I think after trading is implemented, you can kill a testificate, and they have a 1% chance to drop the item they were selling. A low percentage so you don't get rich on testificates
It is an interesting but depressing reality that most politicians are just regular people with power. And most people would be as bad as politicians if only they could get some power.
I'm against this idea, it doesn't seem to be along the lines with the tone of the game as is. The iron you get from killing village based iron-golems could also be considered a "villager drop". Before there were villagers there were two kinds of mobs that you could get drops from: enemies and prey. The enemies gave drops as a reward for the danger of fighting them, while the animals gave drops because that was their purpose in the game; they were prey; you killed them and ate them. Villagers' purpose is to add color and to trade with. If you really want to have villagers with drops then toss in a long term hostile switch so that the villagers in that area see you as a murderer.
There's a reason that villagers don't drop experience. Mojang doesn't want to encourage people to kill humans (or what most closely resembles a human). Similarly, I really doubt that they should drop items.
Also, Villagers are suppose to drop nothing, Which makes it stupid to kill them.
SUPPORT THEM!!!!! (also if your a new please click on the picture)
I am ninja'd far too often.
Everyone hates the idea XD
I guess it would be a stupid idea