So, i've noticed the current ice on the game is somewhat of a rare resource, even harder to obtain than diamonds, even though it is not even that much useful. So i had a few ideas that aim to make ice better overall:
>Proper ice sounds: Sound for sliding (walking) on it, and different sound while cracking it.
>Breaking ice drops 3-5 Ice shards together with a 100% chance of a water spring.
>Crafting 8 of these ice shards with a bucket produces a bucket of ice, that can be emptied for a block of ice or used on a mob, spawning 3-5 ice shards and producing moderate damage (8 HP?) with an ice breaking sound.
>Placing ice as fuel and a water bucket as consumable, a furnace will turn the water bucket into an ice bucket. Since filled buckets aren't stackable so far, the player would need to quickly swap buckets as they are frozen. The furnace would be powered for as long as coal does, and display a different fuel gauge than a flame. Freezer blocks?
>Laying down a full water cauldron in a cold biome makes the water freeze inside it. Right clicking a frozen cauldron empties it, spawning an ice block drop. This process would take as long as normal water freezing does.
>Ice shards despawn quicker as a drop, and float on water.
>Flowing lava, on contact with ice, produces smooth stone on its own block while melting the ice.
>Being able to place ice on the Nether again. No, no and NO.
>Ice increasing the max running speed as opposed to slowing it down. It already does that, sorry.
>Not being able to jump out of ice intersecting your feet. You'll have to break free.
>Ice not letting you jump out of the water. Ice would not enable surface jumps when pushing against it. Voted against by community.
>Grip enchantment for boots, doesn't slide on ice and doesn't slow down on soul sand.
So, what do you think? Comment on these, or add your own ideas! I'll change this post accordingly.
>Proper ice sounds: Sound for sliding on it, and sound for breaking it. Ice doesn't really make glass sounds.
It does make glass sounds.
>Breaking ice drops 3-5 Ice shards together with a 100% chance of a water spring. I don't see why covered ice wouldn't leave water when broken.
Couldn't this be done with a bucket of water?
>Crafting 8 of these ice shards with a bucket produces a bucket of ice, that can be emptied for a block of ice or used on a mob, spawning 3-5 ice shards and producing moderate damage with an ice breaking sound.
Alright, the shards here make more sense, but having to put them in a bucket is completely pointless. Just have the shards themselves make an ice block. Even then, we can still get Ice from the Silk Touch enchantment.
>Placing ice as fuel and a water bucket as consumable, a furnace will turn the water bucket into an ice bucket. Since filled buckets aren't stackable so far, the player would need to quickly swap buckets as they are frozen. The furnace would be powered for as long as coal does, and display a different fuel gauge than a flame.
Wh... How in the hell is ice gonna act as fuel? Furnaces can't do this. Freezers do.
>Ice shards despawn quicker as a drop, and float on water.
Ice is slippery, it would heighten the friction of something trying to run on ice, thus slowing it down as its feet can't "grip" the ice so easily. So this change makes no sense.
>Not being able to jump out of ice at feet. You'll have to break free.
That's annoying. No.
>Ice not letting you jump out of the water. You can hardly do that in real life.
Gameplay > Realism.
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Real ice doesn't make glass sounds... It makes a cracky noise. Can't really describe in english.
Couldn't this be done with a bucket of water?
How? I thought about ice blocks dropping shards when broken.
Alright, the shards here make more sense, but having to put them in a bucket is completely pointless. Just have the shards themselves make an ice block. Even then, we can still get Ice from the Silk Touch enchantment.
I know about Silk Touch, but it is so rare that it makes ice unavailable until very further in the game. But good point about the crafting, everything else follows this pattern anyway.
Wh... How in the hell is ice gonna act as fuel? Furnaces can't do this. Freezers do.
Originally i was going to suggest Freezers, but adding a whole new utility block for just one thing seemed unlikely. So i didn't.
This would be used to turn oceans of lava into Obsidian/Stone pathways, making Nether travel too easy. I thought Mojang was gonna give us Minecarts as lava boats.
Good point. But with water flowing in the Nether the same way lava does in the overworld, it won't be that easy.
Ice is slippery, it would heighten the friction of something trying to run on ice, thus slowing it down as its feet can't "grip" the ice so easily. So this change makes no sense.
I like most of it, but I'm not wild about the jumping restrictions. In real life, you can kick and stomp to free your feet, and you can pull yourself out of a hole in frozen water with your hands. Since you can't do that in Minecraft, you jump instead.
>Crafting 8 of these ice shards with a bucket produces a bucket of ice, that can be emptied for a block of ice or used on a mob, spawning 3-5 ice shards and producing moderate damage with an ice breaking sound.
This seems somewhat overpowered. Could you describe what "moderate" damage is, or if each ice shard does individual "moderate" damage? This could potentially be good with more thought.
>Placing ice as fuel and a water bucket as consumable, a furnace will turn the water bucket into an ice bucket. Since filled buckets aren't stackable so far, the player would need to quickly swap buckets as they are frozen. The furnace would be powered for as long as coal does, and display a different fuel gauge than a flame.
So basically, ice is combusted, and the heat turns water into ice? Makes no sense; that's not what a furnace does.
>Laying down a full water cauldron in a cold biome makes the water freeze inside it. Right clicking a frozen cauldron empties it, spawning an ice block drop.
This seems rather overpowered. At least collecting ice shards from normal ice makes you go into the water to collect the shards.
>Being able to place ice on the Nether again. Water, on the Nether, would slowly flow 4 blocks like how lava does on the overworld, and be unable to 'reproduce' into new water sources. Additonally, water flowing into lava on the Nether would create cobblestone where the water is.
Way too overpowered. This basically removes the main threat of the Nether. If your going to make ice easier to get, don't give it an overpowered use. Either this or the ice shards have to go.
>Ice increasing the max running speed as opposed to slowing it down.
Guess what? Ice already increases the max running speed! It's just slow in the beginning; as you walk more, you get faster. I know because of experience in parkour maps.
Most of this seems fair enough, so I'll just reply to what I do have problems with.
This seems somewhat overpowered. Could you describe what "moderate" damage is, or if each ice shard does individual "moderate" damage? This could potentially be good with more thought.
Well, having a real bucket of ice thrown at you can kill you. So it would do the same damage as a diamond sword. And if you think about it, it isn't overpowered because it does not stack, you'd have to constantly switch your inventory to effectively fight with ice buckets. Besides the fact it wastes ice shards.
So basically, ice is combusted, and the heat turns water into ice? Makes no sense; that's not what a furnace does.
Originally i was going to suggest Freezers, but adding a whole new utility block for just one thing seemed unlikely. So i didn't.
So shall i add Freezers to the OP?
This seems rather overpowered. At least collecting ice shards from normal ice makes you go into the water to collect the shards.
It would give an actual use to cauldrons. They aren't any better than water sources in the only thing they are used for, which is filling bottles.
Way too overpowered. This basically removes the main threat of the Nether. If your going to make ice easier to get, don't give it an overpowered use. Either this or the ice shards have to go.
Yeah, i'll just take that away. Water in the Nether pretty much defeats it, and no matter what we try there isn't a way to make it work. So i'll take it.
Guess what? Ice already increases the max running speed! It's just slow in the beginning; as you walk more, you get faster. I know because of experience in parkour maps.
Oh, cool! Didn't know that.
Do you know that this would break parkour maps? I strongly disapprove of this detail.
I mean that you couldn't jump out of ice blocks that are intersecting with your feet, as in, water froze while you were walking inside it. This would be useful for mob processing contraptions using pistons to push ice into mob's feet for example.
I'm not really sure what you're trying to say.
Ice not enabling the surface jump you can do when you're pushing against a block. So pushing against an ice block to jump out of water wouldn't work, you'd have to push against something else.
Real ice doesn't make glass sounds... It makes a cracky noise. Can't really describe in english.
Well I guess we don't have "real ice" in canada, because it sounds like glass when it breaks.
Of cours it sounds crackly when you break it in a ice cube tray, but that sounds completely different. I'm talking about breaking giant icicles, shattering large sheets of ice that are an inch thick, etcetera. They sound EXACTLY like glass, to the point where I've actually double-checked to make sure that what I broke was not glass (if I wasn't sure of the origin).
Ice not enabling the surface jump you can do when you're pushing against a block. So pushing against an ice block to jump out of water wouldn't work, you'd have to push against something else.
Why wouldn't it work? You can climb out of water onto metre-thick ice without too much difficulty, save of course the fact that since there is ice there the water is probably cold as ****. Contrary to what seems to make sense, it's not "slippery" to climb back up, because your hands and clothes will be soaked, so the moment they touch ice the water will usually freeze and give you some grip.
Well I guess we don't have "real ice" in canada, because it sounds like glass when it breaks.
Of cours it sounds crackly when you break it in a ice cube tray, but that sounds completely different. I'm talking about breaking giant icicles, shattering large sheets of ice that are an inch thick, etcetera. They sound EXACTLY like glass, to the point where I've actually double-checked to make sure that what I broke was not glass (if I wasn't sure of the origin).
Oh, okay, i can't really complain. We have no natural ice in Brazil.
Why wouldn't it work? You can climb out of water onto metre-thick ice without too much difficulty, save of course the fact that since there is ice there the water is probably cold as ****. Contrary to what seems to make sense, it's not "slippery" to climb back up, because your hands and clothes will be soaked, so the moment they touch ice the water will usually freeze and give you some grip.
That's 2x1 for climbing out of water. Updating OP.
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>Proper ice sounds: Sound for sliding (walking) on it, and different sound while cracking it.
>Breaking ice drops 3-5 Ice shards together with a 100% chance of a water spring.
>Crafting 8 of these ice shards with a bucket produces a bucket of ice, that can be emptied for a block of ice or used on a mob, spawning 3-5 ice shards and producing moderate damage (8 HP?) with an ice breaking sound.
>
Placing ice as fuel and a water bucket as consumable, a furnace will turn the water bucket into an ice bucket. Since filled buckets aren't stackable so far, the player would need to quickly swap buckets as they are frozen. The furnace would be powered for as long as coal does, and display a different fuel gauge than a flame.Freezer blocks?>Laying down a full water cauldron in a cold biome makes the water freeze inside it. Right clicking a frozen cauldron empties it, spawning an ice block drop. This process would take as long as normal water freezing does.
>Ice shards despawn quicker as a drop, and float on water.
>Flowing lava, on contact with ice, produces smooth stone on its own block while melting the ice.
>
Being able to place ice on the Nether again.No, no and NO.>
Ice increasing the max running speed as opposed to slowing it down.It already does that, sorry.>Not being able to jump out of ice intersecting your feet. You'll have to break free.
>
Ice not letting you jump out of the water. Ice would not enable surface jumps when pushing against it.Voted against by community.>Grip enchantment for boots, doesn't slide on ice and doesn't slow down on soul sand.
So, what do you think? Comment on these, or add your own ideas! I'll change this post accordingly.
It does make glass sounds.
Couldn't this be done with a bucket of water?
Alright, the shards here make more sense, but having to put them in a bucket is completely pointless. Just have the shards themselves make an ice block. Even then, we can still get Ice from the Silk Touch enchantment.
Wh... How in the hell is ice gonna act as fuel? Furnaces can't do this. Freezers do.
Fair enough.
Ice is slippery, it would heighten the friction of something trying to run on ice, thus slowing it down as its feet can't "grip" the ice so easily. So this change makes no sense.
That's annoying. No.
Gameplay > Realism.
Real ice doesn't make glass sounds... It makes a cracky noise. Can't really describe in english.
How? I thought about ice blocks dropping shards when broken.
I know about Silk Touch, but it is so rare that it makes ice unavailable until very further in the game. But good point about the crafting, everything else follows this pattern anyway.
Originally i was going to suggest Freezers, but adding a whole new utility block for just one thing seemed unlikely. So i didn't.
Good point. But with water flowing in the Nether the same way lava does in the overworld, it won't be that easy.
Maybe just with Grip-enchanted Boots?
This seems somewhat overpowered. Could you describe what "moderate" damage is, or if each ice shard does individual "moderate" damage? This could potentially be good with more thought.
So basically, ice is combusted, and the heat turns water into ice? Makes no sense; that's not what a furnace does.
This seems rather overpowered. At least collecting ice shards from normal ice makes you go into the water to collect the shards.
Way too overpowered. This basically removes the main threat of the Nether. If your going to make ice easier to get, don't give it an overpowered use. Either this or the ice shards have to go.
Guess what? Ice already increases the max running speed! It's just slow in the beginning; as you walk more, you get faster. I know because of experience in parkour maps.
Do you know that this would break parkour maps? I strongly disapprove of this detail.
I'm not really sure what you're trying to say.
Well, having a real bucket of ice thrown at you can kill you. So it would do the same damage as a diamond sword. And if you think about it, it isn't overpowered because it does not stack, you'd have to constantly switch your inventory to effectively fight with ice buckets. Besides the fact it wastes ice shards.
So shall i add Freezers to the OP?
It would give an actual use to cauldrons. They aren't any better than water sources in the only thing they are used for, which is filling bottles.
Yeah, i'll just take that away. Water in the Nether pretty much defeats it, and no matter what we try there isn't a way to make it work. So i'll take it.
Oh, cool! Didn't know that.
I mean that you couldn't jump out of ice blocks that are intersecting with your feet, as in, water froze while you were walking inside it. This would be useful for mob processing contraptions using pistons to push ice into mob's feet for example.
Ice not enabling the surface jump you can do when you're pushing against a block. So pushing against an ice block to jump out of water wouldn't work, you'd have to push against something else.
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Curse PremiumWell I guess we don't have "real ice" in canada, because it sounds like glass when it breaks.
Of cours it sounds crackly when you break it in a ice cube tray, but that sounds completely different. I'm talking about breaking giant icicles, shattering large sheets of ice that are an inch thick, etcetera. They sound EXACTLY like glass, to the point where I've actually double-checked to make sure that what I broke was not glass (if I wasn't sure of the origin).
Why wouldn't it work? You can climb out of water onto metre-thick ice without too much difficulty, save of course the fact that since there is ice there the water is probably cold as ****. Contrary to what seems to make sense, it's not "slippery" to climb back up, because your hands and clothes will be soaked, so the moment they touch ice the water will usually freeze and give you some grip.
That's 2x1 for climbing out of water. Updating OP.