Here is a huge list of small suggestions i have collected throughout my game experience:
Edit: This is in no way a wishlist. It's a compilation.
>Block enchantments: Being able to apply enchantments to furnaces or dispensers, for increased productivity (fortune furnace ) or fiery projectiles for example.
>Tubes: morphic blocks that can neatly conduce liquids with connecting vase physics. Not any harder to code than redstone, if you think about it. Crafting a tube with a piston creates a pump block, that can force liquids 1 block up a pipe each power pulse and also prevents backwards flow. Tubes could also carry items in them, deploying them to target blocks like dispensers and chests. Alone pumps could vaccuum drops into chests too.
>Obsidian floating up when powered by redstone: This comes from the original concept that obsidian veins would be required for floating masses. If obsidian hits the sky it drops as a resource. Destroying it would be resource-unfriendly since it does not renew.
>Emerald tools: They would be as fast as gold tools, and mine everything, but with stone durability.
>Obsidian tools: Unbreakable, but like stone in speed and ability (mining and damage). Hoes have no sensible difference apart from being unbreakable. Also, since obsidian is glossy, obsidian tools would be a translucid, dilluted pink instead of the deep purple we know.
>Repairing enchanted items using xp on an enchantment table, and by doing so, keeping the enchantments. If both tools have enchantments, the lesser tool's enchantments are passed over to the repaired tool.
>Placing gunpowder down like redstone: This new morphic block would burn very quickly, with a 100% chance of fire conduction, thus carrying fire along its path. Because dealing with the 15-block limit when fusing TNT with redstone is annoying. And fuses are cool.
>Ice overhaul: Ice drops ice shards, that have timed durability. Crafting 8 ice shards with a water bucket produces a bucket of ice. Emptying a bucket of ice produces an ice block. Furnace+bucket of ice = Freezer. The Freezer looks like a furnace with only the top hole, and consumes water buckets to produce more ice blocks. Because the current method for obtaining ice isn't very intuitive. Also, laying down a water-filled cauldron in snowy biomes would cause the water to freeze, dropping an ice block when interacted with. Ice isn't that much useful to justify the difficulty in obtaining it.
>Being able to retrieve the contents of a full cauldron, and being able to put lava in cauldrons as light sources or awesome witchy decoration.
>Leaves cushioning fall damage: They could multiply fall damage by 2/3. also, leaves' masks could be reduced to 9 pixels, such as walking into them doesn't 'stair' and the player seems to be sunken into them, which makes more sense as if the player was stepping on the support branches and not on the actual leafy surface.
>Teleport pods crafted with endstone, eye of ender, obsidian, redstone torches and blaze rod. Those would look like a bidirectional portal frame, with the eye on one of the two ends. This block is directional when placed, much like pistons. Pod pairs also need to be within ~80 blocks, in a straight line (not necessarily unblocked) or they won't work. Powering the block with redstone reverses the eye direction, and stepping on it causes teleportation.
Also, to make it even better, the End Portal could lead to an upside-down, deactivated portal above the obsidian platform in The End. This could be used to explain how the End Portal works, and also hint that The End is above all land.
>Single TNT bananas crafted with 1 gunpowder and paper, can be thrown like eggs, but a bit slower, and make tiny explosions after 3 seconds, explosions that can't damage anything better than wood planks. They'd also bounce off walls. IMAGINE THE PVP POSSIBILITIES
>Storing up to 9 items on a bookshelf. Such bookshelves, when full of signed books, would increase enchantment quality.
>Dragon eggs, when properly hatched with adequate care, spawning a baby dragon that can be tamed with ender pearls, put a saddle on and flown. A nice reward for a player who completed the game and safely retrieved the egg. Also, this dragon hatchling would never grow, and heal upon the crafting of an ender crystal with shards collected from the destroyed ones.
>Copper metal crafted with redstone and iron, can be used to make reddish armor that protects from elemental harm (only fire and lighting for now), and weakens potion effects. Copper tools would have Diamond speed and an average between iron and stone durability since copper is technically softer than iron.
>Spell wands: Blaze rods crafted with a variable magical ingredient. They have 16-64 uses, depending on the spell power, and cast magical attacks like localized lightning and fireballs. We seriously need more magical items in this game.
>Powering a chest with redstone current would make it open the lid, absorbing any items on top. Very easy to implement, extremely useful.
>Vertical double chests. They'd look like wardrobes, and function just like double chests. Mostly just a matter of rotating the current chest graphic.
>Crafting a piston, but instead of using wood, using iron to create a Spring. This spring block would work much like a piston, and would fling entities and also Sand & Gravel for ~12 blocks high. Combining more spring blocks would have no effect. also, if there is a block in front of it that is not sand or gravel, it will not activate.
>Shininess effects: Simple bump-map warping effect for metal objects.
>More realistic sky: Tilted rotation axis; Having the Moon actually work like a Moon (including day Moon! Yay!); Adding a brighter star that is a North reference and also accurately shows the time of night, much like the way the current moon does; Sky (and sun) angle depending on biome, with day-long transitions (so it doesn't look forced) such that Taiga and Snowy Plains can display a skybox that revolves near the top.
>Metal Smelting. Things like liquid metal, placing it in cauldrons (and bukkits), crafting it with different materials to create better alloys. Like the copper i suggested above, and steel made with molten iron and coal dust crafted from coal drops, for example. This could also be simplified by dual-slot furnaces.
You can't post wishlists in the Suggestion forums, this will be locked.
Well, any suggestion thread is actually a wishlist if you think about it. This is just a huge compilation of small ideas, and that's why i thought it needed a new thread; it's a very long list i compiled through many months of mining and crafting, long before i knew of these forums.
If this is indeed incorrect, someone please help me properly vehiculate this information. Dooming a thread isn't very useful.
Edit: I'm fairly new. I've just noticed this thread is illegal. But due to the amount of suggestions, creating one thread for each seems impossible... What do i do with it?
I'm fairly new. I've just noticed this thread is illegal. But due to the amount of suggestions, creating one thread for each seems impossible... What do i do with it?
You want the stickied "Small Suggestions" topic. It's basically one big wishlist for everyone.
You want the stickied "Small Suggestions" topic. It's basically one big wishlist for everyone.
Okay, thanks! I'll do that.
Initially i thought that a thread of its own would help organize the discussion as it is a lot of discussion material... But meh, turns out it's illegal. I'll deal with it.
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Edit: This is in no way a wishlist. It's a compilation.
>Block enchantments: Being able to apply enchantments to furnaces or dispensers, for increased productivity (fortune furnace
>Tubes: morphic blocks that can neatly conduce liquids with connecting vase physics. Not any harder to code than redstone, if you think about it. Crafting a tube with a piston creates a pump block, that can force liquids 1 block up a pipe each power pulse and also prevents backwards flow. Tubes could also carry items in them, deploying them to target blocks like dispensers and chests. Alone pumps could vaccuum drops into chests too.
>Obsidian floating up when powered by redstone: This comes from the original concept that obsidian veins would be required for floating masses. If obsidian hits the sky it drops as a resource. Destroying it would be resource-unfriendly since it does not renew.
>Emerald tools: They would be as fast as gold tools, and mine everything, but with stone durability.
>Obsidian tools: Unbreakable, but like stone in speed and ability (mining and damage). Hoes have no sensible difference apart from being unbreakable. Also, since obsidian is glossy, obsidian tools would be a translucid, dilluted pink instead of the deep purple we know.
>Repairing enchanted items using xp on an enchantment table, and by doing so, keeping the enchantments. If both tools have enchantments, the lesser tool's enchantments are passed over to the repaired tool.
>Placing gunpowder down like redstone: This new morphic block would burn very quickly, with a 100% chance of fire conduction, thus carrying fire along its path. Because dealing with the 15-block limit when fusing TNT with redstone is annoying. And fuses are cool.
>Ice overhaul: Ice drops ice shards, that have timed durability. Crafting 8 ice shards with a water bucket produces a bucket of ice. Emptying a bucket of ice produces an ice block. Furnace+bucket of ice = Freezer. The Freezer looks like a furnace with only the top hole, and consumes water buckets to produce more ice blocks. Because the current method for obtaining ice isn't very intuitive. Also, laying down a water-filled cauldron in snowy biomes would cause the water to freeze, dropping an ice block when interacted with. Ice isn't that much useful to justify the difficulty in obtaining it.
>Being able to retrieve the contents of a full cauldron, and being able to put lava in cauldrons as light sources or awesome witchy decoration.
>Leaves cushioning fall damage: They could multiply fall damage by 2/3. also, leaves' masks could be reduced to 9 pixels, such as walking into them doesn't 'stair' and the player seems to be sunken into them, which makes more sense as if the player was stepping on the support branches and not on the actual leafy surface.
>Teleport pods crafted with endstone, eye of ender, obsidian, redstone torches and blaze rod. Those would look like a bidirectional portal frame, with the eye on one of the two ends. This block is directional when placed, much like pistons. Pod pairs also need to be within ~80 blocks, in a straight line (not necessarily unblocked) or they won't work. Powering the block with redstone reverses the eye direction, and stepping on it causes teleportation.
Also, to make it even better, the End Portal could lead to an upside-down, deactivated portal above the obsidian platform in The End. This could be used to explain how the End Portal works, and also hint that The End is above all land.
>Single TNT bananas crafted with 1 gunpowder and paper, can be thrown like eggs, but a bit slower, and make tiny explosions after 3 seconds, explosions that can't damage anything better than wood planks. They'd also bounce off walls. IMAGINE THE PVP POSSIBILITIES
>Storing up to 9 items on a bookshelf. Such bookshelves, when full of signed books, would increase enchantment quality.
>Dragon eggs, when properly hatched with adequate care, spawning a baby dragon that can be tamed with ender pearls, put a saddle on and flown. A nice reward for a player who completed the game and safely retrieved the egg. Also, this dragon hatchling would never grow, and heal upon the crafting of an ender crystal with shards collected from the destroyed ones.
>Copper metal crafted with redstone and iron, can be used to make reddish armor that protects from elemental harm (only fire and lighting for now), and weakens potion effects. Copper tools would have Diamond speed and an average between iron and stone durability since copper is technically softer than iron.
>Spell wands: Blaze rods crafted with a variable magical ingredient. They have 16-64 uses, depending on the spell power, and cast magical attacks like localized lightning and fireballs. We seriously need more magical items in this game.
>Powering a chest with redstone current would make it open the lid, absorbing any items on top. Very easy to implement, extremely useful.
>Vertical double chests. They'd look like wardrobes, and function just like double chests. Mostly just a matter of rotating the current chest graphic.
>Crafting a piston, but instead of using wood, using iron to create a Spring. This spring block would work much like a piston, and would fling entities and also Sand & Gravel for ~12 blocks high. Combining more spring blocks would have no effect. also, if there is a block in front of it that is not sand or gravel, it will not activate.
>Shininess effects: Simple bump-map warping effect for metal objects.
>More realistic sky: Tilted rotation axis; Having the Moon actually work like a Moon (including day Moon! Yay!); Adding a brighter star that is a North reference and also accurately shows the time of night, much like the way the current moon does; Sky (and sun) angle depending on biome, with day-long transitions (so it doesn't look forced) such that Taiga and Snowy Plains can display a skybox that revolves near the top.
>Metal Smelting. Things like liquid metal, placing it in cauldrons (and bukkits), crafting it with different materials to create better alloys. Like the copper i suggested above, and steel made with molten iron and coal dust crafted from coal drops, for example. This could also be simplified by dual-slot furnaces.
Phew! That's it for now.
Well, any suggestion thread is actually a wishlist if you think about it. This is just a huge compilation of small ideas, and that's why i thought it needed a new thread; it's a very long list i compiled through many months of mining and crafting, long before i knew of these forums.
If this is indeed incorrect, someone please help me properly vehiculate this information. Dooming a thread isn't very useful.
Edit: I'm fairly new. I've just noticed this thread is illegal. But due to the amount of suggestions, creating one thread for each seems impossible... What do i do with it?
Best of luck to you.
You want the stickied "Small Suggestions" topic. It's basically one big wishlist for everyone.
Initially i thought that a thread of its own would help organize the discussion as it is a lot of discussion material... But meh, turns out it's illegal. I'll deal with it.