Earlier today, I was thinking about movies and how Indiana Jones is annoyingly overrated (it's good...But not that good). Then I started thinking about all the cliches and garbage clone films inspired by it. One of these has been recycled into countless plots in movies, shows, even cartoons and games: Jones walks up to a platform, takes some treasure idol off of it, and the weight change triggers a trap.
That's the idea here. Essentially the exact opposite of a pressure plate: Instead of being activated by added weight, it's activated by the loss of weight.
There's a mod called Ugocraft. One of the features is an "insulation" block. What it does is entirely irrelevant to this but how it's placed, it seems to take up no actual space (more like it just alters the texture of the block you place it on), enabling it to occupy the same space as another block. The texture does seem to disappear though when it moves to occupy said space.
That's how I think this would work, purely for aesthetic reasons: When it's weighted, it wouldn't be visible. It would only be noticeable once it was triggered, rather like a lot of similar devices in movies and such.
This could have a ton of use for treasure-hunt style challenges in adventure maps and just generally add more possibilities to the creation of traps and such. One particular use I thought of thanks to another topic on the forum was village protection, say if a player has a really big village or just works on the outskirts at night or something: A player could place these under doors and wire them to some sort of visual (redstone torch) or audible (note blocks) alarm. When a zombie breaks down the door weighing the switch down, it would trigger the redstone and set off an alert so the player can go fight off the siege.
Another possibility: Say you're in an adventure map. You've reached the end of a corridor and found a lovely block of gold. You mine it...And suddenly a small 'click' is heard and you notice the walls of the hall are dispensers and they've started launching arrows. And there's lava pouring in from the other side so you've got to take a risk running a gauntlet of archery hell or burn to death. That's just good entertainment.
(That icon is the closest this forum has to maniacal laughter)
It would be useless in single-player by its very nature, save for the siege example, unless mobs gained destruction abilities. It was mostly thought up for Adventure Mode and MP maps.
Though I suppose it could alert you if Endermen were deconstructing your stuff but let's be honest here, Endermen got nerfed to hell and don't do anything anymore because everyone cried about them. This is why we can't have nice things. >_> [/offtopic]
It would be useless in single-player by its very nature, save for the siege example, unless mobs gained destruction abilities. It was mostly thought up for Adventure Mode and MP maps.
Though I suppose it could alert you if Endermen were deconstructing your stuff but let's be honest here, Endermen got nerfed to hell and don't do anything anymore because everyone cried about them. This is why we can't have nice things. >_> [/offtopic]
I believe all items should have purpose in at least singeplayer as that is what most people start off playing. Try to think of more uses, I'm sure there is some.
Enderman did not get nerfed enough! They keep stealing my roses *cry*.
^sarcasm
Rollback Post to RevisionRollBack
Kingdoms rise and fall. Just don't burn the paintings in the Louvre, that's all.
Well, if I had my way (and I won't because babi- I mean people would cry), we'd have a mob that could tear through obstacles to get at you. It'd be useful in that hypothetical scenario as house security.
But lacking that, it has no single-player purpose.
This isn't really needed. Traps like the one you suggested can already be done by either attaching a redstone torch to a block that, when mined, breaks off and sends off a signal to activate the traps, or using a BUD switch to the same effect. If you wanted to detect items or the player, pressure plates already do that.
The only thing this would be useful for would be that villager door setup you described. That is such a narrow use though and won't be used by many players, so it wouldn't be worth the developers time implementing this.
That is such a narrow use though and won't be used by many players, so it wouldn't be worth the developers time implementing this.
By that logic, over half the furnace fuel options shouldn't be in the game. Who burns books, shelves, and sticks? Narrow use is hardly a bad thing. Slimeballs have a narrow use. Paper has a narrow use. Portals have a narrow use.
And BUD switches only work by exploiting flaws and glitches in game mechanics. Far be it for me to call anyone using them cheaters but nonetheless, the existence of bugs to exploit does nothing to invalidate legitimate methods.
And using a redstone torch would only work for blocks they can attach to. This wouldn't have that restriction.
That's the idea here. Essentially the exact opposite of a pressure plate: Instead of being activated by added weight, it's activated by the loss of weight.
There's a mod called Ugocraft. One of the features is an "insulation" block. What it does is entirely irrelevant to this but how it's placed, it seems to take up no actual space (more like it just alters the texture of the block you place it on), enabling it to occupy the same space as another block. The texture does seem to disappear though when it moves to occupy said space.
That's how I think this would work, purely for aesthetic reasons: When it's weighted, it wouldn't be visible. It would only be noticeable once it was triggered, rather like a lot of similar devices in movies and such.
This could have a ton of use for treasure-hunt style challenges in adventure maps and just generally add more possibilities to the creation of traps and such. One particular use I thought of thanks to another topic on the forum was village protection, say if a player has a really big village or just works on the outskirts at night or something: A player could place these under doors and wire them to some sort of visual (redstone torch) or audible (note blocks) alarm. When a zombie breaks down the door weighing the switch down, it would trigger the redstone and set off an alert so the player can go fight off the siege.
Another possibility: Say you're in an adventure map. You've reached the end of a corridor and found a lovely block of gold. You mine it...And suddenly a small 'click' is heard and you notice the walls of the hall are dispensers and they've started launching arrows. And there's lava pouring in from the other side so you've got to take a risk running a gauntlet of archery hell or burn to death. That's just good entertainment.
(That icon is the closest this forum has to maniacal laughter)
Other than that this is a great suggestion and well thought out. It sounds a bit complicated but it could be fun to have in the game.
I support this.
Though I suppose it could alert you if Endermen were deconstructing your stuff but let's be honest here, Endermen got nerfed to hell and don't do anything anymore because everyone cried about them. This is why we can't have nice things. >_> [/offtopic]
I believe all items should have purpose in at least singeplayer as that is what most people start off playing. Try to think of more uses, I'm sure there is some.
Enderman did not get nerfed enough! They keep stealing my roses *cry*.
^sarcasm
But lacking that, it has no single-player purpose.
The only thing this would be useful for would be that villager door setup you described. That is such a narrow use though and won't be used by many players, so it wouldn't be worth the developers time implementing this.
By that logic, over half the furnace fuel options shouldn't be in the game. Who burns books, shelves, and sticks? Narrow use is hardly a bad thing. Slimeballs have a narrow use. Paper has a narrow use. Portals have a narrow use.
And BUD switches only work by exploiting flaws and glitches in game mechanics. Far be it for me to call anyone using them cheaters but nonetheless, the existence of bugs to exploit does nothing to invalidate legitimate methods.
And using a redstone torch would only work for blocks they can attach to. This wouldn't have that restriction.