I think that as long as you lead an animal into a pen they should stay there and not disappear unless they die..
The game would just check the area inside the fence and assign it as a pen and make all animals there domestic.
To spice it all up there could be wolves who attack and eat your animals during the night.
I guess that seems fine. This should only apply to livestock animals though, like pigs, sheep, chickens, deer, bison, boars.
Any aggressive mobs that are even able to be domesticated should require some sort of collar. Which makes sense. You put your sheep in a pasture. You don't put your dogs (read: spiders) in a pasture.
Really any hostile creature should attack your animals at night, I'd say. makes farming a *****, but it's an incentive to build walls.
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Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
what if instead of a fenced area you can make a "grazing pasture" using the spade to till then plant a "better grass" seed. in this area pigs and sheep would spawn using the same coding that makes mobs spawn in caves. You could make a grass for sheep and a grass for pigs, then every day new pigs and sheep would spawn for you and these spawned animals would only patrol the pasture. The pasture would only last a few days then you would have to replant it.
I have been thinking the same thing for sooo long. However, the whole part about capturing the animals is a bit too complex, maybe there could be some kind of tool, like a whip, that would make a animal move a few steps away from you. with the whip you could herd them into the pasture which would automatically domesticate them.
First you'll need to grow some food. That's easy. Till the earth, gather some seed, and plant them in a well irrigated area. For best effect, cover with a greenhouse to ward off them pesky pigs! What's next? Well, I did want to have bacon for breakfast tomorrow...but hunting pigs takes too long, and I don't want to venture away form my settlement day after day to find meat! What to do? Here's what:
1. Build A Pasture
Using your workbench, place sticks in an X pattern on the crafting grid. This will give you 3 fence blocks. Repeat as needed. Place the fence in a closed shape of your choosing, in an area of your choosing, preferably near to your base. The fence blocks will configure themselves to connect to adjacent fence blocks, so don't worry about that. 2. Domesticate Your Animals
For this, you need to first craft some Sedative Arrows, and collars. To craft sedative arrows, combine a bucket of water with a red mushroom in your apothecary station, to make dilute sedative. Combine the sedative with a cloth block to make a drugged cloth. Make an arrow, but where the iron ingot would go, place the cloth. Finally, craft a collar using 4 pieces of string in this pattern:(x is string)
_x_
x_x
_x_
Find a pig or sheep and shoot with the sedative arrow. While the animal is drugged, you may place the collar on it. The animal will now follow you. Lead it to you pasture, and close it in. You have one domesticated animal. (Domesticated animals do not jump.) However, to have a sustainable source of food, you need another. :wink.gif: Go catch another of the same animal. 3. Reap The Benefits
For this step, I'm assuming you already have a working wheat farm. Make bread. Throw the bread to the pigs. One will eat the bread. When it encounters another pig, which it will inevitably do in the small pasture, it will produce a small offspring version of itself. Over time, the offspring will grow, and when fully grown it will drop pork-chops when Killed. The same process can be done with sheep. Feel free to breed tons of animals or just keep a few, for the source of readily available food.
EDIT:
The animals will only follow you if you're within a 4 block radius from them.
This system will become most useful if meat is ever made to spoil. You can also make a saddle for your pigs, or sedate a spider in the day and use a saddle on it. You can then ride these animals.Just think of it, defending your sprawling ranch, full of sheep and pigs, on the back of a vicious spider. You could have a whole team of minecrafters working together to run a farm/ranch to trade with others in exchange for goods you don't produce.
Maybe for peaceful mobs, you could lure them into your fence (maybe have a gate?) or you could use a whip that doesn't do damage, but would "encourage" them to go in the direction you are pointing. For enemy mobs like spiders, or anything else introduced in the future, I think the best bet would be traps.
And why can't we domesticate zombies and skellies? We could just have a shaded area for them so that they could stay alive and still fight back.
That's just my personal opinion on gameplay feel. I think that an ability to "domesticate" the undead monsters that attempt to kill you and appear to have the intelligence to make arrows or armour doesn't feel right. I don't want creepers to be domesticated because of balance issues.
Actually, women are smart enough to make arrows and armor, and can even attempt to kill you, but man has been domesticating them for thousands of years.
Also I like the OP idea, just I don't see the need for fences. Also, I think you should be able to just walk up to pig or sheep and leash them. Whereas you'd have to sedate a hostile mob. (And female players. *winks at XSpadeX*)
Also I think the sedation arrows would be much simpler if you merely crafted it like so:
M
A
M = Red Mushroom
A = Arrow
And you should totally be able to domesticate any mob or npc. I need skeleton archers in my castle.
And sheep and pigs should just eat grass like in Survival. Spade just said, "Or like, real life."
Sheep should eat grass, and not need feeding in addition to that. Pigs can eat whatever organic stuff you throw at them; Slop, essentially. Horses and cows, if added, would also eat grass. They can be fed grain, or straw if added, if you don't have a field of grass handy, such as would be the case if you are ranching underground(don't tell me nobody will). Too large a herd in a small meadow might eat all the grass, leaving dirt, but a more balanced herd size for the area should be able to maintain grass coverage.
There should be a manger or trough(probably would be the same) item. You can put the food in it to feed them, instead of tossing stuff randomly on the ground.
Fences would be nice, for aesthetic appeal if nothing else. Preventing mobs from jumping over them would be a nice attribute, but there should be nothing requiring you to use a fence. Uncontained mobs may run away, but keeping them in a pit should work just fine.
Anyways, I love the idea of a fence, especially now that we have doors and ladders and the like. It's clear Notch could make fences in about a day or so if he wanted AND he could make them look cool.
After that, we'd just need mobs that are a little more predictable and controllable. As it is, pigs spawn inside my buildings, on all six floors, day and night, even when I'm standing right there. And they despawn just as randomly. If their existence were more consistent, and they didn't just spontaneously VANISH, a simple leashing and fencing system would be all we'd need, really.
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This may be a fad, but I love dragons, so why the heck not?
I've changed my mind. No need to complicate things with the dynamic fencing. The fence will just be a line of those things that look like jacks, I forget the name. They are used to stop beach landings. Anyway, a line of that sort of thing, made out of wood.
What, dragons teeth?
Also, I think that the sedative arrows are a bit much, but I like the collar idea.
Pet pig. Hehehe.
Yeeeeaaaahhhhh.....
Still here, I just stopped being as active in the completely pointless suggestion forum.
Notch doesn't look at the forum, what's the point besides salivating over things we can never have?
Anyway, enjoy, I'll be in server administration now.
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Choose your words wisely.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
I guess that seems fine. This should only apply to livestock animals though, like pigs, sheep, chickens, deer, bison, boars.
Any aggressive mobs that are even able to be domesticated should require some sort of collar. Which makes sense. You put your sheep in a pasture. You don't put your dogs (read: spiders) in a pasture.
Really any hostile creature should attack your animals at night, I'd say. makes farming a *****, but it's an incentive to build walls.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
Pigs with top-hats and monocles? Servers would crash from the sheer amount of win flooding into the processor.
Head Chaplain of the Royal Minecraft Militia
Sounds EPIC hope notch puts this in!
Actually, women are smart enough to make arrows and armor, and can even attempt to kill you, but man has been domesticating them for thousands of years.
Also I like the OP idea, just I don't see the need for fences. Also, I think you should be able to just walk up to pig or sheep and leash them. Whereas you'd have to sedate a hostile mob. (And female players. *winks at XSpadeX*)
Also I think the sedation arrows would be much simpler if you merely crafted it like so:
M
A
M = Red Mushroom
A = Arrow
And you should totally be able to domesticate any mob or npc. I need skeleton archers in my castle.
And sheep and pigs should just eat grass like in Survival. Spade just said, "Or like, real life."
That depends on what part of the world, and what century, you're living in.
There should be a manger or trough(probably would be the same) item. You can put the food in it to feed them, instead of tossing stuff randomly on the ground.
Fences would be nice, for aesthetic appeal if nothing else. Preventing mobs from jumping over them would be a nice attribute, but there should be nothing requiring you to use a fence. Uncontained mobs may run away, but keeping them in a pit should work just fine.
Anyways, I love the idea of a fence, especially now that we have doors and ladders and the like. It's clear Notch could make fences in about a day or so if he wanted AND he could make them look cool.
After that, we'd just need mobs that are a little more predictable and controllable. As it is, pigs spawn inside my buildings, on all six floors, day and night, even when I'm standing right there. And they despawn just as randomly. If their existence were more consistent, and they didn't just spontaneously VANISH, a simple leashing and fencing system would be all we'd need, really.
I'm not sure if they're actually programmed into the world generater at the moment.
What, dragons teeth?
Also, I think that the sedative arrows are a bit much, but I like the collar idea.
Pet pig. Hehehe.
I've found them. They are just rare.
This can change, so adjusting things to account for their rarity is not a good approach.
Still here, I just stopped being as active in the completely pointless suggestion forum.
Notch doesn't look at the forum, what's the point besides salivating over things we can never have?
Anyway, enjoy, I'll be in server administration now.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
Real minecrafters sarcastically reference old jokes in their signatures.