1.) grounded (makes mobs imobile for 2 seconds and prevents endermen teleporting) (semi-rare)
2.) trampoline or anitgravity or something (launches mobs into the air)
3.) pumpkin head (only on helmets) (stops enderman charging you when you look at them)
4.) archer (on bows) (makes bows have less pull back time, farther range, arrows travel faster, more zoom in on pull back) (semi-rare)
5.) cloak/invisiblity (on armor) (makes mobs see you first at less of a range then they normal would, if that makes sense) (can't gain full invisibilty from mobs with a fully enchanted armor set, lowering its over-powered-ness)
Ok now you come up with some!
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I never made a meme before, but then I took an arrow to the knee.
I have a few Ideas sorry if ether of you did them already.
Bows
Flak- Short distance and launches 8 arrows at once (uses 8) semi-rare 25+ levels each shot
sniper- extra long range (70 blocks) and fires strate rare 40+ levels each shot
cannon- added range (55 blocks) heavy affected by gravity and explodes when it lands 35+
digger- shots can pass though 4 blocks 48+
Swords
Power Stike- hold down right click for 5 seconds then when you let go your sword swings doing x2 damage 10+
note: you can't move while charging but after the charge you can slowly walk (the same speed as when you have a bow pulled back)
if you get hit the charge is lost
backstab- hit the back of any mob adds 1.5 hearts of damage to the attack 10+
finishing blow- when a mob or player has less than 4 hearts left (8 heath) you can instantly kill it but you can't swing for 3.5 seconds 15+
Armor
climber - allows you to climb up 7 blocks as if it's a ladder you need all the armor to have the enchantment 5+
note: after 7 blocks you fall down and take 6 hearts of damage (yes you fell)
Heavy armor- adds 500 points of durability but slows your attacking speed and makes you unable to swim 15+
Charger- takes away 250 points of durability and increases attacking speed
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SUPPORT THEM!!!!! (also if your a new please click on the picture)
Fishing pole:
Bait: Atracks fish faster.
Curved Hook: Fish stay on the hook longer. (More time to react to a cought fish)
Double Hook: Has a chance to catch two fish per catch.
Burning Hook: Has a chance to instintly cook catched fish.
Strong Strong: Caught mobs get pulled twards you more.
Snatch: Has a chance to snatch an item from a mob.
Flint and steel:
Lasting Flame: The fire lasts longer on non-burnable blocks.
False Fire: Placed fire doesn't burn and wont hurt anything, it will just appear to be there and gives of light.
Consuming Flame: Fireproof mobs/players will still catch flame after walking over this fire.
Shears:
Regrowth: Has a chance to instantly regrow a sheeps wool after shearing.
Thorough Shearing: More likly to give more wool.
Can't think of a name: Shearing leaf blocks has a chance to drop saplings, apples (oaks only), and cocao beans. (Jungle only)
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1.) grounded (makes mobs imobile for 2 seconds and prevents endermen teleporting) (semi-rare)
2.) trampoline or anitgravity or something (launches mobs into the air)
3.) pumpkin head (only on helmets) (stops enderman charging you when you look at them)
4.) archer (on bows) (makes bows have less pull back time, farther range, arrows travel faster, more zoom in on pull back) (semi-rare)
5.) cloak/invisiblity (on armor) (makes mobs see you first at less of a range then they normal would, if that makes sense) (can't gain full invisibilty from mobs with a fully enchanted armor set, lowering its over-powered-ness)
Ok now you come up with some!
paralasis- renders mobs mobs immobile for some time (your idea)
toxic strike- poisons mobs
broad sword- gives sword more attack distance (if thats possible)
fire keeper- does more damage to ghasts, magma cubes, and blazes.
revenge-does more damage if you have 5 hearts or less.
bow enchantments-
distance-arrows shoot farther.
speed-pull back time is shortened, and arrows fly faster.
poison arrows-arrows poisons mobs.
volley-when an arrow is shot, more arrows appear, but it only costs one arrow.
seeking shots- arrows curve slightly in the direction of the nearest mob
armor enchantments-
spine mail- when attacked directly from a mob, mob takes a bit of recoil
fleet feet (boots only)- boosts your speed
cleats- (boots only)- reduces knock back from damage.
self sustainable- repairs itself over time (if thats possible.)
invisibility- reduces hostile mobsrange of sight (your idea)
thats my ideas
Make it not work on spiders and undead.
Bows
Flak- Short distance and launches 8 arrows at once (uses 8) semi-rare 25+ levels each shot
sniper- extra long range (70 blocks) and fires strate rare 40+ levels each shot
cannon- added range (55 blocks) heavy affected by gravity and explodes when it lands 35+
digger- shots can pass though 4 blocks 48+
Swords
Power Stike- hold down right click for 5 seconds then when you let go your sword swings doing x2 damage 10+
note: you can't move while charging but after the charge you can slowly walk (the same speed as when you have a bow pulled back)
if you get hit the charge is lost
backstab- hit the back of any mob adds 1.5 hearts of damage to the attack 10+
finishing blow- when a mob or player has less than 4 hearts left (8 heath) you can instantly kill it but you can't swing for 3.5 seconds 15+
Armor
climber - allows you to climb up 7 blocks as if it's a ladder you need all the armor to have the enchantment 5+
note: after 7 blocks you fall down and take 6 hearts of damage (yes you fell)
Heavy armor- adds 500 points of durability but slows your attacking speed and makes you unable to swim 15+
Charger- takes away 250 points of durability and increases attacking speed
SUPPORT THEM!!!!! (also if your a new please click on the picture)
Bait: Atracks fish faster.
Curved Hook: Fish stay on the hook longer. (More time to react to a cought fish)
Double Hook: Has a chance to catch two fish per catch.
Burning Hook: Has a chance to instintly cook catched fish.
Strong Strong: Caught mobs get pulled twards you more.
Snatch: Has a chance to snatch an item from a mob.
Flint and steel:
Lasting Flame: The fire lasts longer on non-burnable blocks.
False Fire: Placed fire doesn't burn and wont hurt anything, it will just appear to be there and gives of light.
Consuming Flame: Fireproof mobs/players will still catch flame after walking over this fire.
Shears:
Regrowth: Has a chance to instantly regrow a sheeps wool after shearing.
Thorough Shearing: More likly to give more wool.
Can't think of a name: Shearing leaf blocks has a chance to drop saplings, apples (oaks only), and cocao beans. (Jungle only)