Concept: Minecraft is a game that has some realism to it but beyond that the game lacks somethings which could be added. My idea is that minecraft adds a new difficulty when you make a new world called realism. It would be a calmer version of hardcore mode.
Ideas:
1. The game would be locked in normal mode something that wouldn't effect the game very heavily.
Game then would create some challenges because you can't get out of some situations such as facing crowds of mobs.
2. Hunger Bar would act more random to simulate real hunger.
Because in real life a person becomes hungry a random times.
3. Every block would have a random texture an idea that was suggested by iaureee Thread: http://www.minecraft...n-to-minecraft/
an idea that I really like.
This would make the terrain more realistic, like it does in real life.
4. Zombies would have modifies skins making them look like they are different people.
5. Villagers would actually look like steve and possible have variations to them.
6. Diamonds would not be craft able into diamond tools and armor.
Diamond maybe one of the strongest rocks ever but no one uses it in tools except for diamond tips.
7. Iron would be able to mine obsidian.
To replace diamond tools.
8. Buckets would have a durability bar. The bucket would have a large amount of uses maybe 300. The number might change and also iron is common so no real problems created.
9. Creepers do not spawn.
Because exploding green things are not realistic.
10. When you fall you take 2x fall damage and you have the slowness debuff added until you sleep in a bed (to simulate crippling). Because in real life if you fell from a high enough height you would brake or sprain you legs.
11. Once you die you can not respawn.
12. Mobs do extra damage.
13. Potions have reduced effect.
Because the potions in game don't exist.
14. Bodies of dead mobs would then lay on the ground in a frozen death animation for 3 minutes.
15. Blocks such as stone and higher would injure the player as they tried to break it.
Try punching a concrete wall for a solid minute as hard as you can.
16. When you get low on health or hunger the players vision gets blurry (Maybe one bar on either)
17. Improved gravity (Blocks don't float unless they are player placed such as a bridge or as coded things generated things such as caves, dungeons and villages)
18. Trees when broken from the bottom block would fall apart dropping the equivalent amount of logs as the height and the leaves would have a chance to drop something.
19. Suffocation would do increased damage.
20. Minecarts have a push effect.
21. You would have only 5 hearts instead of 10.
22. Fire and Lava would have increased damage.
23. Swimming underneath lava would instantly kill.
24. Players in sneak mode are undetectable by mobs except for spiders. Also bows will do critical damage while crouching.
25. Possible body multipliers such as hitting in the arm would do 1.0x damage as hitting in the head would do maybe 1.5x damage making combat much more tactical.
When you think about the ideas have you ever seen a real diamond pickaxe or armor, wouldn't iron buckets rust. Also in the coding perspective in the early version of minecraft skeletons and zombies wore random pieces of armor and also they could make multiple versions of one mob and also for terrain.
I see. So you want realism but don't want to commit to any level of realism that would have any significant changes to the game, ultimately making it a pretty useless mode to add to the game? Okay. Sounds ridiculous to me but let's set that aside and take a closer look at your ideas here then.
Buckets having durability makes too little sense to be realistic. I have a bucket I got six years ago and it still carries stuff just fine.
Having to eat three times a day to avoid hunger isn't realistic, as hunger and food needs vary from person to person.
Making the villagers look like Steve is not realism. If anything, that's edging even further away from realism by making everyone look the same (not a big step for this game, mind you, but not realistic).
Three of these are just reskinning things. That's not making anything more realistic, it's just a useless change for its own sake.
For a "realistic" mode, this is surprisingly doing nothing for realism. No support.
Concept: Minecraft is a game that has some realism to it but beyond that the game lacks somethings which could be added.
Game makers need to know when to limit the realism, so the realism doesn't reach out far enough to ruin the flow of gameplay. Like I've said in about 20 other threads. Gameplay importance > Realism importance.
1. The game would be locked in normal mode something that wouldn't effect the game very heavily.
Why lock the game at Normal mode? With Hardcore, this makes sense as to induce challenge and possibly fear into the player, knowing his/her Hardcore world would remain at the hardest difficulty in the game, and nothing could be done to change that. Locking it at Normal is a bit senseless. At this rate, Hardcore Mode is more realistic than your idea, because at least dying in Hardcore mode means "you're gone and you ain't coming back."
2. Food hunger bar would be effected by the time of day meaning you would have to eat 3 times a day to have a full hunger bars.
I get what you're going for here, but this ruins the initial balance of the hunger bar, which is supposed to be something that drains faster the more actions/sprinting you do. On a lighter note, not everyone's body works off the "3 meals a day" system.
3. Every block would have a random texture an idea that was suggested by iaureee Thread: http://www.minecraft...n-to-minecraft/
an idea that I really like.
Ahh, the famous idea by iaureee. Iaureee's idea is well thought out, but I wouldn't be a big fan of it if it were added to vanilla. Not that I think the idea is bad, but because I might find myself to be a bit thrown off by seeing different textures for the same blocks. That's just me though.
4. Zombies would have modifies skins making them look like they are different people.
With or without your idea, I would still want something like this.
5. Villagers would actually look like steve and possible have variations to them.
Sorry, but I'm gonna have to give a big no for this one. Turning the Villagers into Steve copies would be a very uncreative and dull change, and this might cause confusion in multiplayer games. I'd rather the Villagers remain cross-armed unibrow'd Squidwards than to be a cheap Steve copy.
6. Diamonds would not be craft able into diamond tools and armor.
How does this add to realism? By doing this, you'd be degrading our precious hard-to-find diamonds. How would we acquire Obsidian? All we'd be able to make is enchantment tables, jukeboxes and diamond blocks.
7. Iron would have extend life span and could mine obsidian.
I'm gonna award you a for not forgetting about our good ol' Obsidian. In a strange way, you're now making hard-to-find diamonds less valuable than iron ore now. I think extending an iron tool's durability (without enchantments) is a bit overpowered, because iron ore is not hard to find.
8. Buckets would have a durability bar.
Again, iron is not hard to find anyway, so this would be pointless. I'd just keep making/repairing buckets with little regard of my iron resources.
Overall, your idea is not the worst, but it's not very great either. Implementing something like this wouldn't add more fun or initiative to the game. If anything, it just makes some things more tedious and less fun. I know my posts can come off as me being an ass, but I'm just trying to be as specific as possible.
Rollback Post to RevisionRollBack
Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
Game makers need to know when to limit the realism, so the realism doesn't reach out far enough to ruin the flow of gameplay. Like I've said in about 20 other threads. Gameplay importance > Realism importance.
Why lock the game at Normal mode? With Hardcore, this makes sense as to induce challenge and possibly fear into the player, knowing his/her Hardcore world would remain at the hardest difficulty in the game, and nothing could be done to change that. Locking it at Normal is a bit senseless. At this rate, Hardcore Mode is more realistic than your idea, because at least dying in Hardcore mode means "you're gone and you ain't coming back."
I get what you're going for here, but this ruins the initial balance of the hunger bar, which is supposed to be something that drains faster the more actions/sprinting you do. On a lighter note, not everyone's body works off the "3 meals a day" system.
Ahh, the famous idea by iaureee. Iaureee's idea is well thought out, but I wouldn't be a big fan of it if it were added to vanilla. Not that I think the idea is bad, but because I might find myself to be a bit thrown off by seeing different textures for the same blocks. That's just me though.
With or without your idea, I would still want something like this.
Sorry, but I'm gonna have to give a big no for this one. Turning the Villagers into Steve copies would be a very uncreative and dull change, and this might cause confusion in multiplayer games. I'd rather the Villagers remain cross-armed unibrow'd Squidwards than to be a cheap Steve copy.
How does this add to realism? By doing this, you'd be degrading our precious hard-to-find diamonds. How would we acquire Obsidian? All we'd be able to make is enchantment tables, jukeboxes and diamond blocks.
I'm gonna award you a for not forgetting about our good ol' Obsidian. In a strange way, you're now making hard-to-find diamonds less valuable than iron ore now. I think extending an iron tool's durability (without enchantments) is a bit overpowered, because iron ore is not hard to find.
Again, iron is not hard to find anyway, so this would be pointless. I'd just keep making/repairing buckets with little regard of my iron resources.
Overall, your idea is not the worst, but it's not very great either. Implementing something like this wouldn't add more fun or initiative to the game. If anything, it just makes some things more tedious and less fun. I know my posts can come off as me being an ass, but I'm just trying to be as specific as possible.
I actually want to give you a for your criticism because you are giving me ways to modify the original suggestion. Thank you!
I see. So you want realism but don't want to commit to any level of realism that would have any significant changes to the game, ultimately making it a pretty useless mode to add to the game? Okay. Sounds ridiculous to me but let's set that aside and take a closer look at your ideas here then.
Buckets having durability makes too little sense to be realistic. I have a bucket I got six years ago and it still carries stuff just fine.
Having to eat three times a day to avoid hunger isn't realistic, as hunger and food needs vary from person to person.
Making the villagers look like Steve is not realism. If anything, that's edging even further away from realism by making everyone look the same (not a big step for this game, mind you, but not realistic).
Three of these are just reskinning things. That's not making anything more realistic, it's just a useless change for its own sake.
For a "realistic" mode, this is surprisingly doing nothing for realism. No support.
As stated all the steves in the villagers would have random skins
Also to other people. My idea is to make smaller changes to minecraft not so much to effect gameplay and make the mode unplayable but to make it more realistic. Also the bucket durability works because if iron is so common then there wouldn't be a large problem and the durability bar could be about 300 uses.
1. The game would be locked in normal mode something that wouldn't effect the game very heavily. Hardcore is more realistic, as it has been said.
2. Food hunger bar would be effected by the time of day meaning you would have to eat 3 times a day to have a full hunger bars. I'm sure that before we were civilized (which is more realistic than now) we didn't have scheduled mealtimes. We just ate when we felt hungry, and it might have just happened to be three times a day.
3. Every block would have a random texture an idea that was suggested by iaureee Thread:http://www.minecraft...n-to-minecraft/
an idea that I really like. Retextures. Unimportant.
4. Zombies would have modifies skins making them look like they are different people. Retextures. Unimportant.
5. Villagers would actually look like steve and possible have variations to them. That's pointless. We don't need uncreative Steve villagers, Testificates do the job better than Steves would.
6. Diamonds would not be craft able into diamond tools and armor. Realistic, yes. Fun, no.
7. Iron would be able to mine obsidian. If you were aiming for realism, Obsidian wouldn't be hard to break and we could mine it with our fists.
8. Buckets would have a durability bar. The bucket would have a large amount of uses maybe 300. The number might change and also iron is common so no real problems created Rust simulation? Iron is common, anyway, no need to add this.
Comments in bold. Sounds easy and boring to me.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Personally, I don't see how this counts as a new mode. It seems to be a collection of some largely unrelated changes you'd like to see, and all they have in common as a unifying theme is that they would bring the game a little closer to your own notion of realistic. A new game mode should represent a more fundamental change to the nature of the game itself. Compare:
Creative mode has no danger and no scarcity limitations. The nature of the game is pure sandbox; you can make whatever you can imagine, without being limited by hard-to-find ores or hunger.
Survival and Hardcore mode (which is really just a variation of Survival) place the player IN the world, and subject to the dangers and scarcities of the world as she tries to find a way to survive and prosper.
Adventure mode further restricts the player's options by removing the ability to modify terrain. Essentially it is a mode that emphasizes using the structures of the world as they are rather than altering them.
Each mode significantly changes the nature of the world, to suppose a different emphasis in play. (I believe there is a need for another mode in between Survival/Hardcore and Adventure mode; I have called this "tactical mode" or "labor mode", and the thread is here.)
Your suggestion is more like a wish list. The individual items on it may or may not be worth pursuing, but simply packaging them together and calling them "realism mode" seems arbitrary.
Rollback Post to RevisionRollBack
For philosophy, law, science, religion and other topics: A Blog of Tom
Most of this is composed of aesthetic changes, not anything that attempts to add realism. Ideas 3, 4, and 5 all deal with textures. After that, you're left with a strange modification to the food bar (how fast does it drain? How much do I need to eat at each "meal"?), a lock in a difficulty level that many people play at anyways, a slight nerf to buckets that would make it impossible to stack them, and a random nerf to diamond tools.
I don't see what you're getting at here. It's more like "changes I want to see in Minecraft mode" than anything else.
There is a mod somewhere that does what you are trying to do, but well. To make tools you have to find little bits of gravel, and put them together into cobblestone, and get rope to tie your axe head to your stick etc. You just picked some stuff that doesn't make things more realistic, just boring. #3 might be good, but it isn't even your idea. While i see your trying to add this so it doesn't change the game, why is there a specific mode for this if it's your goal. If your trying not to change the game, why not just add it to survival...
You do realize that the point of this is to make a realistic like mode with out creating a mode inwhich no one would play but I am going to make changes.
it just needs to be the way the worlds use to generate u know like in indev thats more magical to me its less bland and remember minecraft universe isnt are universe the change of events would be different from the start it shouldnt always be stuff from r universe to that mc universe it needs to be it own self let it be minecraft =]
Ideas:
1. The game would be locked in normal mode something that wouldn't effect the game very heavily.
Game then would create some challenges because you can't get out of some situations such as facing crowds of mobs.
2. Hunger Bar would act more random to simulate real hunger.
Because in real life a person becomes hungry a random times.
3. Every block would have a random texture an idea that was suggested by iaureee Thread: http://www.minecraft...n-to-minecraft/
an idea that I really like.
This would make the terrain more realistic, like it does in real life.
4. Zombies would have modifies skins making them look like they are different people.
5. Villagers would actually look like steve and possible have variations to them.
6. Diamonds would not be craft able into diamond tools and armor.
Diamond maybe one of the strongest rocks ever but no one uses it in tools except for diamond tips.
7. Iron would be able to mine obsidian.
To replace diamond tools.
8. Buckets would have a durability bar. The bucket would have a large amount of uses maybe 300. The number might change and also iron is common so no real problems created.
9. Creepers do not spawn.
Because exploding green things are not realistic.
10. When you fall you take 2x fall damage and you have the slowness debuff added until you sleep in a bed (to simulate crippling). Because in real life if you fell from a high enough height you would brake or sprain you legs.
11. Once you die you can not respawn.
12. Mobs do extra damage.
13. Potions have reduced effect.
Because the potions in game don't exist.
14. Bodies of dead mobs would then lay on the ground in a frozen death animation for 3 minutes.
15. Blocks such as stone and higher would injure the player as they tried to break it.
Try punching a concrete wall for a solid minute as hard as you can.
16. When you get low on health or hunger the players vision gets blurry (Maybe one bar on either)
17. Improved gravity (Blocks don't float unless they are player placed such as a bridge or as coded things generated things such as caves, dungeons and villages)
18. Trees when broken from the bottom block would fall apart dropping the equivalent amount of logs as the height and the leaves would have a chance to drop something.
19. Suffocation would do increased damage.
20. Minecarts have a push effect.
21. You would have only 5 hearts instead of 10.
22. Fire and Lava would have increased damage.
23. Swimming underneath lava would instantly kill.
24. Players in sneak mode are undetectable by mobs except for spiders. Also bows will do critical damage while crouching.
25. Possible body multipliers such as hitting in the arm would do 1.0x damage as hitting in the head would do maybe 1.5x damage making combat much more tactical.
When you think about the ideas have you ever seen a real diamond pickaxe or armor, wouldn't iron buckets rust. Also in the coding perspective in the early version of minecraft skeletons and zombies wore random pieces of armor and also they could make multiple versions of one mob and also for terrain.
Made a signature for it:
My idea is that minecraft doesn't become extremely realistic like with thirst or something but small changes making it sort of realistic.
Buckets having durability makes too little sense to be realistic. I have a bucket I got six years ago and it still carries stuff just fine.
Having to eat three times a day to avoid hunger isn't realistic, as hunger and food needs vary from person to person.
Making the villagers look like Steve is not realism. If anything, that's edging even further away from realism by making everyone look the same (not a big step for this game, mind you, but not realistic).
Three of these are just reskinning things. That's not making anything more realistic, it's just a useless change for its own sake.
For a "realistic" mode, this is surprisingly doing nothing for realism. No support.
Game makers need to know when to limit the realism, so the realism doesn't reach out far enough to ruin the flow of gameplay. Like I've said in about 20 other threads. Gameplay importance > Realism importance.
Why lock the game at Normal mode? With Hardcore, this makes sense as to induce challenge and possibly fear into the player, knowing his/her Hardcore world would remain at the hardest difficulty in the game, and nothing could be done to change that. Locking it at Normal is a bit senseless. At this rate, Hardcore Mode is more realistic than your idea, because at least dying in Hardcore mode means "you're gone and you ain't coming back."
I get what you're going for here, but this ruins the initial balance of the hunger bar, which is supposed to be something that drains faster the more actions/sprinting you do. On a lighter note, not everyone's body works off the "3 meals a day" system.
Ahh, the famous idea by iaureee. Iaureee's idea is well thought out, but I wouldn't be a big fan of it if it were added to vanilla. Not that I think the idea is bad, but because I might find myself to be a bit thrown off by seeing different textures for the same blocks. That's just me though.
With or without your idea, I would still want something like this.
Sorry, but I'm gonna have to give a big no for this one. Turning the Villagers into Steve copies would be a very uncreative and dull change, and this might cause confusion in multiplayer games. I'd rather the Villagers remain cross-armed unibrow'd Squidwards than to be a cheap Steve copy.
How does this add to realism? By doing this, you'd be degrading our precious hard-to-find diamonds.
How would we acquire Obsidian?All we'd be able to make is enchantment tables, jukeboxes and diamond blocks.I'm gonna award you a
Again, iron is not hard to find anyway, so this would be pointless. I'd just keep making/repairing buckets with little regard of my iron resources.
Overall, your idea is not the worst, but it's not very great either. Implementing something like this wouldn't add more fun or initiative to the game. If anything, it just makes some things more tedious and less fun. I know my posts can come off as me being an ass, but I'm just trying to be as specific as possible.
I actually want to give you a
As stated all the steves in the villagers would have random skins
Also to other people. My idea is to make smaller changes to minecraft not so much to effect gameplay and make the mode unplayable but to make it more realistic. Also the bucket durability works because if iron is so common then there wouldn't be a large problem and the durability bar could be about 300 uses.
To reiterate...For a "realistic" mode, this is surprisingly doing nothing for realism.
Comments in bold. Sounds easy and boring to me.
Just to note, obsidian edges can be sharp as hell. You wouldn't want to mine it with a fist.
Well, you COOOOOUUUUULDDD...
? I suggested that Iron Pickaxe would be used to mine obsidian in this new mode.
Each mode significantly changes the nature of the world, to suppose a different emphasis in play. (I believe there is a need for another mode in between Survival/Hardcore and Adventure mode; I have called this "tactical mode" or "labor mode", and the thread is here.)
Your suggestion is more like a wish list. The individual items on it may or may not be worth pursuing, but simply packaging them together and calling them "realism mode" seems arbitrary.
I don't see what you're getting at here. It's more like "changes I want to see in Minecraft mode" than anything else.
Don't like Cows? Think Minecraft needs to be more Interesting? Why not try bears: http://www.minecraftforum.net/topic/1549234-bears/page__hl__ bears#entry18964936
"For a realistic mode, this is surprisingly doing nothing for realism."
Read that. Now read it again. Now read it fifty more times since you clearly can't comprehend it. If it's not adding any realism, it's NOT realistic.
I know what you suggested. Was I addressing you with that comment? No I wasn't.
It's no wonder the idea's awful if you can't even follow the basic flow of a conversation...