Ever thought there isn't enough enchantments? well fear not because theese new enchantments should do the trick!
swiftness: (swords only) makes your swing time a bit faster handy if you need to kill stuff faster.
slowness: (bows and swords) causes certain mobs and players to get inflicted with a 5 second slowness potion effect, handy if you wanna slow people with swiftness potions.
poison: like slowness, but poison the tier makes hp go down faster the higher it is.
freeze: (any weapons) causes some enemys to sometimes freeze for a short time and rarely also causes hunger and slowness. (endermen dont like it and is more powerful on fire based mobs)
mythical: (swords only) causes you to shoot short ranged magic beams when your at full hp or half a heart they are more powerful when use it at the lower hp.
siphon: (bows only) cause you to steal arrows and sometimes positive potion effects.
ration: (armour) makes your hunger go down slower.
creature master: (swords and bows) keeps animals passive even if you attack them and cows chickens pigs sheep and mooshrooms wont run if you attack them.
strudy: (armour) reduces knock back.
druidic: (armour) immunity to poison and slowness
ender: (armour) you take less damage while useing ender pearls
randomizer: (all) gives your weapons a random effect every time you hit (fire, freeze, swiftness poision mythical siphon) and for armour it gives you a random defenceive buff every time you get hit or take damage it's a rare enchantment.
gluttony: (sword) removes drops from mobs but fills your hunger bar every time you kill one.
double or nothing: (sword) you either get double loot or no loot it's 50-50 works with looting
smelting: (picks, axes and shovels) causes any item that can be smelted to become it's smelted counter part when mineing/cutting/digging it (eg: sand = glass)
scrambler: (any tool)get random seeds/saplings from tall grass.
twigify: (shears) makes leafs drop sticks every now and then.
warped: (tools) allows you to send any tool with this enchantment to your ender chest from anywhere but it does degrade the tool by doing this.
less is more: (sword) the less armour your wearing, there more damage it does.
morphic: (tool) converts blocks into food (you cannot convert ore)
converison: (weapon) turns mobs into other mobs (excludes ghasts and ender dragons) (pigs always become pigmen and vice versea)
cookie cutter: makes mobs drop cookies aswell as there normal loot (sword)
sniper: (bow) allows you to zoom in when you hold in your bow string.
fling: (sword) launches enemys into the air
growth: (sword) the more your weapon is degreaded the more damage it does.
replenish: (all) auto-maticly fixes tools but weapons loose half there power and armour looses half its defence
filler' up: (shovel) picks up snow blocks when you dig snow piles instead of snowballs
tricky: (helmet) tricks mobs into thinking your a mob endermen cannot be tricked nor can spiders.
cursed: (bow) allows you to damage endermen with a bow but inflicts hunger if you attack any other mob.
healthy: (armour) boosts the amount of hearts you have rare enchant
dragon slayer: (sword) deals alot of damage to dragons (ultra rare enchantment)
after image: (armour legs) tricks mobs that use range attacks to attack after image of you
swaping: (armour plate) degrades your armour for hp.
giant: (sword) makes you have a bigger reach with your weapon
dirt field: (boots) when you have low hp a dirt box will protect you reduces armour by half though
Well, i think that's about it i will admitsome of theese are a little stupid, what do you guys think?
Flint n Steel: Unbreaking-(Obviously) Spread-(Causes fire to spread more rapidly) Flamethrower(Chance that fire ball will be shot from lighter) Fire Aspect-(Double damage fire does to mobs)
Flint n Steel: Unbreaking-(Obviously) Spread-(Causes fire to spread more rapidly) Flamethrower(Chance that fire ball will be shot from lighter) Fire Aspect-(Double damage fire does to mobs)
Yeah that'd be nice
infintite spread (makes fire go on untill it rains or runs out of stuff to burn)
coloured flame (changes the colour of the fire)
cool flame (doesn't spread and doesn't burn wood)
rain proof: makes your flame immune to rain
ash: drops charcoal when burning trees.
Those are a few examples of stuff that could be added to flint and steel
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swiftness: (swords only) makes your swing time a bit faster handy if you need to kill stuff faster.
slowness: (bows and swords) causes certain mobs and players to get inflicted with a 5 second slowness potion effect, handy if you wanna slow people with swiftness potions.
poison: like slowness, but poison the tier makes hp go down faster the higher it is.
freeze: (any weapons) causes some enemys to sometimes freeze for a short time and rarely also causes hunger and slowness. (endermen dont like it and is more powerful on fire based mobs)
mythical: (swords only) causes you to shoot short ranged magic beams when your at full hp or half a heart they are more powerful when use it at the lower hp.
siphon: (bows only) cause you to steal arrows and sometimes positive potion effects.
ration: (armour) makes your hunger go down slower.
creature master: (swords and bows) keeps animals passive even if you attack them and cows chickens pigs sheep and mooshrooms wont run if you attack them.
strudy: (armour) reduces knock back.
druidic: (armour) immunity to poison and slowness
ender: (armour) you take less damage while useing ender pearls
randomizer: (all) gives your weapons a random effect every time you hit (fire, freeze, swiftness poision mythical siphon) and for armour it gives you a random defenceive buff every time you get hit or take damage it's a rare enchantment.
gluttony: (sword) removes drops from mobs but fills your hunger bar every time you kill one.
double or nothing: (sword) you either get double loot or no loot it's 50-50 works with looting
smelting: (picks, axes and shovels) causes any item that can be smelted to become it's smelted counter part when mineing/cutting/digging it (eg: sand = glass)
scrambler: (any tool)get random seeds/saplings from tall grass.
twigify: (shears) makes leafs drop sticks every now and then.
warped: (tools) allows you to send any tool with this enchantment to your ender chest from anywhere but it does degrade the tool by doing this.
less is more: (sword) the less armour your wearing, there more damage it does.
morphic: (tool) converts blocks into food (you cannot convert ore)
converison: (weapon) turns mobs into other mobs (excludes ghasts and ender dragons) (pigs always become pigmen and vice versea)
cookie cutter: makes mobs drop cookies aswell as there normal loot (sword)
sniper: (bow) allows you to zoom in when you hold in your bow string.
fling: (sword) launches enemys into the air
growth: (sword) the more your weapon is degreaded the more damage it does.
replenish: (all) auto-maticly fixes tools but weapons loose half there power and armour looses half its defence
filler' up: (shovel) picks up snow blocks when you dig snow piles instead of snowballs
tricky: (helmet) tricks mobs into thinking your a mob endermen cannot be tricked nor can spiders.
cursed: (bow) allows you to damage endermen with a bow but inflicts hunger if you attack any other mob.
healthy: (armour) boosts the amount of hearts you have rare enchant
dragon slayer: (sword) deals alot of damage to dragons (ultra rare enchantment)
after image: (armour legs) tricks mobs that use range attacks to attack after image of you
swaping: (armour plate) degrades your armour for hp.
giant: (sword) makes you have a bigger reach with your weapon
dirt field: (boots) when you have low hp a dirt box will protect you reduces armour by half though
Well, i think that's about it i will admitsome of theese are a little stupid, what do you guys think?
Yeah that'd be nice
infintite spread (makes fire go on untill it rains or runs out of stuff to burn)
coloured flame (changes the colour of the fire)
cool flame (doesn't spread and doesn't burn wood)
rain proof: makes your flame immune to rain
ash: drops charcoal when burning trees.
Those are a few examples of stuff that could be added to flint and steel