Pfffft, hahahahaha.
To easy, when your health doesn't regen after you get hurt and the only thing you had to get your health back up were non stacking porkchops.
Which is easy.
ive always put food and a weapon on my toolbar whenever i went out of the house.
it wasnt that hard.
At least it's a direct consequence of the player's actions. You can avoid getting damaged, but you can't really avoid walking.
As I see it, hunger averages out the effects of damage. It adds an element of consistency to the game. Let's take three consecutive Minecraft days as an example. Player A is in Beta 1.7.3. Player B is in 1.2.5.
Day 1: Player A avoids taking any damage at all. Player B does the same. Player A eats no food. Player B eats a piece of beef.
Day 2: Player A gets shot up by a bunch of skeletons, then later falls off a cliff. Player B does the same. Player A eats several pieces of bread and a piece of beef. Player B eats two pieces of beef.
Day 3: Player A explores a cavern and gets poked by zombies, falls off more cliffs, gets shot, and gets exploded. Player B does the same. Player A eats many pieces of bread. Player B eats half a dozen.
Since food can be stacked with the hunger system, eating food is less of an inconvenience. It's more of a predictable thing, so the player can actually plan ahead and figure out how much food he's going to be using over a period of time.
Everyone who doesn't want toggleable hunger's logic: "Oh my goood, somewhere in this world, someone is playing Minecraft, WITHOUT HUNGER ENABLED. THOSE HEATHENS. HOW WILL I EVER LIVE WITH MYSELF. This doesn't effect my experience at all... but.... they're playing without hunger on! It's just so wrong!"
But seriously guys, it's toggleable that means you don't have to toggle hunger off, if you want to be "daring" or "pro" (which you won't, by the way), some people want to play Minecraft their own way, some people don't have to worry about hunger.
And so what if no hunger isn't hard? Again, it in no way effects your gameplay.
So why not add it to the goddamn game then?
Everyone who doesn't want toggleable hunger's logic: "Oh my goood, somewhere in this world, someone is playing Minecraft, WITHOUT HUNGER ENABLED. THOSE HEATHENS. HOW WILL I EVER LIVE WITH MYSELF. This doesn't effect my experience at all... but.... they're playing without hunger on! It's just so wrong!"
But seriously guys, it's toggleable that means you don't have to toggle hunger off, if you want to be "daring" or "pro" (which you won't, by the way), some people want to play Minecraft their own way, some people don't have to worry about hunger.
And so what if no hunger isn't hard? Again, it in no way effects your gameplay.
So why not add it to the goddamn game then?
Because they can already do this quite easily. I know, I know, "there's already a mod for that" is a taboo, but this is a change to core gameplay that would require numerous modifications to the game depending on what option is selected.
I want to be able to turn off skeletons spawning during thunderstorms. Why can't I do this without a mod? C'mon guys, add it to the game now.
Great idea, it would be nice to play on normal, hard, or expert mode and not have to worry about dying from starvation, and it is possible on peaceful mode, but the hostile mobs do not spawn which takes the fun out of the adventure. Excellent Suggestion!
Because they can already do this quite easily. I know, I know, "there's already a mod for that" is a taboo, but this is a change to core gameplay that would require numerous modifications to the game depending on what option is selected.
I want to be able to turn off skeletons spawning during thunderstorms. Why can't I do this without a mod? C'mon guys, add it to the game now.
What about servers? All servers who want no hunger would have to have mod-installing complications just fo that little change? It should totally be in vanilla.
What about servers? All servers who want no hunger would have to have mod-installing complications just fo that little change? It should totally be in vanilla.
You don't need to install a client mod to disable hunger. I've played on a hardcore world that had the old-style food system before. It's rather simple to install a server mod.
Why not have an option for everything? Why do you have the right to get an option for somethng when. Dont? If you get your will through (which i doubt) then another group of people would want an option for somthng else. And another group, and another group.
Fine, go ahead and have an option for everything. Doesn't bother me. Just add them to the game in order of the number of people actually wanting the option.
Since food can be stacked with the hunger system, eating food is less of an inconvenience. It's more of a predictable thing, so the player can actually plan ahead and figure out how much food he's going to be using over a period of time.
Player A has to actually be more careful about taking damage because of the lack of auto-heal, which is what I liked about the old system.
Jam porkchop into mouth. Bam, four hearts healed instantly.
The old system is easier in combat but more cumbersome for storage. The new one is harder in combat and less annoying for travel.
You can build a really quick dirt barrier to regenerate your health with hunger. You can only carry so much pre-hunger food with you, despite the instant heal.
They could just change the food to slow heal and stack, which gets rid of the annoying hunger maintenance. That I would be fine with.
I've been meaning to post my own suggestion for a no-hunger system that doesn't change a lot but haven't gotten around to it. Something like making the hunger bar invisible and using it instead as a buffer to hold slow healing. The saturation values of foods could be used for an instant health boost upon eating or a temporary acceleration of how quick the buffer gets converted to heath. Sprint is controlled by the air bar.
Even heroes have to eat yknow.
Which is easy.
ive always put food and a weapon on my toolbar whenever i went out of the house.
it wasnt that hard.
That means that the chest has less of a consequence on game. Ergo, less of a can opener for that can of worms.
As I see it, hunger averages out the effects of damage. It adds an element of consistency to the game. Let's take three consecutive Minecraft days as an example. Player A is in Beta 1.7.3. Player B is in 1.2.5.
Day 1: Player A avoids taking any damage at all. Player B does the same. Player A eats no food. Player B eats a piece of beef.
Day 2: Player A gets shot up by a bunch of skeletons, then later falls off a cliff. Player B does the same. Player A eats several pieces of bread and a piece of beef. Player B eats two pieces of beef.
Day 3: Player A explores a cavern and gets poked by zombies, falls off more cliffs, gets shot, and gets exploded. Player B does the same. Player A eats many pieces of bread. Player B eats half a dozen.
Since food can be stacked with the hunger system, eating food is less of an inconvenience. It's more of a predictable thing, so the player can actually plan ahead and figure out how much food he's going to be using over a period of time.
But seriously guys, it's toggleable that means you don't have to toggle hunger off, if you want to be "daring" or "pro" (which you won't, by the way), some people want to play Minecraft their own way, some people don't have to worry about hunger.
And so what if no hunger isn't hard? Again, it in no way effects your gameplay.
So why not add it to the goddamn game then?
Because they can already do this quite easily. I know, I know, "there's already a mod for that" is a taboo, but this is a change to core gameplay that would require numerous modifications to the game depending on what option is selected.
I want to be able to turn off skeletons spawning during thunderstorms. Why can't I do this without a mod? C'mon guys, add it to the game now.
What about servers? All servers who want no hunger would have to have mod-installing complications just fo that little change? It should totally be in vanilla.
I would love it if you checked out my "about me" page on my profile and looked at my threads
I'm always happy to see new posters.
Huh? Why isn't there a reason? I hate when skeletons spawn during thunderstorms. I got killed by one.
Also, suggestions lack the qualities of life needed to be mentally impaired.
You don't need to install a client mod to disable hunger. I've played on a hardcore world that had the old-style food system before. It's rather simple to install a server mod.
I would love it if you checked out my "about me" page on my profile and looked at my threads
I'm always happy to see new posters.
You can move sprinting to the air bar. You can't sprint below a certain amount of air and have to wait for it to recover. Problem solved.
Yet it still takes up the same amount of space on the options screen. Chok was complaining about spending hours configuring options.
Player A has to actually be more careful about taking damage because of the lack of auto-heal, which is what I liked about the old system.
Mostly moved on. May check back a few times a year.
Jam porkchop into mouth. Bam, four hearts healed instantly.
The old system is easier in combat but more cumbersome for storage. The new one is harder in combat and less annoying for travel.
They could just change the food to slow heal and stack, which gets rid of the annoying hunger maintenance. That I would be fine with.
Mostly moved on. May check back a few times a year.
Y'know, that would work pretty well. The only problem is that there's no way to control sprinting.
Mostly moved on. May check back a few times a year.
I've been meaning to post my own suggestion for a no-hunger system that doesn't change a lot but haven't gotten around to it. Something like making the hunger bar invisible and using it instead as a buffer to hold slow healing. The saturation values of foods could be used for an instant health boost upon eating or a temporary acceleration of how quick the buffer gets converted to heath. Sprint is controlled by the air bar.
Mostly moved on. May check back a few times a year.