"Minebux"? Sounds like you're from Roblox. Get out.
I'm starting it get sick of this :evil:
Back on topic, minecraft does need a form of currency. But then currency would have to have benefits, what could you buy with money when you can easily build it? Should there be buy-able only items, or tools and materials for the lazy?
"Would you rather buy vegetables from the store, or collect the ripe from the backyard?" Would be the best example to put it.
Random generated towns with NPCs who do various things.. then i could see a currency..
but the Currency would have to stay on each map, and not go out of the map.
I'm seeing a lot of talk about how valuable stuff is. I'd venture to say I'd pay 50 iron blocks for 1 diamond. Maybe more. They're stinking rare. There's no way the game I'm playing now has 900 diamond. No way.
And no "minebux". I'm not totally opposed to currency, but not anything that will encourage the little wee children to play the game and make deccently-aged people squirm when they want to tell others about the game. I would keep my mouth shut if I had to spit out inanity every time it opened.
"Minebux"? Sounds like you're from Roblox. Get out.
Seconded.
I meant that actually.
Thirded.
A ROBLOX noob ruined my house and assaulted me with bad english.
This is ********. He's from the Dwarf Fortress community. They call the dwarven currency "Dorfbux" because they're silly like that.
As for bartering, I can't see how coins would work in a game like this. Everything is in too much of a state of change, and things would change fast. There wouldn't be any sort of an economy, because I'm thinking player driven communities would mostly be small, probably not even having a merchant.
But if NPCs get towns and can run shops and the like, I can definitely see coins having value there, especially if we could hire them to work for us in a limited way. If we make it so certain things, like punching a tree into wooden planks, impossible without tools, we'd need to get our start somewhere, somehow, most likely getting some starting equipment from some NPCs.
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This may be a fad, but I love dragons, so why the heck not?
Is the game going to be online-multiplayer only? Surely we could have coins as an option on multiplayer, but be useful on singleplayer dwarf fortress style where we could barter or use currency to purchase supplies from wandering wagons that are not readily available.
Hell, I think it would be cool to be able to create a working village on singleplayer and recruit crafters/workers to trade coins with.
I'm seeing a lot of talk about how valuable stuff is. I'd venture to say I'd pay 50 iron blocks for 1 diamond. Maybe more. They're stinking rare. There's no way the game I'm playing now has 900 diamond. No way.
And no "minebux". I'm not totally opposed to currency, but not anything that will encourage the little wee children to play the game and make deccently-aged people squirm when they want to tell others about the game. I would keep my mouth shut if I had to spit out inanity every time it opened.
Yeah, hehe, I agree with this.
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Seconded.
I meant that actually.
Thirded.
A ROBLOX noob ruined my house and assaulted me with bad english.
This is ********. He's from the Dwarf Fortress community. They call the dwarven currency "Dorfbux" because they're silly like that. But you can see where he's coming from, not everyone here plays DF, and I do, but I didn't even remember they called them "DorfBux" myself.
As for bartering, I can't see how coins would work in a game like this. Everything is in too much of a state of change, and things would change fast. There wouldn't be any sort of an economy, because I'm thinking player driven communities would mostly be small, probably not even having a merchant. There's still potential for it, don't cut out the players that could actually establish an organized system.
But if NPCs get towns and can run shops and the like, I can definitely see coins having value there, especially if we could hire them to work for us in a limited way. If we make it so certain things, like punching a tree into wooden planks, impossible without tools, we'd need to get our start somewhere, somehow, most likely getting some starting equipment from some NPCs. No. A thousand times no. Having NPCs with set prices would completely ruin the game and it would be like spitting on the word economy and kicking it while it's down.
I say that a system would have to be backed up with an IRON standard, as in coins are redeemable for iron and vice versa. That way if no one will accept the coins you can use them for something, and you don't have to decline them because they are useful. The iron-to-coin transfer would have to be made at a special block, like a crafting table. That way players could start with coins and not be able to get iron without using an exchange booth. In this system, economies would be based around iron, the second strongest material in the game so far, and exchange rates could be player-managed, and coin value depend on how much iron exists. Coins would act as iron, but could be in a coin-counter that doesn't take up inventory slots and can go up almost infinitely. The transition from coins to iron would take some interest (like you pay 11 coins to get one iron, but only get 9 coins from one iron), so you don't just keep all of your iron in coin form to save space.
First off, I refuse to call Minecraft currency 'minebux', if it ever gets implemented. Tokens, pieces of [material], hell, I'd even rather have it named after Notch itself (15 Notch for materials) than have it minebux.
Secondly, I can very much certainly predict that once Minecraft goes beta and has survival multiplayer, everyone is going to disband into their own social groups (maybe groups of 2, 3 maximum, and anything more than 4 is liable to have a thief, a spy, or an overall traitor) and trade will not be peaceful, except for those rare occasions and encounters. Keep in mind that the only way for currency to actually work is by constant maintenance (The Minecraft Mint?) to keep it in flow, and the value of currency is reinforced by those who believe in it. Using your own blocks and gold as currency could never, ever work, because you need it to live and survive (iron for armor, coal for fire, wood for homes, and gold for... err... for pretty stuff!), especially since it's far more productive and overall less costly to look for needed materials and ores instead of venturing out and finding someone to sell it to you. I don't think I'd be willing to impound my own silver into coins to buy more silver when it's far cheaper to just dig it up myself.
Now, let's say that an external currency is established and kept alive by Notch himself (hypothetically), giving value into it. We'll call this currency Notch, because it sounds cool enough. More factors to keep in mind for this is the fact of how seriously people are going to take this, and the amount of malice that exists in the internet. What is stopping people from raiding said traders and attacking them? And I'm not talking about the occasional 1 person shooting an arrow at another guy's head and stealing his stuff (which is also possible), I'm referring to gangs of 2 or 3 people raiding traders, and anyone else in the home of the trader himself? You see, in real life (**** just got real), in order to keep the peaceful flow of trade between people, therein must lie the authority to handle it (just like the peaceful posting of posts in a forum is watched by me and the administration). If anything should go awry, the "police" are there to compensate damages, catch said crook, return said money, all is well.
Let me just tell you right now, justice will not now, not ever, exist in Survival Multiplayer.
It's pretty impossible to exist, actually. Sure, there will be some vigilante wannabees who are out to save some dudes from dying, but that even barely scratches the surface. That's the factor of where /Survival/ kicks in with Survival Multiplayer. No one can hear you screams when you die, no one will care if your stuff is lost (save the small group you might be with) and life will go on without you. Thieves will have successfully have robbed your money, and they'll be walking away, whistling at some tune with their newly found goods. You might ask, "Well, what does this have to do with currency?" Well, it means that currency will end up useless, if not the lowest priority in Minecraft, and the only use it could ever have is measuring the monetary worth on your person. Fending off zombies and thieves and mining would be far more important than establishing currency, because it takes place in a primitive, Macguyver-esque environment. Adding in currency in a society that is about surviving mostly alone is like giving a sweater to a Marionette, it'll result in uselessness besides pretty features.
The only successful attempts of trading I could ever imagine, Best-case scenario, is between 2 small groups of people who need things from each other and trade between them, and they all consist of good people who don't steal stuff at all. That, is my opinion on this subject. If currency is ever established, though, I'd totally name it as Notch, with little etchings in it that show images of faces of skins. That would be awesome.
This is ********. He's from the Dwarf Fortress community. They call the dwarven currency "Dorfbux" because they're silly like that.
I don't actually play Dorf Fortress either. I was a lurker from Tigsource from last Spring. I've gotten the term "minebux" from a buddy I was playing with when I was pretending to bar tend.
I guess Minecraft currency would be good and bad for some things. That's how it's kinda like in real life I guess. For sure, it'd be great for some single player action if anyone were to mod Minecraft as if one has his own Adventure mode hypothetically.
Yeah, I'd be happy just trading smelted diamond/gold/silver for stuff, or any other resource. If I sold resources for coins, I would just have some worthless metal in my inventory until I happened to meet another civilized person somewhere.
Yeah, I'd be happy just trading smelted diamond/gold/silver for stuff, or any other resource. If I sold resources for coins, I would just have some worthless metal in my inventory until I happened to meet another civilized person somewhere.
I say that a system would have to be backed up with an IRON standard [...] What do you think?
I think we used gold as a standard in reality because it corrodes very slowly. Pretty much every fantasy/medieval setting out there sticks to using gold as a consistent method of value conversion.
Rollback Post to RevisionRollBack
This may be a fad, but I love dragons, so why the heck not?
If you've ever played in a Garry's Mod RP server, you will know why this won't work. The problem is minebux would have no value to players. Who cares how many minebux you have, not gonna make a building outta that stuff. Bartering things with value, like materials, is what this game will come to economically. The only use this would have is if there was a merchant, and still I think just having you trade materials to him would be better.
Just trading smelted diamond/gold/silver for stuff, or any added resource. If you awash assets for coins, You would just accept some abandoned metal in your account until you happened to accommodated addition affable being somewhere.
I think that currency would work, but it shouldnt be required. It should be optional. The current trade system where you trade material for material works great. And plus, valubles that dont really have a use (gold) is kinda a currency system. Currency would ruin some servers, like ones already with a trade system. No.
there is a currency system, atleast on the Devine Crusade server. In SMP, try typing in /money . Dont know if this is a mod that the server is using, but it works pretty well.
Random generated towns with NPCs who do various things.. then i could see a currency..
but the Currency would have to stay on each map, and not go out of the map.
(My works: Art, Music, MINECRAFT and other stuff)
And no "minebux". I'm not totally opposed to currency, but not anything that will encourage the little wee children to play the game and make deccently-aged people squirm when they want to tell others about the game. I would keep my mouth shut if I had to spit out inanity every time it opened.
This is ********. He's from the Dwarf Fortress community. They call the dwarven currency "Dorfbux" because they're silly like that.
As for bartering, I can't see how coins would work in a game like this. Everything is in too much of a state of change, and things would change fast. There wouldn't be any sort of an economy, because I'm thinking player driven communities would mostly be small, probably not even having a merchant.
But if NPCs get towns and can run shops and the like, I can definitely see coins having value there, especially if we could hire them to work for us in a limited way. If we make it so certain things, like punching a tree into wooden planks, impossible without tools, we'd need to get our start somewhere, somehow, most likely getting some starting equipment from some NPCs.
Hell, I think it would be cool to be able to create a working village on singleplayer and recruit crafters/workers to trade coins with.
Yeah, hehe, I agree with this.
What do you think?
Secondly, I can very much certainly predict that once Minecraft goes beta and has survival multiplayer, everyone is going to disband into their own social groups (maybe groups of 2, 3 maximum, and anything more than 4 is liable to have a thief, a spy, or an overall traitor) and trade will not be peaceful, except for those rare occasions and encounters. Keep in mind that the only way for currency to actually work is by constant maintenance (The Minecraft Mint?) to keep it in flow, and the value of currency is reinforced by those who believe in it. Using your own blocks and gold as currency could never, ever work, because you need it to live and survive (iron for armor, coal for fire, wood for homes, and gold for... err... for pretty stuff!), especially since it's far more productive and overall less costly to look for needed materials and ores instead of venturing out and finding someone to sell it to you. I don't think I'd be willing to impound my own silver into coins to buy more silver when it's far cheaper to just dig it up myself.
Now, let's say that an external currency is established and kept alive by Notch himself (hypothetically), giving value into it. We'll call this currency Notch, because it sounds cool enough. More factors to keep in mind for this is the fact of how seriously people are going to take this, and the amount of malice that exists in the internet. What is stopping people from raiding said traders and attacking them? And I'm not talking about the occasional 1 person shooting an arrow at another guy's head and stealing his stuff (which is also possible), I'm referring to gangs of 2 or 3 people raiding traders, and anyone else in the home of the trader himself? You see, in real life (**** just got real), in order to keep the peaceful flow of trade between people, therein must lie the authority to handle it (just like the peaceful posting of posts in a forum is watched by me and the administration). If anything should go awry, the "police" are there to compensate damages, catch said crook, return said money, all is well.
Let me just tell you right now, justice will not now, not ever, exist in Survival Multiplayer.
It's pretty impossible to exist, actually. Sure, there will be some vigilante wannabees who are out to save some dudes from dying, but that even barely scratches the surface. That's the factor of where /Survival/ kicks in with Survival Multiplayer. No one can hear you screams when you die, no one will care if your stuff is lost (save the small group you might be with) and life will go on without you. Thieves will have successfully have robbed your money, and they'll be walking away, whistling at some tune with their newly found goods. You might ask, "Well, what does this have to do with currency?" Well, it means that currency will end up useless, if not the lowest priority in Minecraft, and the only use it could ever have is measuring the monetary worth on your person. Fending off zombies and thieves and mining would be far more important than establishing currency, because it takes place in a primitive, Macguyver-esque environment. Adding in currency in a society that is about surviving mostly alone is like giving a sweater to a Marionette, it'll result in uselessness besides pretty features.
The only successful attempts of trading I could ever imagine, Best-case scenario, is between 2 small groups of people who need things from each other and trade between them, and they all consist of good people who don't steal stuff at all. That, is my opinion on this subject. If currency is ever established, though, I'd totally name it as Notch, with little etchings in it that show images of faces of skins. That would be awesome.
I need arrows, and that guy needs diamond.
I drop 10 diamonds in front of him and he drops 70 arrows in front of me. I don't think trading ever needs to be more complex than this.
Crazycraft II '99 Deluxe : 1.2.5DEPRECATEDProsdod's Pack '77 Arcade Turbo Deluxury 8 Cylinder 1.5 for Minecraft version 1.8.X: The spiritual successor to Crazycraft II '99 Deluxe.
I don't actually play Dorf Fortress either. I was a lurker from Tigsource from last Spring. I've gotten the term "minebux" from a buddy I was playing with when I was pretending to bar tend.
I guess Minecraft currency would be good and bad for some things. That's how it's kinda like in real life I guess. For sure, it'd be great for some single player action if anyone were to mod Minecraft as if one has his own Adventure mode hypothetically.
You drop 10 diamonds, he picks up 10 diamonds, he walks away.
Trading actually does need to be more complex than that.
Aah.
Maybe a trading thing like (urgh) Runescape?
Crazycraft II '99 Deluxe : 1.2.5DEPRECATEDProsdod's Pack '77 Arcade Turbo Deluxury 8 Cylinder 1.5 for Minecraft version 1.8.X: The spiritual successor to Crazycraft II '99 Deluxe.
(There had BETTER be Creeper shopkeepers.)
Shopcreepers
Crazycraft II '99 Deluxe : 1.2.5DEPRECATEDProsdod's Pack '77 Arcade Turbo Deluxury 8 Cylinder 1.5 for Minecraft version 1.8.X: The spiritual successor to Crazycraft II '99 Deluxe.
I think we used gold as a standard in reality because it corrodes very slowly. Pretty much every fantasy/medieval setting out there sticks to using gold as a consistent method of value conversion.
You pursue and kill him when you get a weapon to reclaim your diamonds, and other goodies.
Murder and thief would be easy that way.
Coins SHOULD be unable to be dropped through detah, only by a player.