I have been hoping that Mojang would add something like this along with the trading with villagers.
It's sad that this hasn't been added yet. In fact Mojang should have thought of this already because even with the Iron Golems Minecrafters can still abuse villages and villagers as often as they like. Especially with the use of TNT.
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Why do people have youtube Minecraft videos that claim to be current version but were uploaded months ago?
This is nothing short of perfect. It would obviously take some time with the coding but this would be an excellent mechanic to be added to the game. Like stated in so many of these comments I am sick of seeing immensely griefed Villages. But make sure that the iron golems would be okay with us mining beneath the village. Having any broken blocks within the village boundaries all the way to download count as "griefed" when broken would be an absolute failure.
I would suggest first interactions other than trading like 'collecting items' to give as a gift to improve your relation with you
Also 'quests' like build an iron golem or build a new house in the village?
Finaly killing villages might drop a random loot (according to their job eg. butcher = meat) but will make you become a village villan?
Killing villagers already adds bad reputation, but I'm not sure about the loot. Seems like something that should be added.
And building iron golems and houses already adds good reputation... but quests. I'm not too sure about the quests. Several people seemed to be against it and I understand their concern. They're worried that Minecraft is becoming too much like an rpg. But either way I've heard rumors about Jeb and Notch looking into quests already.
But thanks for taking the time to reply to my idea.
I think these ideas would be great reasons for the player to maintain the villages and make villagers a lot more lifelike. I like the fact that they're simple and take advantage of already-implemented Minecraft mechanics. s to you for such an intuitive and well-refined idea.
The one piece that seems to be missing is an incentive for the player to be evil over the long-term. Looting chests and stealing crops can be rewarding in terms of gameplay, and slaughtering and griefing the villagers can be amusing, but once these tasks are finished the village no longer serves a purpose. With your proposed village reputation mechanics, the player simply has no good reason to be the villain.
Here's my take on it:
Items should respawn in village chests at a rate proportional to the village population, and as the population grows buildings and farms should be repaired and constructed up to a certain population cap. The player should still be wary when trying to steal, though. Villagers should be able to attack the player if their reputation is low enough. Also, killing villagers already yields xp but it might be interesting if the player could temporarily win the sympathy of the undead within a certain radius.
So even if a player wants to be evil, they still have a reason to leave the village [at least partially] intact so it can continue to grow and develop and the player could continue to benefit from their existence.
A side note: How would village reputation be handled in SMP? Would the village have different opinions of each player or would villages have the same view of all players? Maybe a little of both? Perhaps some villages could me more "trusting" than others....
I think these ideas would be great reasons for the player to maintain the villages and make villagers a lot more lifelike. I like the fact that they're simple and take advantage of already-implemented Minecraft mechanics. s to you for such an intuitive and well-refined idea.
The one piece that seems to be missing is an incentive for the player to be evil over the long-term. Looting chests and stealing crops can be rewarding in terms of gameplay, and slaughtering and griefing the villagers can be amusing, but once these tasks are finished the village no longer serves a purpose. With your proposed village reputation mechanics, the player simply has no good reason to be the villain.
Here's my take on it:
Items should respawn in village chests at a rate proportional to the village population, and as the population grows buildings and farms should be repaired and constructed up to a certain population cap. The player should still be wary when trying to steal, though. Villagers should be able to attack the player if their reputation is low enough. Also, killing villagers already yields xp but it might be interesting if the player could temporarily win the sympathy of the undead within a certain radius.
So even if a player wants to be evil, they still have a reason to leave the village [at least partially] intact so it can continue to grow and develop and the player could continue to benefit from their existence.
A side note: How would village reputation be handled in SMP? Would the village have different opinions of each player or would villages have the same view of all players? Maybe a little of both? Perhaps some villages could me more "trusting" than others....
Wow thank you for all the feedback! I really appreciate it.
And you're right there needs to be incentive to be evil. I'll add it in a bit.
On SMP reputation would be per player. So evil players and good players could be around eachother in the same village. That would probably cause a lot of action though.
So what happens if you are digging the foundation for a house within the village borders?
You have a good point. I'll change it so that only breaking blocks that are part of the generated buildings is counted as griefing. Digging and mining shouldn't make you evil.
It's sad that this hasn't been added yet. In fact Mojang should have thought of this already because even with the Iron Golems Minecrafters can still abuse villages and villagers as often as they like. Especially with the use of TNT.
I think he's right on this one. I accidentally punch a villager today and three iron golems chased me down immediately.
...I died. Lol.
Coal isn't useless but it certainly isn't as valueable as blaze rods and charcoal is much much easier to obtain.
I support this.
And take an up vote while you're at it.
This is a neat idea. And you've done great presenting it.
This would be amazing for vanilla.
I'm not quite sure about that actually.. I think I'll put up a poll for it. Thanks for pointing that out.
Thanks But I've never heard of Spore. Lol.
I appreciate your support.
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!
The fleshing out of the villages is always a good thing, in my opinion. All these suggestions were done very well.
Killing villagers already adds bad reputation, but I'm not sure about the loot. Seems like something that should be added.
And building iron golems and houses already adds good reputation... but quests. I'm not too sure about the quests. Several people seemed to be against it and I understand their concern. They're worried that Minecraft is becoming too much like an rpg. But either way I've heard rumors about Jeb and Notch looking into quests already.
But thanks for taking the time to reply to my idea.
Thank you. I appreciate your support.
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!
The one piece that seems to be missing is an incentive for the player to be evil over the long-term. Looting chests and stealing crops can be rewarding in terms of gameplay, and slaughtering and griefing the villagers can be amusing, but once these tasks are finished the village no longer serves a purpose. With your proposed village reputation mechanics, the player simply has no good reason to be the villain.
Here's my take on it:
Items should respawn in village chests at a rate proportional to the village population, and as the population grows buildings and farms should be repaired and constructed up to a certain population cap. The player should still be wary when trying to steal, though. Villagers should be able to attack the player if their reputation is low enough. Also, killing villagers already yields xp but it might be interesting if the player could temporarily win the sympathy of the undead within a certain radius.
So even if a player wants to be evil, they still have a reason to leave the village [at least partially] intact so it can continue to grow and develop and the player could continue to benefit from their existence.
A side note: How would village reputation be handled in SMP? Would the village have different opinions of each player or would villages have the same view of all players? Maybe a little of both? Perhaps some villages could me more "trusting" than others....
Wow thank you for all the feedback! I really appreciate it.
And you're right there needs to be incentive to be evil. I'll add it in a bit.
On SMP reputation would be per player. So evil players and good players could be around eachother in the same village. That would probably cause a lot of action though.
Thank you
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!
Once I have enough support I might plan a mass tweet.
Twitter would be better; I've heard rumors that he doesn't go on minecraftforum anymore.
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!
You have a good point. I'll change it so that only breaking blocks that are part of the generated buildings is counted as griefing. Digging and mining shouldn't make you evil.
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!
In my idea they already seek out higher reputation players to trade with them. Or do you mean something else?
http://www.minecraftforum.net/topic/1401777-earn-a-good-or-evil-reputation-with-the-villagers/
Click here if you support more interaction with the Villagers!