These are a few ideas I have for hard mode.This is mainly for making hard difficulty harder than other difficulties seeing as you can easily kill zombies most of the time along with other mobs.
1.if you hit a mob from long range they will attack you.(as in they will go after you).This is mainly so you can not go on top of a hill and just snipe mobs
2.melee mobs such as zombies will have as long range as you do.This is not meant to be realistic but more balanced
3.skeletons will have a large aggro radius,longer range and do as much damage as a fully drawn bow yet they will have to draw their bow for the higher damage and range which will take longer than shooting normally.(yet they can still shoot like normal at closer range)
That is all the ideas I have.
If you think there is something wrong with this suggestion please post why.
These are a few ideas I have for hard mode.
1.if you hit a mob from long range they will attack you.(as in they will go after you)
2.melee mobs such as zombies will have as long range as you do
3.skeletons will have a large aggro radius,longer range and do as much damage as a fully drawn bow
4.giants will spawn(but very rarely)
5.creepers will blow up houses
That is all the ideas I have.
If you think there is something wrong with this suggestion please post why.
1. They should do that in any game mode.
2. Problem: Zombies have their bare fists, while you have a much longer sword.
3. No. A fully drawn bow does 4.5 hearts of damage, and skeletons have unrealistically good reflexes and accuracy at short-range.
4. Giants were bugged, and too big, obviously.
5. Overpowered. Would make hardcore mode impossible.
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It's hard criticizing ideas when one is tired, so you'd better appreciate it when I criticize yours.
1.if you hit a mob from long range they will attack you.(as in they will go after you).This is mainly so you can not go on top of a hill and just snipe mobs
2.melee mobs such as zombies will have as long range as you do.This is not meant to be realistic but more balanced
3.skeletons will have a large aggro radius,longer range and do as much damage as a fully drawn bow yet they will have to draw their bow for the higher damage and range which will take longer than shooting normally.(yet they can still shoot like normal at closer range)
That is all the ideas I have.
If you think there is something wrong with this suggestion please post why.
1. They should do that in any game mode.
2. Problem: Zombies have their bare fists, while you have a much longer sword.
3. No. A fully drawn bow does 4.5 hearts of damage, and skeletons have unrealistically good reflexes and accuracy at short-range.
4. Giants were bugged, and too big, obviously.
5. Overpowered. Would make hardcore mode impossible.
I don't really know how to fix it but they are for hard mode.