Pretty simple suggestion here, though I'm not sure if it's codeable.
The idea is that if a sapling drops off a tree, and isn't picked up, it automatically gets planted on the ground(provided there's a dirt/grass block below).
It would make it much easier to just cut all of the wood out of a tree and then leaving it, making for much more effecient wood collecting and replanting.
Some might say this idea is inspired by laziness, and to be honest, it is. But aren't nearly all ideas?
Compare this to real life.Do you think that oak trees replant themselves when an acorn has fallen from the tree instantly.NO.They neeed to be planted someway.People these days.
It's not such a terrible idea, actually. I've thought a lot about something like that myself, but not out of laziness. Rather, I'm interested in ways to produce somewhat more dynamic biomes.
One thing I do when logging is cut down only the smaller trees, the ones that haven't spread into big oaks with branches. I leave the stumps in place until all the leaves have disappeared, and collect up all the saplings and apples. Then I replace every stump with a sapling. Over time, as some of the saplings become big trees with branches, I end up with a mature forest with a very thick canopy and a dark, spooky feel on the ground.
But after I clearcut, what then? I thought it would be nice if saplings had a chance to auto-plant, not to save me time but to produce a semi-random natural regrowth.
However, I have since had a better idea, and will start a new thread for it: Biome-specific bonemeal effects.
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For philosophy, law, science, religion and other topics: A Blog of Tom
I see that many people are criticizing my plea for anti-criticism.
I said that because I could foresee how many people would interpret the idea, I do know that it's lazy, but that's the whole point.
It doesn't take "three seconds to click the ground". You have to a) wait for the leaves to decay or break the leaves yourself. If this was implemented then it would still be beneficial to the player by sticking around to pick up the leaf drops because the apples that can drop wouldn't plant would they?
The criticisms on this thread should be about actual technical problems with saplings auto-planting, not with being lazy.
Your adding complexity to the game; making an item behave a way no other item behaves when dropped, for the sake of convince. The core complaint voiced here is therefore valid. A environmentally conscious person must take care to replant the forest they just clear cut to be sustainable. It's not so easy in real life, so there is no reason we should make it any easier in the game now. Besides, what happens when multiple saplings are on the same block or someone is trading saplings by tossing them on the ground for someone to pick up? Besides, if you leave the area to go do other things, the game won't render the leaf blocks decaying or the saplings planting anyway and they'll just disappear. Furthermore, trees can't grow well in the shade of other trees, so you have to manually space them out so they don't choke out each other. This system won't support that.
The current system is fine the way it is. Your complaint is more with leaf decay and wood harvesting than with planting saplings in the ground, so your solution is diagnosing the symptom, not the cause, and it does it poorly.
The criticisms on this thread should be about actual technical problems with saplings auto-planting, not with being lazy.
Criticisms on any suggestions thread can be pretty much about any part of the suggestion. Asking for a specific problem to be pointed out won't really work. People here can choose to comment on any part of your post as long as it gives feedback on the suggestion.
Back on topic.
You need to provide more detail about the time between when a sapling is dropped and when it will automatically plant itself. Sometimes I am chopping down trees over a large area(to clear it, meaning i'd be pretty annoyed if trees kept popping back up), I would like to know those saplings that dropped will be on the ground when I head back to get them. I'd hate to have to break a bunch of saplings that magically planted themselves.
Which brings me to my next point, I don't really feel this idea makes any sense. If it's possible, cool. That doesn't mean it belongs in the game. Saplings don't plant themselves because they can't. It's silly.
Therefore, no support from me.
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Kingdoms rise and fall. Just don't burn the paintings in the Louvre, that's all.
...and if this idea was implemented a random forest fire would instantly re-plant the entire forest instead of giving it that "just burnt down" look.
A better solution would be to have a dropped sapling take root only if here is enough light and a specific distance away from trees, leaves, and other plantlife. This would be much better if the chances of a sapling rerooting under perfect conditions happening are 1 in 500.
Then we would have to consider the amount of strain this would put on the code if a vast amount of trees were burned/harvested.
...and if this idea was implemented a random forest fire would instantly re-plant the entire forest instead of giving it that "just burnt down" look.
A better solution would be to have a dropped sapling take root only if here is enough light and a specific distance away from trees, leaves, and other plantlife. This would be much better if the chances of a sapling rerooting under perfect conditions happening are 1 in 500.
Then we would have to consider the amount of strain this would put on the code if a vast amount of trees were burned/harvested.
When trees are burnt down, they don't drop saplings, mostly due to being burnt, and not picked/dropped naturally.
Having some kind of limiting on the conditions for a sapling to "auto-plant" is good, because having trillions of trees right next to each other would be kind of annoying.
The current system is fine the way it is. Your complaint is more with leaf decay and wood harvesting than with planting saplings in the ground, so your solution is diagnosing the symptom, not the cause, and it does it poorly.
You're right, the complaint is with leaf decay and wood harvesting. I personally wouldn't mind if saplings didn't auto-plant, a faster decay rate of leaves would do fine.
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Fitting into Minecraft? I'm not sure, though I'd like to see something like this and maybe chickens randomly auto-hatching from eggs. Unrealistic though.. well, I don't know about my little suggestion, but seriously.. ever heard of Sap Maple trees? You know.. the "helicopter" (sap maple seedlings, to those who've somehow never heard of them) trees. What about them? Those things grow like weeds every time a crap ton of them fall and they don't need help doing that. They'll even try growing in stupid spots, like on a trailer or even on a car (like if it's sat for awhile and collected dust/ dirt), provided there's a little dirt on wipers or other cracks the car might have, like the hood.
Actually, I like the idea, except it shouldn't always happen, but be a game of chance. They don't do it instantly. They just sometimes replant after a few, like helicopters (this would be akin to them settling for awhile, then eventually becoming a sapling). Even if we went the way of the OP, I'm pretty sure once a sapling grows, it would null the others from growing, unless they can somehow grow at the same time, which trees usually don't. I have a somewhat modest tree farm and two or more trees growing at once doesn't seem all too common.
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"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
I'm sorry, but it really is generally lazy. Basically you're asking tree farming to be automatic so you don't have to spend 3 seconds right clicking a dirt block. It does take about 3 seconds, you don't have to wait for the leaves to decay or anything if you have the saplings in your inventory.
It really doesn't take that long at all to plant a sapling for a tree farm, and it's only real use is to hop, skip, and jump over the consequences of lighting a forest on fire.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
im sorry, but im going to necro the hell out of this thread here. The stupidity of the people here astound me. how the hell do you think forests are grown in nature? "saplings dont plant themselves" wth. thats the most ignorant statement ive ever heard. Saplings DO plan themselves, they DO germinate themselves, and they DO grow near to their parent trees. there is a very small amount of trees that do this in relation to the vast amounts of seeds that are actually generated though. yes, many seeds require an animal or the wind to carry themselves farther away from the parent tree before planting, but that animal/wind do not actually make the seed plant.
now, that rant over,
this would be a great idea, but each sapling dropped would have to have a relatively low chance of planting, and a random amount of time before it actually plants, to make it more realistic. There would have to be a minimum amount of time before it plants, and most plants probably wouldn't make it. in order to code this, it would be quite hard to do. considering in nature trees drop hundreds of seeds, and most trees only drop 1-2, the ratio would be very high, or maybe only 1 out of say 100 trees would auto-generate.
im sorry, but im going to necro the hell out of this thread here. The stupidity of the people here astound me. how the hell do you think forests are grown in nature? "saplings dont plant themselves" wth. thats the most ignorant statement ive ever heard. Saplings DO plan themselves, they DO germinate themselves, and they DO grow near to their parent trees. there is a very small amount of trees that do this in relation to the vast amounts of seeds that are actually generated though. yes, many seeds require an animal or the wind to carry themselves farther away from the parent tree before planting, but that animal/wind do not actually make the seed plant.
now, that rant over,
this would be a great idea, but each sapling dropped would have to have a relatively low chance of planting, and a random amount of time before it actually plants, to make it more realistic. There would have to be a minimum amount of time before it plants, and most plants probably wouldn't make it. in order to code this, it would be quite hard to do. considering in nature trees drop hundreds of seeds, and most trees only drop 1-2, the ratio would be very high, or maybe only 1 out of say 100 trees would auto-generate.
Why did you post on an abandoned thread? This thread was having a very good time dying... then you come along and criticize it dying. Although it technically isn't against the rules, I would encourage you to avoid necro posting unless the thread is actually worth reviving. You've just brought it back to life for the sole reason to stab it again.
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"We live only to discover beauty. All else is a form of waiting." - Kahlil Gibran
Here's an idea: instead of having the actual saplings be automatically planted, why not make it so that when a tree is cut down and the leaves degenerate, there is a chance that a "seed" from the tree will be deposited within a certain radius of the tree. The "seed" would eventually come up as a sapling, and that sapling would grow into a tree just like a regular sapling would. This makes it so that the position of the new tree(s) is not limited by where the sapling(s) drop from the tree, which is usually not far enough away, and also allows for players to collect the full amount of said saplings without having to annoyingly break them when they automatically plant.
P.S. I'm not saying there should be a new "tree seed" item, but just that there would be a chance for a sapling to appear a certain distance away from a cut down tree, and the "seed" that I speak of is just a realistic explanation for why the sapling would appear there.
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I usually have a neutral/undecided standpoint on things. And yes, I am part Swiss.
And people wonder why they get an increase in their warning levels.
Actually, necrobumping to further discuss an idea is completely allowed, and actually encouraged in this section more than other sections. They can't lock threads for being suggested before AND punish people for posting on a suggestion thread that has died unless they don't contribute to the discussion. While a lot of what he said was directed at other people, he did contribute to the thread, pointing out that the person who said that seeds don't plant themselves was quite wrong.
That being said, your response did not contribute to the actual thread discussion and instead opted to only respond to the non constructive part of his post, so you are much more likely to get in trouble than he is. Just pointing that out. And because I would be at risk too is I didn't contribute to the thread:
Here's an idea: instead of having the actual saplings be automatically planted, why not make it so that when a tree is cut down and the leaves degenerate, there is a chance that a "seed" from the tree will be deposited within a certain radius of the tree. The "seed" would eventually come up as a sapling, and that sapling would grow into a tree just like a regular sapling would. This makes it so that the position of the new tree(s) is not limited by where the sapling(s) drop from the tree, which is usually not far enough away, and also allows for players to collect the full amount of said saplings without having to annoyingly break them when they automatically plant.
P.S. I'm not saying there should be a new "tree seed" item, but just that there would be a chance for a sapling to appear a certain distance away from a cut down tree, and the "seed" that I speak of is just a realistic explanation for why the sapling would appear there.
That would work too. There could just be a slight chance that when a leaf block decays, the game checks if a sapling is planted within x blocks and then have a small chance to generate a Sapling nearby. I wouldn't really care if this gets added either way, but there is a logical reason it would happen so it would make sense for it to be implemented. That being said, it really isn't that hard to manage your forest, and there are better alternatives I would like to see, such as Bonemeal on grass having a tiny chance to generate a Sapling, so you could live on an island that didn't have any trees on it.
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One thing I find entertaining about resurrected threads is applying the updates to the game that have come along since the thread started.
In this case, I've found that hoppers have made a HUGE difference to my treefarming methods. Now I have an area that can be swept by a flow of water from a piston-controlled reservoir. The water flows down to a channel that directs everything eventually to a hopper, which feeds a chest.
What this means is I don't have to break leaves or wait around to collect apples and saplings as they fall. I just chop wood, flip the lever, and let the water collect everything and put it in the chest. When the leaves are all gone, I turn off the water, plant new saplings, and go off to work on something else while the saplings grow.
This isn't a solution to the automatic self-planting issue, but it does reduce the need for it somewhat by allowing one to plant saplings more efficiently.
Incidentally, rereading this thread, I realized I never posted the link to the other suggestion it inspired me to make. So at the risk of necroing another thread, here it is: Biome-Specific Bonemeal Effects.
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For philosophy, law, science, religion and other topics: A Blog of Tom
The idea is that if a sapling drops off a tree, and isn't picked up, it automatically gets planted on the ground(provided there's a dirt/grass block below).
It would make it much easier to just cut all of the wood out of a tree and then leaving it, making for much more effecient wood collecting and replanting.
Some might say this idea is inspired by laziness, and to be honest, it is. But aren't nearly all ideas?
The idea is inspired by laziness, don't criticize that.
One thing I do when logging is cut down only the smaller trees, the ones that haven't spread into big oaks with branches. I leave the stumps in place until all the leaves have disappeared, and collect up all the saplings and apples. Then I replace every stump with a sapling. Over time, as some of the saplings become big trees with branches, I end up with a mature forest with a very thick canopy and a dark, spooky feel on the ground.
But after I clearcut, what then? I thought it would be nice if saplings had a chance to auto-plant, not to save me time but to produce a semi-random natural regrowth.
However, I have since had a better idea, and will start a new thread for it: Biome-specific bonemeal effects.
Why not limit it to just one sapling per five by five area (per tree)? That would keep the "clustering" down and yet still replace harvested trees.
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!
I said that because I could foresee how many people would interpret the idea, I do know that it's lazy, but that's the whole point.
It doesn't take "three seconds to click the ground". You have to a) wait for the leaves to decay or break the leaves yourself. If this was implemented then it would still be beneficial to the player by sticking around to pick up the leaf drops because the apples that can drop wouldn't plant would they?
The criticisms on this thread should be about actual technical problems with saplings auto-planting, not with being lazy.
The current system is fine the way it is. Your complaint is more with leaf decay and wood harvesting than with planting saplings in the ground, so your solution is diagnosing the symptom, not the cause, and it does it poorly.
Criticisms on any suggestions thread can be pretty much about any part of the suggestion. Asking for a specific problem to be pointed out won't really work. People here can choose to comment on any part of your post as long as it gives feedback on the suggestion.
Back on topic.
You need to provide more detail about the time between when a sapling is dropped and when it will automatically plant itself. Sometimes I am chopping down trees over a large area(to clear it, meaning i'd be pretty annoyed if trees kept popping back up), I would like to know those saplings that dropped will be on the ground when I head back to get them. I'd hate to have to break a bunch of saplings that magically planted themselves.
Which brings me to my next point, I don't really feel this idea makes any sense. If it's possible, cool. That doesn't mean it belongs in the game. Saplings don't plant themselves because they can't. It's silly.
Therefore, no support from me.
A better solution would be to have a dropped sapling take root only if here is enough light and a specific distance away from trees, leaves, and other plantlife. This would be much better if the chances of a sapling rerooting under perfect conditions happening are 1 in 500.
Then we would have to consider the amount of strain this would put on the code if a vast amount of trees were burned/harvested.
When trees are burnt down, they don't drop saplings, mostly due to being burnt, and not picked/dropped naturally.
Having some kind of limiting on the conditions for a sapling to "auto-plant" is good, because having trillions of trees right next to each other would be kind of annoying.
You're right, the complaint is with leaf decay and wood harvesting. I personally wouldn't mind if saplings didn't auto-plant, a faster decay rate of leaves would do fine.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Actually, I like the idea, except it shouldn't always happen, but be a game of chance. They don't do it instantly. They just sometimes replant after a few, like helicopters (this would be akin to them settling for awhile, then eventually becoming a sapling). Even if we went the way of the OP, I'm pretty sure once a sapling grows, it would null the others from growing, unless they can somehow grow at the same time, which trees usually don't. I have a somewhat modest tree farm and two or more trees growing at once doesn't seem all too common.
It really doesn't take that long at all to plant a sapling for a tree farm, and it's only real use is to hop, skip, and jump over the consequences of lighting a forest on fire.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
now, that rant over,
this would be a great idea, but each sapling dropped would have to have a relatively low chance of planting, and a random amount of time before it actually plants, to make it more realistic. There would have to be a minimum amount of time before it plants, and most plants probably wouldn't make it. in order to code this, it would be quite hard to do. considering in nature trees drop hundreds of seeds, and most trees only drop 1-2, the ratio would be very high, or maybe only 1 out of say 100 trees would auto-generate.
Why did you post on an abandoned thread? This thread was having a very good time dying... then you come along and criticize it dying. Although it technically isn't against the rules, I would encourage you to avoid necro posting unless the thread is actually worth reviving. You've just brought it back to life for the sole reason to stab it again.
And people wonder why they get an increase in their warning levels.
P.S. I'm not saying there should be a new "tree seed" item, but just that there would be a chance for a sapling to appear a certain distance away from a cut down tree, and the "seed" that I speak of is just a realistic explanation for why the sapling would appear there.
I usually have a neutral/undecided standpoint on things. And yes, I am part Swiss.
Actually, necrobumping to further discuss an idea is completely allowed, and actually encouraged in this section more than other sections. They can't lock threads for being suggested before AND punish people for posting on a suggestion thread that has died unless they don't contribute to the discussion. While a lot of what he said was directed at other people, he did contribute to the thread, pointing out that the person who said that seeds don't plant themselves was quite wrong.
That being said, your response did not contribute to the actual thread discussion and instead opted to only respond to the non constructive part of his post, so you are much more likely to get in trouble than he is. Just pointing that out. And because I would be at risk too is I didn't contribute to the thread:
That would work too. There could just be a slight chance that when a leaf block decays, the game checks if a sapling is planted within x blocks and then have a small chance to generate a Sapling nearby. I wouldn't really care if this gets added either way, but there is a logical reason it would happen so it would make sense for it to be implemented. That being said, it really isn't that hard to manage your forest, and there are better alternatives I would like to see, such as Bonemeal on grass having a tiny chance to generate a Sapling, so you could live on an island that didn't have any trees on it.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
In this case, I've found that hoppers have made a HUGE difference to my treefarming methods. Now I have an area that can be swept by a flow of water from a piston-controlled reservoir. The water flows down to a channel that directs everything eventually to a hopper, which feeds a chest.
What this means is I don't have to break leaves or wait around to collect apples and saplings as they fall. I just chop wood, flip the lever, and let the water collect everything and put it in the chest. When the leaves are all gone, I turn off the water, plant new saplings, and go off to work on something else while the saplings grow.
This isn't a solution to the automatic self-planting issue, but it does reduce the need for it somewhat by allowing one to plant saplings more efficiently.
Incidentally, rereading this thread, I realized I never posted the link to the other suggestion it inspired me to make. So at the risk of necroing another thread, here it is: Biome-Specific Bonemeal Effects.
on one hand i support because i hate replanting trees I like to just cut and go.
on the other hand it would make a cluttered mess.
find a way to fix the clutter and you have a keeper but other than that I love the idea