I would like to propose the overall damage of bows to be decreased, and also for the implementation of additional bows.
Currently, a fully charged shot from a bow deals 9damage, rarely 10. (4 1/2 to 5 hearts of damage)
A bow requires ammunition in order to be able to be used,
and must be charged to deal larger amounts of damage, and for ammunition to travel farther.
While the requirement of ammunition appears to be a drawback, along with the act of charging for greater damage output, the ammunition is not too difficult to acquire, and charging only takes one or two additional seconds.
Diamond swords, the highest tier sword in the game currently, deal 7 damage. (3 1/2 hearts)
Bows can be crafted very early on, only needing 2 wooden planks (to craft 3 sticks, the 4th being left over) and 3 string, easily obtained after 1 or 2 nights.
A diamond sword requires 2 diamonds, the rarest mineral in the game, in it's crafting. And still deals less damage than a fully charged bow.
It's made slightly, not completely, understandable by the fact swords can be used in rapid succession, and are as such a better choice of weapon to use in close combat. But swords themselves need to be changed as well, so while we're at it, bows should also follow suit.
My proposal is that a bow should deal 2 hearts of damage when not charged whatsoever, 2 1/2 hearts after pulling back the string once, and 3 hearts of damage at full charge (same damage as an iron sword).
Charging should take approx. 3 seconds. The more charged a shot is, the more accurate it is, and the farther the arrow flies.
Possibly, the particular wood type used in the creation of the bow could play a role in the exact traits of the end product. The current recipe would be slightly altered;
Another possibility it that the current bow recipe would create an oak bow, which could be combined with wooden planks to alter the bow and change it into the one that corresponds with the type of planks used.
Oak Bow
Damage: 4 hearts fully charged [extremely high]
Range / Arrow Speed: Far / Quick
Draw Time: Moderate
Enchantability: Low
Each bow has it's own highs and lows. Oak bows are good for damage output, spruce bows are good for long range attacks, birch bows are good for rapid firing, and jungle wood bows (the gold tier of bows) are weak but have the highest enchantability.
If additional tiers were added, they could appear in the form of repeaters and crossbows, and possibly afterwards, primitive firearms such as pistols, muskets, rifles, and carbines. Before we add more tiers, however, it is necessary to improve upon what we currently have. (this includes melee weapons as well)
---
Thanks for taking the time to read, I appreciate any criticism and concerns, as long as they are constructive.
In regards to continuation, I'll hopefully follow up on this with a suggestion for improving melee weapons, gold tier of weapons, armor, traps, and mobs.
This is actually the only good bow suggestion I have seen in quite a while. Though I don´t feel like they should be nerfed as much as you said, as you don´t even nearly hit your targets with bows as many times as you do with swords. Unless you of course are a professional sniper, which in that case you deserve to be somewhat overpowered. Not only that, but arrows can be blocked with a sword, and it isn´t like everybody is running around with their iron armor anyway. You do seem resonable though.
What I did on the other hand like was your version on tiered bows. This is a lot more interesting than the average, bows made of iron or diamond suggestion. Not only is it unique, it also gives the players more of a reason for seeking out the different wood types. Though it would be somewhat nice if there was different speeds in how fast you could charge your shots, or was that what the words in the square brackets meant?
And if you were to go with the other part without tiered bows, where a fully charged shot dealt two and a half heart of damage, bows would be very underpowered. That is only half a heart more than the original rapidfire bows, but a lot slower,
I honestly agree, I think this would be a great improvement to minecraft if the implemented some sort of change like this, I'm not sure I like the ideas of guns though, to me I don't think it feels like it would fit minecraft
@Tuxedodin
I was having trouble with exact numbers, I'll up a few of them accordingly, thank you.
The words in the brackets just restated the numbers as terms, because I didn't do range, arrow speed, or enchantability as numbers. After I made the suggestion, I wanted to somehow incorporate different draw back times, but the initial stats were already so balanced (relative to each other, not the overall game), I didn't want to mess with things. Each bow is extremely good at one thing, pretty good in another, decent in a third, and bad in the last, so adding draw time would force me to revamp a few things (course, I could combine range and arrow speed, or arrow speed and draw time...)
@optimuscubed
I understand your concern with guns, but I'm talking about old, flint-lock type mechanisms. Nothing older than TNT I wouldn't suppose.
I honestly agree, I think this would be a great improvement to minecraft if the implemented some sort of change like this, I'm not sure I like the ideas of guns though, to me I don't think its feels like it would fit minecraft
Same here. It's a better suggestion with the spruce, jungle, birch bows. But for me, crossbows and repeaters? They don't do much over the current bow. And I'd really much rather have a cheap, effective bow made of sticks and string than anything built of iron that just gives +1 to speed or damage.
As for the guns, no. Simply, no. It's not a matter of it being too modern or whatever, it's just overpowered and cliche. The best comparison, have you ever been on Roblox? One of the most common "rewards" is a gun. Guns are simply used to often that they become horrible weapons. Either that, or they're overpowered like crazy.
However, you don't give a way these could be crafted. Colored sticks from colored wood have been rejected before; they have no real use, and I agree.
Same here. It's a better suggestion with the spruce, jungle, birch bows. But for me, crossbows and repeaters? They don't do much over the current bow. And I'd really much rather have a cheap, effective bow than anything built of iron that just gives +1 to speed or damage.
As for the guns, no. Simply, no. It's not a matter of it being too modern or whatever, it's just overpowered and cliche. The best comparison, have you ever been on Roblox? One of the most common "rewards" is a gun. Guns are simply used to often that they become horrible weapons. Either that, or they're overpowered like crazy.
Crossbows/repeaters would have a constant damage output, (couldn't be charged) but would have extremely slow reload times, and have really awful range. Nothing like how current tiers work. (bloating stats)
Contrary to your opinion, (no offence meant of course) I picture guns more over as a luxury item. Difficult to craft the gun itself, difficult to craft it's ammunition, difficult to reload, unable to be enchanted, but powerful, and with great range / accuracy. (a trait I clumsily left out of the original main post) Something that feels good, but is impractical in heated combat. I promise it will be balanced, hah.
Some positive thoughts~ I don't think we need any other long range weapons(my personal opinion) but I like these bow improvements you've suggested. It would be nice to have variety. You were careful to not overpower any of the bows so it's well balanced out.
Some negative thoughts~ The problem I see with this is that bows are made from sticks(not likely to change) which don't have any other data values than just regular wood. Be sure to include in your suggestion if you would want this to change.
I enjoy the fact that I can get the same type of stick from any wood type and they all stack together, I would hate to see that change.
Also, just a side thought. I think anyone who's ever been shot with an actual arrow carved out of flint would have quite a lot to say to you about lowering the amount of damage it does. ;D
Suggestions~ Maybe keep the regular bow and in order to make it one of the special bow types add a piece of wood to each bow crafting recipe to make the special bow, meaning the wood type would be what specifies what the bow type would be.
Rollback Post to RevisionRollBack
Kingdoms rise and fall. Just don't burn the paintings in the Louvre, that's all.
Contrary to your opinion, (no offence meant of course) I picture guns more over as a luxury item. Difficult to craft the gun itself, difficult to craft it's ammunition, difficult to reload, unable to be enchanted, but powerful, and with great range / accuracy. (a trait I clumsily left out of the original main post) Something that feels good, but is impractical in heated combat. I promise it will be balanced, hah.
Ok, now it isn't overpowered. Now you just have a couple hundred morons running around a server shooting everything. See here, as just one of the recent examples. You can search "guns" and see how many threads have mentioned near the exact same nerfing you have.
Rollback Post to RevisionRollBack
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Ok, now it isn't overpowered. Now you just have a couple hundred morons running around a server shooting everything. See here, as just one of the recent examples. You can search "guns" and see how many threads have mentioned near the exact same nerfing you have.
Haha, alright then. My original intention was that it would be impractical to fire more than one shot in a fast-paced battle due to the reload time. But, I'm willing to change that for gameplay.
Have you ever played Bastion? Seen the Army Carbine? It's a clockwork-type firearm that, the longer you charge it, the less wide-spread the bullets are, and as a result, the more damage. What about something like that? Individual bullets deal 1/2 hearts worth of damage. The gun fires maybe 12 bullets at once, so large amounts of ammunition consumed, and deals either minimal damage to several enemies, or decent damage to one. (6 hearts each charged shot) As an added bonus, due to charging (which would slow down the player), the gun would be easy to avoid in PvP, and attacking the player would reset the charge.
Persuaded? Sound alright? Need a bit more tweaking?
Haha, alright then. My original intention was that it would be impractical to fire more than one shot in a fast-paced battle due to the reload time. But, I'm willing to change that for gameplay.
Have you ever played Bastion? Seen the Army Carbine? It's a clockwork-type firearm that, the longer you charge it, the less wide-spread the bullets are, and as a result, the more damage. What about something like that? Individual bullets deal 1/2 hearts worth of damage. The gun fires maybe 12 bullets at once, so large amounts of ammunition consumed, and deals either minimal damage to several enemies, or decent damage to one. (6 hearts each charged shot) As an added bonus, due to charging (which would slow down the player), the gun would be easy to avoid in PvP, and attacking the player would reset the charge.
Persuaded? Sound alright? Need a bit more tweaking?
I'm still no on guns period. They just aren't a good thing for Minecraft in my opinion.
Rollback Post to RevisionRollBack
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Some positive thoughts~ I don't think we need any other long range weapons(my personal opinion) but I like these bow improvements you've suggested. It would be nice to have variety. You were careful to not overpower any of the bows so it's well balanced out.
Some negative thoughts~ The problem I see with this is that bows are made from sticks(not likely to change) which don't have any other data values than just regular wood. Be sure to include in your suggestion if you would want this to change.
I enjoy the fact that I can get the same type of stick from any wood type and they all stack together, I would hate to see that change.
Also, just a side thought. I think anyone who's ever been shot with an actual arrow carved out of flint would have quite a lot to say to you about lowering the amount of damage it does. ;D
Suggestions~ Maybe keep the regular bow and in order to make it one of the special bow types add a piece of wood to each bow crafting recipe to make the special bow, meaning the wood type would be what specifies what the bow type would be.
Oh, sorry man, didn't see your post there.
Thanks for pointing the problem out with sticks, completely skipped my mind. But, I think with multiple types of sticks we could add a huge variety to tools and some of the various other recipes requiring sticks. For things like paintings, however, any type of stick could be used, and you would still craft the same type of painting item. Think that would be okay? And I increased some of the stats, hopefully they're a bit better.
Regarding your suggestion, it will definitely be considered if you dislike the multiple sticks concept.
And @Neospector, I'm sorry I can't change your mind. Wish I could, but if you think what you think is right, I'm in no position to say anything more.
Currently, a fully charged shot from a bow deals 9 damage, rarely 10. (4 1/2 to 5 hearts of damage)
A bow requires ammunition in order to be able to be used,
and must be charged to deal larger amounts of damage, and for ammunition to travel farther.
While the requirement of ammunition appears to be a drawback, along with the act of charging for greater damage output, the ammunition is not too difficult to acquire, and charging only takes one or two additional seconds.
Diamond swords, the highest tier sword in the game currently, deal 7 damage. (3 1/2 hearts)
Bows can be crafted very early on, only needing 2 wooden planks (to craft 3 sticks, the 4th being left over) and 3 string, easily obtained after 1 or 2 nights.
A diamond sword requires 2 diamonds, the rarest mineral in the game, in it's crafting. And still deals less damage than a fully charged bow.
It's made slightly, not completely, understandable by the fact swords can be used in rapid succession, and are as such a better choice of weapon to use in close combat. But swords themselves need to be changed as well, so while we're at it, bows should also follow suit.
My proposal is that a bow should deal 2 hearts of damage when not charged whatsoever, 2 1/2 hearts after pulling back the string once, and 3 hearts of damage at full charge (same damage as an iron sword).
Charging should take approx. 3 seconds. The more charged a shot is, the more accurate it is, and the farther the arrow flies.
Possibly, the particular wood type used in the creation of the bow could play a role in the exact traits of the end product. The current recipe would be slightly altered;
x = nothing
/ = stick,
& = string,
# = wooden planks
Current:
[x][&][/]
[&][x][/]
[x][&][/]
Suggested:
[x][&][/]
[&][x][#]
[x][&][/]
Another possibility it that the current bow recipe would create an oak bow, which could be combined with wooden planks to alter the bow and change it into the one that corresponds with the type of planks used.
Oak Bow
Damage: 4 hearts fully charged [extremely high]
Range / Arrow Speed: Far / Quick
Draw Time: Moderate
Enchantability: Low
Spruce Bow
Damage: 3 hearts fully charged [high]
Range / Arrow Speed: Extremely Far / Quick
Draw Time: Slow
Enchantability: Moderate
Birch Bow
Damage: 2 1/2 hearts fully charged [moderate]
Range / Arrow Speed: Short / Low
Draw Time: Extremely Quick
Enchantability: High
Jungle Wood / Cocoa Bow
Damage: 2 hearts fully charged [low]
Range / Arrow Speed: Moderate
Draw Time: Quick
Enchantability: Extremely High
Each bow has it's own highs and lows. Oak bows are good for damage output, spruce bows are good for long range attacks, birch bows are good for rapid firing, and jungle wood bows (the gold tier of bows) are weak but have the highest enchantability.
If additional tiers were added, they could appear in the form of repeaters and crossbows, and possibly afterwards, primitive firearms such as pistols, muskets, rifles, and carbines. Before we add more tiers, however, it is necessary to improve upon what we currently have. (this includes melee weapons as well)
---
Thanks for taking the time to read, I appreciate any criticism and concerns, as long as they are constructive.
In regards to continuation, I'll hopefully follow up on this with a suggestion for improving melee weapons, gold tier of weapons, armor, traps, and mobs.
What I did on the other hand like was your version on tiered bows. This is a lot more interesting than the average, bows made of iron or diamond suggestion. Not only is it unique, it also gives the players more of a reason for seeking out the different wood types. Though it would be somewhat nice if there was different speeds in how fast you could charge your shots, or was that what the words in the square brackets meant?
And if you were to go with the other part without tiered bows, where a fully charged shot dealt two and a half heart of damage, bows would be very underpowered. That is only half a heart more than the original rapidfire bows, but a lot slower,
@Tuxedodin
I was having trouble with exact numbers, I'll up a few of them accordingly, thank you.
The words in the brackets just restated the numbers as terms, because I didn't do range, arrow speed, or enchantability as numbers. After I made the suggestion, I wanted to somehow incorporate different draw back times, but the initial stats were already so balanced (relative to each other, not the overall game), I didn't want to mess with things. Each bow is extremely good at one thing, pretty good in another, decent in a third, and bad in the last, so adding draw time would force me to revamp a few things (course, I could combine range and arrow speed, or arrow speed and draw time...)
@optimuscubed
I understand your concern with guns, but I'm talking about old, flint-lock type mechanisms. Nothing older than TNT I wouldn't suppose.
Thank you once more!
Same here. It's a better suggestion with the spruce, jungle, birch bows. But for me, crossbows and repeaters? They don't do much over the current bow. And I'd really much rather have a cheap, effective bow made of sticks and string than anything built of iron that just gives +1 to speed or damage.
As for the guns, no. Simply, no. It's not a matter of it being too modern or whatever, it's just overpowered and cliche. The best comparison, have you ever been on Roblox? One of the most common "rewards" is a gun. Guns are simply used to often that they become horrible weapons. Either that, or they're overpowered like crazy.
However, you don't give a way these could be crafted. Colored sticks from colored wood have been rejected before; they have no real use, and I agree.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Crossbows/repeaters would have a constant damage output, (couldn't be charged) but would have extremely slow reload times, and have really awful range. Nothing like how current tiers work. (bloating stats)
Contrary to your opinion, (no offence meant of course) I picture guns more over as a luxury item. Difficult to craft the gun itself, difficult to craft it's ammunition, difficult to reload, unable to be enchanted, but powerful, and with great range / accuracy. (a trait I clumsily left out of the original main post) Something that feels good, but is impractical in heated combat. I promise it will be balanced, hah.
Some negative thoughts~ The problem I see with this is that bows are made from sticks(not likely to change) which don't have any other data values than just regular wood. Be sure to include in your suggestion if you would want this to change.
I enjoy the fact that I can get the same type of stick from any wood type and they all stack together, I would hate to see that change.
Also, just a side thought. I think anyone who's ever been shot with an actual arrow carved out of flint would have quite a lot to say to you about lowering the amount of damage it does. ;D
Suggestions~ Maybe keep the regular bow and in order to make it one of the special bow types add a piece of wood to each bow crafting recipe to make the special bow, meaning the wood type would be what specifies what the bow type would be.
Ok, now it isn't overpowered. Now you just have a couple hundred morons running around a server shooting everything. See here, as just one of the recent examples. You can search "guns" and see how many threads have mentioned near the exact same nerfing you have.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Haha, alright then. My original intention was that it would be impractical to fire more than one shot in a fast-paced battle due to the reload time. But, I'm willing to change that for gameplay.
Have you ever played Bastion? Seen the Army Carbine? It's a clockwork-type firearm that, the longer you charge it, the less wide-spread the bullets are, and as a result, the more damage. What about something like that? Individual bullets deal 1/2 hearts worth of damage. The gun fires maybe 12 bullets at once, so large amounts of ammunition consumed, and deals either minimal damage to several enemies, or decent damage to one. (6 hearts each charged shot) As an added bonus, due to charging (which would slow down the player), the gun would be easy to avoid in PvP, and attacking the player would reset the charge.
Persuaded? Sound alright? Need a bit more tweaking?
I'm still no on guns period. They just aren't a good thing for Minecraft in my opinion.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Oh, sorry man, didn't see your post there.
Thanks for pointing the problem out with sticks, completely skipped my mind. But, I think with multiple types of sticks we could add a huge variety to tools and some of the various other recipes requiring sticks. For things like paintings, however, any type of stick could be used, and you would still craft the same type of painting item. Think that would be okay? And I increased some of the stats, hopefully they're a bit better.
Regarding your suggestion, it will definitely be considered if you dislike the multiple sticks concept.
And @Neospector, I'm sorry I can't change your mind. Wish I could, but if you think what you think is right, I'm in no position to say anything more.