Not that the rain isn't already a downpour, but it'd be cool if that a rainstorm had a small chance of being a downpour/monsoon where it rains harder/louder and water bodies are raised by 1-5 blocks for the duration, and, like, a minecraft day afterwards.
When I first heard about the rain being added in Minecraft, I was excited because I thought it would do just that, raise water levels once in a while, or at least some sort of flash flood type thing. now I just get annoyed when it rains...
This would add an interesting factor into the game. You would now have to be careful where you build because if a flash flood hits it could wreck your farms or other breakable items.
You would need to set some parameters though I would say. Like an ocean probably should only be allowed to rise 1 or 2 blocks while a small body of water can rise the 5 you mentioned. I'm not sure if it is possible to differentiate between the two bodies of water in a scenario like this.
I'm not really sure what to say. It's already annoying enough when rain comes down, and if there is a monsoon with it raining much harder and louder, I'd probably just ragequit from the annoyance.
I will say that I do like the idea of the water rising up, but how will it be able to come down to normal level?
I will say that I do like the idea of the water rising up, but how will it be able to come down to normal level?
The same way it does IRL (not 100% true, don't knock me on technicality and get into the details of rivers, streams, runoffs, watersheds, etc). Generally, in a localized environment rainstorms do increase the waterlevels, but they fall off because they are not sustainable in that environment (runoff, evaporation, etc). That's why I suggested the ~1 minecraft day to emulate the local environment doing it' thing to return itself to a state of balance.
I'm not sure if it is possible to differentiate between the two bodies of water in a scenario like this.
I think it would be easy. Just limit the increase to be between 1-2 blocks in the ocean biome, and larger elsewhere. If they wanted to get more technical, there are surely some fast algorithms to recursively check the adjacency of blocks. Doing that with a counter is a quick and dirty way of judging the approximate surface area of a body of water. I'm sure Mojang has a more elegant solution than that, however.
I think it would be easy. Just limit the increase to be between 1-2 blocks in the ocean biome, and larger elsewhere. If they wanted to get more technical, there are surely some fast algorithms to recursively check the adjacency of blocks. Doing that with a counter is a quick and dirty way of judging the approximate surface area of a body of water. I'm sure Mojang has a more elegant solution than that, however.
That sounds reasonable. Im no coding guru and don't really get into the technical stuff so just wanted to throw that part out there.
It's definitely the biggest thing that would make it difficult to implement. I'm pretty sure that dynamically checking stuff like that takes quite a bit of number crunching, and with multiplayer games, less is more.
I support. And it should be able to destroy homes too. And say there's a 1x1x1 hole in the ground, the hole would fill up. And it should runoff into caves, you know, filling up the bottom of caves. That would be beast.
I support. And it should be able to destroy homes too. And say there's a 1x1x1 hole in the ground, the hole would fill up. And it should runoff into caves, you know, filling up the bottom of caves. That would be beast.
I don't think it should be able to destroy a house...that would put serious limitations on where people can build.
You would need to set some parameters though I would say. Like an ocean probably should only be allowed to rise 1 or 2 blocks while a small body of water can rise the 5 you mentioned. I'm not sure if it is possible to differentiate between the two bodies of water in a scenario like this.
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Curse PremiumI will say that I do like the idea of the water rising up, but how will it be able to come down to normal level?
I said this. Two days later, my computer's motherboard melted down and I had to get a new one with Windows 8.
Irony in the first degree.
The same way it does IRL (not 100% true, don't knock me on technicality and get into the details of rivers, streams, runoffs, watersheds, etc). Generally, in a localized environment rainstorms do increase the waterlevels, but they fall off because they are not sustainable in that environment (runoff, evaporation, etc). That's why I suggested the ~1 minecraft day to emulate the local environment doing it' thing to return itself to a state of balance.
I think it would be easy. Just limit the increase to be between 1-2 blocks in the ocean biome, and larger elsewhere. If they wanted to get more technical, there are surely some fast algorithms to recursively check the adjacency of blocks. Doing that with a counter is a quick and dirty way of judging the approximate surface area of a body of water. I'm sure Mojang has a more elegant solution than that, however.
That sounds reasonable. Im no coding guru and don't really get into the technical stuff so just wanted to throw that part out there.
I don't think it should be able to destroy a house...that would put serious limitations on where people can build.
Agreed. It shouldn't have any different effect than other water (knock out torches, redstone, etc) but no block destruction