Hey,
I know others have thought of this before, but I think the Statistics screen in Minecraft could use a change that is good for everyone. Currently, statistics pertain to all minecraft saves, so if in World1 you have mined 1,200 stone blocks and in World2 you have mined 500 stone blocks, the statistics page will add the two together, displaying that you have mined 1,700 stone blocks. This can be confusing if you, for example, have a survival world and a couple creative testing worlds that you don't care about the statistics on.
I think solving the problem of not knowing the statistics for a single saved game would be pretty simple. The game could be made to track the statistics for each saved game individually and then have different buttons the player could press to display either the statistics for a single world or the Total statistics which is all the the statistics of the worlds added together. Obviously this change wouldn't take anything away from the game since the total numbers of things you have done would still be there, but if you wanted to see the statistics for only one of your games, you could do that too. Thanks for reading and please post if you want to see this added so this idea can get some more attention.
(Here is an idea of what the Statistics screen could look like. Obviously the button appearance and placement is a little terrible, LOL.) Post if you support this idea!
While not difficult in theory, there a few problem with doing this for online and multiplay. Notch had originally planned doing account level stats using the existing stat tracking, but never got around to the server storage and syncing... of course multiplayer wasn't a big deal back then either.
So the question is how to break down those stats without requiring stacks of duplicate stats files, handling new worlds that reuse old names, and remain seamless between single player and multiplayer. player.dat tracking would be the best way to do a non-global breakdown, but poses a problem with multiplayer if the server goes offline or shutdown.
Using local tracking and synchronizing the per world break downs would complicate server side storage, so thats not entirely feasible either (even battlelog dumps match info after a while).... that is unless they would simply be excluded and keep global stats as totals only. Theres also an issue of validity of the stats that still hasn't been addressed in notch's original plan.
While...
...plan [trying to save space on the thread]
That's a lot of speculation, but I think they're probably capable of getting around those problems. I think it's still a worthy suggestion, even if there are some potential difficulties. Even if they can't break up the statistics into multiplayer AND singleplayer worlds, at least having your total statistics and single player world statistics separated would be nice enough alone.
---Also, everyone, remember to say whether you want this idea implemented so I can start a "supporter" thing at the top. Even if you think it would be difficult for them to do this for some reason, say whether you want it or not (not sure why you wouldn't, since it's an entirely optional sort of update).
I know others have thought of this before, but I think the Statistics screen in Minecraft could use a change that is good for everyone. Currently, statistics pertain to all minecraft saves, so if in World1 you have mined 1,200 stone blocks and in World2 you have mined 500 stone blocks, the statistics page will add the two together, displaying that you have mined 1,700 stone blocks. This can be confusing if you, for example, have a survival world and a couple creative testing worlds that you don't care about the statistics on.
I think solving the problem of not knowing the statistics for a single saved game would be pretty simple. The game could be made to track the statistics for each saved game individually and then have different buttons the player could press to display either the statistics for a single world or the Total statistics which is all the the statistics of the worlds added together. Obviously this change wouldn't take anything away from the game since the total numbers of things you have done would still be there, but if you wanted to see the statistics for only one of your games, you could do that too. Thanks for reading and please post if you want to see this added so this idea can get some more attention.
(Here is an idea of what the Statistics screen could look like. Obviously the button appearance and placement is a little terrible, LOL.)
So the question is how to break down those stats without requiring stacks of duplicate stats files, handling new worlds that reuse old names, and remain seamless between single player and multiplayer. player.dat tracking would be the best way to do a non-global breakdown, but poses a problem with multiplayer if the server goes offline or shutdown.
Using local tracking and synchronizing the per world break downs would complicate server side storage, so thats not entirely feasible either (even battlelog dumps match info after a while).... that is unless they would simply be excluded and keep global stats as totals only. Theres also an issue of validity of the stats that still hasn't been addressed in notch's original plan.
That's a lot of speculation, but I think they're probably capable of getting around those problems. I think it's still a worthy suggestion, even if there are some potential difficulties. Even if they can't break up the statistics into multiplayer AND singleplayer worlds, at least having your total statistics and single player world statistics separated would be nice enough alone.
---Also, everyone, remember to say whether you want this idea implemented so I can start a "supporter" thing at the top. Even if you think it would be difficult for them to do this for some reason, say whether you want it or not (not sure why you wouldn't, since it's an entirely optional sort of update).