I think you should be able to build portals in The End that let you travel between saves. This will allow you to transfer items from one saved game to another, but only what you can carry. Ender chests, of course, will remain bound to a single save game file.
With regard to multiplayer, it would be fun to be able to create a portal in your End, and when you enter it, it dials up a server (or a friend's open game, however that works). When you open your own world up to allow other players into it, you should be able to toggle whether they're allowed to bring their inventory (and acquired levels) with them. If you choose not to allow inventory to be brought in, the game simply deletes that player's inventory as if they died.
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
I dont like this idea, each save is exposed to be completely different from each other. Plus you didn't even detail how you would do that. the way I would trade with saves is throughing items into lava and then spawning them in the other save.
Unpractical.
Let's you go from survival to creative.
You also mention using it on multiplayer. Lol! Never would that happen. Would corrupt servers! People just go form a creative server or a server where the currency is different and bring back diamonds to the original server.
No support.
Travel from a survival mode world to a creative one, give yourself 5 stacks of diamonds, go back.
Cheating in Minecraft? How dare you think of such a thing?!
Besides, if you've been to the End, and you're able to build portals there, I think you have earned the ability to travel to other saves. You've done all the diamond collecting you need to do.
Unpractical.
Let's you go from survival to creative.
You also mention using it on multiplayer. Lol! Never would that happen. Would corrupt servers! People just go form a creative server or a server where the currency is different and bring back diamonds to the original server.
No support.
It's true, a lot of suggestions do include a "poison pill" or toggle to turn the suggestion on and off. In this case, I think the toggle is required. I think it would be awesome to have servers that allowed teleporting in with items. But the vast majority of servers would have the option turned off. Like I mentioned, you teleport to a no-items server, and your inventory is deleted. The default is "off".
Also, I think I should point out that Minecraft is not a massively multiplayer online game. It's merely a moderately multiplayer online game. In other words, most people play Minecraft on servers with a couple of friends, who they trust.
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
I dont like this idea, each save is exposed to be completely different from each other. Plus you didn't even detail how you would do that. the way I would trade with saves is throughing items into lava and then spawning them in the other save.
Hmm, okay. Here's how I would do it:
0. This can only be done in The End.
1. Build a 5x4 portal out of any one of the following blocks: block of gold, block of iron, or block of diamond. The variety allows you to distinguish between multiple portals if you make them.
2. Put a sign adjacent to any of the portal blocks. Anything can be written on the sign. The sign is required to encourage players to make decent markers for their portals.
3. Light the inside of the portal with flint and steel.
4. Walk into the new portal. The first time you enter a new portal like this, you are brought to the opening menu of all your save files. You can pick a save. The game puts you in the new save game with all the levels and items in your inventory that you had in the world you just left. But, you are in The End of that world. If there is an Ender Dragon that you haven't killed yet, now you have to kill this one too. There is no return portal generated.
If you die, you respawn at an appropriate point in the new world, having lost all your items and levels. Plus, since you took over the identity of your avatar in the new world, that avatar's levels and items are lost too.
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
It wouldn't exactly work, the world files would have to be completely seperate and a new "player" file would have to be created. Even if it COULD work, I still wouldn't support it. This is one of the things that, in my opinion, would never be added to minecraft.
It wouldn't exactly work, the world files would have to be completely seperate and a new "player" file would have to be created. Even if it COULD work, I still wouldn't support it. This is one of the things that, in my opinion, would never be added to minecraft.
I don't think a player file is absolutely necessary to the suggestion in itself. It's worth considering for other purposes, but not at all necessary here. I'm just imagining a very straightforward copy-paste operation from one save file's inventory and levels to the other save file. And if there's already data there, just overwrite it. That's part of the risk of world-hopping, you overwrite whatever inventory and levels you had in the other world.
I suppose, dealing with deleting valuable items and levels, there should be a warning dialogue:
"Warning, you are about to teleport to 'Save Game XYZ'. Your items and levels from that save file will be lost."
Alternatively, although I do not prefer this option, the game could display the inventory and level count from both the sending and receiving saves, and allow the player to select between the two. The other, non-selected inventory is deleted.
In the case of teleporting to a multiplayer realm that doesn't allow you to import items and inventories and levels, there should also be a warning dialogue:
"Warning: you are about to teleport to a world that does not allow importing items and levels. If you continue, your inventory will be deleted, and you will be returned to level 0. Do you wish to continue? Yes / No."
Rollback Post to RevisionRollBack
I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
With regard to multiplayer, it would be fun to be able to create a portal in your End, and when you enter it, it dials up a server (or a friend's open game, however that works). When you open your own world up to allow other players into it, you should be able to toggle whether they're allowed to bring their inventory (and acquired levels) with them. If you choose not to allow inventory to be brought in, the game simply deletes that player's inventory as if they died.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
Let's you go from survival to creative.
You also mention using it on multiplayer. Lol! Never would that happen. Would corrupt servers! People just go form a creative server or a server where the currency is different and bring back diamonds to the original server.
No support.
Cheating in Minecraft? How dare you think of such a thing?!
Besides, if you've been to the End, and you're able to build portals there, I think you have earned the ability to travel to other saves. You've done all the diamond collecting you need to do.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
It's true, a lot of suggestions do include a "poison pill" or toggle to turn the suggestion on and off. In this case, I think the toggle is required. I think it would be awesome to have servers that allowed teleporting in with items. But the vast majority of servers would have the option turned off. Like I mentioned, you teleport to a no-items server, and your inventory is deleted. The default is "off".
Also, I think I should point out that Minecraft is not a massively multiplayer online game. It's merely a moderately multiplayer online game. In other words, most people play Minecraft on servers with a couple of friends, who they trust.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
Hmm, okay. Here's how I would do it:
0. This can only be done in The End.
1. Build a 5x4 portal out of any one of the following blocks: block of gold, block of iron, or block of diamond. The variety allows you to distinguish between multiple portals if you make them.
2. Put a sign adjacent to any of the portal blocks. Anything can be written on the sign. The sign is required to encourage players to make decent markers for their portals.
3. Light the inside of the portal with flint and steel.
4. Walk into the new portal. The first time you enter a new portal like this, you are brought to the opening menu of all your save files. You can pick a save. The game puts you in the new save game with all the levels and items in your inventory that you had in the world you just left. But, you are in The End of that world. If there is an Ender Dragon that you haven't killed yet, now you have to kill this one too. There is no return portal generated.
If you die, you respawn at an appropriate point in the new world, having lost all your items and levels. Plus, since you took over the identity of your avatar in the new world, that avatar's levels and items are lost too.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
I don't think a player file is absolutely necessary to the suggestion in itself. It's worth considering for other purposes, but not at all necessary here. I'm just imagining a very straightforward copy-paste operation from one save file's inventory and levels to the other save file. And if there's already data there, just overwrite it. That's part of the risk of world-hopping, you overwrite whatever inventory and levels you had in the other world.
I suppose, dealing with deleting valuable items and levels, there should be a warning dialogue:
"Warning, you are about to teleport to 'Save Game XYZ'. Your items and levels from that save file will be lost."
Alternatively, although I do not prefer this option, the game could display the inventory and level count from both the sending and receiving saves, and allow the player to select between the two. The other, non-selected inventory is deleted.
In the case of teleporting to a multiplayer realm that doesn't allow you to import items and inventories and levels, there should also be a warning dialogue:
"Warning: you are about to teleport to a world that does not allow importing items and levels. If you continue, your inventory will be deleted, and you will be returned to level 0. Do you wish to continue? Yes / No."
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!