Now with the Strongholds ravines, and so much in the Adventure update. It gives me the thought, the taste, and I think that sometime after 1.3, there could be another adventure update. Like maybe Underground Barbarian (I dunno if I spelled it right) fortresses. With Zombie barbarians. Maybe Deserted Underground Tombs. *Under Desert bioms* With Mummies and maybe Tomb Golems. I am still thinking up more. But if like it, dont hesitate to say. If you don't. Put a reason and I'll understand. If you have an idea. I'd love to hear it.
Not a bad idea, but we need more information. So I have a few questions before you gain my support.
1. Would it be the normal zombie or a whole new zombie?
2.So your idea is essentially more ruins, with protective mobs to guard the treasures?
We could also include new blocks in these tombs and ruins. A new sand colored block, or mudbricks even from ancient civilizations?
I got 2 more ideas. Maybe there could be not only a Barbarian fortress, but a barbarian mining shaft to. Not a map like the Abandoned one. But with 2 new mobs specialy spawned in it the neutrul but pickaxe weilding Barbarain miners, and the small but venomous barbarian pet slugs. The map is sorta a cave not strait but rough *Spelling again* walls. One little cobblestone shack holding 0-1 large chests and 1-3 small ones, filled with normal everyday mining rewards. 50% cobble stone 10% coal 10% iron 10% gold 10% lapis 8% redstone (rare because it is used in curcuits AND crafting) and 2% diamond. There are only 5-8 per world. My other idea is overground, and it is a 1 per world mob castle holding every hostile mob but nether ones and silver fish. 5 spawners 2 spawn zombies 1 spawns skelatons another spawns endermen and the other spawns barbarian axe holders. To get past the gate you need a key. A rare drop from barbarian zombies (15% drop). in the middle is a grass feild mainly covered with skelatons and atleast 1 spider jockey. once in there is mainly zobies on the first floor. (3 floors) the 2 zombie spawners are there. A tip is to break them so passing is easyer. I havent planned the 2nd and 3rd floors yet. But will get to that.
*New idea* A skelaton fortress, sorta like a dungeon, but 2 spawners, and mostly intersects with an abondoned mineshaft. *Not saying all the time, also not saying all abondoned minesafts inter sect with a fort* But if an a bandoned mineshaft intersects with 3 forts, it makes it very hard to survive. Because if it does, that is the only way to fing a cave spider jockey. No good side to it, insted of one cavspider spawner, there are three (15% change of spawning the cave jockeys). Well, earlier, I lied. There is only 1 good part to it. Because it intersects, it is bigger, which means there are more chests. Now there will be a vote. Should this be a special new G.S. (Generated structer, or just the normal abanded mine shaft just a little bigger and more stuff? First side to get 10 votes wins.
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1. Would it be the normal zombie or a whole new zombie?
2.So your idea is essentially more ruins, with protective mobs to guard the treasures?
We could also include new blocks in these tombs and ruins. A new sand colored block, or mudbricks even from ancient civilizations?