basicly i dislike the idea of items randomly appearing. I'd like to see villagers actively farming, minining and fighting mobs to get the items they sell to players,
It just seems a bit shallow to have the items magically apear in the world. They already have farms which they can harvest and replant. and fences with mobs could be added, and herders could use wheat from villagers to increase the size of their herds. Plantations could be designed so npcs could get wood. with trees placed in a certain pattern and when one is cut down stored saplings could be planted.] mines could be done in a 3d grid. expanding as resources are used up.
it just seems to me that its a bit of a cheat the items just appear in the world. the world is eight times the size of earth, there are more than enough resources, so why do the need to be renewable by making them magically appear inside npc pockets when emeralds [which have been magically made to appear by giving them wheat] are given to npcs.
If they were actually farmed or mined they could have value. and maybe players could do jobs for villagers [like dangerous construction of a bridge over a subterainean ravine, or contruction of a complex redstone mechanic] in trade for other resources.
Your making it sound like people should live in NPC villages and expand them to gigantic cities, but what about living on your own which most players do? Also the lag spike in the villages would probably murder most computers if they could do all that, plus its a lot of programming on one little piece of the entire world. Minecraft is about discovering everything there is to do, then building something amazing from gained knowledge, not living in a village you find in the desert while randomly walking through.
Your making it sound like people should live in NPC villages and expand them to gigantic cities, but what about living on your own which most players do? Also the lag spike in the villages would probably murder most computers if they could do all that, plus its a lot of programming on one little piece of the entire world. Minecraft is about discovering everything there is to do, then building something amazing from gained knowledge, not living in a village you find in the desert while randomly walking through.
read the title of the thread, I don't expect it to happen, but i definately would like it if it was possible. and players don't have to live in villages, but it should be an option if they want. it woulf be interesting to see players as an enginneer creating advanced redstone mechanics npcs use.
Your making it sound like people should live in NPC villages and expand them to gigantic cities, but what about living on your own which most players do? Also the lag spike in the villages would probably murder most computers if they could do all that, plus its a lot of programming on one little piece of the entire world. Minecraft is about discovering everything there is to do, then building something amazing from gained knowledge, not living in a village you find in the desert while randomly walking through.
Minecraft is about whatever the player makes it about. If you wanted to live in a village you found then you should.
As for the idea, I think it'd be nice if the NPC's where going around doing stuff. Also, lag would not be an issue. One village doing stuff wouldn't make much lag, and other villages would be far enough away that they're not loaded, meaning they wouldn't add extra lag.
not living in a village you find in the desert while randomly walking through.
Funny story. I'm on my third save where I'm 'living' in a village. Of course I'm building everything too. I find that farming villagers is the most interesting challenge at the moment. They're very quirky.
basicly i dislike the idea of items randomly appearing. I'd like to see villagers actively farming, minining and fighting mobs to get the items they sell to players,
It just seems a bit shallow to have the items magically apear in the world. They already have farms which they can harvest and replant. and fences with mobs could be added, and herders could use wheat from villagers to increase the size of their herds. Plantations could be designed so npcs could get wood. with trees placed in a certain pattern and when one is cut down stored saplings could be planted.] mines could be done in a 3d grid. expanding as resources are used up.
it just seems to me that its a bit of a cheat the items just appear in the world. the world is eight times the size of earth, there are more than enough resources, so why do the need to be renewable by making them magically appear inside npc pockets when emeralds [which have been magically made to appear by giving them wheat] are given to npcs.
If they were actually farmed or mined they could have value. and maybe players could do jobs for villagers [like dangerous construction of a bridge over a subterainean ravine, or contruction of a complex redstone mechanic] in trade for other resources.
I dissagree. Minecraft is about whatever the heck you want it to be about. i personally like to set myself up in a village, then go and explore for a while, and eventually return home with spoils. Most people I see do the same.
I think your trying too hard to make this happen. It shows exactly in your title "but probably wont happen". You have to not try so hard and just relax and hope it happens.
The reason the resources just appear is so they don't take it from the land, which is enough reason for me to slaughter all of them.I plan on mining those ores, all of the resources they take is considered stolen. I like to be the god of my Minecraft world, not a lone miner competing with villages.
It just seems a bit shallow to have the items magically apear in the world. They already have farms which they can harvest and replant. and fences with mobs could be added, and herders could use wheat from villagers to increase the size of their herds. Plantations could be designed so npcs could get wood. with trees placed in a certain pattern and when one is cut down stored saplings could be planted.] mines could be done in a 3d grid. expanding as resources are used up.
it just seems to me that its a bit of a cheat the items just appear in the world. the world is eight times the size of earth, there are more than enough resources, so why do the need to be renewable by making them magically appear inside npc pockets when emeralds [which have been magically made to appear by giving them wheat] are given to npcs.
If they were actually farmed or mined they could have value. and maybe players could do jobs for villagers [like dangerous construction of a bridge over a subterainean ravine, or contruction of a complex redstone mechanic] in trade for other resources.
read the title of the thread, I don't expect it to happen, but i definately would like it if it was possible. and players don't have to live in villages, but it should be an option if they want. it woulf be interesting to see players as an enginneer creating advanced redstone mechanics npcs use.
Minecraft is about whatever the player makes it about. If you wanted to live in a village you found then you should.
As for the idea, I think it'd be nice if the NPC's where going around doing stuff. Also, lag would not be an issue. One village doing stuff wouldn't make much lag, and other villages would be far enough away that they're not loaded, meaning they wouldn't add extra lag.
Funny story. I'm on my third save where I'm 'living' in a village. Of course I'm building everything too. I find that farming villagers is the most interesting challenge at the moment. They're very quirky.
Probably just some kid. Who cares?
This is why it won't happen.