For a while now I've felt that when playing Survival, construction and resource management has been much too easy. Resource gathering in particular I've found to be usually a very trivial undertaking due to how readily available they are, as well as how easily massive amounts are transported and utilized.
I feel that on appropriately optional difficulty settings that the mining and crafting aspects of the game can be vastly improved to impart a greater challenge on the player, which would provide a greater incentive for creative constructions and clever strategy to achieve one's goals.
For example; I can easily mine out several hundred cubic meters of stone and haul it back up to the surface within a few minutes, with no extra encumbrance for the swag being hauled up. On higher realism/difficulty settings I feel it would be prudent to significantly reduce carrying slots in the player's inventory; This simple change would make necessary more careful utilization of space and would make the use of minecarts for cargo transportation a much more practical and useful undertaking. The construction of infrastructure needed by the player for large scale harvesting of resources would further impart challenge and give more opportunities for the budding survivalist to express his or her creativity in a useful manner.
Following up on simple space limitation, the addition of encumbrance upon the player would further enhance the challenges of transporting large amounts of materials. As the player's inventory fills with heavy materials, running, jumping and climbing (Or even mere walking) could begin to sap his stamina and possibly slow him down, once again providing a significant incentive for the utilization of resource transportation infrastructure such as rail systems.
Another thing that would help with this would be the reorganization of mineral resources into larger but more scarce veins, in order to facilitate exploration and make resource exploitation a more strategical enterprise.
Just to reiterate, I do believe this would be best suited for addition as a higher and more advanced difficulty setting for those that would want it and I feel it would be a very good addition to gameplay.
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Gib zu mir etwas fußbodenbelag unter diesen fetten, fließenden Sofa.
You sound like you're trying to use big words such as "encumbrance" rather than "downside" or "significant incentive for the utilization of resource transportation infrastructure" instead of "a better reason to use minecarts" to impress us. While most of us do know what these words mean...it's not working, please speak like a normal human being. Detail and making your post not sound like "ADD THIS PL0X" is one thing, sounding like a pretentious smart alec is another.
Realism, either as a separate gamemode, difficulty, or in general, is not a good reason. The game is not meant to be realistic, Gameplay > Realism, always.
Each block is one meter. That means that "several hundred cubic meters" isn't that much in a larger mine. Combined with food and other supplies, the amount of ore and cobblestone (cobblestone especially) fills up the player's slots very quickly. Unless, of course, you're actually going down into caves without torches, sticks, wood, and food (the most basic supplies required for exploration, for light, more torches, more tools, spare crafting tables, and food, obviously).
Storage carts have their uses, and do not really need any more uses. They can be used to send up supplies from your mine without leaving your mine, bring down supplies to your mine from your home, ect. Simply because it's not used that often doesn't mean people should be required to use it, rails are just for fun. You shouldn't be required to make room for a rail system in order to stay in your mine for extended periods of time, you do so if you feel like it.
Ore distribution is perfectly fine, and making veins more rare does not help the game whatsoever. It does not encourage exploration, it just increases the amount of work the player has to do in order to find iron.
Stop talking big >.< we can understand you without it. It's fine to use a few big words, but... You are talking like an stuffy English professor from old movies. Oh, and that would be interesting to see, but It affects the base game a little bit much. It would be a great multiplayer mod though.
You sound like you're trying to use big words such as "encumbrance" rather than "downside" or "significant incentive for the utilization of resource transportation infrastructure" instead of "a better reason to use minecarts" to impress us. While most of us do know what these words mean...it's not working, please speak like a normal human being. Detail and making your post not sound like "ADD THIS PL0X" is one thing, sounding like a pretentious smart alec is another.
I find your tone rather abusive and disrespectful, and I wish you would conduct your discussion in a less hostile manner. Furthermore, I'm sorry that you fail to appreciate eloquent use of the English language which I find is particularly useful and prudent when engaged in persuasive argument.
Realism, either as a separate gamemode, difficulty, or in general, is not a good reason. The game is not meant to be realistic, Gameplay > Realism, always.
It is my opinion that in this case addition realism increases the challenge of the game and hence enhances gameplay significantly. If your opinion is otherwise then you would be free to play on lower difficulty settings.
Each block is one meter. That means that "several hundred cubic meters" isn't that much in a larger mine. Combined with food and other supplies, the amount of ore and cobblestone (cobblestone especially) fills up the player's slots very quickly. Unless, of course, you're actually going down into caves without torches, sticks, wood, and food (the most basic supplies required for exploration, for light, more torches, more tools, spare crafting tables, and food, obviously).
My point was that you can easily mine out more then enough materials for large structures with minimal effort or investment of thought; I believe that doing such things should require more forethought and creative effort if the player so chooses.
Storage carts have their uses, and do not really need any more uses. They can be used to send up supplies from your mine without leaving your mine, bring down supplies to your mine from your home, ect. Simply because it's not used that often doesn't mean people should be required to use it, rails are just for fun. You shouldn't be required to make room for a rail system in order to stay in your mine for extended periods of time, you do so if you feel like it.
Yes, but I would like to need to use them in order to transport any significant amount of materials easily and in good time. Currently, as I've previously stated, you can transport massive amounts of material in one short trip, by foot. Minecarts as they are now are mainly used for personal transportation, which of course is useful as well as fun, but I would like to have them used as a practical method of transporting large amounts of resources as they are used in the real world. Also, to restate myself, this would fall under an optional difficulty setting which you certainly are not forced to play on, which I assume you've failed to understand thusfar.
Ore distribution is perfectly fine, and making veins more rare does not help the game whatsoever. It does not encourage exploration, it just increases the amount of work the player has to do in order to find iron.
It increases the challenge of the game, which I believe greatly enhances gameplay. I just find it to be too easy right now to acquire every single resource required for the endgame. For a more lengthy and full explanation of this, I shall refer you to http://www.minecraft...ces/page__st__0.
Stop talking big >.< we can understand you without it. It's fine to use a few big words, but... You are talking like an stuffy English professor from old movies. Oh, and that would be interesting to see, but It affects the base game a little bit much. It would be a great multiplayer mod though.
Maybe you should make a little effort to understand slightly more advanced use of your own language.
For a while now I've felt that when playing Survival, construction and resource management have been much too easy. Resource gathering in particular I've found to be usually a very redundant activity due to how readily available they are, as well as how easily very big amounts are moved and used.
I feel that on appropriately optional difficulty settings that the mining and crafting aspects of the game can be vastly improved to give a greater challenge to the player, which would provide a greater reason for creative constructions and clever strategy to achieve one's goals.
For example; I can easily mine out several hundred blocks of stone and haul it back up to the surface within a few minutes, with no extra difficulty for the swag being hauled up. On higher realism/difficulty settings I feel it would be a good idea to significantly reduce carrying slots in the player's inventory; This simple change would make necessary more careful use of space and would make the use of minecarts for moving **** a much more practical and useful thing to do. The building of infrastructure needed by the player for large scale harvesting of resources would further create challenge and give more opportunities for the new player to express his or her creativity in a useful manner.
Following up on simple space limitation, the addition of weight upon the player would further increase the challenges of transporting large amounts of materials. As the player's inventory fills with heavy materials, running, jumping and climbing (Or even mere walking) could begin to drain his stamina and possibly slow him down, once again providing a significant reason for the use of resource movement systems such as rail systems.
Another thing that would help with this would be the reorganization of mineral resources into larger but more scarce veins, in order to allow for more exploration and make resource exploitation a more strategical enterprise.
Just to restate, I think this would be best suited for addition as a higher and more advanced difficulty setting for those that would want it and I feel it would be a very good addition to gameplay.
I find your tone rather abusive and disrespectful, and I wish you would conduct your discussion in a less hostile manner. Furthermore, I'm sorry that you fail to appreciate eloquent use of the English language which I find is particularly useful and prudent when engaged in persuasive argument. That's awesome. You still sound like a *****, though. Also, I'm not being that hostile; if I were trying to yell at you, you'd know it.
It is my opinion that in this case addition realism increases the challenge of the game and hence enhances gameplay significantly. If your opinion is otherwise then you would be free to play on lower difficulty settings. "Make it higher difficulty only" is the same as "make it optional"; it's not a real argument for your suggestion. It's a way to kick out haters without supporting your reasoning. It doesn't actually increase difficulty, only makes mining more difficult.
My point was that you can easily mine out more then enough materials for large structures with minimal effort or investment of thought; I believe that doing such things should require more forethought and creative effort if the player so chooses. "You can easily make large structures without forethought and creativity?" That's most likely the least accurate statement I've ever heard. Simply because someone carries out a lot of stone from a mining trip doesn't mean they have a lack of creativity. Creativity is in the building, and if they wanted to, yes, someone could build a rail system to carry large amounts of stone out of the mine, or they could not. It's a matter of choice.
Yes, but I would like to need to use them in order to transport any significant amount of materials easily and in good time. Currently, as I've previously stated, you can transport massive amounts of material in one short trip, by foot. Minecarts as they are now are mainly used for personal transportation, which of course is useful as well as fun, but I would like to have them used as a practical method of transporting large amounts of resources as they are used in the real world. Also, to restate myself, this would fall under an optional difficulty setting which you certainly are not forced to play on, which I assume you've failed to understand thusfar. However, most of the features in the game are not forced upon the player. In fact, the only ones that are forced upon the player are wood cutting and farming if they choose to live above ground. Minecarts and rails are extra, they should not be "needed" in any way.
It increases the challenge of the game, which I believe greatly enhances gameplay. I just find it to be too easy right now to acquire every single resource required for the endgame. For a more lengthy and full explanation of this, I shall refer you to http://www.minecraft...ces/page__st__0. You have a lose definition of what "end game" is; iron is the most used substance in the game, it is not end game. Gold, diamonds, those are end game, and those are rare.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
"Make it higher difficulty only" is the same as "make it optional"; it's not a real argument for your suggestion. It's a way to kick out haters without supporting your reasoning. It doesn't actually increase difficulty, only makes mining more difficult.
Seeing as how mining is a very large aspect of the game, I don't see how making mining more difficult doesn't increase the difficulty of the game. Some people prefer to play on creative mode, and some people prefer hardcore survival mode. I don't see how accommodating a greater variety of playing styles is a bad thing.
"You can easily make large structures without forethought and creativity?" That's most likely the least accurate statement I've ever heard. Simply because someone carries out a lot of stone from a mining trip doesn't mean they have a lack of creativity. Creativity is in the building, and if they wanted to, yes, someone could build a rail system to carry large amounts of stone out of the mine, or they could not. It's a matter of choice.
I think creativity there was something of a poor choice of words; what I'm meaning to say here is that building for example a massive stone fortress on the highest difficulty setting shouldn't be a trivial task; with this suggestion more effort would need to be put into simple logistics of construction, mainly as I've said the moving of large amounts of materials.
However, most of the features in the game are not forced upon the player. In fact, the only ones that are forced upon the player are wood cutting and farming if they choose to live above ground. Minecarts and rails are extra, they should not be "needed" in any way.
Yes, which is why this should be only on an optional difficulty setting.
You have a lose definition of what "end game" is; iron is the most used substance in the game, it is not end game. Gold, diamonds, those are end game, and those are rare
Gold and diamonds can be found in under 10 minutes of mining if you know what you're doing. As I've said, this should be on an optional difficulty setting for players who wish to challenge themselves.
Better world generation options are a big part of this I think.
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Gib zu mir etwas fußbodenbelag unter diesen fetten, fließenden Sofa.
You sound like you're trying to use big words such as "encumbrance" rather than "downside" or "significant incentive for the utilization of resource transportation infrastructure" instead of "a better reason to use minecarts" to impress us. While most of us do know what these words mean...it's not working, please speak like a normal human being. Detail and making your post not sound like "ADD THIS PL0X" is one thing, sounding like a pretentious smart alec is another.
Realism, either as a separate gamemode, difficulty, or in general, is not a good reason. The game is not meant to be realistic, Gameplay > Realism, always.
Each block is one meter. That means that "several hundred cubic meters" isn't that much in a larger mine. Combined with food and other supplies, the amount of ore and cobblestone (cobblestone especially) fills up the player's slots very quickly. Unless, of course, you're actually going down into caves without torches, sticks, wood, and food (the most basic supplies required for exploration, for light, more torches, more tools, spare crafting tables, and food, obviously).
Storage carts have their uses, and do not really need any more uses. They can be used to send up supplies from your mine without leaving your mine, bring down supplies to your mine from your home, ect. Simply because it's not used that often doesn't mean people should be required to use it, rails are just for fun. You shouldn't be required to make room for a rail system in order to stay in your mine for extended periods of time, you do so if you feel like it.
Ore distribution is perfectly fine, and making veins more rare does not help the game whatsoever. It does not encourage exploration, it just increases the amount of work the player has to do in order to find iron.
Pretty much these rebuttals.
I am sorry that you feel intimidated by proper use of the English language. Kindly get over yourself. Are you really so intimidated by the "scary big words" that you cannot simply accept the underlying concepts? I, personally, have no difficulty whatsoever in comprehending the OP's meaning, and frankly find it distressing that anyone who wants to be taken seriously would care more about an individual's selections in vocabulary than for their actual proposition.
This would be why the devs have openly stated that "Realism Mode" and more realistic behaviours are things they, personally, are interested in bringing to the game? Perhaps you would like to tell me how a pet cat's curling up someplace warm for a nap and getting in your way enhances gameplay?
This is tangential to the subject at hand, and I find your logic highly circuitous. The gameplay mechanics are correct...because they match the limitations presented in the game, as defined in its current form? You are, quite simply, comparing apples to oranges. How the materials behave in regard to the current game abstraction has no bearing whatsoever on how one might realistically expect them to behave outside of that specified context. Ergo, it has no relevance to how a system more closely adherent to factual properties ought behave.
Explain to me in what manner, exactly, a game mode that it is not mandatory to play can "require" you to do anything. If it is not a manner in which you wish to play, you do not play it.
I would think that, in a mode intended to be more challenging, that would be precisely the point.
I am sorry that you feel intimidated by proper use of the English language. Kindly get over yourself. Are you really so intimidated by the "scary big words" that you cannot simply accept the underlying concepts? I, personally, have no difficulty whatsoever in comprehending the OP's meaning, and frankly find it distressing that anyone who wants to be taken seriously would care more about an individual's selections in vocabulary than for their actual proposition.
This would be why the devs have openly stated that "Realism Mode" and more realistic behaviours are things they, personally, are interested in bringing to the game? Perhaps you would like to tell me how a pet cat's curling up someplace warm for a nap and getting in your way enhances gameplay?
This is tangential to the subject at hand, and I find your logic highly circuitous. The gameplay mechanics are correct...because they match the limitations presented in the game, as defined in its current form? You are, quite simply, comparing apples to oranges. How the materials behave in regard to the current game abstraction has no bearing whatsoever on how one might realistically expect them to behave outside of that specified context. Ergo, it has no relevance to how a system more closely adherent to factual properties ought behave.
Explain to me in what manner, exactly, a game mode that it is not mandatory to play can "require" you to do anything. If it is not a manner in which you wish to play, you do not play it.
I would think that, in a mode intended to be more challenging, that would be precisely the point.
Well put!
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Gib zu mir etwas fußbodenbelag unter diesen fetten, fließenden Sofa.
I suppose that I ought, briefly to touch upon my personal feelings for the concept. First of all, I find it unlikely that this would be something I used frequently. That said, it is not something I would forgo entirely, either. I generally do not find Hardcore mode interesting either, but I do still play it occasionally. Making resource management more of a pressing issue would make things a bit trickier, and slow down gameplay. However, as an extra challenge level, that is ideal. Of course, I don't think that resource management alone would make an interesting challenge, but if coupled with the implementation of the oft-discussed "Realism Mode", would make a good factor into difficulty, and I think demonstrates a good reason why such a mode should exist. Generally, "but it's optional, so you don't have to play it" is a bad excuse. However, there are certain elements to the game which will make a more interesting challenge, and appeal to those looking for a game mode that gives them additional limitations, but which are unsuited to general difficulty settings. Hardcore is a fine example of this, Adventure mode as well (and would be moreover if expanded into a full "Random quest system"), and suggestions like this, realistic difficulty, are another which would be perfectly suited to Minecraft, but which should be separated from regular gameplay.
While this discussion of the proper use of the English language is simply fascinating it is also completely off topic. I'm locking this for a few reasons:
The off topic posting. Two of our rules are stay on topic and don't respond to rule-breaking posts. All of you broke both of these rules. But I'm feeling friendly tonight so I'm letting it slide.
This thread is redundant. People have been suggesting that the player have optional inventory limitations as well as inventory based movement restrictions since before I made my account here. We have a rule about searching before we post and it is especially important in this section. Please follow it.
And as a personal note to the OP, I applaud you putting your education to good use by speaking eloquently. And while I will not (and as a matter of fact, can not) punish you for speaking properly, allow me to give you some advice from a Suggestions regular.
Minecraft appeals to many people of all ages and cultures, mostly children. That naturally brings them to our forums. So while speaking like that is excellent practice, the point of the Suggestions section is to come up with an idea and try and "sell" it to the community. If you want to get a lot of support, it is usually a good idea to keep ideas in simple terms that makes it easy for everyone to understand.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
I feel that on appropriately optional difficulty settings that the mining and crafting aspects of the game can be vastly improved to impart a greater challenge on the player, which would provide a greater incentive for creative constructions and clever strategy to achieve one's goals.
For example; I can easily mine out several hundred cubic meters of stone and haul it back up to the surface within a few minutes, with no extra encumbrance for the swag being hauled up. On higher realism/difficulty settings I feel it would be prudent to significantly reduce carrying slots in the player's inventory; This simple change would make necessary more careful utilization of space and would make the use of minecarts for cargo transportation a much more practical and useful undertaking. The construction of infrastructure needed by the player for large scale harvesting of resources would further impart challenge and give more opportunities for the budding survivalist to express his or her creativity in a useful manner.
Following up on simple space limitation, the addition of encumbrance upon the player would further enhance the challenges of transporting large amounts of materials. As the player's inventory fills with heavy materials, running, jumping and climbing (Or even mere walking) could begin to sap his stamina and possibly slow him down, once again providing a significant incentive for the utilization of resource transportation infrastructure such as rail systems.
Another thing that would help with this would be the reorganization of mineral resources into larger but more scarce veins, in order to facilitate exploration and make resource exploitation a more strategical enterprise.
Just to reiterate, I do believe this would be best suited for addition as a higher and more advanced difficulty setting for those that would want it and I feel it would be a very good addition to gameplay.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
I find your tone rather abusive and disrespectful, and I wish you would conduct your discussion in a less hostile manner. Furthermore, I'm sorry that you fail to appreciate eloquent use of the English language which I find is particularly useful and prudent when engaged in persuasive argument.
It is my opinion that in this case addition realism increases the challenge of the game and hence enhances gameplay significantly. If your opinion is otherwise then you would be free to play on lower difficulty settings.
My point was that you can easily mine out more then enough materials for large structures with minimal effort or investment of thought; I believe that doing such things should require more forethought and creative effort if the player so chooses.
Yes, but I would like to need to use them in order to transport any significant amount of materials easily and in good time. Currently, as I've previously stated, you can transport massive amounts of material in one short trip, by foot. Minecarts as they are now are mainly used for personal transportation, which of course is useful as well as fun, but I would like to have them used as a practical method of transporting large amounts of resources as they are used in the real world. Also, to restate myself, this would fall under an optional difficulty setting which you certainly are not forced to play on, which I assume you've failed to understand thusfar.
It increases the challenge of the game, which I believe greatly enhances gameplay. I just find it to be too easy right now to acquire every single resource required for the endgame. For a more lengthy and full explanation of this, I shall refer you to http://www.minecraft...ces/page__st__0.
Maybe you should make a little effort to understand slightly more advanced use of your own language.
Fixed.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Fair enough.
Seeing as how mining is a very large aspect of the game, I don't see how making mining more difficult doesn't increase the difficulty of the game. Some people prefer to play on creative mode, and some people prefer hardcore survival mode. I don't see how accommodating a greater variety of playing styles is a bad thing.
I think creativity there was something of a poor choice of words; what I'm meaning to say here is that building for example a massive stone fortress on the highest difficulty setting shouldn't be a trivial task; with this suggestion more effort would need to be put into simple logistics of construction, mainly as I've said the moving of large amounts of materials.
Yes, which is why this should be only on an optional difficulty setting.
Gold and diamonds can be found in under 10 minutes of mining if you know what you're doing. As I've said, this should be on an optional difficulty setting for players who wish to challenge themselves.
Better world generation options are a big part of this I think.
Pretty much these rebuttals.
Well put!
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Moderator- The off topic posting. Two of our rules are stay on topic and don't respond to rule-breaking posts. All of you broke both of these rules. But I'm feeling friendly tonight so I'm letting it slide.
- This thread is redundant. People have been suggesting that the player have optional inventory limitations as well as inventory based movement restrictions since before I made my account here. We have a rule about searching before we post and it is especially important in this section. Please follow it.
And as a personal note to the OP, I applaud you putting your education to good use by speaking eloquently. And while I will not (and as a matter of fact, can not) punish you for speaking properly, allow me to give you some advice from a Suggestions regular.Minecraft appeals to many people of all ages and cultures, mostly children. That naturally brings them to our forums. So while speaking like that is excellent practice, the point of the Suggestions section is to come up with an idea and try and "sell" it to the community. If you want to get a lot of support, it is usually a good idea to keep ideas in simple terms that makes it easy for everyone to understand.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum