With Jeb already improving Adventure mode, I have some more ideas to improve it further.
1. Custom Death Messages
Because of the SSP/SMP merge, you get death messages in SSP. I think it would be a nice option to give map makers if they wanted to add custom death messages.
How it would work:
A map maker would simple place a txt file in the map folder titled customdeath. (If the map folder doesn't have this, then the game will switch to the default death messages) In the customdeath.txt, the map maker can change and modify each and every death message to his or her liking.
2. Custom Languages
Support for custom languages.
How it would work:
The map maker would just need to put a txt file in the map folder and title it customlanguage. (If the map maker wants to have multiple custom languages, they could add another txt file and title in customlanguage# (the # represents any number from 2-15)
3. Choosing the blocks endermen can pick up
The map maker could choose which blocks they want to allow endermen to pick up.
How it would work:
The map maker would have to create a txt file in the map folder and title it endermanpickup. The ids for almost every block would be in there with a true or false after it. (the map maker would have to type the ids into the txt file. Any ids not added would be set to the default enderman block pickup) Marking an id true would allow endermen to pick up that particular block in that map when the player is in adventure mode. Example:
23 : false
That example shows that the id for the dispenser is set to false for endermen to pick it up. If the map maker switches the false to true, endermen would be able to pick up dispensers.
4. Hunger on/off
Some maps require you to not lose hunger, but want monsters. Peaceful doesn't work with both, and placing food can sometimes be strange in certain maps.
How it would work:
The map maker would create a txt file in the map folder and title it hungersettings. The map maker would be able to toggle hunger on or off, as well as toggle automatic health regeneration. Example:
hunger : true
autohealthregen : true
Setting hunger to false would disable hunger in adventure mode, and disabling auto health regen would disable automatic health regeneration even if hunger is enabled.
5. Villager trading on/off
The map maker would be able to choose if they want to disable villager trading.
How it would work:
The map maker would create a txt file in the map folder and title it villagertrade. They would be able to toggle villager trading on or off. Example:
villagertrading : true
Setting villager trading to false would disable all villager trading.
Those are my ideas for now. Tell me if you like them or not. Constructive criticism is welcome!
should be a bunch of options for the game added to creative mode for adventure maps, should be fairly easy to do since they simply need to add a few lines of code for each that checks options rather than default settings when in adventure mode
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1. Custom Death Messages
Because of the SSP/SMP merge, you get death messages in SSP. I think it would be a nice option to give map makers if they wanted to add custom death messages.
How it would work:
A map maker would simple place a txt file in the map folder titled customdeath. (If the map folder doesn't have this, then the game will switch to the default death messages) In the customdeath.txt, the map maker can change and modify each and every death message to his or her liking.
2. Custom Languages
Support for custom languages.
How it would work:
The map maker would just need to put a txt file in the map folder and title it customlanguage. (If the map maker wants to have multiple custom languages, they could add another txt file and title in customlanguage# (the # represents any number from 2-15)
3. Choosing the blocks endermen can pick up
The map maker could choose which blocks they want to allow endermen to pick up.
How it would work:
The map maker would have to create a txt file in the map folder and title it endermanpickup. The ids for almost every block would be in there with a true or false after it. (the map maker would have to type the ids into the txt file. Any ids not added would be set to the default enderman block pickup) Marking an id true would allow endermen to pick up that particular block in that map when the player is in adventure mode. Example:
23 : false
That example shows that the id for the dispenser is set to false for endermen to pick it up. If the map maker switches the false to true, endermen would be able to pick up dispensers.
4. Hunger on/off
Some maps require you to not lose hunger, but want monsters. Peaceful doesn't work with both, and placing food can sometimes be strange in certain maps.
How it would work:
The map maker would create a txt file in the map folder and title it hungersettings. The map maker would be able to toggle hunger on or off, as well as toggle automatic health regeneration. Example:
hunger : true
autohealthregen : true
Setting hunger to false would disable hunger in adventure mode, and disabling auto health regen would disable automatic health regeneration even if hunger is enabled.
5. Villager trading on/off
The map maker would be able to choose if they want to disable villager trading.
How it would work:
The map maker would create a txt file in the map folder and title it villagertrade. They would be able to toggle villager trading on or off. Example:
villagertrading : true
Setting villager trading to false would disable all villager trading.
Those are my ideas for now. Tell me if you like them or not. Constructive criticism is welcome!
I am ninja'd far too often.
should be a bunch of options for the game added to creative mode for adventure maps, should be fairly easy to do since they simply need to add a few lines of code for each that checks options rather than default settings when in adventure mode