I've recently been creating a new world and want to share it here, but I've encountered an issue that I am still trying to find a way around it. I am trying to make one lava block flow downwards onto a layer of wood, where it would burn, and create a large layer of flowing lava that would fill a room. Trouble is is that when using a normal piston to shove a wooden block beneath the lava block to catch a flame, and continue onto the other ones, it is very slow to burn.
So, instead of having pistons that shove or pull blocks when activated, why not have a piston that would open when activated? Pretty much just a normal piston, but instead of it being compressed when turned off (then pushing/pulling when activated) it is in the pushing state, then when activated, it retracts. This would create a simple way to let water or lava flow freely without switching the power on and off multiple times.
This is just an idea that would make my world creating easier, since I want the player to flip the switch once. Anymore and it would ruin the end result.
This I know, and it would normally work. For what I'm trying to do in my world, I need something that with only one activation of a redstone lever that lava flows freely, because the single activation also turns on many other things. If the lever was flipped again to let the lava flow freely with a normal sticky piston, the power for the rest of my object would be turned off (thus, the impact of what I'm trying to do is ruined).
So I need a piston method where lava can flow freely, with one activation.
What you suggested can already be done. For the love of god, do some research before posting a thread.
This IS my research. I'm fairly new to Minecraft, and how was I supposed to know that what I needed was a NOT gate? I would have never thought of that name on my own, so I did my research here on the forums. Thanks for the answer man, this will totally make what I'm trying to do work perfectly.
This IS my research. I'm fairly new to Minecraft, and how was I supposed to know that what I needed was a NOT gate? I would have never thought of that name on my own, so I did my research here on the forums. Thanks for the answer man, this will totally make what I'm trying to do work perfectly.
For future reference, next time you have an issue, don't go reinventing the wheel, there are many discussion forums and minepedia articles that could have helped you solve the problem.
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I've recently been creating a new world and want to share it here, but I've encountered an issue that I am still trying to find a way around it. I am trying to make one lava block flow downwards onto a layer of wood, where it would burn, and create a large layer of flowing lava that would fill a room. Trouble is is that when using a normal piston to shove a wooden block beneath the lava block to catch a flame, and continue onto the other ones, it is very slow to burn.
So, instead of having pistons that shove or pull blocks when activated, why not have a piston that would open when activated? Pretty much just a normal piston, but instead of it being compressed when turned off (then pushing/pulling when activated) it is in the pushing state, then when activated, it retracts. This would create a simple way to let water or lava flow freely without switching the power on and off multiple times.
This is just an idea that would make my world creating easier, since I want the player to flip the switch once. Anymore and it would ruin the end result.
Thanks for viewing,
David
So I need a piston method where lava can flow freely, with one activation.
What you suggested can already be done. For the love of god, do some research before posting a thread.
Pistons are already lava resistant...
Also, spikes are something that might be implemented someday.
This IS my research. I'm fairly new to Minecraft, and how was I supposed to know that what I needed was a NOT gate? I would have never thought of that name on my own, so I did my research here on the forums. Thanks for the answer man, this will totally make what I'm trying to do work perfectly.
For future reference, next time you have an issue, don't go reinventing the wheel, there are many discussion forums and minepedia articles that could have helped you solve the problem.