1. Giants: rarely spawned in any biome and lives in giant house. Will sleep at different times during the day an wonder in close proximity to his house. In his house would be lots of treasure but if you're caught, the giant would come after you and kill you in two or three hits.
2. Flesh eating plants: Found in jungle and forest biomes, a flesh eating plant would eat any player/mob that came near it. If player kills the plant, it drops seeds which can be grown into tame plants that wouldn't eat whoever planted it. Useful for guarding houses and villages from hostile mobs.
3. Bears: Found in forest or tundra biomes (polar version), a passive mob that would not attack unless it felt threatened. Would live near bear cave. Cannot be tamed.
Giants are in the game, but only obtainable with mods. There is a reason why they were taken out. They did not fit it. Literally. To big.
Flesh eating plants seems creative. But it would still attack the player who placed it and it would not deal much damage
Bears have been suggested many times before.
1. Giants: rarely spawned in any biome and lives in giant house. Will sleep at different times during the day an wonder in close proximity to his house. In his house would be lots of treasure but if you're caught, the giant would come after you and kill you in two or three hits.
As their names would suggest, Giants were taking up too much of the map. It's no big secret why they were removed.
2. Flesh eating plants: Found in jungle and forest biomes, a flesh eating plant would eat any player/mob that came near it. If player kills the plant, it drops seeds which can be grown into tame plants that wouldn't eat whoever planted it. Useful for guarding houses and villages from hostile mobs.
It's interesting, but if it eats mobs and players - killing them in one fell swoop, it'd be a bit overpowered. If that's the case, these plants would be even more overpowered if you can surround your house with them.
3. Bears: Found in forest or tundra biomes (polar version), a passive mob that would not attack unless it felt threatened. Would live near bear cave. Cannot be tamed.
Been suggested a million times before. I wouldn't mind bears, as long as they didn't spawn too much and brought something real original to the game, and didn't exist just for the sake of being a new mob and nothing more.
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Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
This is just a wishlist. Does anyone read the How to Post a Suggestion thing? The example they gave of what NOT to do was almost identical to what you did.
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I'm going to mash signature stuff together: I tested 100% positive for MC addiction, I'm a black knight, support crappy trees, my color is red, and microsoft destroys to a cactus.
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2. Flesh eating plants: Found in jungle and forest biomes, a flesh eating plant would eat any player/mob that came near it. If player kills the plant, it drops seeds which can be grown into tame plants that wouldn't eat whoever planted it. Useful for guarding houses and villages from hostile mobs.
3. Bears: Found in forest or tundra biomes (polar version), a passive mob that would not attack unless it felt threatened. Would live near bear cave. Cannot be tamed.
Flesh eating plants seems creative. But it would still attack the player who placed it and it would not deal much damage
Bears have been suggested many times before.
For now, No Support.
2: Meh, Could be a nuisance
3: Yes, as long as its passive and rare.
Noooooo wishlists.
As their names would suggest, Giants were taking up too much of the map. It's no big secret why they were removed.
It's interesting, but if it eats mobs and players - killing them in one fell swoop, it'd be a bit overpowered. If that's the case, these plants would be even more overpowered if you can surround your house with them.
Been suggested a million times before. I wouldn't mind bears, as long as they didn't spawn too much and brought something real original to the game, and didn't exist just for the sake of being a new mob and nothing more.