So, we all know how easy combat is (swing, swing, swing, die, die, die.) but.. I don't think it needs thing blocking (yes, I know they already have it.) It needs more of an... timing effect. See in real life, when two guys are sword fighting, ever notice how many swings never actually hit just their armor?
Close-ranged
so, when you fight, you just swing until the freackin' opponent dies, right? And how the guy with the diamond sword always wins? Well, how bout more of a balancing factor in PVP. I propose a parry like combat system. So, how it works, if you swing when the other guy (or girl) swings, you're blades collide, causing no damage, more of a... swing, parry, parry, swing attempt parried, hit, parry, parried sort of thing, (which I have never seen a game with this) And it's more of see who can get hits. Now, with monsters, it's like that, but not quite. When you get in combat range with any monster (excluding the ranged ones) you can swing, right as they come into contact range, and it will cancel their attack, (and of course, knocking them back, and dealing no damage.)
Monster Fighting
now monster fighting is just so simple, but I propose a unique idea. Each monster has some sort of ability (not magic)
Zombie: once you get in aggro-range with a zombie, they will charge towards you. Right before they get to you they will jump up, and tackle you, dealing one heart of damage per second (Normal difficulty: three hearts per second, Hard: five hearts per two seconds.) If you deal five hearts of damage to them, they will get knocked off (Easy: three, Normal: five, Hard: ten.). But when their jumping, you can swing at them, and knock em out of the sky. And each zombie only does this one time when it's in aggro-range
Skeletons: When you get in hit range of an skeleton (with a sword) It will also pull out a stone sword, initiating a parry, hit attempt parried thing. And when you kill them, they bones with fall apart, and in you don't destroy either the skull or rib-cage, it will com back to life. (this excludes skeleton jockeys)
Spiders: So, when spiders jump onto you, they have a 1/2 chance of sticking to you chest, dealing: Easy: two hearts per second, Normal: four hearts per second, hard: five hearts per second. But again you can hit them out of the sky.
Slimes: So, when you kill a slime it splits into smaller slimes, right? How bout big slimes have a chance of splitting into a bunch of small slimes, and they all jump onto you, making you immobile, And dealing one heart per second, but that doesn't mean you can't swing you're sword or go through you're inventory. The only way to get them off is to either deal ten hearts of damage with a sword, Killing them, and dumping water right by you, washing them away, and forcing them into the smallest stage of slime.
Zombie Pigmen: They have golden swords, right? So how about they use those swords in combat, thus using the swing, parry, swing, mechanism. Not much of an ability, but it makes fighting them that much harder (especially when theres a horde of them, making you think twice before pissing them off.
Well, the reasons why I didn't do they others is cause they either already have an ability, or don't need one. If you liked it, say so, or if you didn't explain why, don't just say "Oh I don't like it"
Not fine. Only one sword swing, no more combos, no flees, no strategy. THE FIGHTING IN MINECRAFT SUCKS. Minecraft need better animations. i SUPPORT YOU!
Not fine. Only one sword swing, no more combos, no flees, no strategy. THE FIGHTING IN MINECRAFT SUCKS. Minecraft need better animations. i SUPPORT YOU!
Close-ranged
so, when you fight, you just swing until the freackin' opponent dies, right? And how the guy with the diamond sword always wins? Well, how bout more of a balancing factor in PVP. I propose a parry like combat system. So, how it works, if you swing when the other guy (or girl) swings, you're blades collide, causing no damage, more of a... swing, parry, parry, swing attempt parried, hit, parry, parried sort of thing, (which I have never seen a game with this) And it's more of see who can get hits. Now, with monsters, it's like that, but not quite. When you get in combat range with any monster (excluding the ranged ones) you can swing, right as they come into contact range, and it will cancel their attack, (and of course, knocking them back, and dealing no damage.)
Monster Fighting
now monster fighting is just so simple, but I propose a unique idea. Each monster has some sort of ability (not magic)
Zombie: once you get in aggro-range with a zombie, they will charge towards you. Right before they get to you they will jump up, and tackle you, dealing one heart of damage per second (Normal difficulty: three hearts per second, Hard: five hearts per two seconds.) If you deal five hearts of damage to them, they will get knocked off (Easy: three, Normal: five, Hard: ten.). But when their jumping, you can swing at them, and knock em out of the sky. And each zombie only does this one time when it's in aggro-range
Skeletons: When you get in hit range of an skeleton (with a sword) It will also pull out a stone sword, initiating a parry, hit attempt parried thing. And when you kill them, they bones with fall apart, and in you don't destroy either the skull or rib-cage, it will com back to life. (this excludes skeleton jockeys)
Spiders: So, when spiders jump onto you, they have a 1/2 chance of sticking to you chest, dealing: Easy: two hearts per second, Normal: four hearts per second, hard: five hearts per second. But again you can hit them out of the sky.
Slimes: So, when you kill a slime it splits into smaller slimes, right? How bout big slimes have a chance of splitting into a bunch of small slimes, and they all jump onto you, making you immobile, And dealing one heart per second, but that doesn't mean you can't swing you're sword or go through you're inventory. The only way to get them off is to either deal ten hearts of damage with a sword, Killing them, and dumping water right by you, washing them away, and forcing them into the smallest stage of slime.
Zombie Pigmen: They have golden swords, right? So how about they use those swords in combat, thus using the swing, parry, swing, mechanism. Not much of an ability, but it makes fighting them that much harder (especially when theres a horde of them, making you think twice before pissing them off.
Well, the reasons why I didn't do they others is cause they either already have an ability, or don't need one. If you liked it, say so, or if you didn't explain why, don't just say "Oh I don't like it"
I agree.
so, does that mean that you support?
Thanks!