up a trap for it. TNT will work nicely. Good luck.
Disclaimer: This was originally an ill-founded joke. it belongs perhaps in hard or hard-core mode. Many people seem to take offense at it.
[size=xx-large]Corollary Terrain Descriptions
{Grouped roughly in order of difficulty, with a few exceptions.}
Island:
A peaceful bit of land, with some trees and gentle terrain, in the middle of an ocean. There is the possibility that the islands will contain some other bit of terrain, like a mountain, swamp, or desert.
Grassland:A pretty much flat expanse of grass. Moderately good mining. No trees, for the most part.
Forest:Lots of trees, gentle terrain. Moderately good mining.
Mountains:High, rocky mountains, may contain valleys, with other terrain. Have cliffs, caves, and other appropriate constituent terrain. Very good mining.
Jungle:Huge trees, lots of rivers, dark under-story with a few bushes, and very gentle terrain. A large repository of wood and some alchemical ingredients.
Taiga:A frosty plain, with stands of evergreen trees. It has areas of snow. Good mining.
Ocean:Huge, deep oceans, stretching beyond view. Contain islands.
Desert:Flat as the grasslands, but sand, lots and lots of sand. Water is scarce, though oases can be found occasionally. Very good mining as well as an abundance of oil.
Ruins:Ancient burial sites, decayed stone castles, pyramids, broken bridges. Sometimes chests may be found intact with rare supplies inside.
Swamp:Muddy, gentle terrain, full of dead trees. A very good place to find alchemical ingredients.
Floating Islands:Islands, included in a region of the map high above the clouds. (enter a different sub-map?). Rich in arcane materials, like obsidian/float-stone. The islands are found in small clusters. Airships are an ideal method of travel between clusters, as are flying mounts.
Volcano:A mountain, with a caldera at the top, partially full of lava. Very good mining for advanced materials.
Moors:Cold, muddy plains of a higher elevation.The only trees there are dead and sparse.
Highest Skies:The regions between floating islands on the higher sub-map.
Deepest Caves:The area near the bottom of the local "normal" map. Borders on a "hell" type sub-map. Some of the best mining is here. Possibility of finding ancient abandoned mines, which are considered partially ruins.
OtherverseTheoretical place through which the users of a teleporter travel instantaneously. (is it possible to actually get and stay there?) When using a teleporter, there is a small chance something form the other-verse will come back with you.
A final bit of analysis. I think the worst place overall is the moors. Hard enemies, bad place for building, not amazing resources, not an "awesome" place. It's on the surface and conceivable that you'd have to travel through them in transit. The next worst is probably the desert for the same reasons.
The worst mob over all is the sand-worm. It's fast, almost impossible to kill and one attack means your life, probably. It can also detect you in all directions, and it can't be seen from the surface. It's a *******, plain and simple. Lucky it's ultra-rare. Its close sompetitors re the Mysterious Being and the Balrog. The Balrog is only in second because you have to travel to the bottom of the map to even have a chance of encountering it. The Mysterious Being can't be actually killed by the player (yet), but it does dissolve in sunlight, so... anyway.
The best place overall would probably an island. Free of hostile mobs once you're on it, and having a giant ocean full of sharks as a barrier to destructive n00bs, it's an ideal place for a dwelling. The only downside is a lack of advanced resources, which could be assugaed if the island has a mountain on it. The next best is the plains, due to a lack of night-spawning mobs, good array of resources, and easy building ground. The only bad part is the mole-men, who could be annoying when you leave a server, so it's not really a good place for a permanent dwelling.
Finally, the best mob is obviously the forest spirit. I mean, it's practically a shield of immunity. I'm still wondering what happens when the Forest spirit and Mysterious being meet. Giant energy explosion, and both are destroyed?
I don't know. The next candidate for best mob is the Wyvern, because, hey, if you do manage to domesticate and saddle it, it's a major effing advantage. And you're then awesome, because you're riding a Wyvern. Badassery at its finest. That is all.
Continue with all the feedback.
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The usual, that's fine.
Oh dear God, giant ants. I'm going to have nightmares about that one.
If only I could domesticate Wolves, that would be wonderful. I could teach them to dance and we'd do synchronized ballet recitals for the rest of the monsters.
I prefer a Rhinoceros over an Armadillo, it'd make more sense. Also, dear God giant Grubs.
I really, really like the idea of giant scorpions, but it depends on the size. I like 'em extra-large (don't quote me out of context with that).
Wolves and Bears and Zombies, oh my.
AW YEAH ROCK GOLEMS. Rams make sense, too.
Yes, I love Lava Monsters. As for Fire Sprites, elaborate on that a little more.
This would probably my favorite if you replace Giant Squid with Kraken.
And what, that's it? Can I attack other Albatrosses on my Albatross (if you say yes, this suggestion redeems itself).
Mud Monster should be able to harden over time and become (you guessed it!) a Rock Golem.
If that's the only, rare thing on that kind of map, this better be one hell of a giant grub you're talking about here. Like, Death Worm huge.
Woah, woah, woah. You previously suggested other flying things in this thread, why did you only put in Eagles and Spiders?
Read my previous line about Mud Monster guy turning into Rock Golem via hardening. Oh wait, you just read it here.
AW YEAH. And then they can all combine and form a Demon Obsidian Golem for extra awesomeness attached.
This is, by far, my most favorite suggestion ever. I seriously, now, want to giant fight flying jellyfish in the sky.
That's all I got for these suggestions.
Okay, I agree with that. Giant Grubs FTW! (That FTW can be either!)
XD Too late.
Fire Sprites: Floating fireballs that have an attack that lights the player on fire. They travel in groups.
Done.
Yes. Epic in-air albatross battle!
I quite agree, though my original idea was that the mud monster was something biological. This is cool too.
Yes, they'd be pretty damn big. Death-worm style. Running into one unarmoured, mining in your tunnels, WILL kill you.
Okay, albatross can be included too. I'm not sure Aeorozoans belong here, though...
If you can think of other flying enemies, feel free.
Sounds good, I guess.
XD YES. Me too, me too.
I agree. However, most of this list will actually appear during the day, but only very rarely. The undead or arcane ones only appear at night. Actual animals don't catch on fire in sunlight.
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Simply Epic.
Although, instead of an armadillo, maybe some sort of giant rhino? He could have plate armor on the side, just a thought though.
Primarily, they will be a huge pest, and getting near them, they'll shred you with their maw, grab you and pile drive you, or just ram into you.
They are found usually alone, and are unforgiving, if they are found in a small group, invest in charisma ( to make a group ) , ranged weapons, and bucklers ( small enough to wear while holding a bow ) , or a shield for crossbows ( crossbows are not so encumbering ) .
Anyways hand slaps from all angles on this one, for now, but this image will have to do.
Giant Rhino sounds great.
Jet Nautili? EPIC
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It should be noted that these things are bigger than humans in the game.
I really like all of the creatures here. In the final game, I would like to see a really huge and diverse MC beastiary, and I'm all for more mythical creatures. The way I see it, more difficulty = more epicness and more epicness = greater game and bigger, stronger creatures = more difficulty so that bigger, stronger creatures = greater game.
I was disappointed to learn that there would be no dragons.
Not exactly. More like a giant floating Portuguese Man 'o War
But it can move its tentacles to attack you.
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You know how the ocean gets dark? Have giant dragonfish down there.
Imagine seeing this coming out of the darkness toward you
and suddenly
(yes those are real pictures. :]
Can we go stronger than dragons? like fallen angels or something? Actually, krakens are tougher than dragons!
facepalm of the month- dra6o0n
domesticate giant dragonfish...
:biggrin.gif:
...
Also OH GOD YES FLYING JELLYFISH.
Bonus points if they are bio luminescent!
facepalm of the month- dra6o0n
For underwater monsters, I like this idea, especially if they stay near the shore, to give players a reason to avoid falling into deep water. Say you swim out and sink down 5 blocks under the surface, little fish start biting your ankles. I keep half-expecting this when I swim anyway, even in infdev, where I KNOW there are no mobs. It's just an instinctual fear, perhaps, and those are fun to play with.
Exactly!
I always get an irrational fear when swimming through deep water. I want to justify that fear with giant sharks. It'll also be an incentive to build a boat instead of just swimming.
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For major editing of the topic and merge with another thread that I have removed.
@DelMonte: Armadillos won out, BTW.
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I love all these ideas!
I wanna wrestle shark
facepalm of the month- dra6o0n
I do thank you, good sir.
Good luck with that. Sharks would probably be near impossible to kill with normal means, just because of the fact that it's their turf, water. You move slowly, whereas they attack with a fast lunge. Probably the only feasible way of killing them will be with some sort of harpoon gun.
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