Ever since 1.8, food has lost its healing abilities in order to make way for the Potion system. Unfortunately, the regeneration granted by a full stomach seems to render Potions moot in vanilla Singleplayer, since you get them so late in the game you're already used to regenerating. I have a compromise.
First, we tweak the Potion system a bit. The level 1 and 2 Potions made in the Brewing stand are now designated 2 and 3, and the Cauldron now gets its own GUI and its own way of brewing potions. Unlike the randomized brewing it used to have, this new system would work a bit more like the Brewing Stand, but with some differences:
-it's less efficient, having a 1:1 input/output ratio as opposed to the Stand's 1:3
-It brews more slowly than the Brewing Stand and/or the Brewing stand gets a faster brewing speed.
-it brews level 1 Potions from more common ingredients, eg Tall Grass as a priming ingredient, Apples for health, Cactus for power, sugar for speed, etc., while the Stand's Nether Wart-based potions would start at level 2.
-Cauldron has a 1/10 chance of brew failure; failed potions will have a random effect such as nausea, weakness, or temporarily turning into a passive mob (would deny access to inventory and prevent attacking).
Food healing would require a tweak, as well: full-stomach regeneration would be either removed or slowed considerably, but eating food items would grant small amounts of health for each item consumed (though Potions would still give more health).
That's basically the long and short of my idea, any thoughts/suggestions/comments?
[color=#333333][font=arial]I like the old system better than the current one, although yours is better than the current one. I'd prefer the old system.[/font][/color]
I haven't actually played the old snapshot with the Cauldron brewing system, I just read about it on the Wiki. I was under the impression that it was kinda random.
[size=medium][color=#333333][font=arial]I like the old system better than the current one, although yours is better than the current one. I'd prefer the old system.[/font][/color][/size]
There are enough people who like the old cauldron, and enough people who like the brewing stand.
The truth is simple.
The cauldron is USELESS and the brewing stand is okay.
I'm a fan of the cauldron being used for brewing.
However if it is used for brewing, it would need to suck when compared to the brewing stand, or else who the [profanity="[profanity="fuck"]"] would use it then?
The idea of it giving out a decent number of bad effects would be a good compromise.
Since the brewing stand would allow the brewer to make exactly the potion they want, while the cauldron would spit out a few bad potions every batch.
This would give the cauldron a use, for mid game potions.
AND maintain the use of brewing stand, for end game potions.
The cauldron should also be limited to level 1 good effects.
Honestly, I've not like the brewing system since it was added.
Meanwhile back when I the cauldron was introduced "even though it was hidden"
I was eager.
Mojang added 2 blocks when they added brewing.
only 1 is truly useful.
The other is a WASTED [profanity="[profanity="fuck"]"]ING BLOCK ID.
[profanity="[profanity="fuck"]"]!
The Cauldron Brewing is a good idea, since it allows Potions before the near Endgame portion of Minecraft.
But the Hunger regeneration is fine as it is.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
First, we tweak the Potion system a bit. The level 1 and 2 Potions made in the Brewing stand are now designated 2 and 3, and the Cauldron now gets its own GUI and its own way of brewing potions. Unlike the randomized brewing it used to have, this new system would work a bit more like the Brewing Stand, but with some differences:
-it's less efficient, having a 1:1 input/output ratio as opposed to the Stand's 1:3
-It brews more slowly than the Brewing Stand and/or the Brewing stand gets a faster brewing speed.
-it brews level 1 Potions from more common ingredients, eg Tall Grass as a priming ingredient, Apples for health, Cactus for power, sugar for speed, etc., while the Stand's Nether Wart-based potions would start at level 2.
-Cauldron has a 1/10 chance of brew failure; failed potions will have a random effect such as nausea, weakness, or temporarily turning into a passive mob (would deny access to inventory and prevent attacking).
Food healing would require a tweak, as well: full-stomach regeneration would be either removed or slowed considerably, but eating food items would grant small amounts of health for each item consumed (though Potions would still give more health).
That's basically the long and short of my idea, any thoughts/suggestions/comments?
It wasn't randomized.
I like the old system better than the current one, although yours is better than the current one. I'd prefer the old system.
I haven't actually played the old snapshot with the Cauldron brewing system, I just read about it on the Wiki. I was under the impression that it was kinda random.
I second this motion.
- For one, I think the hunger regenerates your health and a pretty slow rate.
- Also, I don't think potions have really replaced the old way of instant healing, I think it's just one way to incorporate it.
- And, there would be no point in having two different ways to make/upgrade potions, we can stick to one.
- Making Level 1 Potions from commoner ingredients... well, Potions are supposed to be end-game and pretty hard and expensive to get, so no.
- Cauldrons failing: No. It wouldn't seem right. Also, turning into a passive animal is just plain stupid.
No support.
Cats.
The truth is simple.
The cauldron is USELESS and the brewing stand is okay.
I'm a fan of the cauldron being used for brewing.
However if it is used for brewing, it would need to suck when compared to the brewing stand, or else who the [profanity="[profanity="fuck"]"] would use it then?
The idea of it giving out a decent number of bad effects would be a good compromise.
Since the brewing stand would allow the brewer to make exactly the potion they want, while the cauldron would spit out a few bad potions every batch.
This would give the cauldron a use, for mid game potions.
AND maintain the use of brewing stand, for end game potions.
The cauldron should also be limited to level 1 good effects.
Honestly, I've not like the brewing system since it was added.
Meanwhile back when I the cauldron was introduced "even though it was hidden"
I was eager.
Mojang added 2 blocks when they added brewing.
only 1 is truly useful.
The other is a WASTED [profanity="[profanity="fuck"]"]ING BLOCK ID.
[profanity="[profanity="fuck"]"]!
Love,
TheReasonWhyGuy
if it was randomized for each world, it would be even more awesome.
But the Hunger regeneration is fine as it is.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!