Hello everyone! I stand beside you to issue a new mob. Why? Well let me tell you:
It has come to my attention that anyone has the ability to slay a zombie or skeleton or spider or even a Creeper. Anyone can slay them all, even in groups like 2 zombies, 1 skeleton, and 2 spiders. However, there is no hostile mob that actually can stand up to itself in the Over-World, meaning a mob itself that can be a challenge. And I'm not talking about Iron Golems or Endermen, because those you can choose to fight if you want to. I'm talking about an always hostile mob.
This is why, I present to you, the Knight. Well, the Undead, Knight.
Appearance: It is composed of 1/3 Zombie, 1/3 Skeleton, 1/3 Armor. It's face will represent half zombie, half skeleton, with a cracked Iron helmet barely holding onto the side of it's right part of the "head.
It's like this: /
The Knight will always have an Iron Helmet on, the exact same way. What makes this mob special, is that it's diverse. It will have 1-4 Iron Armor on, mostly 2 pieces, and this counts the Iron Helmet. Here's a list of which limb is composed of:
Left Part of Head: Zombie
Right Part of Head: Skeleton
Mouth: Skeleton (Can choose to open mouth whenever it wants, only for aesthetic reasons)
Left arm: Zombie
Right arm: Skeleton
Legs: Zombie
Left Part of Body: Zombie
Right Part of Body: Skeleton
-Also, it will have a Chipped Stone or Iron Sword in it's right hand. It may also be substituted for a Bow in its left hand. There cannot be a bow and sword at the same time with one Knight. It will carry only one weapon.
-Due to the randomized amount of Iron Armor, they may cover the some parts.
Attacking Tactics:
-It has the same vision range as the Player, meaning it can't see what's behind it.
-It will charge against the player the same way a Zombie Pigmen does after it circles and comes toward you, only a little faster, only if it has a sword for a weapon.
-It will use the circling tactic if it has a bow, and will usually back away when doing so, while firing it.
-Will team up with other Knights if there are any around.
-Will never brawl with any other Hostile Mobs.
-Will always spawn with a Zombie or Skeleton right next to it.
-Weak point is behind the Knight, which counts as a Critical Hit, when it has not seen you.
-When attacked from behind, the back is no longer a weak zone.
-When it cannot see you, it will walk.
-Will call out zombies and Skeletons to fight in a radius of 20 blocks. Only one in a 50 block radius can do it only once. Maximum of 5 each can come.
-Due to the fact they were courageous warriors, they are given the Critical Hit ability. They will critical hit you with 10% chance of success. If successful, it'll deal 2 more hearts of damage.
-It's attacking range is 24 blocks.
-When it has not seen you, it will put down whatever weapon it has to its leg. When in combat, it will have the weapon up for use. Health
Easy: (12), Hearts: 5
Normal: (16), Hearts: 6
Hard: (20), Hearts: 8
Drops:
0-2 Bones, 0-4 Arrows, 1% Chance of Bow (Only Bow if it has it in hand)
0-2 Rotten Flesh, 1% Chance of Stone or Iron Sword (Whatever Sword it has in Hand)
Spawning Conditions:
-Will spawn in the Overworld, but rarer then most Hostile Mobs (1/30 Chance every tick)
-Will spawn much more frequently when in the chunk of a stronghold, or the chunks connecting to it.
-There will be at least 3 Knights in a Stronghold and are free to move around. Another 2 will spawn to protect the End Portal.
-Will spawn in groups of 1-4.
Sounds:
When Hit: Sharp & High Metallic Hit With Zombie hit sound
Killed: Extended Blaze Death Noise, but Zombie version.
They should always use circling tactics in close range. So they don't just charge at you. Also, undead knights might be a more helpful title: the current one is misleading.
I swear i've seen this idea before. Just without the bow.
Unfortunately, these wouldn't be a threat. They would be cool, but you would never encounter them if you just stay in the End Portal room. Now, if the silverfish spawner was changed to a knight spawner, things would get interesting.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
They should always use circling tactics in close range. So they don't just charge at you. Also, undead knights might be a more helpful title: the current one is misleading.
Yeah, I guess more complicated Tactics would be necessary to make this a tough enemy... Thank you for the feedback.
I swear i've seen this idea before. Just without the bow.
Unfortunately, these wouldn't be a threat. They would be cool, but you would never encounter them if you just stay in the End Portal room. Now, if the silverfish spawner was changed to a knight spawner, things would get interesting.
It has come to my attention that anyone has the ability to slay a zombie or skeleton or spider or even a Creeper. Anyone can slay them all, even in groups like 2 zombies, 1 skeleton, and 2 spiders. However, there is no hostile mob that actually can stand up to itself in the Over-World, meaning a mob itself that can be a challenge. And I'm not talking about Iron Golems or Endermen, because those you can choose to fight if you want to. I'm talking about an always hostile mob.
This is why, I present to you, the Knight. Well, the Undead, Knight.
Appearance: It is composed of 1/3 Zombie, 1/3 Skeleton, 1/3 Armor. It's face will represent half zombie, half skeleton, with a cracked Iron helmet barely holding onto the side of it's right part of the "head.
It's like this:
The Knight will always have an Iron Helmet on, the exact same way. What makes this mob special, is that it's diverse. It will have 1-4 Iron Armor on, mostly 2 pieces, and this counts the Iron Helmet. Here's a list of which limb is composed of:
Left Part of Head: Zombie
Right Part of Head: Skeleton
Mouth: Skeleton (Can choose to open mouth whenever it wants, only for aesthetic reasons)
Left arm: Zombie
Right arm: Skeleton
Legs: Zombie
Left Part of Body: Zombie
Right Part of Body: Skeleton
-Also, it will have a Chipped Stone or Iron Sword in it's right hand. It may also be substituted for a Bow in its left hand. There cannot be a bow and sword at the same time with one Knight. It will carry only one weapon.
-Due to the randomized amount of Iron Armor, they may cover the some parts.
Attacking Tactics:
-It has the same vision range as the Player, meaning it can't see what's behind it.
-It will charge against the player the same way a Zombie Pigmen does after it circles and comes toward you, only a little faster, only if it has a sword for a weapon.
-It will use the circling tactic if it has a bow, and will usually back away when doing so, while firing it.
-Will team up with other Knights if there are any around.
-Will never brawl with any other Hostile Mobs.
-Will always spawn with a Zombie or Skeleton right next to it.
-Weak point is behind the Knight, which counts as a Critical Hit, when it has not seen you.
-When attacked from behind, the back is no longer a weak zone.
-When it cannot see you, it will walk.
-Will call out zombies and Skeletons to fight in a radius of 20 blocks. Only one in a 50 block radius can do it only once. Maximum of 5 each can come.
-Due to the fact they were courageous warriors, they are given the Critical Hit ability. They will critical hit you with 10% chance of success. If successful, it'll deal 2 more hearts of damage.
-It's attacking range is 24 blocks.
-When it has not seen you, it will put down whatever weapon it has to its leg. When in combat, it will have the weapon up for use.
Health
Easy:
Normal:
Hard:
Drops:
0-2 Bones, 0-4 Arrows, 1% Chance of Bow (Only Bow if it has it in hand)
0-2 Rotten Flesh, 1% Chance of Stone or Iron Sword (Whatever Sword it has in Hand)
Spawning Conditions:
-Will spawn in the Overworld, but rarer then most Hostile Mobs (1/30 Chance every tick)
-Will spawn much more frequently when in the chunk of a stronghold, or the chunks connecting to it.
-There will be at least 3 Knights in a Stronghold and are free to move around. Another 2 will spawn to protect the End Portal.
-Will spawn in groups of 1-4.
Sounds:
When Hit: Sharp & High Metallic Hit With Zombie hit sound
Killed: Extended Blaze Death Noise, but Zombie version.
On Time: Skeleton Parts Moving, Zombie Growl
Damage:
Easy: 2.5 Hearts (stone sword). 3 Hearts (Iron Sword). 2.5 Hearts (Bow)
Normal: 3.5 Hearts (Stone Sword. 4.5 Hearts (Iron Sword). 3 Hearts (Bow)
Hard: 4.5 Hearts (Stone Sword). 6 Hearts (Iron Sword). 3.5 Hearts (Bow).
FAQ:
Q: Will it die in Sunlight?
A: Yes, but it will take longer for it to burn.
Q: Will it hunt Villagers?
A: Yes.
Q: Does it have the ability to break down doors?
A: Yes, but on Hard and Hardcore.
Q: What will the Spawn Egg look like?
A: It will have a combo of White, Blue.
I will appreciate all types of constructive criticism and polite feedback. Thank you
Unfortunately, these wouldn't be a threat. They would be cool, but you would never encounter them if you just stay in the End Portal room. Now, if the silverfish spawner was changed to a knight spawner, things would get interesting.
Yeah, I guess more complicated Tactics would be necessary to make this a tough enemy... Thank you for the feedback.
I will change it to make it a threat then.
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!
Thank you for your support!
It's hard coming up with a relevant and good name. I'll keep thinking...
Thanks. I'll try making the mob complex and diverse so that it is original.