This would definitely allow for those of us who are unlucky, or too scared to go down into the deepest parts of caverns to make good stuff. Perhaps a consequence for the failure to put the ingredients in all the right slots (Basically, not following a recipe EXACTLY). An explosion, maybe? Nobody said alchemy was safe! :wink.gif:
We already break equivalent exchange with normal crafting. 6 iron can be slightly more than a helmet, or 16 squares of minetracks. a single stick and a piece of coal becomes 4 torches. If normal crafting can violate conservation of matter, why would the more arcane alchemy need extra limits to enforce it?
What I really love about this is that it is implemented like crafting! A lot of ideas I see on here don't seem very Minecraft-y, and very gimmick-y, but this is implemented in a Minecraft manner, without seeming like another boring crafting bench. This could really work! ;D
This is precisely what we need, and precisely how we need to implement it. As an added dose of awesome? This really fits my astronomer/alchemist/chemist. This obviously beats pew pew magic missile in every way.
I joined Minecraft Forums because of this post. It is a great idea, and it should go through. nice idea to keep it from oping players. As a veteran D&D player, I think you have this stuff down. Good Job!
I did have a couple of ideas for it. One goal of alchemy was to create the elixir of life, another was to create a philosopher's stone (which may or may not be the same thing). These could be worthy goals of high-level alchemy.
A philosopher's stone would be one of the most complex items to create, involving many steps, and virtually every resource at some point or another. A philosopher's stone would have two uses: Transmuting resources to different resources, and creating the elixir of life. It will have a limit to how much it can be used before being used up.
Transmuting resources to other resources would take off some of the pressure of tracking down the specific resources you need. It is a powerful and useful end goal, worth the effort without being overpowered.
The other use of a philosophers stone would be creating the elixir of life. This is also a very complex, advanced process, which gives you a usable item. After you drink the elixir of life, you become 'less mortal'. This means that if you are killed, you don't die, and recover full health, and get a short (probably 10-30 seconds) burst of invincibility where NOTHING can hurt you. After it wears off you are mortal again, and need more elixir to become 'less mortal' again. The idea is to give you a second life, which you would have earned if you manage to create the elixir, and the invincibility is to prevent whatever killed you, be it falling into lava or a mob swarm, from instantly killing you again, offering you at least the chance to escape.
I am trying to get effects that are worth the extreme effort, fit with the theme of alchemy, and match the theoretical properties of the items, without being overpowered.
Exactly. I want to be an astronomer/alchemist/chemist locked away in my tower all day a I create the Elixir of Life. Heck, maybe we could include golden apples in the recipe of the EoL? T'would make sense.
This is hands down the greatest idea ever posted in the forums so Lucain not only approves but shall also use this to performs many acts of theft. Also a idea is if you fail at crafting an effect similar to TNT in water happens launching you back and doing damage.
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